Hot Fix Client Notes

Posted by John Thornhill | 2017 Mar 30 11:48 -0400 GMT
Barring any issues, this will be the last client update until patch 1.123. Thank you all for your patience and understanding as we have made some great strides behind the scenes with these changes to set the table for more comprehensive Ui/UX and client updates down the road. Notes below!

  • Made some adjustments to the way /qbinds and movement work if the /qbind uses a modifier+movement key:
    • By default, modifier keys still don't break player movement except in the following scenarios.
    • Movement keys are defined as forward, backward, turn left, turn right, strafe left, strafe right; autorun is not a movement key for these purposes. The following examples work the same regardless of which type of movement key is used.
      • Example 1: If a user has an ability bound to SHIFT+W and W is their move forward key, pressing SHIFT+W will only fire the /qbound ability now and will not move the character forward.
      • Example 2: If a user has an ability bound to SHIFT+X and W is their move forward key, pressing W will move the character forward and the user can still press their SHIFT+X /qbind and continue moving; so long as the user doesn't have a bind set to SHIFT+W. If the user does have a bind set to SHIFT+W in this scenario, their character will now stop.
  • Added new option to /keyboard window "Modifiers break move keys" that when toggled will cause any manual character movement (so not including autorun) to cease when ALT, CTRL, or SHIFT are pressed. This option allows for exactly how things worked prior to yesterday's client. By default this setting is NOT set.
    • Please note that custom UI developers will need to update their key_config.xml file in order for this new option to appear.
  • Changing from full-screen to a windowed client will no longer cause the windowed client to always appear in front of other windows or programs on the desktop. 
  • Mouse cursor movement should once again be aligned after re-sizing the client's resolution.

Client Hot Fix Notes

Posted by John Thornhill | 2017 Mar 28 15:09 -0400 GMT
More client updates below!

  • Users can now press the ALT, CTRL, and SHIFT modifiers when holding down their run forward keys without causing their character to stop.
    • In other words, characters will continue running forward if a user presses alt+<key>, ctrl+<key>, or shift+<key> while they are actively holding their run forward key down.
      • This change will need to have ALT and CTRL selected as a modifier in the /keyboard window to get their respective modifer+key /qbinds to function properly.
    • Please note that combinations that use the same key as the run forward key in the modifer+key may have undesired results:
      • For example: if a user's run forward key is W it is not recommended to bind an ability to alt+W, ctrl+W, or shift+W as those /qbinds will not properly fire until the user releases their foward key and then engages the modifer key+W; after which their character will both move forward and engage the modifer key+W ability /qbind.
    • Finally, please note that the SHIFT+UP key functionality to recall your last sent messages will still work but only after activating your chat cursor via hitting the Enter key or the / key. It will no longer work when chat mode isn't already engaged.
  • Users will no longer become mouselook locked when mouse-clicking the top or left side of a windowed client.
  • Key input functionality should be restored.
    • This should fix issues with the keyboard no longer working after using alt+tab or other Windows OS functionality for certain users and should alleviate several issues with certain 3rd party programs for all users. 

Live Client Hot Fix

Posted by John Thornhill | 2017 Mar 27 11:38 -0400 GMT
Update:  Using the /qbind command will no longer cause issues with the keyboard. If you are currently logged in, please log out and re-patch the client again to fix this.

The following client changes are now live!

