Class Library: Valewalker

VALEWALKER
 

Valewalkers are cloth-wearing Hibernian mages who are given the ability to wield a large Scythe as a weapon. They are the strong arm of the Sylvan community - they are the primary fighters of this natural magic-using people. Valewalkers wear mage-like cloth robes, which they can augment by casting armor-absorption and armor factor self-buffing spells. They also can evade and parry attacks.

Valewalker combat styles center around their magical nature, and augment their scythe's damage with magical effects.

WEAPON SPEC.



SPELLS


WEAPON SPEC.

SCYTHE

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Razorthorn None
Low Bonus
None
Low
Very Low
None
2
Reaper None
None
None
High
Very Low
None
4
Sawgrass You parry
Low Bonus
None
Low
High
15% Melee Vulnerability, 20s duration
6
Taunting Scythe None
Medium Bonus
Medium Penalty
Medium
Medium
Taunt
8
Arboreal Fire You evade
Medium Bonus
None
Low
High
Damage Add, 4.5 DPS (Heat), 30s duration
10
Stunning Blade To side of target
Medium Bonus
None
Medium
High
Stunned, 5s duration
12
Foxfire Behind target
High Bonus
None
Low
High
Bleeding, 18 damage/ tick, 20s duration
15
Thorny Shield Sawgrass
Low Bonus
High Bonus
Low
Very High
Damage Shield, 8.8 DPS, 30s duration
18
Winter's Scythe Foxfire
Low Bonus
None
Low
High
Damage Add, 7.0 DPS (Cold), 30s duration
21
Arboreal Shield None
None
Medium Bonus
Medium
None
Detaunt
25
Nature's Shield None
None
None
Medium
None
Gives the user a 60% base chance to block ranged melee attacks while this style is prepared.
29
Blizzard Blade Stunning Blade
Medium Bonus
None
Low
High
198 damage DD (Cold)
34
Grasping Roots In front of target
Medium Bonus
High Bonus
Low
Medium
PBAoE Root, 350 radius, 10s duration
39
Flaming Scythe Arboreal Fire
High Bonus
None
Low
Very High
350 radius, 57 damage DD (Heat)
44
Damaging Grasp Behind target
Medium Bonus
None
Low
High
Stunned, 8s duration
50
Conflagration Grasping Roots
Medium Bonus
Medium Penalty
High
Very High
150 damage DD (Heat)
 

 


SPELLS

ARBOREAL PATH

  Shield (AF)
  Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
1
Grove's Protection
Self
3.0s/20 minutes/0s
 
13 af
2
3
Grove's Buffer
Self
3.0s/20 minutes/0s
 
22 af
3
5
Grove's Defense
Self
3.0s/20 minutes/0s
 
32 af
4
9
Grove's Guard
Self
3.0s/20 minutes/0s
 
51 af
6
13
Grove's Shield
Self
3.0s/20 minutes/0s
 
71 af
8
18
Grove's Refuge
Self
3.0s/20 minutes/0s
 
95 af
11
24
Grove's Armor
Self
3.0s/20 minutes/0s
 
124 af
15
31
Grove's Ward
Self
3.0s/20 minutes/0s
 
158 af
19
40
Grove's Sanctuary
Self
3.0s/20 minutes/0s
 
201 af
25
50
Grove's Aegis
Self
3.0s/20 minutes/0s
 
250 af
33
 
  Damage Shield
  Anyone that hits the target with a melee attack is damaged by this protective shield.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
7
Thorns of Retribution
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 1.2 DPS
5
10
Grove's Anguish
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 1.5 DPS
6
14
Wood's Vengeance
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 1.9 DPS
9
21
Forest's Revenge
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 2.5 DPS
13
30
Earthspirit's Ire
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 3.3 DPS
19
39
Nature's Retaliation
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 4.1 DPS
25
45
Nature's Vengeance
Group
4.0s/10 minutes/0s
1000 range
Bonus: 6.0 DPS
31
48
Nature's Heart of Wrath
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 4.9 DPS
31
 
