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Hibernia,
Land of Enchantment
Hibernia,
closest to nature and magic of all the Realms, brings a potent
ability to channel for forces of magic and unleash its destructive
force on their enemies. Human Celts and the almost-giant Firbolg
live in close harmony with forest, glen, and all nature's creations.
The Otherworldly beautiful Elves, small mischievous Lurikeen, and sleek magical
Sylvan harness the power of primal magic.
Hibernian
Geography
From
the capitol city of Tir na Nog, located in the heart of the Realm,
the lands of Hibernia stretch away to the north and south. Hibernia
is made of rolling hills, lakes, and rivers. Far away from the
civilized sections of the Realm lie deep forest, more steeply
mountainous hills, and deadly creatures. Of special note are the
dangerous bands of siabra, magical creatures related to the Elves,
who hold sway over large tracts of Hibernia - a menace that needs to
be dealt with.
The
Magical Choice
Based
on Celtic legends and otherworldly Elvish high fantasy, Hibernia
will appeal to every nature and magic aficionados. Druids, Rangers,
Eldritches - this Realm has them all!
The
Races of Hibernia
The
races of Hibernia come from the pages of Celtic and Irish mythology
and legend, with a dash of high fantasy thrown in.
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Celt
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Lurikeen
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The
human character of Hibernia. Celts are close to
nature, and are naturally good at combat, nature
magic, and song.
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Small
and extremely quick and dexterous, the Lurikeen are a race
of "Undermountain" magical creatures. Lurikeen are
naturally adept at stealth, hiding and magic.
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Firbolg
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Elf
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Huge
humanoid creatures, rumored to be a mix of man and
giant, Firbolg are wood-dwelling and are as attuned to
nature as Celts. Because of their size and strength,
they are naturally very good fighters.
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A
tall thin beautiful humanoid "Undermountain"
creature with haunting
magical eyes. Elves are especially adept at magic, but
they are suspicious in general of nature. They make powerful
spellcasters.
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Sylvan
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Dryad-type creatures that have a faint resemblance to the trees in which they inhabit. Sylvan are part of the natural fabric of HyBrasil in much the same way as the wolves and badgers that inhabit that wooded land of Hibernia. The Sylvan is only available to Shrouded Isles users.
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The
Classes of Hibernia
The
following classes represent Hibernia in the continuing battle of the
Realms:
| Animist |
Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damage their opponents.
The Animist is only available to Shrouded Isles users. |
| Bard |
Straight
from the pages of Celtic Lore, the Bard is a combination
Druid, fighter, and songmaster. He is adept at exhorting his friends in battle. |
| Blademaster |
The
light fighter of Hibernia. Specializes in combat styles that
require him to focus on his position in combat, as well as the
ability to use two weapons at once. |
| Champion |
A
combination spellcaster and fighter, the Champion can fight
with arms as well as cast debuffing spells on his opponents. |
| Druid |
The
primary healer of the Hibernia, the Druid can cast
nature-based spells as well as fight adequately when the
need arises. He is also able to summon Nature's spirits as
companions to travel or fight beside him. |
| Eldritch |
Specializing
in powerful destructive magic, the Eldritch bends the
elements of the world and the void to annihilate
Hibernia's enemies. |
| Enchanter |
Utilizes
magical forces to summon and control magical creatures to do
his bidding - the Enchanter additionally has spells that
assist their realm mates and damage their enemies. |
| Hero |
The
basic fighting class of the Realm. Can use almost all
weapons and armor in Hibernia. Not flashy, but effective and
an essential component of any well-rounded group. |
| Mentalist |
A
combination spellcasting class that relies on mind control
and power, Mentalist have the ability both to damage their
enemies and heal their friends. |
| Nightshade |
A
sneaky assassin that has the ability to move about unseen,
attack using deadly backstab combat styles, as well as
limited magical ability. |
| Ranger |
The
Archer of Hibernia, the Ranger also gains some magical
spells, as well as the ability to wield weapons in both
hands. |
| Valewalker |
Valewalkers are cloth-wearing Hibernian mages who are given the ability to wield a large Scythe as a weapon. They are the strong arm of the Sylvan community - they are the primary fighters of this natural magic-using people.
The Valewalker is only available to Shrouded Isles users. |
| Warden |
The
Hibernian protectors of nature, Wardens are hybrid
healers/fighters. They have the ability to specialize
in some weapons as well as cast healing, defensive, and
enhancing spells on their friends |
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