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THE HERALD

  • General

    Come join the DAoC Official Forums

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    We are very pleased and excited to announce that the Dark Age of Camelot official forum is now open!

    While Discord has proven to be a key tool in reaching and helping players, these forums will help us engage with the community, and you with us, even more!

    Connect and discuss all things DAoC with the whole community in one place. We have many boards covering various topics which should encourage engaging (and civil) discussions and feedback. 

    Please make sure you read our Code of Conduct on the forums, as your game account could be effected if you ignore these rules! Remember to be be civil and constructive at all times. While everyone can read the forums, only active DAoC accounts can post.

    Register with your (not anyone else’s) game account on forum.darkageofcamelot.com now!

     

  • General

    Account Center Maintenance

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    5:30 PM EST / 10:30 PM GMT: Thursday’s Account Center Maintenance is complete. Thank you for your patience!

    2 PM EST / 7 PM GMT: Wednesday’s maintenance complete.

    The Account Center will be down today, Wednesday, April 4th AND tomorrow, Thursday April 5th at 10 AM EST / 3 PM GMT for maintenance. 

    We sincerely apologize for any inconvenience this causes and appreciate your patience as we deliver two updates to the account center that will pave the way for more comprehensive improvements in the future.

    Each downtime is estimated to last no more than 4 hours. This post will be updated upon completion of each maintenance.

  • General

    Introducing Dark Age of Camelot: Legion

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  • General

    Friday Grab Bag – 03/30/2018

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    TGIF! Welcome to this week’s Grab Bag 🙂 

    Our monthly newsletter is due later today so if you aren’t signed up, there’s still time (also, for shame! ;)). You can sign up using this link to get our newsletters right to your inbox.

    And just a quick note about account security:

    With Mithril currency shared between all game accounts under each individual EA/Origin account, our upcoming official forums will require game account info to access. Logging into the forums on any linked game account will give you access to the entire forum profile under that EA/Origin account. 

    Please make sure to protect your game and master account info. Someone using your account to misbehave on the forums won’t be an acceptable excuse from action, and be aware: some violations on the forums will result in action taken against your game account! So protect your account!!

    When will the official forums be live? Soon. Very soon!

    As always, thanks for all your questions, keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

    Read on for this week’s questions!


    Just a simple question, will there ever be any improvements to the graphics? Or perhaps a revamp of the character models?

    There are several (very) long-term plans to improve the game’s graphics; specifically involving shader-optimization, higher-resolution textures, grass/tree updates, and some mob/character model improvements. However, graphical updates are not the immediate priority. RvR improvements, Endless Conquest, and UI/UX updates all take precedence for now.

    I know it sounds weird but is there any way you could make mounts vaultable? My toons have 2 or 3 mounts in pack just wasting space.

    This is on our list of things to tackle! While allowing horses into vaults/house vaults is one potential solution, another one we’ve discussed is adding a (potentially summon-able) stablemaster NPC that will keep track of your available mounts. That would have the added benefit of your mounts not taking up any inventory (or vault) space until they’re needed.

    We’d love to hear your feedback on that idea or any other solutions you all might have! 

    Is Captain Mack returning this year or is there anyone else where we can redeem the Blood in the Water quest

    For those that don’t know, the Blood in the Water quest was part of an old live-event, the Harvest Festival, that involved killing Megaladon in the Irish Sea to receive the Harvest Medal of Honor.

    We can take a look at resurfacing (pun intended) this event in the coming fall, likely with an updated reward. For now, you can visit the festival NPCs in Ludlow, Vasudheim, or Ardee to turn-in the Blood in the Water quest if you already have it completed! They won’t offer any new quests, though.

    I have a question about the Eldritch. There is an instant spirit resistance debuff in the Shadow Control Skill line. But in the Realm Hibernia, there is no class that deals mainly spirit damage. The question: what is the purpose of this instant debuff?

    This spell was introduced in Patch 1.121 as a way to help debuff enemy targets prior to landing a mez or root on them. In conjunction with that change in 1.121, all of Hibernia’s mez/root spells were changed to spirit damage. These spells were also added to Reavers (energy), Valewalkers (spirit), and Valkyries (body) in patch 1.121 and their realms’ mez/root spells were changed accordingly too.

