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THE HERALD

  • General

    A Dragon’s Curse Campaign: Chapter 4

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    Chapter 4

    Albion

          As the outlook brightens within the dark tomb, Commander Selan is pushing the offensive forth into ending the Tenebrous uprising. Rackham, the first of the Undead to betray the Tenebrous and seek out Albion for aid, knows of a way to use the Soul Stone’s remaining power.

    Midgard

          With Oracle Sabna now a part of the Drakulv Revolution, the pillar of leadership begins to sway amongst the Drakulv rebels. However, this will not stop Garmr and his crusade to liberate the Varulv kind from their cursed masters. He will work with the Oracle, who has discovered a way of forging weapons made with soul magic, if it means he will no longer serve the ancient evils of Midgard’s troubled past.

    Hibernia

          The Veil is home to all sorts of magic and terrors, and Prince Reynarch of Abagathar finally has his opportunity to make his mark in Dark Elven history with the defeat of the Glimmer. To that end, their Glimmer Fairy ally has thus far delivered unremarkable aid to the Abagathar Dark Elves – and she continues to do so. Salle cautiously offers the Resistance a way to create soul weapons – but with a warning; this magic is evil, and using it can have unknown consequences…

    A Dragon’s Curse (Chapter 4)

    The campaign continues! Gather the souls of your fallen enemies! 

    To start Chapter 4:

    • Speak with Commander Selan in Childe’s Tomb.
    • Speak with Garmr in Drakulvhamn.
    • Speak with Salle within the Rift in Sheeroe Hills.

    Fixes

    • The Soul Stone’s Power buff from Oracle Sabna for Midgard players and from Childe for Albion players is now obtainable from their respective NPCs even after the Chapter 3 quest is completed.

      • Hibernia players can get this buff from their Salle companion.
    • The Blood Stone quest encounter was bugged in the case that some players may not have received their Blood Stone from Chapter 2.

      • Note: You will need the Blood Stone to complete coming chapters.
    • On Albion: Defeating the Blood Slime in the Blood Pit within Childe’s Tomb will always award players who are missing their Blood Stone with a replacement. The Blood Slime will always spawn for players who have completed the Chapter 2 quest, ‘The Blood Stone’, by interacting with the Blood Pit.
    • On Midgard: Defeating the Blood God in Priestess Aiyana’s Shrine will always award players who are missing their Blood Stone with a replacement. The Blood God will always spawn for players who have completed the Chapter 2 quest, ‘The Blood Stone’, by defeating Priestess Aiyana.
    • On Hibernia: Defeating the corrupt dragon hatchling in the Rift will always award players who are missing their Blood Stone with a replacement. The corrupt dragon hatchling will always spawn for players who have completed the Chapter 2 quest, ‘The Blood Stone’, by destroying the glimmer egg.

    Chapter 3

    Albion
        Commander Selan has heard no mention of the next magic stone, but there is word of an unexpected ally from within Childe’s Tomb. Artemelis, Selan’s trusted companion, has met with the tomb’s keeper, and he is willing to provide Selan with valuable information that may tip the tide in Albion’s favor.
    Midgard
        With Garmr and his men investigating the location of the next magic stone, Sigrun and Theso have learned of a Drakulv traitor within Drakulvhamn. This traitor, a highly influential and respected Oracle of the Drakulv, has agreed to meet with a hero of Midgard and show them the potential of the Soul Stone’s true power.
    Hibernia
        Salle the Glimmer Fairy continues to prove a valuable ally, as she has discovered the dormant power within your Soul Stone. Speak to her by calling her with her flute, and she’ll explain how Hibernia can harness the stone’s ominous might.

    If you lose Salle’s flute, you can receive a new one by speaking with Salle in the Rift.

    A Dragon’s Curse (Chapter 3)

    The campaign continues! The Soul Stone’s Power awaits!

    To start chapter 3:

    • Speak with Commander Selan in Childe’s Tomb in Dartmoor.
    • Speak with either Theso or Sigrun, depending on the path you’ve chosen, in Drakulvhamn in Malmohus.
    • Visit Salle the Glimmer Fairy in the Rift in Sheeroe Hills.

