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THE HERALD

  • Patch Notes

    1.125B Pendragon Patch Notes

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    Patch 1.125B is now up on the Pendragon test server!

    Click the image below to check out the latest patch notes and please join us this Sunday at 2 PM EST / 7 PM GMT for our Molvik playtest on Pendragon! We’re nearing the home stretch for Patch 1.125 and look forward to your continued feedback

    Important Note:

    • We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.

      • ​This means duplicating the entire “Labyrinth” folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
      • If you do not do this, you *will* experience issues when patching from Pendragon back to live.

        • To force the live client to fix these issues, you will need to delete the mft.myp in your game’s directory and then run the camelot.exe patcher again.

    For those interested in testing on Pendragon, follow the character copy process here!

     
     


    Highlights

    • The Ruined Areas in the Frontier have been significantly expanded and improved!
    • Players can now swim underwater in Shrouded Isles and the Housing regions!
    • Many more fixes and changes from the original Pendragon 1.125 notes based on your feedback!

     
  • General

    Friday Grab Bag – 10/26/2018

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    Welcome to the Grab Bag!

    Productive testing and feedback on all counts coming in over Patch 1.125, please keep it coming! November 4th at 2PM EST / 8PM CET is our next testing event in Molvik, so pencil it in your diaries!

    Also don’t forget to make sure you are signed up to our monthly newsletter which is due soon 🙂

    As always, thanks everyone for your questions! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game questions, feedback/ideas/suggestions should be sent in through our feedback form.

    Read on for the Grab Bag!

    I would really like to know, if the freezing bm vest stacks, coexists or overwrites the dragon glove charge, though. I can understand the zerker chest not stacking with the gloves, as it’s 25%, but the bm proc is a dmg add, and it’s only 15%.

    The Freezing Blade Vest procs a 15% damage add buff, identical to Triple Wield’s damage add but at a lower value. The Cursed Dragon Gloves provide a straight damage% increase buff. Since they are entirely separate buffs, they both stack.

    However, Freezing Blade Vest’s damage add buff would be overwritten by the Blademaster’s Triple Wield ability.

    I have a question on the Track ability.  I have looked and have not been able to see what the exact values of the track ability are.  I know it says 15% on lvl 20 track, 25% for lvl 30, 35% for lvl 40, and 45% for lvl 50, but what do those values actually mean.  Is that % the amount it increases your stealth detection from MoS/stealth spec?  So since MoS 9 gives a 625 range stealth detection are you getting an additional 281.25 units with the lvl 50 track?  .45 x 625= 281.25 for a total of 906.25?  Or is it another value?

    The delves on the Track ability are based on base stealth detection (without Mastery of Stealth) and are a percentage increase from those base values. The 1.121 patch notes help give an idea of what that means in conjunction with Mastery of Stealth and the in-game detection radius with Track.

    From the 1.121 patch notes:

    • Archers at level 50 (with free MOS9), and composite level 50 stealth specialization will detect other Archers at around 725 in-game units.

      • Archers using the level 50 Track ability will detect other Archers at around 1000 in-game units.
    • Archers at level 50 (with free MOS9), and composite level 50 stealth specialization will detect Assassins with 50 stealth specialization between 675 and 750 in-game units.

      • These values are influenced by the detected Assassins +stealth skill over level 50:

        • A 50+24 stealth specced assassin will be detected at 675 units by MOS9 archers with 50 composite stealth spec.
        • A 50+11 stealth specced assassin will be detected at 713 units by MOS9 archers with 50 composite stealth spec.
        • A 50+0 stealth specced assassin will be detected at 750 units by MOS9 archers with 50 composite stealth spec.
    • Archers using the level 50 Archery Track ability will detect Assassins between 950 and 1175 in-game units.

      • These values are influenced by the detected Assassins +stealth skill over level 50:

        • A 50+24 stealth specced assassin will be detected at 950 units by MOS9 archers with 50 composite stealth spec.
        • A 50+11 stealth specced assassin will be detected at 1063 units by MOS9 archers with 50 composite stealth spec.
        • A 50+0 stealth specced assassin will be detected at 1175 units by MOS9 archers with 50 composite stealth spec.

