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THE HERALD

  • General

    Account Center Maintenance – Security Update

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    Update 5:50PM EDT / 10:50PM GMT: The maintenance is complete and the Account Center is once again back online!

    We will bring down the Account Center for a security update at 5PM EDT / 10PM GMT today. During the maintenance users will not be able to change subscription, redeem game codes, or transfer characters from archived servers.

    We anticipate the Account Center to be down for no longer than 3 hours.

    Thank you for your understanding and patience as we deliver this security update.
     

  • General

    Live Hot Fix and Dynamic Keep Objectives Event

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    This update features the long-awaited dynamic keep objectives and several bug fixes as reported on our bug tracker! We look forward to your feedback on these objectives, and hope you enjoy them! 🙂

    Dynamic Keep Objectives

    This system is designed to help spice up keep warfare and to encourage more varied and contested battles at the affected keeps. The objectives provide powerful enhancements and penalties, depending on which realm controls them, that should encourage many new tactics and strategies. These objectives are currently planned to remain active until Thursday, July 25th, 2019. We will be taking in your feedback on them and adjusting accordingly in the meantime. Depending on how they are received they may be extended out to additional keeps in the Frontiers in the future.

    • The keeps of Caer Berkstead, Erasleigh, and Sursbrooke in Albion, Nottmoor, Blendrake, Hlidskialf Faste in Midgard, and Dun Crimthainn, Bolg, and da Behnn in Hibernia have been updated to use the dynamic keep objective system.
    • Each of these keeps will now spawn their dynamic objectives whenever they are put under siege.

      • All dynamic objectives will initially spawn under control of the same realm that holds the keep.
      • Dynamic objectives will remain active for at least 10 minutes after a keep has initially gone under siege and will remain active so long as the keep remains under siege.
      • Under-siege status of a keep can be determined by the /realmwar map showing “flames” on the keep icon.
      • The objectives are spawned far enough away from their respective keep so a single force cannot camp them and the keep simultaneously.

        • For players familiar with the recent Manx on the Move event, the objectives are spawned at the same locations (except at only 3 locations out of the 4 the Manx used).
    • The dynamic keep objectives are as follows:

      • Stone Quarry

        • When the defending realm of the keep controls the objective:

          • Upgrades the level of the keep one level after 60 seconds and then upgrades the level of the keep one level every 10 minutes thereafter.
        • When the attacking realms control the objective:

          • Downgrades the level of the keep one level after 60 seconds and then downgrades the level of the keep one level every 10 minutes thereafter.
      • Siege Workshop

        • When the defending realm of the keep controls the objective:

          • Triples the sturdiness of the outer and inner gates, respectively.
        • When the attacking realms control the objective:

          • Halves the sturdiness of the outer and inner gates, respectively.
          • Removes the ability for siege weapons to be placed on the roof of the center keep.
      • Portal Ceremony

        • When the defending realm of the keep controls the objective:

          • Realm-members can visit the Channeler at this objective to instantly teleport into the center keep.
        • When the attacking realms control the objective:

          • Blocks the defending realm from using the Channeler.
    • A new repeatable quest, Generals’ Bounty, is available to level 50s in the frontier.

      • This quest will remain active until Thursday, July 25th, 2019.
      • Players should visit the following NPCs to obtain the quest:

        • General Kogis in Albion’s relic town.
        • General Bruki in Midgard’s relic town.
        • General Vegda in Hibernia’s relic town.

    Hot Fix Notes

    • The Mithril Shop has a new item for sale!

      • Visit the Mithril Merchant in each realm’s capital city to obtain the Draught of Conquest buff potion.

        • This potion has 30 charges and works identically to the Draught of Supremacy potions except that Supremacy potions can only be used by accounts with an active subscription and Conquest potions can be used by all accounts.
    • The realm abilities Empty Mind and Bedazzling Aura have been changed as follows:

      • They now co-exist and stack with all class-based secondary magic resistance abilities
      • They now co-exist and stack with all long-duration secondary magic resistance item /uses
      • They now overwrite or are overwritten by all short-duration secondary magic resistance item /uses and procs, based on the highest value.