  Lifedrain
  Target is damaged, and a portion of the damage is used to heal the caster.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
2
Threshing the Chaff
Enemy
2.5s/0/0s
1500 range
9 damage (Energy), 30% returned as health
2
4
Natural Selection
Enemy
2.5s/0/0s
1500 range
17 damage (Energy), 30% returned as health
3
6
Culling the Weak
Enemy
2.5s/0/0s
1500 range
25 damage (Energy), 30% returned as health
4
8
Survival of the Fittest
Enemy
2.5s/0/0s
1500 range
33 damage (Energy), 30% returned as health
5
12
Strength of the Defender
Enemy
2.5s/0/0s
1500 range
45 damage (Energy), 30% returned as health
8
16
Right of Life
Enemy
2.5s/0/0s
1500 range
61 damage (Energy), 30% returned as health
10
22
Enemy's Debt
Enemy
2.5s/0/0s
1500 range
80 damage (Energy), 30% returned as health
13
28
Force of Nature
Enemy
2.5s/0/0s
1500 range
104 damage (Energy), 40% returned as health
17
35
Cycle of Life
Enemy
2.5s/0/0s
1500 range
128 damage (Energy), 40% returned as health
22
45
Cycle of Death
Enemy
2.5s/0/0s
1500 range
164 damage (Energy), 50% returned as health
29
50
Immolation
Enemy
2.0s/0/10s
1500/2000
180 damage (Energy), 50% returned as health, 211 health group heal
29
 

 

ARBOREAL MASTERY

  Absorb
  Adds to the target's absorption (ABS) factor, resulting in better protection against melee attacks.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
5
Moss Padding
Self
3.0s/20 minutes/0s
 
15 abs
4
10
Moss Coat
Self
3.0s/20 minutes/0s
 
18 abs
6
15
Moss Buffer
Self
3.0s/20 minutes/0s
 
21 abs
9
20
Moss Cover
Self
3.0s/20 minutes/0s
 
24 abs
12
25
Moss Wrap
Self
3.0s/20 minutes/0s
 
27 abs
15
30
Moss Sheet
Self
3.0s/20 minutes/0s
 
30 abs
19
34
Moss Cloak
Self
3.0s/20 minutes/0s
 
33 abs
21
 
  Disease
  Target suffers a disease which lowers its Strength and movement speed slightly, and also halves the effect of any healing spell cast on it for the spell's duration. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
40
Blight Swarm
Enemy
3.0s/3 minutes/0s
1500/400
15 Str Debuff / 15% Snare (Energy)
29
44
Blight Burst
Enemy
0s/3 minutes/300s
300 radius
55 Str Debuff / 15% Snare (Energy)
30
 
  Buff (Combat Speed)
  Increases the target's combat speed, which will cause it to be considerably more effective in melee combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
3
Speed of Kudzu
Self
0s/30 seconds/120s
 
16% Attack Speed Buff
2
8
Rushing Kudzu
Self
0s/30 seconds/120s
 
19% Attack Speed Buff
4
14
Alacrity of Kudzu
Self
0s/30 seconds/120s
 
22% Attack Speed Buff
8
21
Haste of Kudzu
Self
0s/30 seconds/120s
 
25% Attack Speed Buff
11
31
Pace of Kudzu
Self
0s/30 seconds/120s
 
30% Attack Speed Buff
17
38
Celerity of Kudzu
Self
0s/30 seconds/120s
 
34% Attack Speed Buff
22
48
Rampant Speed
Self
0s/30 seconds/120s
 
39% Attack Speed Buff
29
 
  Snare
  Target moves slower for the spell's duration.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
2
Close Path
Enemy
0s/7 seconds/20s
1500 range
35% Snare (Matter)
2
9
Hide Path
Enemy
0s/17 seconds/20s
1500 range
35% Snare (Matter)
4
11
Conceal Path
Enemy
0s/20 seconds/20s
1500 range
35% Snare (Matter)
6
17
Obscure Path
Enemy
0s/28 seconds/20s
1500 range
35% Snare (Matter)
8
22
Disguise Path
Enemy
0s/35 seconds/20s
1500 range
35% Snare (Matter)
10
32
Veil Path
Enemy
0s/49 seconds/20s
1500 range
35% Snare (Matter)
17
37
Darken Path
Enemy
0s/56 seconds/20s
1500 range
35% Snare (Matter)
20
47
Mask Path
Enemy
0s/1 minute 10 seconds/20s
1500 range
35% Snare (Matter)
27
 