    Chapter 2


    Albion
        We’ve finally broken through the barriers and have laid the uncharted tunnels open for exploration. If what Rackham says is true about the Soul Stone, I fear we may already be too late to stop the plans of the Tenebrae. Nonetheless, our next move is planned. Make haste to me.
    — Commander Selan
    Midgard
        The incessant wind has finally stopped. We can now venture deeper into these treachorous tunnels. If the Soul Stone was an indication of the riches to be found, we of the Frozen Torch are destined to more glory, fame, and wealth than I first thought. Garmr’s prattling about some ceremony be damned; there’s a dragon’s treasure hoard down here and we’ll be the ones to take it.
    –Theso of the Frozen Torch
    Hibernia
        The Abagath have finished their work with the energy barriers, I can finally lead you further into The Veil. I will be by your side to guide you in this place, for there are many dangers. Nothing matters compared to our search for the dragon eggs. We must find them, for Hibernia!
    –Salle, the Glimmer Fairy
    A Dragon’s Curse (Chapter 2)

    The campaign continues! Find the Blood Stone!

    To start chapter 2:

    • Speak with Commander Selan in Childe’s Tomb in Dartmoor.
    • Plan your next move with the Drakulv traitor, Garmr in Drakulvhamn in Malmohus.
    • Visit Salle the Glimmer Fairy in the Rift in Sheeroe Hills.
    The entire dungeons are now open for exploration!
     
    • Several new quests and quest types have been added to the dungeon:

      • Normal Quests – Can be done as a solo player.
      • Elite Quests – Will typically involve a small group to complete. These are marked (Elite) in the quest’s title.
      • Battlegroup Quests – Will require a battlegroup to complete. These are marked (Battlegroup) in the quest’s title.
      • Campaign Quests – Will have varying degree of difficulty. These are marked as [Cursed] in the quest’s title. They also state if they are achievable (Solo), as a (Small Group), or require a (Battlegroup).
      • All quest credit is battlegroup credit (but can be completed as a solo or group as well).
    • Aurulite and loot changes:

      • The Aurulite Merchants have new potions!
      • Legacy Merchants that offer legacy Catacombs items have been added inside the dungeons.

        • These will be updated with more legacy items in the coming chapters. 
      • The chance for all enemies in the new dungeons to drop aurulite has been increased.

        • Named, non-elite enemies, have an increased chance to drop aurulite. However, they are typically more difficult than regular enemies.
        • Enemies marked <Elite> always drop a larger stack of aurulite. Elite enemies are typically powerful and require several allies.
      • The crafting ingredient, powdered aurulite, has been added to the loot table of the dungeon enemies.


    Chapter 1

    Albion
     
        I said I would call upon you again and now I have. Together with our new Undead allies, we have found the stronghold of the Tenebrae. They make base in an ancient tomb deep within Dartmoor, one whose legends tell of an old hunter who died here in a snowstorm. What a different place Albion was back then. Meet me here, and with our new allies we can begin to end this Undead threat.
    — Commander Selan
    Midgard
        It is time, adventurers. The glory, fame, and riches we have for so long been chasing finally are within reach. It is time to invade Drakulvhamn, home of the nasty Varulv that aided Gjapinulva. There are bound to be riches inside – and the Frozen Torch will be the ones to claim them.
    –Theso of the Frozen Torch
    Hibernia
        At first, I was uneasy about betraying my kind, the Glimmer. But now, I see the good in the world, the good in Hibernia. There is a phenomenon occurring, one that hasn’t been seen in decades. The Veil has once again opened, leading to what is one of the infinite rifts inside of it. The opening is in Sheeroe Hills, and this must be more than mere coincidence. The dragon eggs must be involved. Meet me inside – I will be waiting for you.
    –Salle, the Glimmer Fairy
    A Dragon’s Curse (Chapter 1)
     
    • Venture into Dartmoor, Malmohus, and Sheeroe Hills once again and continue A Dragon’s Curse!
    • New open-world dungeons have been added to the three realms, and these can be found in each realm’s dragon zones!

      • Dartmoor – Explore around the soutwest corner of the zone for tomb’s entrance!
      • Malmohus – Explore around the northwest corner of the zone for the tunnel entrance!
      • Sheeroe Hills – Explore around the northwest corner of the zone for the veil’s rift entrance!
      • Please note that if you are currently logged in you must re-patch to be able to see the new dungeon entrances.
    • Aurulite returns! Within the new dungeons awaits quests and enemies who will award players with aurulite, which can be spent at the new aurulite merchants within the dungeons!
    • The encounters involved in Chapter 1 are meant for a single player to be able to complete alone. However, to do so will be challenging so we encourage players to team up with your fellow realm mates for a speedier conquest!

