Update 9:15 AM EST / 2:15 PM GMT: Ywain is now open to all players!
The Ywain server will be coming down tomorrow at 5:45 AM EST / 10:45 AM GMT for maintenance for Amazon server hosting.
Servers are expected back up by Noon EST / 5 PM GMT.
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Update 9:15 AM EST / 2:15 PM GMT: Ywain is now open to all players!
The Ywain server will be coming down tomorrow at 5:45 AM EST / 10:45 AM GMT for maintenance for Amazon server hosting.
Servers are expected back up by Noon EST / 5 PM GMT.
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Welcome back to our regularly scheduled Grab Bag, hope you enjoyed the insight behind the scenes in our last one 🙂
Lots of unbelievable weather around the world right now, to everyone in any of the regions affected – stay safe! You and your families are in our thoughts.
Thanks as always to everyone for sending in your questions, keep ’em coming! If you have any game related questions for our DAOC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.
Read on for this week’s Grab Bag!
Can you explain how exactly the kill counter for the daily quests works? We often had situations in keep fights when, for example, I did the death blow, but the kill did not count for us.
Kill Credit for the daily quests, excluding the solo-kill one which is based on the solo-kill rules, is entirely based on the character or character’s group obtaining the deathblow of an enemy player in RvR.
However, the siege-related daily quests require the relevant keep to be under siege (with the ‘flame’ icon showing on the /realmwar window) and require your character to be within the keep’s region. Most likely, any issue with getting credit for a kill on that daily quest means your character did not meet those 2 requirements.
Fortunately, we do have plans to increase the size of the keeps’ regions in version 1.124, which should alleviate the main issue with receiving credit on that quest.
The other daily kill quests have similar region requirements such as being in the ‘open’ and away from most structures like towers, keeps, and ruins or being within the Buggane’s Obelisk’s current region, respectively.
If you are not receiving credit for a kill, these region requirements are again most likely the culprit.
There appears to be a large number of inactive guilds that have guild houses. With the removal of house dues, is there a plan to repossess those houses to allow active players the opportunity to get a better house location?
We’ll look into how best tackle this with the housing update planned for late next year.
Big Stephen King fan here, was running with a prologue to chap5 BG on Alb and saw an NPC called Childe in the new Dartmoor dungeon. Then as we got to the chap5 part, Occultist Naxsomething (can’t remember the name) broadcasts something regarding a darkest tower in /region chat.
Was wondering if the King easter egg was actually a coincidence (the dark tower series of novels, for which S.K got his inspiration from a 19th century poem called “Childe Roland to the dark tower came”, Roland being one of the main characters in the books) or was it done on purpose (and if so, how come no one caught it yet?!) Highly recommend reading those books 😛
*Wink*
There are some other easter eggs in the Curse campaign that many avid readers or watchers of fantasy will surely pick up!
Somewhat recently changes were made to horse armor that increases mount speed. However, the Mythical horse armor received no such upgrade. Is there any chance to get this armor up to date?
Correct. The Mythical Horse Armor was given as a reward to all accounts and characters who pre-ordered the Darkness Rising expansion. As such, several sub-level 50 characters have the Mythical Horse Armor and enjoy using it. Rather than limit lower levels from wearing their pre-ordered horse armor, that armor did not receive the speed bonus.
First off the 4.5 speed aurulite weapons are great! Is there any chance that we will see thrust/pierce and any other weapon type that has not been put in yet? I understand some specs will have weapons better than others, but they’re basically Pictslayers. Since there are all damage types for those will we see others in the future?
As the campaign continues, keep checking the aurulite merchants for additional weapon types!
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Based on feedback from the 5v5 event, we’re going to hold off on introducing the character movement changes from the 1.123C Pendragon notes until we can make some adjustments to them. Since those changes require server downtime, we’re going to introduce the other fixes and changes from the 1.123C Pendragon notes in the form of a Hot Fix today and delay the character movement and +range% fix (which also requires server downtime) until the 1.124 version. We’re aiming to release version 1.124 prior to Dark Age of Camelot’s 16th anniversary.