    However, the spells have since been removed from those classes due to their synergy with legendary weapons and difficulty in coordinating the debuff with a crowd control class.

    The Eldritch version yet remains because they have access to a mez; similarly to how Bonedancers have an instant body resistance debuff that can be used with their root.

    It’s 2018, can we please be able to input numerical prices, instead of clicking an arrow 45 times for 450g?

    That would be nice wouldn’t it!?

    Alas…

    However, there are some new keyboard shortcuts (added in Patch 1.124) that will help your weary finger from all that clicking:

    • The “value chooser” windows that pop up when needing to adjust currency amounts for trades, item stack amounts, or pricing now have the following keyboard shortcuts:

      • Shift+Left-click will increment the values by 10, as it always has.
      • Ctrl+Left-click will now increment the values by 100.
      • Shift+Ctrl+Left-click will now increment the values by 1,000.
      • Continuing to hold down the Left-click while engaging any of these shortcuts for more than ½ second will cause the value to continuously change without needing to re-click.

    Have a great wekend all, and dont’ forget to get that bunny!!!! 🙂

  • General

    The Rites of Spring Event

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    • The killer bunny makes his annual return!
    • The Gem of the Harbinger now has 7 new stat-variants to choose from!

      • As such, the gem no longer drops as a One-Time-Drop and instead is a loot-choice on the Rites of Spring quest.
      • Killing the Harbinger of Spring mob (battlegroup-credit) still grants the quest automatically.
      • There will be no item exchange service for the Gem of the Harbinger or any of its variants, choose carefully!
    • The Traveling Merchants have made their way through the muddy roads and set up shop in their usual spots; but this time with some price changes and new wares!
    • Enjoy Spring with some RvR bonuses!

    Read on for the full details!

    The Rites of Spring, Traveling merchants, and RvR bonuses will continue through Monday, April 16th.
     

    Rites of Spring Event

    Visit the following to receive the Rites of Spring quest:

    Albion: Sir Yvain in Castle Sauvage or in the Catterick Hamlet relic town
    Midgard: Sinfjotli Sigmundarson in Svasud Faste or in the Godrborg relic town
    Hibernia: Fionn mac Cumhaill in Druim LIgen or in the Crair Treflan relic town

    Remember, the quest is battlegroup credit and also automatically given upon defeating the Harbinger of Spring so don’t worry if you forgot to grab it!

    Note: All characters will be able to obtain the Gem of the Harbinger (or one of its variants) and Bracelet of Springtime Folly, even if they got one last year! 

    Battleground players, don’t forget to speak with Lady Mirabelle in Castle Sauvage, Svasud Faste, or Druim Ligen in order to obtain the Egg Hunt quests!

    Don’t forget to do the Spring Egg Trophy quest! Simply complete any of the Egg Hunt battleground quests or the Rites of Spring quest to be eligible for and offered it.

    The Garden Nest and Flower Box trophies will spruce up any home’s garden!


    Traveling Merchants

    The traveling merchants have been… err, traveling for too long but have finally returned to the realms to share their wares… for a price.

    Several items have had their prices reduced and you’ll find never-before-sold loot including Hallowed items from the Mournful King instance!
     


     
    The Merchants have set up shop in their usual areas, so be sure to pay them a visit  and stock up before they take their leave a fortnight from now!

    In Albion: Just outside of gates of Castle Sauvage in Camelot Hills
    In Midgard: Just outside of Svasud Faste in the Vale of Mularn
    In Hibernia: Just outside of Druim Ligen in Connacht
     

    Bonuses

    On Ywain:

    • 25% bonus to RPs gained from RvR kills
    • 100% bonus to normal XP gain in all classic zones and dungeons
    • 50% bonus to normal BP in all NF zones and battlegrounds

    On Gaheris:

    • 100% bonus to normal XP gain in all classic zones and dungeons
    • 50% bonus to normal BP gain in the capital cities
    • 50% bonus to normal RP gain in the capital cities

    In each Capital City:

    • 40% Bonus to Crafting Speed
    • 20% Bonus to Crafting Skill Gain

    In all Housing Zones:

    • 20% Bonus to Crafting Speed
    • 10% Bonus to Crafting Skill Gain
  • General

    1.124D Live Hot Fix Notes

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    The following notes are now live. Thanks to all on your ongoing feedback and bug reports!