    Is it intended for the style Pin to make the snared sound effect even if the target is immune to snare and thus not snared? I use the sound effects to determine if the target is peeled or not, and the pin style will always make the sound effect. This become especially annoying when the target is charged and therefore cannot be snared. It makes me think I’ve peeled the target when in fact I haven’t.

    Speaking on Pin, is it supposed to be 40% slow or 70% slow? Is it supposed to be breakable or not? Should it ignore immunity?

    Pin does ignore snare/root immunity and is not breakable on damage. It’s snare value is intended to be 70% but as stated in the 1.125 Pendragon notes, there is currently a bug with most melee snare styles not applying their correct amount. On Live servers right now Pin snares for 60%. It will snare for it’s proper amount after the 1.125 patch has gone to the Live servers.

    For the sound issue, since Pin ignores immunity it will apply and play its sound in most circumstances.

    However, if Pin is applied to a target that *already* has Charge or Speed of Sound active, no snare sound is played and we’ve verified this to still be the case. The only sound heard is the sound of the style landing, not the snare component.

    What may be happening is that the Pin snare is landed and then a realm ability like Speed of Sound is given to the target just afterwards – in that case the snare component sound would play since it was applied prior to Speed of Sound even though it may happen so fast that it looks like the Speed of Sound speed component was applied right away. The Charge realm ability specifically cannot be activated if a crowd control (including roots or snares) is already applied to the character.

    Lastly, Crescendo spells can be applied to actively rooted or snared targets since they are a direct movement speed buff that effectively counteracts the snare or roots’ movement speed debuff. However, the snare component of Pin greatly outweighs the run speed bonus of any crescendo buff.

    I originally had bought the scroll in the kings room to achieve the Earthen horse mount on one of my toons on Mid. After numerous attempts of roaming around the designated area for the mob to kill to get the step done to achieve the mount I have been unable to find. I have searched over the entire land day and night for hours. After many unsuccessful attempts I bought another mount. I have asked in discord and seems other have had sand Issue. Any help would be appreciated.

    The monster, Mokerkialfi, can spawn in 1 of 4 possible locations in Skona Ravine. 3 of the locations are on the east side of the zone and the 4th is on the west side. We’ve also verified that Mokerkialfi is spawning correctly on the Live servers. Good luck!

    Moving forward, can you/will you plan to release patches more frequently, even if they are smaller in size and address player concerns? I think a large part of the player base would prefer smaller more frequent updates even if they are something trivial such as small bug fixes that have been in the game for years.

    Patch 1.125 is meant to be the last major update prior to Endless Conquest. Endless Conquest will be a major update, involving an option to play Dark Age of Camelot *for FREE*, that we want to get absolutely right. As such, it will be a long-term development cycle taking us well into 2019.

    That said, between 1.125’s launch and the release of the Endless Conquest update we would like to get back to smaller, more frequent updates in the form of Hot Fixes while the main portion of our development resources are devoted towards Endless Conquest.

    And we do have a lot on the docket over the next year for those Hot Fixes!

    Post-1.125 Hot Fix plans:

    • Curse Campaign difficulty adjustments
    • New Fall-Harvest Event
    • Expanding out the Dynamic Keep Siege objectives, assuming they are well-received in Molvik!
    • Recurring holiday and RvR events
    • Ongoing bug fixes and class changes, as necessary
    • Monthly Mithril Store updates
    • And more!

    For those that don’t know, let’s explain the difference between a “Hot Fix” and a “Patch” update. Patches involve taking the server down to deliver updates that touch some fundamental aspects of gameplay and are normally much larger in scope than a “Hot Fix”. Hot Fixes can be very large and comprehensive themselves but are specifically updates that can be deployed while the game-server is still running. Many types of bugs can be fixed via “Hot Fixes” but major bugs that involve changes to fundamental game systems generally require a patch and therefore server downtime. This is why we are trying extremely hard to fix as many long-standing bugs as possible with Patch 1.125 as we likely will not have another planned server down-time between its launch and the launch of Endless Conquest.