Without further ado, the following notes are now live!
Enchanter
Enchantment specialization
Hunter
Beastcraft specialization
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This year’s 5v5 tournament brought so many good fights and fun for everyone involved, including those just watching on our live stream! Pendragon saw 13 teams battle it out to be crowned 2017’s 5v5 winner! A great day, with spot on and yet hilarious commentary by Knights Joel and Dansickle, along with Gaven!
Full round up, intro, all chat, and fights can be found on our Official Youtube channel here.
First place: Help, who each won a Look-a-Like NPC, a 3 month DAoC game timecode, and a 975 Mithril code pack:

Third place: PvP Trainer, who each won a 1 month DAoC game timecode and a 425 Mithril code pack:
Our commentary team also had the pleasure of naming the winners of our spot prizes:
Each participant will receive the Triumphant Wrap for taking part. There is still time to claim your Wrap, so if you haven’t already please get in touch with Beibhinn on the Postcount forums or the official Discord channel if you’re unsure of the details. Please note, depending on response times, it may take up to a few weeks to award all prizes, so please bear with us if you have already sent in your information.
All videos from the stream on our official Twitch channel are now available on our official Youtube channel.
Again, special thanks to our amazing commentators Joel, Dansickle, and Gaven; along with everyone who tuned in to watch the event live on Twitch, and the participants themselves for giving us such an entertaining tournament!
We were delighted to see the fun had by all and look forward to more events in the months to come!
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A Grab Bag of Broadswords.
For something a little different, one of our players from the Postcount forums, Card, sent some questions to us wanting a spotlight behind the scenes at Broadsword, and the people behind the name 🙂 So here’s a special “Card Bag” for you, and our regular Grab Bag will return next time.
Our 5v5 event kicks off tomorrow at 1PM EST/6PM GMT/7PM CET! With 21 teams registered it’s looking to be another 5v5 event jam packed with excitement! Tune in live on our official DAoC Twitch channel, and maybe even win some prizes 🙂
If you have any game related questions for our DAOC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.
Your site broadsword.com puts a saying, quite boldly, “Every Player. Every Day.” on their front page. How is Broadsword™ committing themselves to the communities of these great games? Perhaps something players may take for granted, or, just not know about that your staff works hard on that may otherwise miss the patch notes?
A game, most-especially an online game, is very little without its community of players. Broadsword’s company Vision Statement: “Every Player, Every Day” wasn’t a result of long planning meetings or the best of a selection of options. It was the first suggestion, and the founding members knew it to be the best and most sincere statement of our goals. We are all gamers. Moreover, we find ourselves in the unique position of being able to contribute to our favorite games. More than 3 years on – we have not lost sight of this, and we are still sensible of our responsibility to the community of players that share our love and passion for these products.
That responsibility comes in many forms, not least of which is communication. Whether reciprocal dialogue, reading the feedback from players, or posting our development decisions as patch notes, producers’ letters, or on forums – we have always sought to hear the voices of community, engage in healthy dialogue, and respond by translating what we hear into strong development decisions for our games.
What is the culture like at Broadsword’s studio? How are ideas worked on and how might some of the many things Broadsword™ is working on get prioritized?
We are very fortunate to work amongst kindred spirits and long-time friends. The culture is one of respect, dedication, and fun. There is quite a bit of effort that goes into creating great content for our products, and it is not without its stressful moments to be sure. However, at the end of the day, we are all doing what we love and though we may sometimes find ourselves on opposite sides of an idea or concept, we find resolution and common ground as we have for many years; with nerf-gun battles and compromise.
Who is the office clown? Can you share a moment with us that brings a smile every time you think about it?