     

    Class Changes

    Items

    • The Arcane Weapon Shard 3 of 3 should be dropping normally once again.
    • The Cursed Dream Gauntlet’s The Dream Stone /use2 has had its effectiveness reduced from +33% mez dampen down to +20%.
    • The healing-effectiveness spells on the following items have been reduced:

      • Cloak of the Loyal Paladin’s /use2: reduced from +25% to +12% healing-effectiveness
      • Cloak of the Loyal Cleric’s /use2: value remains at 10% but it is no longer a buff to heals cast on its affected targets; it is now a normal healing-effectiveness buff instead.

        • This means it will no longer co-exist or stack with the Cloak of the Paladin’s /use2 ability, or any other healing-effectiveness buffs; the higher value effect will overwrite any lower values.
      • The Cursed Life Gauntlets’ /use2: reduced from +25% to +10% healing-effectiveness. Duration is increased from 5 to 10 minutes.
    • The Ghostly Medal of Valor /use Ghostly Regeneration has had its heal value reduced from 10%/tick to 7%/tick.
    • Illusion /uses and spells should now only last their intended duration and should no longer become “stuck” on the target for the duration of the first illusion’s effect.

      • This means if an illusion with a 10 minute duration is active, like Shades of Mist, and a 60s illusion is subsequently applied, like the Bat-form from the Halloween Helms, the Shades of Mist form will return when the Bat-form’s duration has run its course.
    • Minstrel’s Unyielding and Freezing Vagabond Vests’ Ravage ability now properly gives the Minstrel’s pet the damage boost instead of the Minstrel.

    Assassins

    Envenom specialization

    • Tranquilizing Miasma has had its duration reduced from 10s to 8s.
    • The weaponskill and stat debuff poison has been adjusted as follows:

      • The strength and dexterity stat debuff components of this poison have been removed entirely.
      • The constitution stat debuff component and values remain unchanged.
      • The weaponskill debuff component has been increased as follows to compensate:

        • Level 7 – Weakening Poison – weaponskill debuff component increased from 5% to 8%.
        • Level 17 – Inhibiting Poison – weaponskill debuff component increased from 8% to 11%.
        • Level 27 – Enervating Poison – weaponskill debuff component increased from 10% to 15%.
        • Level 37 – Unnerving Poison – weaponskill debuff component increased from 14% to 20%.
        • Level 47 – Touch of Death – weaponskill debuff component increased from 19% to 28%.
      • This change was made to consolidate effects by removing the extraneous strength and dexterity debuff effects.

        • The weaponskill debuff values were increased so that debuffed targets will deal about the same melee damage as they did prior to the removal of the strength and dexterity debuff components.

    Cabalist

    • The Amber Simulacrum pet now runs at normal + sprint speed.

    Enchanter

    • The Underhill Stalker pet now runs at normal + sprint speed.

    Enchantments specialization

    • All levels of the single-target, 30s duration healing-effectiveness buffs have had their healing effectiveness values reduced by half.

    Heretic

    Enhancements specialization

    • All levels of the casted, single-target strength, constitution, and dexterity debuffs have been changed as follows:

      • The strength, constitution, and dexterity debuffs are now instant-cast, PBAoE spells, with a 350 radius.
      • The debuff values remain unchanged.
      • The strength and dexterity debuffs share a 15s timer.
      • The constitution debuff is on its own 15s timer.

    Necromancer

    • The Umbral Aegis pet should once again land melee attacks on its targets.
    • The Plated Fiend pet now runs at normal + sprint speed.

    Death Servant Baseline

    • A pet-target casted heal has been added as follows:

      • Level 13 – Animate Flesh – Heals pet for 41 hp – 3.0 cast speed – 8 power – 2000 range
      • Level 23 – Animate Blood – Heals pet for 88 hp – 3.0 cast speed – 17 power – 2000 range
      • Level 33 – Animate Muscle – Heals pet for 152 hp – 3.0 cast speed – 22 power – 2000 range
      • Level 43 – Animate Body – Heals pet for 244 hp – 3.0 cast speed – 28 power – 2000 range
      • If currently logged in, please zone or relog to see these new spells.