        • Short-duration magic resistance item /uses and procs are defined as those lasting 30 seconds or less in duration and involve the following items’ spells:

          • Loyalty Cloaks’ “Repel Magic” /use (15s duration)
          • Astral and Hallowed Cloak of Heroes’ “Shroud of Protection” /use (20s duration)
          • Freezing/Unyielding/Howling/Shrouded Brutalizer Vests’ “Skin of the Brute” proc (7s duration)
    • The following Cleric abilities in their Smiting specialialization should no longer disappear from their spell lists in certain scenarios. Please note that Clerics who currently do not have these abilities showing in their spell list may need to perform a respecialization to get them to reappear.

      • Virtuous, Heavenly, Rapturous, or Radiant Reflection
      • Helping, Healing, Light, Pure, or Holy Hand
      • Ascendance
    • The Assassin ability Overshadow has been changed to no longer fire on targets that are already Overshadowed or are under the Blanket of Camouflage Spymaster’s Master Level ability.
    • Dark Ingolf’s barrier in Midgard’s Dragon Curse Campaign 9.1 encounter should no longer cause caster damage to go into the negative. This should alleviate aggro-control issues.
    • The Champion Level damage add ability, Force of the Abyss is no longer overwritten and always overwrites other damage add abilities. Users wishing to receive a higher value damage add ability must manually shift+right-click remove the Force of Abyss ability now.
    • The recently revamped weapons found in Stonehenge Barrows, Spindelhalla, and Coruscating Mines have had their spell power levels reduced from 42 to 39.

      • The Smoldering Sable Flagellum whip has had its DPS corrected to match the other weapons at 15.6 DPS.
    • The Cape of the Pictish Hero can now be emblemized.

  • General

    Friday Grab Bag – 06/21/2019

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    Time for this week’s Grab Bag!

    Happy longest day of the year, everyone! Which also means we’re almost at the end of the month, and with July on the horizon (where is 2019 going?!), that’s newsletter time. Make sure you’ve signed up so you don’t miss a thing!

    As always, thanks everyone for your questions, do please keep sending them in! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission formPlease note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

    Onwards!

    Does the Hammer of the Smith still drop from Smith Olivan?

    Yes, though it is an extremely rare drop!

    Does the repel magic charge of the cloak of the loyal savage stack with the cl resists buff? I tried but seems if you have cl buffs repel magic doesn’t work?

    Yes, these 2 abilities do stack. Champion Level resists are *Primary* resists and show up on the character attribute page as green-colored resist buffs. The Repel Magic resists are *Secondary* resists that do not show up on the character attributes page as buffs, but do show up on the attribute page when hovering over a specific resist:
     


    The “+10% / +40% Energy Total” in the above screenshot shows the “Primary / Secondary” total resist values. In that screenshot, both Champion Level resists and the Repel Magic ability are active for a total of 10% primary energy resist and 40% secondary energy resist. When Repel Magic fades, the line will change to “+10% / 0% Energy Total” for a total of 10% primary energy resist and 0% secondary energy resist.

    The general rule of thumb is that primary and secondary resists stack and co-exist with each-other while 2 of the same type of active resist buffs will be overwritten by (or at best only co-exist with) each other, with some exceptions of course.

     

    What is the max secondary magic resist a character can have temporarily ? They can invest in the passive Avoidance of Magic realm ability, as well as magic-resist buffs, and then buy Empty Mind and Bedazzling Aura realm abilities.Does EM/BA stack with the rest or each other ?

    100% is the max secondary magic resistance a character can theoretically have. The Empty Mind and Bedazzling Aura realm abilities do not stack with each other as they are both effectively the same ability – with one being self-targeted and the other group-targeted. Each do stack with the passive Avoidance of Magic realm ability and some other secondary magic-resist buffs (from items) though.