Just about everybody in the Broadsword family has a tremendous sense of humor, which is why each day at work is a true pleasure. If I had to choose one moment among many, I would tell you about the day that [name redacted] placed a life-sized cutout of an axe-wielding Valkyn directly in front of one of our elevators. That was an interesting morning. I can still hear the screams, and it brings a smile to my face.
What’s the biggest or most prized piece of memorabilia at the office and how was it acquired?
This is a tough one. As many know, Broadsword was formed by members of Mythic Entertainment. Mythic was beloved to all of us, and its spirit lives on in our hearts and minds. When decorating the studio, we were certain to include our heritage, and there are many items from the early days of Dark Age of Camelot and other early Mythic games which can be found throughout the studio. Going back further, Ultima Online memorabilia may be found, some dating back 2 decades. Broadsword is a living museum, so it’s extremely difficult to choose a favorite. Everybody has their own, and that speaks to the diversity and (very) long history of our veteran developers in this studio.
One thing which I can confidently say is prized by each-and-every Broadsword employee is the beautifully engraved sword which is bestowed upon you when you are hired.
I believe that Broadsword was made out of admiration, passion, and love for these games. Nothing is more important to these games and the people who play them than your mission looking forward. Tell us what that mission is.
Broadsword was indeed formed by a core group of developers with a fierce dedication to the games we serve. In this expanding industry where developers move from product to product in pursuit of personal or professional growth or change, it is often the products that experience the most change. We at Broadsword feel as though we have found our calling with the products we serve. Dark Age of Camelot and Ultima Online are institutions in the online gaming world, and we want nothing more than to see these games thrive and remain available to the communities that call them home.
Ours is a significant responsibility, one that may be difficult to understand for those whom gaming is not a regular part of life. We are unbelievably proud to have such dedicated players, and in cases beyond count, we have quite literally watched our players ‘grow up’. Many begin playing at a very young age. As a result, over the years several players take a break from the games and come back having completed their education, having been married, or returning from service in the Armed Forces. One my favorites is when we watch as players open-up these wonderful worlds to their children.
Our mission, simply, is to invest the same love and dedication into these products as our players. To maintain the bonds of friendship and camaraderie that exist in the worlds of Dark Age of Camelot and Ultima Online. To give back to the community that has given us so much.
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Registration for this year’s 5v5 Tournament is now closed! The excitement is immense 🙂
We would ask those participating to please arrive on time and be ready to go (make your guilds beforehand!) around the porter’s area in Camelot at 1PM EST (6PM GMT/7PM CET).
In addition to the awesome fights we have to look forward to, we will also be giving away some spot prizes during the event! Shileah will be running contests for patterns and 1 month DAoC Timecodes for those joining the fun in Twitch chat, and our very chatty commentators will be awarding patterns to players for the following categories:
Please note: Pendragon is down tomorrow for a patch (details here), but will be set as FFA ruleset when it returns, please wait until Pendragon is back online to copy over any toons from live. So get ready to make your guilds, copy your toons, and work your fashion magic for Saturday! #5v5hype
Full tournament details can be found here. The tournament will be streamed in full on our official Twitch channel, and groups randomised Friday evening. If you have a team but it does not appear on the fixture list, please contact Beibhinn asap via Discord or Postcount.
Excited for what Saturday brings!! See you there 🙂
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Pendragon is open for testing! Its server ruleset has been changed to FFA/PVP.
The Pendragon test server will be coming down tomorrow, August 24th, at 2:00 PM EST / 7:00 PM GMT to deliver patch 1.123C to Pendragon!
Click the button below for the full notes!
Important Note:
For those interested in testing on Pendragon, follow the character copy process here!
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The Dream Stone is upon us. Its power is said to be unmatched of the five. IF we can use its power for good, for what is right, then the Tenebrous will fall and our next step will be to reclaim Darkspire and liberate the Undead.
–Commander Selan
I am now King of the Drakulv, thanks to your help. There is something I wish to show you, it is a sanctuary of the Drakulv . Only the Drakulv are allowed to enter, and only the most esteemed. For you, I will make it the first exception. Meet me within Drakulvhamn, there is still work to be done.