    Once Endless Conquest is launched we do plan to return to more frequent patches again. Speaking of which, stay tuned for some detailed Endless Conquest plans in the coming weeks and months!

    Enjoy the weekend all 🙂

    <3

  • Patch Notes

    Pendragon Patch 1.125A

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    Patch 1.125A is now up on the Pendragon test server!

    Click the image below to check out the full patch notes and please keep the feedback coming to help us continue improving this 1.125 update.

    Important Note:

    • We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.

      • ​This means duplicating the entire “Labyrinth” folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
      • If you do not do this, you *will* experience issues when patching from Pendragon back to live.

        • To force the live client to fix these issues, you will need to delete the mft.myp in your game’s directory and then run the camelot.exe patcher again.

    For those interested in testing on Pendragon, follow the character copy process here!

     
     


    Highlights

    • Character height can now be modified when changing your Race or Gender at the Mithril shop!
    • The spellcraft tradeskill window now includes each gem’s bonus type and amount!
    • The Bountycrafting items are now tradable and always craft at 100% quality!
    • Only the 200+ value heal procs are reduced now!
    • Many more changes based on your feedback!

     
  • Patch Notes

    Patch 1.125 Test Events

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    Feedback and testing on Patch 1.125 has been amazing thus far and we’re confident we’re headed in the right direction. We have some adjustments and updates to 1.125 coming to Pendragon this week that we think you’ll be very happy with!

    We’d also like to ask for your help participating in a couple of organized and targeted play-tests on Pendragon in the coming days and weeks!

    • On Wednesday, October 24th, starting at 3PM EST / 9PM CET we invite you to come help us test the new keep-siege dynamics, race/gender/name change system, bountycraft, and anything else we have time for! We will especially need groups on all realms to attack/defend keeps of various levels.
    • On Sunday, November 4th, starting at  2PM EST / 8 PM CET we’d like you to join us in Molvik and put the battleground’s new dynamic keep changes to the test! We’ll need a mix of each realm to siege and defend the center keep and its new objectives.
    • In thanks, we will have many giveaways for Mithril throughout each play-test event!

    Please keep your eyes peeled here or on the forums for any other events that get announced!

     

  • General

    17th Anniversary Reward

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    In celebration of Dark Age of Camelot’s 17th Anniversary and in appreciate for those accounts currently subscribed, any level 50 character on a currently subscribed account can now visit one of the Royal Accountant NPCs to receive a 17th Anniversary Gift Box!

    • Players can find the <Royal Accountant> NPCs in their capital cities, relic town, or on Ellan Vannin:

      • Albion: Traurig in Camelot, Catterick Hamlet, or Alb’s EV safe port location
      • Midgard: Oropyehho in Jordheim, Godrborg, or Mid’s EV safe port location
      • Hibernia: Droevig in Tir na Nog, Crair Treflan, or Hib’s EV safe port location
    • To get the reward, simply right-click interact with the Royal Accountant and they will give you the gift box!

      • Each level 50 character can receive ONE gift box, no seconds!
      • Be sure you have space in your inventory before speaking with the NPCs or /using the gift box as the rewards will end up on the ground otherwise!
      • If you are not successful in receiving a gift box when you should be eligible, please try dropping some pending quests or visiting the Quest Remover NPC in the capital cities before speaking with the Royal Accountants again.
    • Level 35+ characters on non-trial accounts can /use the 17th Anniversary Gift Box item to receive ONE of the following rewards:

      • 17th Anniversary Bounty Scroll: 15,000 bounty points (tradable)
      • Battlefield Potion: 25% realm point bonus (tradable)
      • Draught of Celerity (tradable)
      • Draught of Supremacy (tradable)
      • A Blank Chest, Sleeve, Leg, Boots, or Glove mithril pattern (not tradable)
      • The gift boxes themselves can be traded but still can only be used by level 50, non-trial account characters.
    • These gift boxes will be available only until November 6th, 2018.

  • General

    Halloween Event 2018

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    October is not just our favorite month because of the Anniversary month and its crisp Autumn weather; it’s also because it’s time for haunted cities, candy and costumes, pumpkin patches in the Frontiers, and the return of the Mournful King instance!