    A Dragon’s Curse (Prologue)

    • In case you haven’t completed the Prologue yet…

    Albion

    There is an un…easy tension stirring in Albion. Commander Selan and her companions, King Constantine’s chosen heroes, have been given authority over this unusual phenomenon. There is quite the uproar occurring near Albion’s grand church. Find Commander Selan and speak to her!
     

    Midgard

    Roshak has been assigned to investigate the distrubance in Malmohous by King Eirik and is ruminating on who should lead the expedition. Theso, leader of an unruly band of treasure hunters and scoundrels known as the Frozen Torch, is now leading the forefront to find lost Midgard relics. The only way to stop these treasures from falling into the wrong hands is to find them first, and that’s just what Sigrun of the Shield of Valhalla, a sect of Valkyries and other soldiers loyal to Midgard’s ancestry, plans to do. Visit Roshak in the Assembly Hall and then find Sigrun and Theso arguing near the Burial Grounds in Jordheim.
     

    Hibernia

    The Veil has become unstable, and we’ve dispatched Hibernian Magi to try and quell the disruption. On top of that, a Glimmerling has ventured from Sheeroe Hills and has come to Tir Na Nog seeking an alliance in regards to the unstable rift. The Glimmer working with Hibernia is a rare occurrence indeed, and is worth at least hearing out this messenger. Our Tailtiu allies have escorted the Glimmer here, and Supreme Eldritch Cystilla has been assigned to oversee the matter at the rift’s entrance.

  • General

    Leirvik Battleground Weekend Event

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    We haven’t fought in a battleground in a while, so after a poll of the community on the DAoC Discord channel, Leirvik won the voting for which Battleground we’ll be enjoying this weekend!

    Leirvik event will run from tomorrow Friday, June 23rd through Monday, June 26th. Please note, the current 50% bonus RP in NF will carry into Leirvik for the event!

     


     

    Porters will be added to the border keeps mainland side.

    Enjoy the weekend, and see you in Leirvik! 🙂

     

  • General

    Save the Date – 5v5 Tournament 2017

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    Following on from two very successful and enjoyable tournaments, we are pleased to announce the return of the DAoC 5v5 tournament for a 3rd year! Gather your friends and team mates and prepare to face off against your friends, and enemies, in this spectacular event!

    The 5v5 tournament will be held on Saturday, August 26th, 2017 on the Pendragon server at 1 PM EST (12PM CST, 10AM PST, 7PM CET). While we do plan to complete the whole event on the day, depending on how many teams sign up we may hold the group stages on this date, with the elimination and final rounds to be held on Saturday, September 2nd, 2017 at 1 PM EST (12PM CST, 10AM PST, 7PM CET). Bookmark the tournament page below to keep updated on all the details!




    Registration will be open in the weeks leading up to the tournament , so keep your eyes on the Herald!

    Here’s to another exciting and fun tournament!

     

  • General

    Saturday Grab Bag – 06/17/2017

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    A little late, but not forgotten. Protect was a popular topic recently, with many questions sent in, so read on!

    If you have game related questions for our DAOC Devs, don’t forget to send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

    This week’s Grab Bag questions and answers are below!

    With the coastal resource crate system being removed, will the alchemy drop rates/stacks acquired through PvE be restored to “pre-crate” levels? Any hope of just leaving the crates in game for us crafters?

    The coastal keep resource crates will be removed but some of their rewards will be disbursed to new features and quests that should offset any alchemy resource supply issues!

    Does Protect still work after the recent aggression changes to heals and taunt styles?

    In short, yes. However, the aggression mechanics were changed such that simply applying Protect passively is not enough to keep ‘aggro’ any longer. Tanks will have to use taunt melee styles and taunt abilities (if they have them) to maintain ‘aggro’ now.

    Mythical PD doesn’t appear to act like the real Physical Defense. Items like Freezing Winter Myth or the Dragon myth have PD values but it just adds it as a flat resist not going above cap. Is this intended or can you explain how exactly its suppose to work?

    Correct. The ‘Myth: Physical Defense’ stat on items is an increase to the *first tier* melee resist values (Crush, Slash, and Thrust) and does not exceed resist caps. It is not coded like the Physical Defense realm ability that reduces physical damage by increasing the *second tier* melee resist values. There are no plans to change how this works.