  Offensive Proc
  Spell that adds a small chance for the target's weapon to "proc", or cast a given spell when used.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
7
Blightstrike
Self
3.0s/20 minutes/0s
1500 range
15% chance to proc, 25 Str Debuff / 15% Snare Disease (Energy)
3
16
Banestrike
Self
3.0s/20 minutes/0s
1500 range
15% chance to proc, 35 Str Debuff / 15% Snare Disease (Energy)
7
27
Rotstrike
Self
3.0s/20 minutes/0s
1500 range
15% chance to proc, 45 Str Debuff / 15% Snare Disease (Energy)
14
36
Scourgestrike
Self
3.0s/20 minutes/0s
1500 range
15% chance to proc, 55 Str Debuff / 15% Snare Disease (Energy)
20
46
Witherstrike
Self
3.0s/20 minutes/0s
1500 range
10% chance to proc, 55 Str Debuff / 15% Snare Disease (Energy)
30
 
  Defensive Proc
  Spell that adds a small chance for the target's armor to "proc", or cast a given spell when struck in melee combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
13
Barkcrust
Self
3.0s/20 minutes/0s
1000 range
10% chance to proc, 30 health melee ablative, 25% of each hit
6
19
Barkhusk
Self
3.0s/20 minutes/0s
1000 range
10% chance to proc, 50 health melee ablative, 25% of each hit
9
26
Barkcoat
Self
3.0s/20 minutes/0s
1000 range
10% chance to proc, 70 health melee ablative, 25% of each hit
13
33
Barksheath
Self
3.0s/20 minutes/0s
1000 range
10% chance to proc, 90 health melee ablative, 25% of each hit
18
43
Barkcase
Self
3.0s/20 minutes/0s
1000 range
10% chance to proc, 110 health melee ablative, 25% of each hit
24
50
Barkshell
Self
3.0s/20 minutes/0s
1000 range
10% chance to proc, 130 health melee ablative, 25% of each hit
30
 
  Damage over Time (Instant)
  Inflicts damage to the target repeatedly over a given time period. This spell can be cast during combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
1
Nature's Nausea
Enemy
0s/24 seconds/30s
1500 range
2 dmg/pulse (Matter)
2
6
Nature's Ill
Enemy
0s/24 seconds/30s
1500 range
5 dmg/pulse (Matter)
4
12
Nature's Rot
Enemy
0s/24 seconds/30s
1500 range
7 dmg/pulse (Matter)
6
18
Nature's Decay
Enemy
0s/24 seconds/30s
1500 range
10 dmg/pulse (Matter)
9
23
Nature's Toxin
Enemy
0s/24 seconds/30s
1500 range
12 dmg/pulse (Matter)
12
29
Nature's Blight
Enemy
0s/24 seconds/30s
1500 range
14 dmg/pulse (Matter)
16
35
Nature's Venom
Enemy
0s/24 seconds/30s
1500 range
17 dmg/pulse (Matter)
20
42
Nature's Poison
Enemy
0s/24 seconds/30s
1500 range
20 dmg/pulse (Matter)
24
49
Nature's Bane
Enemy
0s/24 seconds/30s
1500 range
23 dmg/pulse (Matter)
29
 
  Damage Add (Group)
  Target does more damage with every melee weapon hit. Cast upon the caster's group.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
28
Thorned Weapons
Group
3.0s/20 minutes/0s
1000 range
Bonus: 5.4 DPS
8
39
Bristled Weapons
Group
3.0s/20 minutes/0s
1000 range
Bonus: 6.4 DPS
8
45
Spurred Weapons
Group
3.0s/20 minutes/0s
1000 range
Bonus: 7.8 DPS
8
 

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