    Festivities begin today, October 18th and will conclude on Monday, November 5th.


     


    A Hallowed Lost quest

    • Level 50 players should visit the ghostly queen, Lenore, in each realm’s capital city to receive the quest ‘A Hallowed Lost’ so long as they haven’t already completed it.

      • Visit the pumpkin patches in the frontier to find the buttertoe candy pieces Lenore needs.

        • Only the pumpkin patches in Ellan Vannin, Pennine Mountains, Jamtland Mountains, and Breifine drop the five buttertoe candy pieces she needs.

          • You’ll want to get this year’s Ghostly Harvest quest to help guide you to the pumpkin patches!
          • Defeat the hallowed ghost, mummy, night bat, walking dead, or gooey slime at the pumpkin patches to get the candy pieces.

            • Buttertoe candy pieces no longer drop unless the player has the ‘A Hallowed Lost’ quest and hasn’t completed it yet.
          • Different patches have different candy pieces available.
        • Earn a new friend for your efforts!
        • Please note that this quest is only able to be completed once per character, including characters that completed it in previous years.

    Pumpkin Patch rewards

    • Defeat the hallowed ghost, mummy, night bat, walking dead, or gooey slime at the pumpkin patches for a rare chance to get Trick or Treat or Keep-Chest potions!

      • These rewards drop without needing to be on any quest!
      • Trick or Treat potions can be used on your realm-mates to give them randomized costumes!

        • These potions will be usable in RvR for the three days surrounding and including Halloween!

    Mournful King Event

    • The instance dungeon, the Castle of the Mournful King, awaits those willing to brave its powerful ruler’s fury!

      • Level 50 players should speak with Lenore to teleport to the instance.
      • This instance is meant to be extremely challenging and is therefore entirely optional and not required to complete the new quest.
      • Rewards include:

        • Re-skinned hallowed weapons and armor
        • Nevermore’s Broken Bone
        • Hallowed Effusion of Comprehension potion
        • Otherworldly helms
        • Doppelganger and other rare mythirians
        • Supremacy, celerity, omni-healing, or omni-regen potions
        • A Scroll of Recall
    • The Castle of the Mournful King instance now uses the Loot Chest system:

      • The Mournful King and Nevermore monsters no longer drop rewards directly other than the king’s remains.
      • The Mournful King now spawns the Mournful King’s Loot Chest in the center of the Hallowed Ruins when defeated.

        • This chest will despawn after 20 seconds, so be sure to grab your loot quickly!
      • Characters can interact with the chest and receive 1 guaranteed reward per day but can still participate in the instance as many times as desired.

        • There is a greater than 50% chance to receive a re-skinned hallowed armor or weapon each day!
    • Lenore can be found in the following locations within the capital cities:

      • Camelot: The Church of Albion
      • Jordheim: The Temple of the Aesir
      • Tir na Nog: Alainn Cuir’s courtyard
     

    A Ghostly Harvest quest

    • The Ghostly Harvest Quest offers players level 45 and up a dangerous adventure in the frontiers. Speak with John Tobin on the Cotswold Bridge, Foa Muldisson outside the Jordheim North Gates, or Nera by the road in Mag Mell to begin the quest. (Note: Players who completed this quest last year will now be offered it again.)
    • Treat sellers have been spotted selling sugary confections inside Meath, Erikstaad, and Caerwent.
    • The consignment merchants would like to show you their Halloween spirit! Pick up the merchant and place it back down on your house porch and he will change into a Halloween outfit for you!
    • Be aware adventurers! Ghosts haunt the streets of your capital cities as the pumpkin moon rises! Ghosts have also been spotted in Mag Mell, Aegirhamn, and Campacorentin Station.
    • The horses you once rode have joined the spirit realm. (This affects stable and merchant horses only – not player controlled horses.)
    • Something strange has happened to all of the puppies.
    • The pumpkins have been carved into jack o’ lanterns!
    • A trio of crazy old women have been spotted selling costume potions inside Camelot, Jordheim, and Tir na Nog.

