Posted by Community | 2021 Mar 05 15:15 -0500 GMT
A mini sort of Grab Bag this week just covering most of the questions we've been asked about the Catch Up in Caledonia Event! Make sure you don't miss out on any of the fun of this event, starts today! :)
For regular grab bags please continue to submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.
To the event questions we go!
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Posted by Community | 2021 Feb 19 13:23 -0500 GMT
A chilly bag of grabs this week. Hope everyone is able to get dry and warm as much as possible!
Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.
Onto the wall of text!
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Posted by Community | 2021 Feb 05 15:19 -0500 GMT
Welcome back to the Grab Bag!
Love is in the air next week with the return of our Valentine's Event! Details on the Herald this coming Thursday :)
Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.
Read on for the questions!
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Posted by Community | 2021 Jan 22 14:13 -0500 GMT
2020 is finally gone and 2021 is officially here with the return of the Grab Bag!
But first we'd like to give you a brief update on our upcoming plans as we are committed to making 2021 a great year for the Dark Age of Camelot community!
We will have patch 1.128 coming out directly to Live servers early next week with several much-requested bug fixes, including the social window display issue, some new RvR quests, and more! We also have an exciting new event in the works that will tentatively launch around the 1st of March, stay tuned for the full details in the coming weeks! Lastly, and most importantly, our work continues on the alternate, "classic" ruleset server and we look forward to sharing our plans with you very soon!
Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.
Now, onto the first questions of 2021. Read on!
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Posted by John Thornhill | 2021 Jan 06 21:19 -0500 GMT
Update: Ywain is once again online!
The Ywain server is currently down to correct some hosting issues.
We are working on getting the server back online as quickly as possible and expect it online within the next 2 hours.
Thank you for your understanding and appreciate your patience as we work to get Ywain back online.
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Posted by Community | 2020 Dec 18 16:08 -0500 GMT
Welcome to the last Grab Bag of the year! Don't worry though, the Grab Bag will return in the New Year :)
Just a note to remind people about our official DAoC Twitch stream Saturday night! Join us for a bird's eye view of the frontiers, good chat, and of course our giveaways :) This Saturday's stream is a special giveaway stream as we'll be giving away the following (in no particular order):
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30 Charge 50% RP Bonus Potion
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Max Character Boost
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Name Respec
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3 Month Game Timecode
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Race Respec
Do not miss this!! It's also the last stream before the holiday break :)
Prizes are limited to one win per person. The stream starts approx 9:45PM GMT / 4:45PM EST with the first giveaway starting at 10PM GMT/ 5PM EST!
Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.
Continue on to the questions!
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Posted by John Thornhill | 2020 Dec 17 21:28 -0500 GMT
Relic Guard Dynamic Scaling
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Based on feedback and in an effort to make keeps and a small number of relics easier to defend for outnumbered populations as well as to reduce the difficulty of attacking realms that hold 5+ relics, all Elite Relic guards, relic temple guards, and the normal but high-purple con "Elder" guards will now scale their difficulty up and down depending on how many relics a realm holds.
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Realms only holding 0-1 relics will see the highest difficulty guards defending their realms keeps and relic temples.
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Realms with 2 relics will see little to no change from current guard difficulties.
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Realms holding 3 or 4 relics will have slightly less powerful but still red-purple guards defending their keeps and relic temples.
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Realms holding 5 or more relics will have significantly less powerful, orange-red guards defending their keeps and relic temples.
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Currently the number of guards spawned will not change but this is another lever we can investigate if the above changes do not go far enough in addressing these concerns.
Climbing-Spikes adjustment
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Based on feedback and in an effort to allow other class archetypes room to shine in keep sieges, the following changes have been made to heavy tank climbing spikes:
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Hero, Warrior, and Armsmans' climbing spikes ability has had its cooldown increased from 60 seconds to 3 minutes.
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Additionally, a new debuff lasting 45 seconds is fired when climbing-spikes is initiated that increases damage the Hero, Warrior, or Armsman takes by 15% from all sources.
Protection Obelisk and Keep Upgrade System
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A new system's first pass has been implemented that will enable players to upgrade specific aspects of a specific keep to better tailor its defense as well as to get more use out of keeps their realm owns.
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Each feature will be added individually so that game and siege balance can be observed with these new dynamics one at a time.
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Keep Upgrades will be purchasable at the new Master Stone Mason NPC to the left of the staircase in each realm's inner keep.
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Please note that this feature is only available in New Frontier keeps and is not available in any tower or Knoc Meayll's keep.
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The first keep upgrade available is a Protection Obelisk that can be purchased for bounty points.
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This obelisk spawns to the right of the staircase on the main floor of the inner keep.
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When the Protection Obelisk is spawned, keep defenders can right-click their keep lord to receive a significant damage reduction buff so long as they stay in the inner keep's lord room or roof area.
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Leaving those areas will result in the buff being removed though players can simply revisit their lord to get the buff again.
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Like relic guards, the effectiveness of this buff will scale based on the number of relics your realm owns.
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Realms with 5+ relics cannot obtain this buff.
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Realms with 3-4 relics receive a 25% damage reduction buff when staying within the lord room or keep roof areas.
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Realms with 2 relics receive a 50% damage reduction buff when staying within the lord room or keep roof areas.
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Realms with 0-1 relics receive a 75% damage reduction buff when staying within the lord room or keep roof areas.
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The aim of this upgrade is to improve the ability for defenders stuck inside the inner keep to take more risks and be less fearful of attacks by attackers in the courtyard.
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Additionally, we hope to see more dynamic battles in and around the 1st floor of the inner keep as enemy realms will want to destroy the Protection Obelisk before advancing into the lord room and facing significant damage reduction buffs on their enemies while defenders will want to maintain this advantage.
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We very much look forward to observing how this first upgrade fares and what new tactics we may see out in the Frontiers!
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There are several other additional keep upgrades being discussed as well as more ways to redeem the upgrades - by completing myriad gathering quests around the frontier - so stay tuned!
Relic and Keep Reset
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Posted by John Thornhill | 2020 Dec 15 10:07 -0500 GMT
Update: Maintenance complete! The Account Center is now available.
Update: In-game Mithril transactions are once again online. Account Center maintenance remains underway.
The Ywain server is back online after experiencing some hosting issues this morning.
The Account Center will be down for maintenance today from 10 AM EST / 3 PM GMT for an estimated 6 hours.
During this downtime the Account Center and its related services as well as in-game Mithril purchases will be unavailable.
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Posted by Community | 2020 Dec 04 08:26 -0500 GMT
Welcome to the penultimate Grab Bag of the year!
Our November newsletter went out recently and included a peak at what changes and updates we're working on! If you're not signed up to get the newsletter every month in your inbox, sign up here now!
Speaking of coming to the end of the year (and what a year!), our last Saturday Dev Giveaway stream of the year will be a giveaway extravaganza, with many prizes up for grabs! Make sure you tune in to our official DAoC Twitch channel on December 19th for that, and throw a follow to the channel so you can get notifications on when we're live :) More details on that will follow in our final Grab Bag of the year on December 18th.
Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.
Onwards to the questions!
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Posted by Community | 2020 Nov 20 16:11 -0500 GMT
Time for this week's Grab Bag!
Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.
Continue on to the questions!
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