    Shaman

    Augmentation specialization

    • All levels of the single-target, 45s duration healing-effectiveness buffs have had their healing effectiveness values reduced by half.

    Spiritmaster

    • The Spirit Hunter pet and its Spirit Avatar now run at normal + sprint speed.

    Warlock

    Witchcraft specialization

    • The group-target heal-effectiveness chant has had its healing effectiveness reduced as follows:

      • Level 34 – Calming Incantation – Reduced from 10% to 8% healing effectiveness
      • Level 45 – Calming Incantation – Reduced from 15% to 10% healing effectiveness

    Vampiir

    • The Night’s Servant pet now runs at normal + sprint speed.

    Bug Fixes

    • The Midgard Dragon’s Curse Chapter 9.2 encounter’s barriers now reset properly at the beginning of the encounter.
    • Vulcan will no longer occasionally attack Golestandt during the Albion Dragon’s Curse Chapter 7 encounter.
    • Several items have had their missing stat value added:

      • The Incandescent Black Jewel, Shrunken Bear Skull, Water Bound Gem, Dark Crystalized Poison Sac, Hob Hunter Gem, and Darkseed Sleeves all now correctly have +20 hits cap.
      • The Hammer and Sword of Evisceration both now correctly have +5% thrust resist.
      • The Envenomed Choker now correctly has +3 envenom skill.
    • Players will no longer be temporarily snared when using NPC teleports in housing.

     

  • General

    Friday Grab Bag – 03/16/2018

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    Time for another edition of our bi-weekly Grab Bag, on the weekend where everywhere seems to be celebrating the green!

    Don’t forget our Saint Patrick’s Day event started earlier today. I expect to see lots of leprechauns speeding ’round the frontier over the weekend 🙂

    As always, thanks for all your questions! If you have any game related questions for our DAoC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

    Read on for this week’s questions covering con loss, come back campaigns, siege towers, and more! 🙂


    Are there any plans or news on when the next come back campaign will be?

    Actually our current plans with the Endless Conquest are shifting a bit so that we can include returning accounts along with brand new players into it. We aren’t quite ready to unveil these new plans yet, that announcement will come after Patch 1.125, but with that change in scope for Endless Conquest accounts, we wouldn’t be offering Come Back to Camelot campaigns going forward.

    What RAs actually help a Theurgs pets? The RAs listed help the caster, yes, but what correlates into increased pet damage?

    Currently, Theurgists do not have access to any realm abilities that enhance their pets. We can look at adding the Wild Minion realm ability to them, which increases a pet’s chance to critical hit, but would need to ensure that it wouldn’t cause any imbalances first.

    Hello a 3 part question regarding siege towers in NF. 1) Does it go up faster if entire group stand at the base of it?  2) Is there a buff
    ex: skald buff for siege if in the group building siege tower would it increase it leveling? 3) Would siege crafting or woodworking leveling increase the speed of building it?  Thank you for explaining.

    In order to build a siege tower, a character needs 200 siegecrafting skill, 200 ironwood wooden boards, and 100 alloy metal bars. Once the siege tower’s construction begins, any player from that same realm that has 200 siegecraft can stand near it to cause it to continue building. If no player around the siegetower meets those requirements, the siege tower will cease its construction.

    In answer to your specific questions:

    1) Siege Towers go up at the same rate regardless of how many allies or group-mates are nearby; even if those allies have 200 siegecraft too.
    2) There are no abilities that increase the speed of a siege tower going up.
    3) No, siege towers go up at the same rate, even if a person has a higher-than 200 siegecraft skill level.

                                                                                                                       
    My armor and weapons seem to be losing a lot of condition, what changed and why?

    Rates of condition loss have not been changed for armor at all. Same for weapons that hit someone in melee. Spell-casts do result in condition loss now though, which would only affect the actively-equipped weapons at the time of the spell cast (and not other weapons that are equipped but not currently readied). That change was made in conjunction with the bug fix that was causing massive condition loss on instruments in patch 1.124. Additionally, we actually reduced the amount of item durability that is lost upon each repair in patch 1.124.

    That said, we’ve heard the feedback on condition-loss in general and agree that it should be reduced. We’ve also noticed that the spell-cast condition loss is a bit higher than we’d intended and will reduce that even further in 1.125. Thank you for the feedback!