    I’m happy to say I’m a returning player after being out for about 15 years.
    It’s great to see people still playing and makes me happy to see the devs showing this game the love it deserves and moving it forward so I want to say thank you!

    My question is in regards to scaling UI to corresponding res. I’m on a 27″ screen and have maxed out screen res size which makes everything look so much nicer and run smoother but I haven’t been able to figure out if I can scale the UI appropriately. Is there a way to do this and if not do you have any plans to do this anytime in the near future?

    This is one of many things we’d like to address with a general User Interface update. We are working towards this slowly but surely as resources allow. It’s a huge undertaking!

    Any update on patch 1.123? Will there be updates to the class changes on Pendragon?

    Yes! We have a 1.123B version coming very soon to Pendragon that will have additional class changes to several classes that didn’t make it into the 1.123A notes AND tweaks to several of the changes made in 1.123A based on your feedback. Additionally, and the reason for the wait thus far, is that we are also introducing the new Mithril currency and shop. We were able to squeeze in an armor, cloak, and weapon “patterning” system that will allow characters to copy the look of their existing items onto their other items (with some restrictions)! Stay tuned for the notes for the full details!

    Enjoy the rest of the weekend, all!

  • General

    Friday Grab Bag – 06/02/2017

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    ‘Tis Grab Bag time!

    Our May newsletter went out during the week! If you aren’t subscribed to receive our newsletters, sign up now! In the meantime, you can view the newsletter in your browser here.

    If you have any curious game related questions for our DAOC Devs, don’t forget to send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

    Read on for the questions!


    Where will MTX be hosted and how does that translate to the game? Will an in-game UI exist? Will a new UI be released?

    At first, Mithril shops will be very similar to regular in-game stores. You’ll visit a Mithril NPC and buy its items like you do with all other in-game stores. The difference is just that the store will only accept the new Mithril currency. So no, to start there is no new User Interface window, it will just be the existing in-game store window that you’re already familiar with but down the road we may add in a new window as the amount of items for sale grows and mandates that.

    Mithril currency will be purchased on the Origin.com website and will be redeemed as a code, very similar to how the Game-Time Codes work. Once a Mithril pack is purchased, users will redeem it on the accounts.eamythic.com website.

    The unique thing about how Mithril will work is that once you apply the code, that amount of Mithril will be available on ALL Dark Age of Camelot accounts that exist under that EA email address login. In other words, if you pay for multiple accounts under the same email address, you’ll be able to buy a Mithril pack on the Origin store, redeem it once on the accounts.eamythic.com website and have the Mithril show up on both of your accounts in-game. Obviously, if you purchase an item on 1 account, the amount of remaining Mithril will be updated on the 2nd account.

    This makes managing your Mithril funds across all of your accounts as easy as can be! That said, it’s yet another reason to secure your accounts and ensure that only you have access to them at all times.

    There are many inconsistencies across the board on abilities and their descriptions or tooltips. Are any plans being made to update discrepancies players see between what an ability does versus the description? Other information might also be useful, such as block % cap, and what your character’s numbers really are.

    We are quite close to releasing our item database which will contain the same delve/tooltip information that is found in the game. After that, another big project on our plate is getting a spell, style, and ability database out there so that players can have updated ability info at their fingertips. With that project, we can take a look at stream-lining a lot of redundancies in the delve code to weed out many of the inconsistencies and potentially add more valuable and straightforward information as well!

    Is the guild auto promotion turned off? How long must a guild be without an active rank 0 before the auto promotion kicks in?
    Are there any plans to turn it back on?

    Guild promotion is turned on and working.

    It takes roughly 45 days before a new guild leader will be promoted, assuming the inactive guild leader remains inactive for that period and that there are active, non-rank 0 characters in the guild available for promotion.

    If you are absolutely certain it’s been longer than 45 days, please file an Emergency Appeal stating the guild name, the inactive guild leader’s name, and when you think they last went inactive. Our CSRs can then investigate to see if there is an issue with the system or that guild; or inform you that the guild has a guild leader character that has been active in the past 45 days.

    I was wondering how Mastery of Focus and Wild Power affect the Creeping FnF damage turrets and pet-delivered “direct” damage spells.

    For the DD spells I assume those realm abilities work exactly like they do for other caster’s DD spells. But for the DD turret pet I am not sure if WP has any effect at all (as they are pets). And will the MoF decrease the miss chance for FnF pets?