  • The mouse cursor will no longer become "locked" when zoning or exiting the game while mouse look is active.
  • New mouse sensitivity settings have been added to the character selection screen's option window. These settings work as follows:
    • Users can adjust the "Mouselook Sensitivity" on a scale from 1 to 5, with 5 being the highest sensitivity.
      • The value of 3 is whatever the user's current DPI sensitivity is on their mouse, with 2 being 25% slower than that and 1 being 50% slower and 4 being 25% faster and 5 being 50% faster.
    • The value will default to "1" on first login as this is a new option, so be sure to change this to at least 3 to get your existing mouse sensitivity settings when first logging in!
    • For users who decide to adjust their mouse's DPI setting while in mouselook or mousepan mode after logging in, the mouse's DPI setting will supercede this new setting still.
    • Remember, this sensitivity setting only affects mouselook or mousepan; it does not affect normal cursor movement. For normal cursor movement, please use either your operating systems mouse sensitivity settings or your mouse's own software settings.
  • Mouselook lock mode will now only function when the cursor is located over the game's screen. Mouselook lock mode will end when the game window is not the active window and need to be re-engaged when the game window becomes active again.
  • Several changes have been made to the /keyboard window functionality to address some outstanding issues with certain keys and mouse clicks performing multiple, unintended functions for some users. These changes affect the following:
    • Media and browser keys on some keyboards will no longer trigger some bound keys.
    • Users can no longer bind the number keys 1 through 0 or the Esc key on the /keyboard window.
    • The /keyboard window now allows the binding of a valid key after pressing an invalid key first.
    • The Esc key will now cancel the key binding action.
  • Added a borderless full-screen windowed mode option to the character selection screen's options window!
  • The Heretic's uninterruptable focus damage pulse has changed as follows to rebalance the spell for PvE purposes and make it more useful in RvR, with a faster ramping time but lower maximum damage.
    • Level 36 – Glistening Blaze – Starts at 85 heat damage and increases by 35%/tick up to a maximum of 75%, down from a maximum of 350%. Cast time increased to 2.5s on the initial pulse, up from 2s. Subsequent pulse tick times unchanged. Range increased from 1500 to 1600.
    • Level 42 – Whirling Blaze – Starts at 115 heat damage and increases by 45%/tick up to a maximum of 115%, down from a maximum of 400%. Cast time increased to 2.5s on the initial pulse, up from 2s. Subsequent pulse tick times unchanged. Range increased from 1500 to 1600.
    • Level 48 – Torrential Blaze – Starts at 150 heat damage and increases by 50%/tick up to a maximum of 135%, down from a maximum of 450%. Cast time increased to 2.5s on the initial pulse, up from 2s. Subsequent pulse tick times unchanged. Range increased from 1500 to 1600.

Pendragon Client Hot Fix

Posted by John Thornhill | 2017 Mar 24 15:29 -0400 GMT
The following client changes are now live on Pendragon.

If you have any remaining issues with mouse sensitivity, mouse movement, or keyboard functionality please hop on Pendragon and test over the weekend! Also, be sure to test out the new borderless full-screen windowed mode even if everything is fine for you on Live!

We plan to put these client updates on the Live servers on Monday if no issues are found. If you do see any issues, please submit a feedback form describing the matter. Thank you!

  • The mouse cursor will no longer become "locked" when zoning or exiting the game while mouse look is active.
  • New mouse sensitivity settings have been added to the character selection screen's option window. These settings work as follows:
    • Users can adjust the "Mouselook Sensitivity" on a scale from 1 to 5, with 5 being the highest sensitivity.
      • The value of 3 is whatever the user's current DPI sensitivity is on their mouse, with 2 being 25% slower than that and 1 being 50% slower and 4 being 25% faster and 5 being 50% faster.
    • The value will default to "1" on first login as this is a new option, so be sure to change this to at least 3 to get your existing mouse sensitivity settings when first logging in!
    • For users who decide to adjust their mouse's DPI setting while in mouselook or mousepan mode after logging in, the mouse's DPI setting will supercede this new setting still.
    • Remember, this sensitivity setting only affects mouselook or mousepan; it does not affect normal cursor movement. For normal cursor movement, please use either your operating systems mouse sensitivity settings or your mouse's own software settings.
  • Mouselook lock mode will now only function when the cursor is located over the game's screen. Mouselook lock mode will end when the game window is not the active window and need to be re-engaged when the game window becomes active again.
  • Several changes have been made to the /keyboard window functionality to address some outstanding issues with certain keys and mouse clicks performing multiple, unintended functions for some users. These changes affect the following:
    • Media and browser keys on some keyboards will no longer trigger some bound keys.
    • Users can no longer bind the number keys 1 through 0 or the Esc key on the /keyboard window.
    • The /keyboard window now allows the binding of a valid key after pressing an invalid key first.
    • The Esc key will now cancel the key binding action.
  • Added a borderless full-screen windowed mode option to the character selection screen's options window!

Friday Grab Bag - 03/24/2017

Posted by Community | 2017 Mar 24 14:53 -0400 GMT
TGIF...and time for another Grab Bag!

Thanks to everyone who sent in questions, keep 'em coming! You can send in your questions through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

Our newsletter also returned this week! If you aren't subscribed to receive our newsletters, sign up now! In the meantime, you can view the newsletter in your browser here.

Now, on to the questions!

St. Patrick's Day Event

Posted by John Thornhill | 2017 Mar 16 14:22 -0400 GMT
Are you feeling lucky?

In celebration of St. Patrick's Day and running from now until Monday, March 20th, our second annual 'Leprechaun Treasure' quest is on!  