–Garmr, King of the Drakulv
The new alliance between Hibernia and the Abagath Dark Elves is a breath of fresh air for us in the Veil, and quite literally! The Rift has been taken, we have won it from the Marrach. Next, we venture further into the rift. A new waypoint has been opened, and inside is what we have been looking for. Come to me, and I will show you the way.
–Prince Reynarch, Leader of the Abagath
Chapter 5
Albion
Daila has forged our weapons. We can now strike the enemies from Darkspire and pierce their magical shield. It is time to reclaim Albion from the Tenebrous and prepare ourselves to move within the Catacombs. Once we defeat their leaders, Dartmoor will once again be safe.
–Commander Selan
Midgard
Warriors of Midgard! I have gone on a short journey since we last spoke. I have been into the Catacombs, passed the Burial Grounds, and into the Glashtin Forge. Freki and I searched for a smith capable of such miracles. I have the Soul Weapons. We can now defeat the Drakulv King and reclaim Drakulvhamn! It begins now!
–Garmr, leader of the Drakulv Rebellion
Hibernia
Heroes, my sister, Sayri, has returned to Sheeroe Hills. She has been in the depths of Hibernia, and she is leading the Glimmer to build something…terrible. I fear Mother has gotten into her head again, and when Sayri listens to Mother, bad things happen! With our Soul Weapons, we can face Sayri and her terrors. We must stop her, for the good of a renewed Hibernia.
–Salle, the Glimmer Fairy
A Dragon’s Curse (Chapter 5)
The campaign continues! Defeat the leaders of the Cursed uprising!
New gear has been added to the aurulite merchants!
To start chapter 5:
Albion
As the outlook brightens within the dark tomb, Commander Selan is pushing the offensive forth into ending the Tenebrous uprising. Rackham, the first of the Undead to betray the Tenebrous and seek out Albion for aid, knows of a way to use the Soul Stone’s remaining power.
Midgard
With Oracle Sabna now a part of the Drakulv Revolution, the pillar of leadership begins to sway amongst the Drakulv rebels. However, this will not stop Garmr and his crusade to liberate the Varulv kind from their cursed masters. He will work with the Oracle, who has discovered a way of forging weapons made with soul magic, if it means he will no longer serve the ancient evils of Midgard’s troubled past.
Hibernia
The Veil is home to all sorts of magic and terrors, and Prince Reynarch of Abagathar finally has his opportunity to make his mark in Dark Elven history with the defeat of the Glimmer. To that end, their Glimmer Fairy ally has thus far delivered unremarkable aid to the Abagathar Dark Elves – and she continues to do so. Salle cautiously offers the Resistance a way to create soul weapons – but with a warning; this magic is evil, and using it can have unknown consequences…
A Dragon’s Curse (Chapter 4)
The campaign continues! Gather the souls of your fallen enemies!
To start Chapter 4:
Fixes
Commander Selan has heard no mention of the next magic stone, but there is word of an unexpected ally from within Childe’s Tomb. Artemelis, Selan’s trusted companion, has met with the tomb’s keeper, and he is willing to provide Selan with valuable information that may tip the tide in Albion’s favor.
With Garmr and his men investigating the location of the next magic stone, Sigrun and Theso have learned of a Drakulv traitor within Drakulvhamn. This traitor, a highly influential and respected Oracle of the Drakulv, has agreed to meet with a hero of Midgard and show them the potential of the Soul Stone’s true power.
Salle the Glimmer Fairy continues to prove a valuable ally, as she has discovered the dormant power within your Soul Stone. Speak to her by calling her with her flute, and she’ll explain how Hibernia can harness the stone’s ominous might.If you lose Salle’s flute, you can receive a new one by speaking with Salle in the Rift.
The campaign continues! The Soul Stone’s Power awaits!