    Why are players allowed to port (with buffs given to them by lvl 50’s) into the lower lvl BGs and the buffs stay active? Or worse yet, why do some lvl 50 items have lower lvl /use’s on them that work in the lower BGs? When a player can get PA’d in Molv for 500-800, die, then come back 30 seconds later and get PA’d again and it hits for less than 200 (after landing successfully) there’s something wrong with that equation. It’s obviously a buff or /use item that’s allowing that to happen. Peeps should not be able to run around in a non-50 RvR zone with all lvl 50 buffs and /uses… defeats the whole purpose for the BG.

    Concentration buffs are already removed when buffed characters go to a different zone, so it’s already impossible for a BG-level character to get buffs from a level 50 and then return to a battleground fully buffed.

    NPC-based stat buffs do allow characters to teleport with them, but a level 20 character receiving buffs from the level 20 buff NPC gets the same bonuses as from the level 50 buff NPC; so there is no advantage there.

    As for item /uses, items with too-powerful /uses for battlegrounds are generally already prevented in those areas by either having a higher /use level requirement than the BG level range or by wholly preventing the item from being equipped at lower levels.

    Additionally, there are several other explanations for the scenario given with the damage variance seen between Perforate Artery attacks. One possibility is that in the second instance the character was buffed (by another character in the same battleground zone) while in the first instance they were unbuffed/sheared. Another could be that in the first instance the character had active debuffs on them from a previous fight that allowed the damage to increase. Yet another could be that certain class abilities were down in the first instance but up in the second.

    That said, if there are certain items that seem too powerful to be allowed in a battleground, please report them and we’ll absolutely take a look and adjust them (if necessary) on a case by case basis.

    Our guild would like to change guild colors and we can’t without losing our guild emblem. We all decided on a new guild emblem but the various options are ALL taken. Is there anything that can be done about this?

    This is a popular and recurring question and something we’ll be taking a look at after the release of Endless Conquest. We launched 19 new emblems per realm in patch 1.120 which did help alleviate this issue somewhat but we know there is more to be done! The likely end result will be that guilds with no active members for a certain length of time will have their emblem unset and cleared so that active guilds can choose it. We’ll of course also look into adding more emblem and color options down the road!

    That’s it for this week!

    See you in the frontiers! 🙂

  • General

    Friday Grab Bag – 06/07/2019

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    It’s Friday, and that means it’s Grab Bag time! 

    Don’t forget to check out our May newsletter and make sure you get your vote in on our template poll, and test your DAoC knowledge in round two of our picture quiz! Let us know how you did 🙂

    As always, thanks everyone for your questions, keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission formPlease note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

    We have some updates below for everyone who’s been asking about realm timers(!), so read on!

    If you use the curse boots, like Soul Infused Greaves, it blocks the Shaman spells “Friggs remedy” and the group version “Fungal regeneration”. Is this intended?

    Thanks for the report! We’ve added this to our Bug Tracker and will take a look at how best to tackle it.

    There is a house by mine that has been up for repossession for over a week saying 5 days until repossessed, when does it kick in?

    House repossession is currently disabled. There was a minor issue with the condemnation flag not always being removed when accounts re-subscribed.  Before those houses became erroneously repossessed, we went ahead and disabled repossession entirely for the time being. Houses that are currently condemned should remain in their existing state until we re-enable the process, but won’t ever get repossessed. When the process is re-enabled, all erroneously condemned houses (due to active subscriptions on the house owner’s account) will refresh and no longer show as condemned. Additionally, houses that should be condemned will start ticking down their timer again and once again be repossessed.

    The process won’t be re-enabled until the next server downtime so there will be ample notification prior to this process being turned back on.

    Would buying a keycode for Darkness Rising (New/old stock boxed) online grant the pre-order horse armour? Or is there any other way to get it?

    Potentially an old Darkness Rising pre-order keycode could grant it, but only if it’s never been redeemed on another account before, so it would be a bit of a risk if you’re purchasing one from somewhere. Other than that, there is (currently!) no other way to get the “Mythical” saddle or light/medium/heavy horse armor.

    We’ve been submitting feedback about the desire for realm timers for a while now, any chance they are coming with Endless Conquest?

    After previously discussing that we were working on a Realm Loyalty system, we’ve been monitoring your feedback closely!

