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THE HERALD

  • General

    Friday Grab Bag – 06/07/2019

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    It’s Friday, and that means it’s Grab Bag time! 

    Don’t forget to check out our May newsletter and make sure you get your vote in on our template poll, and test your DAoC knowledge in round two of our picture quiz! Let us know how you did 🙂

    As always, thanks everyone for your questions, keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission formPlease note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

    We have some updates below for everyone who’s been asking about realm timers(!), so read on!

    If you use the curse boots, like Soul Infused Greaves, it blocks the Shaman spells “Friggs remedy” and the group version “Fungal regeneration”. Is this intended?

    Thanks for the report! We’ve added this to our Bug Tracker and will take a look at how best to tackle it.

    There is a house by mine that has been up for repossession for over a week saying 5 days until repossessed, when does it kick in?

    House repossession is currently disabled. There was a minor issue with the condemnation flag not always being removed when accounts re-subscribed.  Before those houses became erroneously repossessed, we went ahead and disabled repossession entirely for the time being. Houses that are currently condemned should remain in their existing state until we re-enable the process, but won’t ever get repossessed. When the process is re-enabled, all erroneously condemned houses (due to active subscriptions on the house owner’s account) will refresh and no longer show as condemned. Additionally, houses that should be condemned will start ticking down their timer again and once again be repossessed.

    The process won’t be re-enabled until the next server downtime so there will be ample notification prior to this process being turned back on.

    Would buying a keycode for Darkness Rising (New/old stock boxed) online grant the pre-order horse armour? Or is there any other way to get it?

    Potentially an old Darkness Rising pre-order keycode could grant it, but only if it’s never been redeemed on another account before, so it would be a bit of a risk if you’re purchasing one from somewhere. Other than that, there is (currently!) no other way to get the “Mythical” saddle or light/medium/heavy horse armor.

    We’ve been submitting feedback about the desire for realm timers for a while now, any chance they are coming with Endless Conquest?

    After previously discussing that we were working on a Realm Loyalty system, we’ve been monitoring your feedback closely!

    It turns out that many of you would prefer a realm timer over a loyalty system, and after some deliberation, we are going to do just that!

    With Endless Conquest we will be implementing a short (30 minutes or less) realm timer to subscribed accounts in lieu of any loyalty system. EC-accounts will have a longer realm switch timer (in the 4 hour neighbourhood). Additionally, the realm switch timer will be changed to only be triggered if the character earned realm points and/or a player kill during their play session. This will allow players who are not participating in RvR to still switch realms freely while mostly resolving the major complaint of large-scale forces “realm-hopping” or “bandwagoning”.

    We know that adding any additional realm switch timer will upset some of our players who enjoy switching back and forth at will. While this solution isn’t perfect for all play-styles we think it’s a happy-medium and one that should help reinforce realm loyalty with the impending influx of fresh recruits with Endless Conquest!

    As always, we look forward to your continued feedback!

    On last week’s grab bag you stated, “The first of those will be a “Classic” + Shrouded Isles + Housing server that will only progress to newer content if its player-base votes to do so.”

    When stating “classic” does this mean “Old Frontiers” ? I just want clarity on if this is an Old Frontiers type of server or just classic chars and rulesets.

    To be determined. Once we’ve released Endless Conquest we’ll be engaging the community on those nitty gritty ruleset choices to see which one you’d like to see the most! Whichever version the first alternative server ends up being, there’s a good chance to be another with other options further down the road.

     

    Only 11 days left on the [Manx] Loyalty Rewarded quest – so get your Gem of Swift Travels and 50k BPS or Level 35 token quickly!

    Enjoy the weekend all 🙂

     

  • General

    Friday Grab Bag – 05/24/2019

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    Welcome to this week’s Grab Bag! As we’re heading into the end of the month our May newsletter will be hitting your inboxes soon, so make sure you’ve signed up!

    As always, thanks everyone for your questions, keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission formPlease note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

    What can cure snare?
    It happened to me several times where I snare an opponent, but it seems that there is something that cures snare (beside of purge or sos).
    The spell effect looked like they use “draught of omni-heal”.

    Yes, there are 3 classes that each have a casted “root/snare cure” ability:

    • Shaman – Level 16 Cave Magic specialization:

      • Escape Hold – 10s cast – 1500 range – 300s Reuse Timer – Single-targeted cure of root and snare effects.
    • Cleric – Level 13 Smiting specialization:

      • Blessing of Movement – 10s cast – 1500 range – 300s Reuse Timer – Single-targeted cure of root and snare effects.
    • Druid – Level 13 Nature Affinity specialization:

      • Free Wind – 10s cast – 1500 range – 300s Reuse Timer – Single-targeted cure of root and snare effects.