To get the quest, level 50s should pay the following poor souls a consoling visit:

Edmund in Cotswold's tavern
Bjorne in Mularn's beer hall
Silvadren in Mag Mell's pub


 
  • As part of the quest, players will be shapeshifted into a realm-specific "leprechaun" but have ALL of their stats debuffed by 75%.
  • But fear not, leprechauns may be weak but they are also nigh impossible to catch: shapeshifted players will also have an unbreakable CC-immunity and speed buff for the duration of the shapeshift.  
  • Oh, and we hear the real leprechauns love hiding their treasure in dangerous lands and ancient ruins. Enjoy some zany RvR through the weekend!
  • The ROG reward is a choice between a ring or a bracer similar to the Valentine's Day event with some slight differences. These ROGs will only allow up to 5 slots for stats but will also have 1 of 6 possible /uses.
 
      
 
For players of all level ranges, there are three pesky little tricksters who are hoping you're not too lucky! A 'charming' reward will be bestowed upon those who have the cunning to out-wit:

Killaghe in Albion
Daighu in Midgard
Iollarme in Hibernia

The "Luck of a Leprechaun" quest can be obtained from the following:

Sir Prescott in Cotswold
Hrolf in Mularn
Epona in Mag Mell

Once again, the event will run until Monday, March 20th.

A happy and safe St. Patrick's Day to one and all, and we'll see you in the Frontiers!

Client Hot Fix

Posted by John Thornhill | 2017 Mar 15 16:41 -0400 GMT
If you are currently experiencing any mouse, auto-run, or client-related issues after 1.122C we encourage you to run your patcher to get the newly updated client! Fixes are listed below:

  • Users that have their forward key set to break auto-run in the /keyboard window will once again be able to engage the auto-run key while holding their forward key down.
    • For users who do not see the option to change whether their forward key breaks auto-run in their /keyboard window, they can switch to the default UI to see it or download an update for their custom UI.
  • Users with Mouselook OFF set on the character selection screen's game options will once again only be able to use their mouse to look left and right (and not up and down).
    • Users with Mouselook ON or Mouselook REVERSE set will be able to use their mouse to look up/down and left/right as normal.
  • Clients that use a higher full-screen resolution in-game than the resolution set in their operating system will once again be able to use their mouse across the entire game screen.
  • Mouse sensitivity should be normalized between mouse-pan and mouse-turn.
    • If, after patching, you are still experiencing issues with a very slow or very fast mouse-pan or mouse-turn, please let us know via the feedback form!

Live Server Downtime - Patch 1.122C

Posted by John Thornhill | 2017 Mar 13 14:23 -0400 GMT
Update 12:20 EST/4:20 GMT: Ywain and Gaheris are up and open to all players!

All servers will be coming down Tuesday, March 14th at 5:45AM EDT / 9:45AM GMT for patch 1.122C!

Please note that the mid-atlantic and northeastern United States will be impacted by blizzard conditions tonight and tomorrow, with high winds. We do not expect any issues but if any power outages do occur on Tuesday that inhibit this update, we will instead deploy on Wednesday, March 15th. To all of our players living in the area, stay safe and warm!

Check out the patch notes below!


 

The Last Breath

Posted by Development | 2017 Mar 13 07:56 -0400 GMT

They say that when you take the last breath of life, that you go to a better place. This a false promise. To them, I am what the Creator is to us. I am a being of the light, of hope, of a greater promise. I am what they once were and with their callowness, what they wish to be again.

But it is thanks to them that I am telling you this now. For even in the darkest hour of the night sky, there are infinite shining stars. So it is true with them, too, as they have proven to me. In the sea of death there is yet still a soul. This changes everything, the very foundation of us all. Perhaps the Northmen were right. Or the Elves. Or all of us, in some way. Perhaps our King is still too out there, in the darkness. Watching us, protecting us, fighting a war that we do not know exists.

The stars have shown me. The heir of mighty Gol
estandt has awoken deep beneath Albion. Sleeping for years, protected by the darkness. We have been careless without our King. Too distracted by the Ice and the Forest, we have ignored the evil. We must end this dragon before it grows. Before it becomes more powerful than its father. Before it has an army of darkness.

And as such, we must venture once again into the deepest, darkest burrows of the underworld; which we vowed to never return to again. But this time, we will not go alone.

The stars will guide us in the night sky for as long as they can. With their light, we must shine brighter than ever; for the darkness of death is coming.

Friday Grab Bag - 03/10/2017

Posted by Community | 2017 Mar 09 21:08 -0500 GMT
This week's Grab Bag is a right mix of questions, and a good read. So grab a cuppa and a minute, and read on!

Thanks to everyone who sent in questions, keep 'em coming! You can send in your questions through our Grab Bag submission form.

On to the info!

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