      • The costume potions last 15 minutes each and come in a variety of flavors.
      • The costume potions work best if you remove your helm and armor.
      • You cannot digest another costume potion if you are transformed into any of the monster forms.
      • The costume potions’ magics are short-lived and the potions will be useless after the festivities end so don’t horde them.
      • Some of the costume potions allow you to take the form of the enemy, so don’t be scared if you see some in your capital city or housing zones, it’s just your realm mates playing dress up!
      • The costumes and potions only work while you are in the capital cities or housing zones. You cannot use them outside of these zones and if you leave the zone while in costume, you will lose the effect.
      • As always, the days before, during, and after Halloween these potions can be used in RvR (With exception to pixies and ghosts potions, which are not usable in the frontiers ever)
    • NOTE: Players will need to logout and re-run the patcher in order to see the pumpkin moon, loot bags, and pumpkin patches
     
     
  • Patch Notes

    Pendragon Patch 1.125

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    Patch 1.125 is now up on the Pendragon test server!

    Friends and frenemies,

    The wait is over. Our fingers may be numb and tired, our eyes dry and drooping, but patch 1.125 is here and the day seems brighter already.

    The crisp Spring and humid Summer weather has come and gone but nothing beats a perfect Autumn day for the launch of a major version (even to our test server) – especially one that coincides with Dark Age of Camelot’s 17th anniversary month.

    Patch 1.125 is chock full of updates and fixes that we’re confident you’ll enjoy. Bountycrafting is here with the ability to earn end-game gear exclusively through RvR.

    Better yet, despite the previous Producer’s letter warning of difficulties with the Race, Gender, and Name changes, we’re ecstatic to announce that all 3 are in 1.125 and the mechanism for them is streamlined and part of the character customization interface. We know you’re going to love how it works! Several much-requested bug fixes and client/server performance measures have been implemented as well.

    But before you dive into the full notes, we’d like to humbly request your help.

    Yes, you.

    We need your help to ensure that this patch launches as smoothly as possible. The Race, Gender, and Name change feature is something we want you all to use A LOT and it involves fundamental changes to characters – the more eyes looking at it and trying to break it the better! Any major bugs found will be handsomely rewarded!

    Additionally, the Bountycraft system has a TON of items available to be crafted and woe be us if, despite our testing and re-testing, one of the recipes has the wrong ingredient listed or crafts a different item than intended. Users that have experienced crashes at specific locations in cities or dungeons and users that occassionally see other characters and monsters disappear should visit Pendragon and see if those issues are all cleared up!

    Finally, there are many, many RvR-related changes that will affect how siege warfare is waged in the frontier and battlegrounds. We’ll be hosting some events while 1.125 is on Pendragon and we encourage you all to come out and enjoy the fun!

    Without further ado, check out the rest of the patch’s highlights below or better yet read the notes in their entirety by clicking the image-link! 

    Onward,
    John Thornhill
    Producer

    Important Note:

    • We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.

      • ​This means duplicating the entire “Labyrinth” folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
      • If you do not do this, you *will* experience issues when patching from Pendragon back to live.

        • To force the live client to fix these issues, you will need to delete the mft.myp in your game’s directory and then run the camelot.exe patcher again.

    For those interested in testing on Pendragon, follow the character copy process here!

     
     


    Highlights

    • Race, Gender, AND Name change services are now available for purchase at the Mithril shop!
    • Your votes have been tallied and 2 new race/class combinations are available in each realm!
    • Earn your end-game gear exclusively through Realm vs Realm with the new Bountycrafting system!
    • Keep difficulty, ram and siege tower adjustments plus new gatehouse doors spice up siege warfare!
    • Check out the new dynamic keep-objectives in the Molvik battleground!
    • New streamlined RvR quests and rewards await!
    • Client improvements and fixes galore!
    • Stay on top of the new class adjustments and read the notes!

     
  • General

    17th Anniversary RvR Bonuses

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    Dark Age of Camelot’s 17th Anniversary is upon us!

    Please enjoy the following bonuses for the next month as a token of our appreciation and in celebration of all the glory and friendships made over the years! 
     