    It turns out that many of you would prefer a realm timer over a loyalty system, and after some deliberation, we are going to do just that!

    With Endless Conquest we will be implementing a short (30 minutes or less) realm timer to subscribed accounts in lieu of any loyalty system. EC-accounts will have a longer realm switch timer (in the 4 hour neighbourhood). Additionally, the realm switch timer will be changed to only be triggered if the character earned realm points and/or a player kill during their play session. This will allow players who are not participating in RvR to still switch realms freely while mostly resolving the major complaint of large-scale forces “realm-hopping” or “bandwagoning”.

    We know that adding any additional realm switch timer will upset some of our players who enjoy switching back and forth at will. While this solution isn’t perfect for all play-styles we think it’s a happy-medium and one that should help reinforce realm loyalty with the impending influx of fresh recruits with Endless Conquest!

    As always, we look forward to your continued feedback!

    On last week’s grab bag you stated, “The first of those will be a “Classic” + Shrouded Isles + Housing server that will only progress to newer content if its player-base votes to do so.”

    When stating “classic” does this mean “Old Frontiers” ? I just want clarity on if this is an Old Frontiers type of server or just classic chars and rulesets.

    To be determined. Once we’ve released Endless Conquest we’ll be engaging the community on those nitty gritty ruleset choices to see which one you’d like to see the most! Whichever version the first alternative server ends up being, there’s a good chance to be another with other options further down the road.

     

    Only 11 days left on the [Manx] Loyalty Rewarded quest – so get your Gem of Swift Travels and 50k BPS or Level 35 token quickly!

    Enjoy the weekend all 🙂

     

  • General

    Friday Grab Bag – 05/24/2019

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    Welcome to this week’s Grab Bag! As we’re heading into the end of the month our May newsletter will be hitting your inboxes soon, so make sure you’ve signed up!

    As always, thanks everyone for your questions, keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission formPlease note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

    What can cure snare?
    It happened to me several times where I snare an opponent, but it seems that there is something that cures snare (beside of purge or sos).
    The spell effect looked like they use “draught of omni-heal”.

    Yes, there are 3 classes that each have a casted “root/snare cure” ability:

    • Shaman – Level 16 Cave Magic specialization:

      • Escape Hold – 10s cast – 1500 range – 300s Reuse Timer – Single-targeted cure of root and snare effects.
    • Cleric – Level 13 Smiting specialization:

      • Blessing of Movement – 10s cast – 1500 range – 300s Reuse Timer – Single-targeted cure of root and snare effects.
    • Druid – Level 13 Nature Affinity specialization:

      • Free Wind – 10s cast – 1500 range – 300s Reuse Timer – Single-targeted cure of root and snare effects.

     
     
    For a long time charmed pets take a portion of rps gained from kills and solo credit, are there any plans to change this?

    No, there are currently no plans to change how realm points or solo kill credits are awarded. 
     
     

    Would it be possible to get some of the old trophies from the roundtables added in some way? Maybe the bp merchant? There was a gargoyle, marble table, and a playing card wall decoration from the Las Vegas and Virginia roundtables.

    If we do decide to make these trophies available again, we would do so in a way that maintains their rarity.

    We’re not quite convinced that selling them for bounty points (or possibly even Mithril) would achieve that, but would love to hear some more feedback on this!
     

     
    On Alb, does the Goblin-forged Bracer of Speed (2 style dmg, 2 melee speed, 20 hits, 13 Quick) still drop in Tepok’s Mine? If not, in which dungeon? If so, off which mob? I’ve killed every named/unnamed mob in there, too many times to count, and I’ve never seen it drop (and I’ve spent WEEKS trying).

    Yes, the bracer is still dropped off of the mob named Savant as well as normal mobs like the goblins, goblin shaman, and skates in Tepok’s Mine.
     
    Don’t forget that our Item DB includes information on where each item is dropped or obtained from! Please note that an advanced text editor program is required to view the JSON file (we prefer Notepad+, which is free to download).
     