     
     
    For a long time charmed pets take a portion of rps gained from kills and solo credit, are there any plans to change this?

    No, there are currently no plans to change how realm points or solo kill credits are awarded. 
     
     

    Would it be possible to get some of the old trophies from the roundtables added in some way? Maybe the bp merchant? There was a gargoyle, marble table, and a playing card wall decoration from the Las Vegas and Virginia roundtables.

    If we do decide to make these trophies available again, we would do so in a way that maintains their rarity.

    We’re not quite convinced that selling them for bounty points (or possibly even Mithril) would achieve that, but would love to hear some more feedback on this!
     

     
    On Alb, does the Goblin-forged Bracer of Speed (2 style dmg, 2 melee speed, 20 hits, 13 Quick) still drop in Tepok’s Mine? If not, in which dungeon? If so, off which mob? I’ve killed every named/unnamed mob in there, too many times to count, and I’ve never seen it drop (and I’ve spent WEEKS trying).

    Yes, the bracer is still dropped off of the mob named Savant as well as normal mobs like the goblins, goblin shaman, and skates in Tepok’s Mine.
     
    Don’t forget that our Item DB includes information on where each item is dropped or obtained from! Please note that an advanced text editor program is required to view the JSON file (we prefer Notepad+, which is free to download).
     
     

    Are there any plans to bring a classic server back or at least one without ToA?

    Yes! Once Endless Conquest has launched we’d like to introduce some alternate ruleset “progression” servers.

    The first of those will be a “Classic” + Shrouded Isles + Housing server that will only progress to newer content if its player-base votes to do so.

    Depending on how that server goes, we’d love to be able to introduce various other alternative ruleset servers.

    That’s it for this week. Don’t forget about the RvR bonuses and I hope everyone has a safe and fun Memorial Day weekend!

  • General

    Memorial Day Bonuses

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    Memorial day weekend is almost here in the United States and in honor of the many veterans that play and have played, we’ll be granting some hefty bonuses to crafting, experience, and realm points!

     

    The following bonuses will start today, Thursday, May 23rd and run for a week+ until Monday, June 3rd, 2019.

    On Ywain:
    50% bonus to RP gain from kills
    100% bonus to normal XP gain in all classic zones and dungeons.
    200% bonus to normal XP gain in Darkness Falls.

    On Gaheris:
    100% bonus to normal XP gain in all classic zones and dungeons.
    200% bonus to normal XP gain in Darkness Falls.
    100% bonus to normal RP gain in the capital cities.

    In each Capital City:
    40% Bonus to Crafting Speed
    20% Bonus to Crafting Skill Gain

    In all Housing Zones:
    20% Bonus to Crafting Speed
    10% Bonus to Crafting Skill Gain

     

  • General

    Emergency Server Maintenance – Ywain

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    Update 8:45 AM EST / 1:45 PM GMT: Ywain is once again open to all players!

    The Ywain server is coming down now to perform emergency server maintenance to fix an issue with accessing capital cities and some PvE regions.

    This downtime should be completed in under 2 hours.

    We appreciate your patience and understanding as we resolve this matter!

  • General

    Frontier’s Update: Manx on the Move

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    The Frontier Generals Kogis, Bruki, and Vegda have delivered another urgent report of some elite Manx scouts spotted near the realms’ coastal keeps! Manannan mac Lir must be making his move.

    • The [Manx] [Small Group] Loyalty Rewarded quest is now active and will remain available until Tuesday, June 18th!

      • Level 50s should visit their realm’s General to obtain the quest!

        • Speak to General Kogis in Catterick Hamlet
        • Speak to General Bruki in Godrborg
        • Speak to General Vegda in Crair Treflan
      • Players are encouraged to find 1 or 2 friends for help completing this quest!
      • A Manx Vanguard or Manx Tunneler can be found in 4 locations around each coastal keep!

        • Search around Caer Bersktead, Caer Erasleigh, or Caer Sursbrooke in Albion.
        • Search around Nottmoor Faste, Blendrake Faste, or Hlidskialf Faste in Midgard.
        • Search around Dun Crimthainn, Dun Bolg, or Dun da Behnn in Hibernia.
                       
     
    • Your loyalty will be handsomely rewarded!

      • Receive a realm-unique Gem of Swift Travels for your efforts and cruise around your realm in style with 204% movement speed!
      • Choose between an instant level 35 character token or a level 50-restricted 50,000 bounty point scroll!
      • All rewards are tradable.

    The generals eagerly await more information on what the Manx and Manannan mac Lir are up to…

  • General

    Friday Grab Bag – 05/10/2019

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    Welcome to this week’s Grab Bag!