To start chapter 3:
We’ve finally broken through the barriers and have laid the uncharted tunnels open for exploration. If what Rackham says is true about the Soul Stone, I fear we may already be too late to stop the plans of the Tenebrae. Nonetheless, our next move is planned. Make haste to me.— Commander Selan
The incessant wind has finally stopped. We can now venture deeper into these treachorous tunnels. If the Soul Stone was an indication of the riches to be found, we of the Frozen Torch are destined to more glory, fame, and wealth than I first thought. Garmr’s prattling about some ceremony be damned; there’s a dragon’s treasure hoard down here and we’ll be the ones to take it.–Theso of the Frozen Torch
The Abagath have finished their work with the energy barriers, I can finally lead you further into The Veil. I will be by your side to guide you in this place, for there are many dangers. Nothing matters compared to our search for the dragon eggs. We must find them, for Hibernia!–Salle, the Glimmer Fairy
The campaign continues! Find the Blood Stone!
To start chapter 2:
I said I would call upon you again and now I have. Together with our new Undead allies, we have found the stronghold of the Tenebrae. They make base in an ancient tomb deep within Dartmoor, one whose legends tell of an old hunter who died here in a snowstorm. What a different place Albion was back then. Meet me here, and with our new allies we can begin to end this Undead threat.— Commander Selan
It is time, adventurers. The glory, fame, and riches we have for so long been chasing finally are within reach. It is time to invade Drakulvhamn, home of the nasty Varulv that aided Gjapinulva. There are bound to be riches inside – and the Frozen Torch will be the ones to claim them.–Theso of the Frozen Torch
At first, I was uneasy about betraying my kind, the Glimmer. But now, I see the good in the world, the good in Hibernia. There is a phenomenon occurring, one that hasn’t been seen in decades. The Veil has once again opened, leading to what is one of the infinite rifts inside of it. The opening is in Sheeroe Hills, and this must be more than mere coincidence. The dragon eggs must be involved. Meet me inside – I will be waiting for you.–Salle, the Glimmer Fairy
A Dragon’s Curse (Prologue)
Albion
There is an un…easy tension stirring in Albion. Commander Selan and her companions, King Constantine’s chosen heroes, have been given authority over this unusual phenomenon. There is quite the uproar occurring near Albion’s grand church. Find Commander Selan and speak to her!
Midgard
Roshak has been assigned to investigate the distrubance in Malmohous by King Eirik and is ruminating on who should lead the expedition. Theso, leader of an unruly band of treasure hunters and scoundrels known as the Frozen Torch, is now leading the forefront to find lost Midgard relics. The only way to stop these treasures from falling into the wrong hands is to find them first, and that’s just what Sigrun of the Shield of Valhalla, a sect of Valkyries and other soldiers loyal to Midgard’s ancestry, plans to do. Visit Roshak in the Assembly Hall and then find Sigrun and Theso arguing near the Burial Grounds in Jordheim.
Hibernia
The Veil has become unstable, and we’ve dispatched Hibernian Magi to try and quell the disruption. On top of that, a Glimmerling has ventured from Sheeroe Hills and has come to Tir Na Nog seeking an alliance in regards to the unstable rift. The Glimmer working with Hibernia is a rare occurrence indeed, and is worth at least hearing out this messenger. Our Tailtiu allies have escorted the Glimmer here, and Supreme Eldritch Cystilla has been assigned to oversee the matter at the rift’s entrance.
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It’s Grab Bag time!
Don’t forget to get your teams signed up for our 5v5 tournament! Registration closes Wednesday, August 23rd at 5PM EST/10PM GMT, so still plenty of time 🙂
Thanks to everyone for your questions. If you have any game related questions for our DAOC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.
On to this week’s questions…
Previously there was talk of a housing update, is this still in the works? Full consignment merchants, vault space, plat limit, better market search badly need looking at and improving.