    Wild Power and Mastery of Focus realm abilities only affect the Animist’s “bomber” direct damage abilities, which are technically fired by pets. The Fire and Forget forest heart pets are not affected by the Mastery of Focus or Wild Power realm abilities. Those pets can critically hit by training the Wild Minion realm ability, however!

    I am an old school player from EU-Server Stonehenge and have been playing for a total of 15 years now. To be honest, I have absolutely no overview, how many characters I have created on all the several servers. Therefore I was wondering, if there will be a website and/or a client feature, to get an overview for all of my toons on all the different servers and in addition on the old archived servers aswell!

    This is a feature we would really like to add to our account center website but unfortunately is not quite ready yet. However, our CSRs are happy to give you a rundown of where your characters are. Simply file an Emergency Appeal in-game requesting a rundown of your accounts’ characters and their server locations. In most cases, that information will be emailed to you within a couple days. The CSRs will only provide the location of level 50 characters as accounts sometimes have many dozens of non-50 characters. If you do want to know where your non-level 50 characters are, just be sure to explicitly state so in your appeal, and they’ll name the servers in their reply!

    Happy Friday all! 🙂

  • General

    Ywain and Pendragon Server Downtime – Amazon Maintenance

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    Update 9:12 AM EST / 2:12 PM GMT: Ywain and Pendragon are once again up and open to players!

    The Ywain and Pendragon servers will be coming down Wednesday, May 31st at 5:45 AM EST / 10:45 AM GMT for maintenance of Amazon server hosting.

    The servers are expected back up before 11 AM EST / 4 PM GMT.

     

  • General

    A Dragon’s Curse Campaign: Chapter 3 and RvR bonuses

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    The Traveling Merchants have ended and the +100% RP bonus has been replaced with a +50% RP bonus. The new +50% RP bonus and the Ghost Keep event will last until patch 1.123 comes to the live servers!
     

    Chapter 3

    Albion
        Commander Selan has heard no mention of the next magic stone, but there is word of an unexpected ally from within Childe’s Tomb. Artemelis, Selan’s trusted companion, has met with the tomb’s keeper, and he is willing to provide Selan with valuable information that may tip the tide in Albion’s favor.
    Midgard
        With Garmr and his men investigating the location of the next magic stone, Sigrun and Theso have learned of a Drakulv traitor within Drakulvhamn. This traitor, a highly influential and respected Oracle of the Drakulv, has agreed to meet with a hero of Midgard and show them the potential of the Soul Stone’s true power.
    Hibernia
        Salle the Glimmer Fairy continues to prove a valuable ally, as she has discovered the dormant power within your Soul Stone. Speak to her by calling her with her flute, and she’ll explain how Hibernia can harness the stone’s ominous might.

    If you lose Salle’s flute, you can receive a new one by speaking with Salle in the Rift.

    A Dragon’s Curse (Chapter 3)

    The campaign continues! The Soul Stone’s Power awaits!

    To start chapter 3:

    • Speak with Commander Selan in Childe’s Tomb in Dartmoor.
    • Speak with either Theso or Sigrun, depending on the path you’ve chosen, in Drakulvhamn in Malmohus.
    • Visit Salle the Glimmer Fairy in the Rift in Sheeroe Hills.

    Chapter 2


    Albion
        We’ve finally broken through the barriers and have laid the uncharted tunnels open for exploration. If what Rackham says is true about the Soul Stone, I fear we may already be too late to stop the plans of the Tenebrae. Nonetheless, our next move is planned. Make haste to me.
    — Commander Selan
    Midgard
        The incessant wind has finally stopped. We can now venture deeper into these treachorous tunnels. If the Soul Stone was an indication of the riches to be found, we of the Frozen Torch are destined to more glory, fame, and wealth than I first thought. Garmr’s prattling about some ceremony be damned; there’s a dragon’s treasure hoard down here and we’ll be the ones to take it.
    –Theso of the Frozen Torch
    Hibernia
        The Abagath have finished their work with the energy barriers, I can finally lead you further into The Veil. I will be by your side to guide you in this place, for there are many dangers. Nothing matters compared to our search for the dragon eggs. We must find them, for Hibernia!
    –Salle, the Glimmer Fairy
    A Dragon’s Curse (Chapter 2)

    The campaign continues! Find the Blood Stone!