    No additional notes this week, but plenty of info in the answers below!

    As always, thanks everyone for your questions, please keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
     

    Now onto the questions!


    Since the stacking of the otherworldly ring and dream conqueror has been fixed, any plans on bringing them back to the original delve since they were nerfed because of said stacking?

    The HP/AF values were reduced across all items and classes (in Patch 1.125) because they were over-performing a bit and because most of the item /uses could already stack with the class-based HP/AF abilities. The value changes were not made because of the items stacking with each other.

    The change to the dream conqueror band was simply made to make it consistent with all other item-based HP/AF /uses. We therefore have no plans to revisit these values.

    So there’s a weapon model that looks similar to a khopesh in real life, On Hib there’s 3 1 handed weapons with the skin but there’s 0 on mid. An example of the model on hib is the Arcanite Blade of Silent Oblivion. Why is it that mid doesn’t get their own version of the 1 hander.

    The kopesh is an Egyptian-inspired weapon that was introduced in Trials of Atlantis. So there is already a model of this blade available to each realm: Qebehsenuef’s Blade of Dread. Happy hunting!

    However, please be aware that there are several realm-unique weapon models in-game that we want to keep as realm-specific. Those models help add flavour and highlight differences to each realm and that’s something we will always try to maintain.

    In the newsletter you mentioned keep dynamics coming to the frontiers in May, can you expand on that? Will it be similar to the molvik changes?

    Similar yes, but not identical. The idea of several objectives outside of the under-sieged keep itself that can be controlled and captured by small forces will be the same, but the objectives will control and affect different aspects of the keep than they do in Molvik.

    We don’t want to give away everything just yet, but it won’t involve every keep in the frontier and it will be a temporary event. Depending how the event and the reception to the objectives go, they may be added as a permanent feature down the road!

    When spellcrafting a cold legendary, I added 3 gems for 60 hits, 29 dexterity, and 29 quickness….when trying to later spell craft the 4th slot (7% heat resist) it wouldn’t allow it. Why is that?

    Unfortunately, it sounds like this may have been an “old” version of the cold legendary weapon which only has 3 spellcraft slots instead of 4.

    When we added the new versions, we couldn’t force previously crafted items to have different stats, so there are still old versions of these legendary weapons out there.

    The new versions of Legendary Weapons all have +3% melee or spell damage, +10 Armor Factor, +3% style damage or 3% cast speed, and 4 spellcraftable slots. The 3% style damage or cast speed are not on the old versions, so be sure to look for them before purchasing or spellcrafting the item to make sure it’s a newer version.

    Can we get an update on how progress on Endless Conquest is going?

    We’re continuing to work hard at it and still expect to deliver it this year!

    That’s all for this week!
    Enjoy the weekend 🙂

     

  • Patch Notes

    Live Hot Fix

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    We’ll be extending the Rites of Spring event and realm point bonuses until May 14th as a thank you for your patience and understanding with the recent downtimes.

    And with that, the following notes are now live!

    • Character spell effects should no longer disappear randomly after playing for a certain time.

      • Please note that players currently in-game will need to exit and run their patcher to get this fix.
    • Hibernia’s Dragon Curse Campaign Chapter 9.1 encounter has been adjusted as follows:

      • The flame mechanic has been removed.
      • Players must now defeat Hurgundhu prior to Lady Kharis.
    • Hitpoint and Armor Factor /use items have been changed to be consistent across the board; this affects the following two items specifically:

      • Band of the Dream Conqueror’s Triumphant Aura and Traldor’s Oracle’s Traldor’s Aura abilities now co-exist but do not stack with other item-based HP/AF buffs.

        • With this change, ALL item-based HP/AF buffs stack with the class-based HP/AF buffs now.
        • This also changes the abilities on these items to no longer drop when unequipped.
    • Players attempting to enter the throne rooms in each capital city will no longer see a dialogue window telling them they must have the Darkness Rising expansion to enter.
    • The Shades of Mist artifact should no longer occassionally give players a “too far away” message when /used.
    • Weapon drops in Stonehenge Barrows, Coruscating Mine, and Spindelhalla have been given another pass.

      • All weapons have had their stats, weapon speeds, damages, and +skills normalized and generally increased.
      • The target bonus level for these weapons is now around level 35, instead of levels 20-25.
      • Weapons with %damage and %range bonuses are now applied vs all targets.
      • More weapon options have been added to cover all classes.
    • Several issues in the Stonehenge Barrows dungeon have been fixed:

      • All associated quests now have the proper “[Barrows]” prefix.
      • High Priestess Ywera’s remains now only drop from High Priestess Ywera.
      • Albino Grugner now has a chance to drop accessories and weapons like the other named bosses in the dungeon.
      • Additional skeletal high priestess monsters now spawn.