Yes, we absolutely will follow-through with our earlier promises of a housing update. We have long-term plans for entirely new house art, house types, increased house vault space, a solution to full consignment merchants, and improvements to the market search usability and interface.
In the nearer term, we are focusing on the completion of our ongoing Dragon Curse campaign, RvR and class changes to address your ongoing feedback, the aforementioned MTX features like durability repair and race/gender/name respecs, as well as some soon to be announced initiatives! Once those near to mid-term goals are complete, we would love to return our attention to the much-needed housing updates!
As a cleric I wanted to change my small shield to Aten’s shield with the new Mithril system. But when I got the shield the scholar gave me a medium shield. Is there anyway broadsword is going to correct this so we can have a choice between small and medium?
This is something we can possibly look at in the future but it’s not technically a bug. One of the unique benefits of Clerics is that they have always been able to use medium shields whereas other non-melee healing classes have been limited to only small shields. This has meant that their rewards have been itemized with medium shields in lieu of small ones across most of the game’s content, with Aten’s shield included. Changing this item to allow Clerics to choose the shield size sounds like a logical enough idea on paper but of course there are many other examples of many other classes that will have similar requests. That doesn’t mean it won’t happen, but it’s not a priority at the moment and we would much rather tackle all of those changes in one fell swoop than do them piecemeal and have some classes feel left out.
Now that there is an official place for this question, I’ll ask something I’ve always wondered about. The game has every type of magic imaginable…except for water. As a Hib-only player, I’m seeing the nature connection in Hibernia with the naturalist classes, so if such a class or spec line were ever made, Hib would be the best place for it. Wizards have fire, Theurgs have wind, both have earth, Hibs have nature heals with vague names like “renascence” and “apotheosis”, thanes have lightning, and we even have magnetism and whatnot on the mauler, but why no water magic? I’ve always wondered why all the other magic types under the sun are available in one form or another, but this was the one that was left out. Why is that? I think it would be one of the coolest additions ever!
To be fair, Wizards and Theurgists do have Ice magic already! That said, Water magic would certainly be a great addition to the game and perhaps one day we can add it onto a relevant (or new!?) class.
Many feel that the current relic system is outdated with today’s game. They are only worth taking to annoy the other realms, but mostly not taken due to their slowness to run back. Does Broadsword have any plans to look into bringing relics in line with how RvR is today?
We have had some internal discussions as far back as patch 1.115 regarding relics and how they should be changed.
One of the larger ideas discussed was to institute a relic capture “ceremony” where the attacking realm must hold the relic temple or keep for X amount of time. Once the ceremony ended, the attacking realm would be teleported back to their realm’s relic temple along with the captured relic. Granted, that discussion revolved around the 1.115 rules where relics were stored in un-capturable keeps or the temples which kept them more open to attack by the defending realm. The feedback at the time was to only tweak them slightly as many players enjoyed the opportunity to intercept relics on their way to a realm’s temple.
We are certainly open to the idea of upping the relic-carrier’s speed as well and are still open to any feedback on the relic bonuses themselves but have admittedly gotten very little feedback regarding relics over the past several months.
Is it true that every/certain armor and weapon pieces have different proc rates compared to others? I’ve heard that some meth fangs and timeless chest pieces have a much higher proc rate than others, or is it just RNG?
Offensive and reactive proc chances are set on each individual weapon or armor piece so it’s entirely possible that some items do have higher or lower chances to proc but as a general rule we use the following proc rates:
Reactive armor or shield procs: 10% chance
Offensive 2-handed or 1-handed weapon proc: 10-15% chance
Offensive dual-wielded weapon proc: 6-8% chanceLooking at the Timeless chest pieces and Astral Mephitic Fangs specifically, they each have proc rates in line with the values listed above.
With that in mind, if you do see an item that seems to have much higher or lower proc rates than what’s listed here, please report it as a bug and we’ll take a look.
Enjoy the weekend all 🙂
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The downloadable Item Database has received the following updates and corrections:
Check out the database and metadata HERE!