    To start chapter 2:

    • Speak with Commander Selan in Childe’s Tomb in Dartmoor.
    • Plan your next move with the Drakulv traitor, Garmr in Drakulvhamn in Malmohus.
    • Visit Salle the Glimmer Fairy in the Rift in Sheeroe Hills.
    The entire dungeons are now open for exploration!
     
    • Several new quests and quest types have been added to the dungeon:

      • Normal Quests – Can be done as a solo player.
      • Elite Quests – Will typically involve a small group to complete. These are marked (Elite) in the quest’s title.
      • Battlegroup Quests – Will require a battlegroup to complete. These are marked (Battlegroup) in the quest’s title.
      • Campaign Quests – Will have varying degree of difficulty. These are marked as [Cursed] in the quest’s title. They also state if they are achievable (Solo), as a (Small Group), or require a (Battlegroup).
      • All quest credit is battlegroup credit (but can be completed as a solo or group as well).
    • Aurulite and loot changes:

      • The Aurulite Merchants have new potions!
      • Legacy Merchants that offer legacy Catacombs items have been added inside the dungeons.

        • These will be updated with more legacy items in the coming chapters. 
      • The chance for all enemies in the new dungeons to drop aurulite has been increased.

        • Named, non-elite enemies, have an increased chance to drop aurulite. However, they are typically more difficult than regular enemies.
        • Enemies marked <Elite> always drop a larger stack of aurulite. Elite enemies are typically powerful and require several allies.
      • The crafting ingredient, powdered aurulite, has been added to the loot table of the dungeon enemies.


    Chapter 1

    Albion
     
        I said I would call upon you again and now I have. Together with our new Undead allies, we have found the stronghold of the Tenebrae. They make base in an ancient tomb deep within Dartmoor, one whose legends tell of an old hunter who died here in a snowstorm. What a different place Albion was back then. Meet me here, and with our new allies we can begin to end this Undead threat.
    — Commander Selan
    Midgard
        It is time, adventurers. The glory, fame, and riches we have for so long been chasing finally are within reach. It is time to invade Drakulvhamn, home of the nasty Varulv that aided Gjapinulva. There are bound to be riches inside – and the Frozen Torch will be the ones to claim them.
    –Theso of the Frozen Torch
    Hibernia
        At first, I was uneasy about betraying my kind, the Glimmer. But now, I see the good in the world, the good in Hibernia. There is a phenomenon occurring, one that hasn’t been seen in decades. The Veil has once again opened, leading to what is one of the infinite rifts inside of it. The opening is in Sheeroe Hills, and this must be more than mere coincidence. The dragon eggs must be involved. Meet me inside – I will be waiting for you.
    –Salle, the Glimmer Fairy
    A Dragon’s Curse (Chapter 1)
     
    • Venture into Dartmoor, Malmohus, and Sheeroe Hills once again and continue A Dragon’s Curse!
    • New open-world dungeons have been added to the three realms, and these can be found in each realm’s dragon zones!

      • Dartmoor – Explore around the soutwest corner of the zone for tomb’s entrance!
      • Malmohus – Explore around the northwest corner of the zone for the tunnel entrance!
      • Sheeroe Hills – Explore around the northwest corner of the zone for the veil’s rift entrance!
      • Please note that if you are currently logged in you must re-patch to be able to see the new dungeon entrances.
    • Aurulite returns! Within the new dungeons awaits quests and enemies who will award players with aurulite, which can be spent at the new aurulite merchants within the dungeons!
    • The encounters involved in Chapter 1 are meant for a single player to be able to complete alone. However, to do so will be challenging so we encourage players to team up with your fellow realm mates for a speedier conquest!

    A Dragon’s Curse (Prologue)

    • In case you haven’t completed the Prologue yet…

    Albion

    There is an un…easy tension stirring in Albion. Commander Selan and her companions, King Constantine’s chosen heroes, have been given authority over this unusual phenomenon. There is quite the uproar occurring near Albion’s grand church. Find Commander Selan and speak to her!
     

    Midgard

    Roshak has been assigned to investigate the distrubance in Malmohous by King Eirik and is ruminating on who should lead the expedition. Theso, leader of an unruly band of treasure hunters and scoundrels known as the Frozen Torch, is now leading the forefront to find lost Midgard relics. The only way to stop these treasures from falling into the wrong hands is to find them first, and that’s just what Sigrun of the Shield of Valhalla, a sect of Valkyries and other soldiers loyal to Midgard’s ancestry, plans to do. Visit Roshak in the Assembly Hall and then find Sigrun and Theso arguing near the Burial Grounds in Jordheim.
     