    You mentioned in a recent grab bag as an “Obligatory” for the name/race/gender respecs are coming in 1.125….. my question is, when are the character transfers between servers coming that I read about last year in a grab bag?

    The transfer services are planned for later this year as they are a bit more involved than the race, gender, and name change services.

    That’s it for this week. Enjoy the event and weekend all! 🙂

  • General

    St. Patrick’s Day Event

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    Are you feeling lucky?

    In celebration of St. Patrick’s Day and running from now until Monday, March 19th, our third annual ‘Leprechaun Treasure’ quest is on!  

    To get the quest, level 50s should pay the following poor souls a consoling visit:

    Edmund in Cotswold’s tavern
    Bjorne in Mularn’s beer hall
    Silvadren in Mag Mell’s pub


     
    • As part of the quest, players will be shapeshifted into a realm-specific “leprechaun” but have ALL of their stats debuffed by 75%.
    • But fear not, leprechauns may be weak but they are also nigh impossible to catch: shapeshifted players will also have an unbreakable CC-immunity and speed buff for the duration of the shapeshift.  
    • Oh, and we hear the real leprechauns love hiding their treasure in dangerous lands and ancient ruins. Enjoy some zany RvR through the weekend!
    • The ROG reward is a choice between a ring or a bracer similar to the Valentine’s Day event with some slight differences. These ROGs will only allow up to 5 slots for stats but will also have 1 of 6 possible /uses.
     
          
     

    For players of all level ranges, there are three pesky little tricksters who are hoping you’re not too lucky! A ‘charming’ reward will be bestowed upon those who have the cunning to out-wit:

    Killaghe in Albion
    Daighu in Midgard
    Iollarme in Hibernia

    The “Luck of a Leprechaun” quest can be obtained from the following:

    Sir Prescott in Cotswold
    Hrolf in Mularn
    Epona in Mag Mell

    Once again, the event will run until Monday, March 19th.

    A happy and safe St. Patrick’s Day to one and all, and we’ll see you in the Frontiers!

  • General

    Friday Grab Bag – 03/02/2018

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    If you’re like me and trapped by the weather (snow is great and all but not this much of it) then settle down for the evening with this week’s Grab Bag!

    February’s newsletter also went out during the week and includes a new monthly poll. If you aren’t signed up, you can do so here. In the meantime, you can view the full newsletter by clicking this link.

    As always, thanks for all your questions! If you have any game related questions for our DAoC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

    On to the questions! 🙂


    Since curse 7 went in and we kill the dragon it doesn’t count towards the title, can you put this back in?

    The dragons from Chapter 7 should once again count towards the dragon-titles when defeated. Thanks!

    Did the drop rate for alchemy items get nerfed? Before this last patch I was able to gather quite a few when I farmed for them. The last few times it seems the drop rate was cut around 75%.

    Please include the exact area you are farming in so that we can investigate this better but the general rare alchemy component drop rate has not been changed.

    With Endless Conquest on the horizon (somewhere), wouldn’t it make more sense that PvE was more streamlined/not require battlegroups to complete, the game is built upon the foundation of RvR – it makes little sense to prolong the PvE experience just to be able to viably compete in RvR with people in top-end templates.

    Some of the end-game PvE still requiring battlegroups, is perfectly fine in our eyes. Some players enjoy that sort of thing. Additionally, it can be argued that progressing to the end-game is already too quick for new players, such that newer players are quickly out of their depth. With the upcoming Endless Conquest and the ability to play for free, we would likely increase the time it takes to reach max level to help alleviate that and allow newer players a better chance to learn the game as their characters grow.

    We’ll still, of course, be updating and streamlining the Dragon’s Curse campaign as needed (remember, it only ended a few short months ago!) and potentially fleshing out some more ways to spend Aurulite for its rewards. Further, with the introduction of the alternative currency merchants, a great number of encounters and end-game loot is easier to obtain than ever.

    Patch 1.125, which is focused on general Realm vs Realm improvements, will also improve on this by streamlining the myriad RvR-related quests and objectives into one holistic system. This system will, in addition to RvR-related rewards, allow players who perhaps don’t have time to join PvE raids an avenue to earn end-game loot through RvR-related tasks. While a PvE raid may only take several hours to complete, those hours are required as one solid block of time, and many players may not have the time to participate. Earning those same rewards via the new RvR system may still take more total time than joining a given PvE raid but will allow players to do so in bite-size chunks of time, over the course of several play sessions.