     

    Are there any plans to bring a classic server back or at least one without ToA?

    Yes! Once Endless Conquest has launched we’d like to introduce some alternate ruleset “progression” servers.

    The first of those will be a “Classic” + Shrouded Isles + Housing server that will only progress to newer content if its player-base votes to do so.

    Depending on how that server goes, we’d love to be able to introduce various other alternative ruleset servers.

    That’s it for this week. Don’t forget about the RvR bonuses and I hope everyone has a safe and fun Memorial Day weekend!

  • General

    Memorial Day Bonuses

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    Memorial day weekend is almost here in the United States and in honor of the many veterans that play and have played, we’ll be granting some hefty bonuses to crafting, experience, and realm points!

     

    The following bonuses will start today, Thursday, May 23rd and run for a week+ until Monday, June 3rd, 2019.

    On Ywain:
    50% bonus to RP gain from kills
    100% bonus to normal XP gain in all classic zones and dungeons.
    200% bonus to normal XP gain in Darkness Falls.

    On Gaheris:
    100% bonus to normal XP gain in all classic zones and dungeons.
    200% bonus to normal XP gain in Darkness Falls.
    100% bonus to normal RP gain in the capital cities.

    In each Capital City:
    40% Bonus to Crafting Speed
    20% Bonus to Crafting Skill Gain

    In all Housing Zones:
    20% Bonus to Crafting Speed
    10% Bonus to Crafting Skill Gain

     

  • General

    Emergency Server Maintenance – Ywain

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    Update 8:45 AM EST / 1:45 PM GMT: Ywain is once again open to all players!

    The Ywain server is coming down now to perform emergency server maintenance to fix an issue with accessing capital cities and some PvE regions.

    This downtime should be completed in under 2 hours.

    We appreciate your patience and understanding as we resolve this matter!

  • General

    Frontier’s Update: Manx on the Move

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    The Frontier Generals Kogis, Bruki, and Vegda have delivered another urgent report of some elite Manx scouts spotted near the realms’ coastal keeps! Manannan mac Lir must be making his move.

    • The [Manx] [Small Group] Loyalty Rewarded quest is now active and will remain available until Tuesday, June 18th!

      • Level 50s should visit their realm’s General to obtain the quest!

        • Speak to General Kogis in Catterick Hamlet
        • Speak to General Bruki in Godrborg
        • Speak to General Vegda in Crair Treflan
      • Players are encouraged to find 1 or 2 friends for help completing this quest!
      • A Manx Vanguard or Manx Tunneler can be found in 4 locations around each coastal keep!

        • Search around Caer Bersktead, Caer Erasleigh, or Caer Sursbrooke in Albion.
        • Search around Nottmoor Faste, Blendrake Faste, or Hlidskialf Faste in Midgard.
        • Search around Dun Crimthainn, Dun Bolg, or Dun da Behnn in Hibernia.
                       
     
    • Your loyalty will be handsomely rewarded!

      • Receive a realm-unique Gem of Swift Travels for your efforts and cruise around your realm in style with 204% movement speed!
      • Choose between an instant level 35 character token or a level 50-restricted 50,000 bounty point scroll!
      • All rewards are tradable.

    The generals eagerly await more information on what the Manx and Manannan mac Lir are up to…

  • General

    Friday Grab Bag – 05/10/2019

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    Welcome to this week’s Grab Bag!

    No additional notes this week, but plenty of info in the answers below!

    As always, thanks everyone for your questions, please keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
     

    Now onto the questions!


    Since the stacking of the otherworldly ring and dream conqueror has been fixed, any plans on bringing them back to the original delve since they were nerfed because of said stacking?

    The HP/AF values were reduced across all items and classes (in Patch 1.125) because they were over-performing a bit and because most of the item /uses could already stack with the class-based HP/AF abilities. The value changes were not made because of the items stacking with each other.

    The change to the dream conqueror band was simply made to make it consistent with all other item-based HP/AF /uses. We therefore have no plans to revisit these values.