    Hibernia

    The Veil has become unstable, and we’ve dispatched Hibernian Magi to try and quell the disruption. On top of that, a Glimmerling has ventured from Sheeroe Hills and has come to Tir Na Nog seeking an alliance in regards to the unstable rift. The Glimmer working with Hibernia is a rare occurrence indeed, and is worth at least hearing out this messenger. Our Tailtiu allies have escorted the Glimmer here, and Supreme Eldritch Cystilla has been assigned to oversee the matter at the rift’s entrance.

  • Patch Notes

    Live and Pendragon Hot Fix

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    Before we get to the Hot Fix notes below, we are excited to announce that the 100% realm point bonuses and traveling merchants will be extended until the morning of Tuesday, May 30th in celebration of Memorial Day weekend. Enjoy the long weekend!

    We have both Live and Pendragon test server hot fix notes for you this fine Thursday:

    Live Server Notes

    Quests

    • Aten’s Shield encounter now properly awards level 10 artifact encounter credit.
    • Aten’s Shield level 10 version can now be properly activated by Shaman and Healers.

    Pendragon Test Server Notes

  • General

    Friday Grab Bag – 05/19/2017

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    Happy Friday all (yay!)…following on from yesterday’s Patch 1.123a notes, today’s Grab Bag answers some feedback and questions from around the community!

    If you have any curious game related questions for our DAOC Devs, don’t forget to send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

    Read on for the Grab Bag!

    Will you be adding map points for the new ruined areas in Hadrian’s/Emain/Odin’s, and will these areas be capture-able or just as is with quests and objectives?

    We will be updating the realmwar and normal zone maps so that these new additions are shown prior to patch 1.123 going live. Adding dynamic indicators will only happen if we do end up making them capturable points. For now, they are meant to be locations with quests and objectives but not capturable points. This is because we want to really focus on these areas being for smaller groups or individuals and not full-groups and battlegroups. Making them capturable lends more to the latter. That said, it’s not out of the question and we welcome any feedback on these new areas!

    If you haven’t taken a look at them, you can find them at the following locations:

    -South of Caer Berkstead up on the previously impassable terrain area in Hadrian’s Wall.
    -East of Bledmeer Faste on top of the western-most plateau in Odin’s Gate.
    -Between Dun Bolg and Dun Crauchon on the previously impassable terrain in Emain Macha.

    With Celerity on Minstrel reaching 37%  as a chant, are there any plans to increase the Skald celerity?

    The Minstrel’s celerity buff is not quite a chant. The Minstrel has to pull out their instrument, not get interrupted, and play the song (ala their mesmerisation song ability) before being able to swap back to their weapons and benefit from celerity for the remainder of the 15s duration (which is a minimal benefit on a 1-handed class). This mechanic is exactly how the other new Minstrel songs work as well. The Skald damage add + celerity is an always-on song. Right now, considering Skalds are a 2-handed class and given what else they received this version, we have no plans for upping the celerity value.

    As per the notes: “Stealthed characters should update more frequently so that there is less “ghosting” of them when they go in and out of clip-range.”….. Will this have any impact on stealth detection?

    Marginal, if at all. This is a bug fix where sometimes stealthed characters who left another player’s detection range would stick around for an extra 5-8 seconds in that location with their last known heading. This change essentially reduces that time to 2-3 seconds. Reducing it further would have an impact on detection, which is why we didn’t!

    Can you please explain the reasoning on the Archer and Assassin changes?

    With the introduction of the Use Limitations and adjustment made to ablatives values across the board, some of the damage openers needed to be toned down. This is why Perforate Artery and Critical Shot were both reduced in damage.

    The removal of Called Shots was also partly related to the item changes but was mostly due to feedback requesting their removal and returning Critical Strikes to an opener and style-chain-based damage line.

    Are we going to see changes to the classes mentioned previously that didn’t make it into the 1.123A notes like Champion, Thane, Reaver, Valkyrie, Valewalker, etc?

    Yes, patch 1.123 will have 2 major Pendragon versions prior to going live. The one yesterday was the first and the next one should include class changes for the mentioned classes in just a few short weeks. However, the changes will be a bit more minor in scope as most of them are already performing well at the moment.