    Do you have plans to update the crafting system to include information about what items do in the item information window in addition to what supplies you need to craft them? It would make crafting easier if you knew what items can do without having to go outside of the game or to the housing market to find out for what they would be used.

    We agree that this would be a great improvement and it’s on our list! We will likely tackle this shortly after the release of the Endless Conquest later this year.

    Obligatory update on Race/Gender/Name respecs launch date?

    Patch 1.125!

    A lot to digest this week, indeed!

    Stay warm, and see you in the frontiers! 🙂

  • General

    Friday Grab Bag – 02/16/2018

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    Grab a cuppa and take a minute out for this week’s Grab Bag!

    As always, thanks for all your questions! If you have any game related questions for our DAoC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

    Click ‘more’ to continue on to the questions! 🙂

    What was the reasoning on changing the Mercenary RR5 away from a weaponskill buff to a straight damage buff?

    There were several reasons for this change:

    A straight damage buff better accomplishes the goal of the original RR5 change to increase their damage burst. The original weaponskill buff did increase their damage too, but it also increased their defensive abilities too much. Secondly, the weaponskill’s damage increase wasn’t as much as we wanted by itself and then was too much when stacked with banespike or the Sorcerer’s Suggested Rage buffs.  Finally, at the time of the introduction of the weaponskill boost, Light Tank stances (since removed) were giving a damage boost that prevented our use of one for the RR5.

    The new RR5’s straight boost to damage solves these issues by being strong enough on its own that we can warrant preventing the stacking of the other damage boosts and by better penalizing their defensive abilities when it is active.

    How does the Cleric loyalty cloak /use2 (10% Heal efficiency increase) interact with the Cursed Life gloves 25% heal bonus charge? Do they stack or coexist?

    These two effects stack because they provide a bonus to heal effectiveness in different ways:

    • The Cloak of the Loyal Cleric grants a buff that increases the effectiveness of any heals cast *on* each member of the group.

      • This bonus would not apply to heals cast by a group member onto a non-group member target.
    • The Cursed Life Gauntlets grant a self-buff that increases the effectiveness of all heals cast *by* the user.

      • This bonus would apply to any target that the user heals, regardless of whether or not the target is in their group.

    The Silver “surprise” boxes we received for Midwinter gave me a surfeit of Pictslayer weapons. I can salvage these on Hib, but not Mid.
    What gives?

    After double-checking each item, Pictslayer weapons are not set as salvageable on any realm, including Hibernia. As these weapons are still desired by many players, especially in the battlegrounds, we have no plans to make them salvageable at this time.

    Our best guess here is that you may have salvaged some Pictish weapons on Hibernia that were already in your pack.

    We also double-checked the silver-bound chests and verified that they were giving Pictslayer weapons to each realm.

    In the newsletter you mentioned more frequent RvR events…my question is actual new events or just rotating between Ghost Keep/BG/DF? Any teaser if they are new?

    It will be a combination of existing and new events.

    We aren’t ready to start talking about the details of the new events quite yet, but the big picture idea is a system that utilizes in-game leaderboards. These events would likely run for 1-2 weeks on a rotating schedule and would incentivize various aspects of the game (mostly relating to RvR).

    In a previous grab bag you talked about the realm section button for switching realms but what about making a server select button. So that way we don’t have to log out completely to select a different server Like Ywain1 or Ywain2?

    Re-working our login and server-select flow has been on our list for quite a while! The reason it hasn’t happened yet is a simple one: it’s quite involved. Luckily, we’ve been making head-way on this and hope to have a new flow around the release of the Endless Conquest this fall!

    [Insert question about Assassin and pet-class adjustments here]

    Based on the feedback coming in, it seems like we’ve hit the mark on the latest round of changes to pets and assassins. While we understand that some who play those classes think some of the adjustments went too far, we’re still seeing those classes perform well in RvR and PvE. Of course, we’ll continue to monitor things and make further tweaks if necessary. Thank you all for your feedback!

    And keep sending that feedback in!

    Enjoy the weekend, all 🙂