    So there’s a weapon model that looks similar to a khopesh in real life, On Hib there’s 3 1 handed weapons with the skin but there’s 0 on mid. An example of the model on hib is the Arcanite Blade of Silent Oblivion. Why is it that mid doesn’t get their own version of the 1 hander.

    The kopesh is an Egyptian-inspired weapon that was introduced in Trials of Atlantis. So there is already a model of this blade available to each realm: Qebehsenuef’s Blade of Dread. Happy hunting!

    However, please be aware that there are several realm-unique weapon models in-game that we want to keep as realm-specific. Those models help add flavour and highlight differences to each realm and that’s something we will always try to maintain.

    In the newsletter you mentioned keep dynamics coming to the frontiers in May, can you expand on that? Will it be similar to the molvik changes?

    Similar yes, but not identical. The idea of several objectives outside of the under-sieged keep itself that can be controlled and captured by small forces will be the same, but the objectives will control and affect different aspects of the keep than they do in Molvik.

    We don’t want to give away everything just yet, but it won’t involve every keep in the frontier and it will be a temporary event. Depending how the event and the reception to the objectives go, they may be added as a permanent feature down the road!

    When spellcrafting a cold legendary, I added 3 gems for 60 hits, 29 dexterity, and 29 quickness….when trying to later spell craft the 4th slot (7% heat resist) it wouldn’t allow it. Why is that?

    Unfortunately, it sounds like this may have been an “old” version of the cold legendary weapon which only has 3 spellcraft slots instead of 4.

    When we added the new versions, we couldn’t force previously crafted items to have different stats, so there are still old versions of these legendary weapons out there.

    The new versions of Legendary Weapons all have +3% melee or spell damage, +10 Armor Factor, +3% style damage or 3% cast speed, and 4 spellcraftable slots. The 3% style damage or cast speed are not on the old versions, so be sure to look for them before purchasing or spellcrafting the item to make sure it’s a newer version.

    Can we get an update on how progress on Endless Conquest is going?

    We’re continuing to work hard at it and still expect to deliver it this year!

    That’s all for this week!
    Enjoy the weekend 🙂

     

  • Patch Notes

    Live Hot Fix

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    We’ll be extending the Rites of Spring event and realm point bonuses until May 14th as a thank you for your patience and understanding with the recent downtimes.

    And with that, the following notes are now live!

    • Character spell effects should no longer disappear randomly after playing for a certain time.

      • Please note that players currently in-game will need to exit and run their patcher to get this fix.
    • Hibernia’s Dragon Curse Campaign Chapter 9.1 encounter has been adjusted as follows:

      • The flame mechanic has been removed.
      • Players must now defeat Hurgundhu prior to Lady Kharis.
    • Hitpoint and Armor Factor /use items have been changed to be consistent across the board; this affects the following two items specifically:

      • Band of the Dream Conqueror’s Triumphant Aura and Traldor’s Oracle’s Traldor’s Aura abilities now co-exist but do not stack with other item-based HP/AF buffs.

        • With this change, ALL item-based HP/AF buffs stack with the class-based HP/AF buffs now.
        • This also changes the abilities on these items to no longer drop when unequipped.
    • Players attempting to enter the throne rooms in each capital city will no longer see a dialogue window telling them they must have the Darkness Rising expansion to enter.
    • The Shades of Mist artifact should no longer occassionally give players a “too far away” message when /used.
    • Weapon drops in Stonehenge Barrows, Coruscating Mine, and Spindelhalla have been given another pass.

      • All weapons have had their stats, weapon speeds, damages, and +skills normalized and generally increased.
      • The target bonus level for these weapons is now around level 35, instead of levels 20-25.
      • Weapons with %damage and %range bonuses are now applied vs all targets.
      • More weapon options have been added to cover all classes.
    • Several issues in the Stonehenge Barrows dungeon have been fixed:

      • All associated quests now have the proper “[Barrows]” prefix.
      • High Priestess Ywera’s remains now only drop from High Priestess Ywera.
      • Albino Grugner now has a chance to drop accessories and weapons like the other named bosses in the dungeon.
      • Additional skeletal high priestess monsters now spawn.