    That’s it for today….see you on Pendragon! 🙂

     

  • Patch Notes

    Test Sever Downtime – Pendragon Patch 1.123A

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    Pendragon is open for testing!

    The Pendragon test server will be coming down tomorrow, May 18th, at 2:00 PM EST / 7:00 PM GMT to deliver patch 1.123A to Pendragon! Read below and click the button for the full notes!

    Highlights

    • Smite Clerics, Nature Druids, and Cave Shaman make their triumphant return to the forefront of the battlefield along with several hybrid class changes and much more!
    • Battle over the newly discovered buried ruins of Moydruim Castle in Emain Macha, the newly built Trellebourg fortress in Odin’s Gate, and brave the heights and depths of Folley Lake’s stronghold in the highlands of Hadrian’s Wall!
    • New, long-duration item /use limitations and ablative adjustments have arrived!
    • The ruined keeps of Caer Benowyc, Dun Crauchon, and Bledmeer Faste have been permanently restored!
    • Daily quests, MTX, battleground improvements and much more is on the way. Read on for the full details!

    Folks,

    It’s been a fun Spring! The Ghost Keep event and Come Back to Camelot campaign have been a resounding success as RvR action has been as fast-paced as ever with intense, epic battles over the Ghost Keeps! With Patch 1.123, we are continuing our momentum with several exciting new features that we’re unveiling details of for the first time!

    First, we’re very excited to announce details of our foray into microtransactions with the sale of a new use for a familiar, old and infamously unused currency: Mithril! Mithril packs will be on sale on the EA Origin store in the coming month or so. You’ll be able to redeem them on our Account Center (https://accounts.eamythic.com) for Mithril in-game. The redemption will be *account*-wide. So no need to trade Mithril across your characters; in fact it won’t be tradable at all. In-game, we’ll then have some new stores available in the capital cities that will offer some awesome cosmetic rewards in exchange for Mithril!  We have been hard at work implementing and testing this new feature but need just a few more weeks before letting you all get your hands on it with a follow-up Pendragon version (1.123B). Then, once we and YOU are happy with its implementation, we’ll launch patch 1.123, along with MTX, to the live servers. You’re going to LOVE the mounts and other cosmetic-only options we have in store for you!

    One quick, but very important aspect of announcing these MTX details now is to drive home how important account security is well before we launch this feature. No matter how much you think you trust your spouse, sibling, parent, friend, or complete internet stranger… DON’T SHARE YOUR ACCOUNT INFO! If you plan to participate in purchasing Mithril packs, this is even more important. Our Customer Support team, along with EA’s billing team, will always do their utmost to ensure your account’s security but you are its first line of defense. Be smart!

    Second, we’re thrilled to be introducing some new RvR areas to some of the most iconic zones in the Frontier. These areas are going to be more than just another battlefield. They’ll be a part of a more integrated and directed RvR-quest system designed to help new, casual players along with veteran solo players and smaller groups get up to speed quickly in RvR or find action that’s more suitable to their play levels and play styles; while still being able to impact the overall war effort! In conjunction with this system, we’ll begin offering new Daily, Weekly, and even Monthly repeatable quests starting with 1.123B on Pendragon. These won’t just be limited to these new RvR quests but will filter out to many other popular aspects and areas of the game!

    More in the immediate term, we are excited to showcase the class changes of this version (stay tuned for a highlight video!) which both drive the game forward and also address many your stated issues with the previous changes!

    Additionally, the new item /use system has set us up to be able to re-focus on class and realm abilities over item abilities while still maintaining the fun aspects of templating out your characters and obtaining new gear! Most importantly, we’ve tried to approach these changes so as not to directly change the many item /uses you know and love while still adjusting ablatives down a bit and reducing the ability to stack several layers of defensive abilities easily.  As such, we think you’ll be very happy with the measured approach we’ve taken and look forward to your feedback regarding both the new item /use system and how time-to-kill in RvR is impacted overall. We have looked at this issue from many angles and determined that reducing damage wholesale across the board was simply unwarranted and we heard your feedback loud and clear on waiting to introduce any Champion Level increase for some time.

    Thank you for your commitment to this great game and we look forward to the bright months ahead!

    Onward,

    John Thornhill
    Producer

    Important Note:

    • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.

      • If you do not do this, you *will* experience issues when patching back to live.

        • To force the live client to fix these issues, you will need to delete the mft.myp in your game’s directory and run the patcher again.

    For those interested in testing on Pendragon, follow the character copy process here!