    Bonuses
     

    On Ywain:

    • 50% bonus to RP gain in all NF zones (including the Labyrinth)
    • 100% bonus to normal XP gain in all classic zones and dungeons
    • 50% bonus to normal BP in all NF zones

    On Gaheris:

    • 100% bonus to normal XP gain in all classic zones and dungeons
    • 100% bonus to normal BP gain in the capital cities
    • 100% bonus to normal RP gain in the capital cities

    In each Capital City:

    • 40% Bonus to Crafting Speed
    • 20% Bonus to Crafting Skill Gain

    In all Housing Zones:

    • 20% Bonus to Crafting Speed
    • 10% Bonus to Crafting Skill Gain

    These bonuses will expire on November 6th, 2018.

  • General

    Friday Grab Bag – 09/28/2018

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    Time for another Grab Bag!

    Dark Age of Camelot turns 17 next month (yay party)! Celebrate throughout the month with us with bonuses, giveaways, and events. Keep an eye on the Herald and our official Discord channel for updates! Our newsletter goes out later today, so make sure you are signed up to get all the updates on what’s coming in Patch 1.125, events, community news, and more!

    As always, thanks everyone for your questions, keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game questions, feedback/ideas/suggestions should be sent in through our feedback form.

    Read on for the Grab Bag!


    My question is regarding Clud.
    Before the Curse campaign, this mob used to drop items such as Lightning/Thunder and jewelry. Does it still drop them, or is there a different monster that does?

    The original Clud loot table has been replaced with a newer one that provides a chance at rare Alchemy drops and other, more up to date loot. Please see the following question & answer for more details on our plans regarding these items coveted for their aesthetic!

    Hi, I’ve been searching for a helmet that drops in the realm of Albion for years, I have seen it, but nobody has felt it necessary to divulge the name or the whereabouts of where and what drops it. Here is a link to a picture of the model http://camelot.allakhazam.com/item.html?citem=6383 , it is a chain helmet, but it looks like a plate full helmet sort of. Can you shed any light on this, much appreciated!

    Unfortunately the Foul Helm is no longer dropped. With the revamping of the classic-world dungeons a few years back, most all of their pre-existing loot was overwritten by newer gear with better stats.

    With the advent of the Mithril ‘Pattern’ system, obviously many of you would like to get your hands on these obscure and fun pieces of equipment again!  Fortunately, we have some plans for this that we’ve hinted at in previous Grab Bags involving the revamping of the Catacombs areas and providing an opportunity there to get some coveted gear!

    Why do weapons on healing classes lose durability now?  I can understand that an archer uses a bow to shoot and a caster uses a staff to cast, but a healing class neither uses nor needs his weapon to cast.  And now after over 15 years not losing durability it had to change.  Why?

    In 1.124 durability repair was introduced in conjunction with a fairly major overhaul to how repairs were calculated and how much they cost. The calculations for repair were changed because there were some long-standing bugs that got addressed involving repair costs and the rate of condition-loss. In making these fixes and cost-changes it made sense to look at the repair system as a whole and see about addressing the un-level playing field that existed in regards to weapon-repairs.

    Melee, casters, archers, and instrument classes were having to repair their weapons while support classes almost never did. Support classes cast on enemies and allies just as much as casters did or instrument classes played their songs or melee hit their targets and support weapons are extremely important to their casting stats (the bulk of support weapons are carrying a large portion of the major TOA casting-related bonuses in a support class’ full equipment). Additionally, many casters use a sword and shield to cast now, in lieu of a staff, so arguing that casters need a staff to cast and so they make sense while support doesn’t no longer holds much water.  Considering all of those factors in conjunction with the major changes already coming to the repair system in 1.124, it made sense to put everyone on the same playing field in terms of condition-loss.

    That said, we do realize that the overall rate of condition loss (and thereby durability loss) is a bit high at the moment and will be addressing it in the upcoming 1.125 patch, so stay tuned!

    In regards to the 10% spell range spell minstrels have. If this spell is active with a scout in group and said scout uses their track ability, is the scout’s range of detection given the 10% bonus or not?

    No, spell range% bonuses and the Track’s stealth detection range are two entirely separate things.

    A spell is really comprised of two separate things: the cause and the effect. The initial spell cast is the cause and the spell’s effect is the… effect. The spell range% bonus *only* affects that initial spell cast portion and not a spell’s landed effects.