  • General

    Emergency Server Maintenance – Ywain

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    Update 4:18 PM EST / 9:18 PM GMT: Ywain is once again open to all players!

    The Ywain server is coming down now to perform emergency server maintenance to fix a crash in New Frontiers.

    This downtime should be completed in under 3 hours.

    We appreciate your patience and understanding as we resolve this matter!

  • General

    Emergency Server Maintenance – Ywain

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    Update 11:35 AM EST / 4:35 PM GMT: Ywain is once again open to all players!

    The Ywain server is coming down now to perform emergency server maintenance to fix an issue with accessing battleground and certain dungeon regions.

    This downtime should be completed in under 2 hours.

    We appreciate your patience and understanding as we resolve this matter!

  • General

    Friday Grab Bag – 04/26/2019

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    Going to try break my record for fastest posting of the Grab Bag questions and answers before this Storm Hannah cuts my power, so here goes! Someone time me.

    Welcome to this week’s Grab Bag! As we’re heading into the end of the month our April newsletter will be hitting your inboxes soon, so make sure you’ve signed up!

    As always, thanks everyone for your questions, keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

    A quick Hot Fix note first:

    Client Bug Fix

    • Housing decorations should no longer change their tint randomly when placed onto a house wall.

      • Please note that players will need re-run their patcher if they are currently online to receive this fix.

    Now onto the questions!


    I am wondering why crafted legendary weapons can’t be dyed by weapons lusters?

    Legendary weapons’ looks signify their damage type to other players. Allowing them to be dyed could obfuscate that information and is not something we wish to allow at this time.

    Can you clarify all character issues that would affect how much you miss in combat? Low con, quick, strength, dex, hp…?

    Miss rates aren’t affected by typical character stats like constitution, dexterity, etc.

    Miss rates are affected by the weapon used and the armor it is hitting. The enchantment “bonus” value on the weapon and armor (35% for level 50 drops)  is compared first and that determines the base miss-rate. This is why enchanting your crafted weapon and armor is so important. If a weapon isn’t enchanted, it will miss much more often and if an armor isn’t, other players will almost never miss melee styles when hitting that armor piece!

    Now that all weapons have the hidden 5% to-hit bonus (as of Patch 1.117C) that was previously only available on Artifacts, Champion Level weapons, and some other specialty weapons, the base, unstyled to-hit rate for a level 50 character using a weapon with 35% enchantment bonus vs an armor with the same 35% bonus is about 87%. Meaning there’s a 13% base chance to miss.

    Next, a melee style’s to-hit bonus/penalty as well as any accuracy buff/debuff applied on the character will further affect that to-hit rate. With high to-hit bonus styles and no accuracy debuffs involved, the miss rate becomes 0%.

    Please note that evade, block, and parry rates are calculated differently and do rely on a myriad of character stats, specializations, and abilities.

    The sub-req on the Bracer of Rain states, “Bonus to STYLE Dmg: 2% – REQ: vs Humanoid, Animal, & Elemental”. Other items have similar requirements.  If the sub-req’s are removed the item will also DELVE properly and show the style damage. Currently, anything with a sub-req will NOT show in /bonuses.

    Correct, in order to not clog up the /bonuses window with various stats vs X monster type, it is strictly limited to stats that always apply to the character. We can look at changing this down the road but it’s very low priority for the time being.

    Hi, couple of questions:
    Does champ magic resist stack with arcane bracer magic resists.
    Does gsv melee resist stack with champ weapon 5% resist and or ow belt melee resists.
    Does realm ability resists stack with the above… avoidance of magic/pd

    For resist-stacking questions, please refer to your character’s attribute page. If the numbers in the first tier or second tier increase when using one of those items or abilities in conjunction with the other, then they stack. If not, then they don’t!

    On the character attributes page, highlighting over a resist value will pop-up the following tooltip:

    The 25% / 7% Body Total line in the above screenshot are the first and second tier resist totals (25% is first tier, 7% is second tier).  Realm abilities typically affect the second tier resists and class-buffs, items, and item-based buffs typically affect the first tier, with some exceptions for item-based buffs like the dragon arcane rings which affect the second tier.

    For resists received from buffs like the Golden-scarab vest and various champion weapons, a character can also tell if they stack by simply looking to see if the buff is overwritten by the other – which in the case of GSV and champ weapons’ melee resist buffs, they are overwritten by each other so do not stack.

    There was a bit of changes to items and I am curious when will the item database be updated?

    The 1.125 version is now available for download HERE!

    I’ve no idea how long this took, I forgot to press start on my clock.
    Enjoy the weekend all 🙂 I’m off to hide from this crazy weather!