    Specifically in the case of archers’ Track, it would be considered the landed effect of the spell and the spell cast itself has no physical range. Instead, it’s a buff with 0 range that is applied to the archer that then grants them a stealth detection bonus.

    However, it is possible to increase the effectiveness of Track by other means! Because track is trained in the stealth skill line, what does increase its effectiveness is the archer’s stealth specialization in the stealth skill and their +stealth skill stat.

    Which is more accurate when calculating swing speed? Daoc Char Planner or Excidio? Daoc Character Planner says that for a Paladin I need 183 quickness 10% melee speed, 37% celerity, and 20 haste to cap a 6.0 weapon while Excidio says I need 225 quickness.

    We aren’t going to spell out the melee swing speed formula precisely here but it’s always a good bet to go with the more recently updated website or tool for these sorts of matters. We’d also encourage you to ask or confer with your fellow players for what they think is the best approximation!

    That’s it for this week. Stay tuned during the month of October for further updates 🙂

    <3

  • General

    Friday Grab Bag – 09/14/2018

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    Welcome to the Grab Bag!

    There’s some horrendous weather across the globe this week, so please stay safe and love to all!

    As always, thanks everyone for your questions, keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game questions, feedback/ideas/suggestions should be sent in through our feedback form.

    Continue reading below for the questions!


    Does Mastery of Magery affect style proc damage or weapon proc damage?

    And does Mastery of Focus help with the resisting of style procs? Speaking of Reaver/Thane/VW

    Yes to both!

    The Mastery of Magery realm ability increases spell damage dealt and so does affect style proc spell damage.

    The Mastery of Focus realm ability effectively raises the level by its listed amount for all spells cast (including style procs). Style procs have their resistances calculated based on the level of the style, so a level 39 style has a level 39 spell’s resist rate vs level X targets. The Mastery of Focus realm ability can raise that style’s spell level, depending on the amount of MoF trained, up to a maximum of a level 50 spell.

    All spells have a base chance of 10% to be resisted, so a level 50 style proc will still get resisted at around that 10% rate, on average. However, a level 12 style proc with no Mastery of Focus will see around a 30-35% resist rate vs a level 50 target and a level 34 style proc without MoF would have a 15-20% resist rate, on average.

    Previously, to be aggro to as few mobs as possible as a healer, I was able to kill Curmudgeons and gain faction with Gurites, Siogs and Siabras. Lately I’ve been able to gain Gurite and Siog faction easily yet no Siabra faction.  Has positive Siabra faction been removed with OW?

    The ghostly Siabra of the Otherworlds campaign have a different faction than the normal, living Siabra found in the Hibernia homeland. While it’s still very much possible to befriend the Siabra of Hibernia, it is not possible to do so with the Siabra of the Otherworlds.

    Can you shed some light on what effect, if any, +archery skill has past level 50?  I have heard that it does nothing, but other people seem to think it helps in some way, but they aren’t sure how exactly.

    Yes, increasing your +archery skill beyond level 50 will increase your archery damage, albeit very slightly. At a certain Realm Rank or amount of +skill over 50, due to diminishing returns, you will cease to see a damage increase which may be why some players reasonably think it does nothing.

    An archer with 50+11 (61 composite) archery specialization will likely not see any damage increase for any subsequent +archery skill from realm rank or items. However, an archer with 35+16 (51 composite) archery specialization will see a slight increase with additional +archery skills from realm rank or items.

    The level 1 Mauler Staff style “Wild Swing” is supposed to make the mauler’s attacks ignore bladeturn. However, after testing it in realm duels and against enemy players, the effect does not function although the buff applies. Is my understanding of how this is supposed to work correct is or is the tooltip mislabeled?

    Thanks for this report, this effect should be functioning correctly on live now!

    Many threads have been created in response to the npc/player disappearing bug. What is being done to address this issue?

    We’ve identified the cause of this and plan to have it addressed in patch 1.125. In the meantime, make sure to relog or zone out of the New Frontiers region every few hours or so to prevent this issue

    Enjoy the weekend everyone, and stay safe out there! 🙂