Hibernia, Land of Enchantment

Hibernia, closest to nature and magic of all the Realms, brings a potent ability to channel for forces of magic and unleash its destructive force on their enemies. Human Celts and the almost-giant Firbolg live in close harmony with forest, glen, and all nature's creations. The Otherworldly beautiful Elves, small mischievous Lurikeen, and sleek magical Sylvan harness the power of primal magic.

Hibernian Geography

From the capitol city of Tir na Nog, located in the heart of the Realm, the lands of Hibernia stretch away to the north and south. Hibernia is made of rolling hills, lakes, and rivers. Far away from the civilized sections of the Realm lie deep forest, more steeply mountainous hills, and deadly creatures. Of special note are the dangerous bands of siabra, magical creatures related to the Elves, who hold sway over large tracts of Hibernia - a menace that needs to be dealt with.

The Magical Choice

Based on Celtic legends and otherworldly Elvish high fantasy, Hibernia will appeal to every nature and magic aficionados. Druids, Rangers, Eldritches - this Realm has them all!

 

The Races of Hibernia

The races of Hibernia come from the pages of Celtic and Irish mythology and legend, with a dash of high fantasy thrown in.

Celt Lurikeen

    

    

The human character of Hibernia. Celts are close to nature, and are naturally good at combat, nature magic, and song. Small and extremely quick and dexterous, the Lurikeen are a race of "Undermountain" magical creatures. Lurikeen are naturally adept at stealth, hiding and magic.
 

 

Firbolg Elf

    

    

Huge humanoid creatures, rumored to be a mix of man and giant, Firbolg are wood-dwelling and are as attuned to nature as Celts. Because of their size and strength, they are naturally very good fighters. A tall thin beautiful humanoid "Undermountain" creature with haunting magical eyes. Elves are especially adept at magic, but they are suspicious in general of nature. They make powerful spellcasters.
 

 

Sylvan

    

Dryad-type creatures that have a faint resemblance to the trees in which they inhabit. Sylvan are part of the natural fabric of HyBrasil in much the same way as the wolves and badgers that inhabit that wooded land of Hibernia. The Sylvan is only available to Shrouded Isles users.


The Classes of Hibernia

The following classes represent Hibernia in the continuing battle of the Realms:

Animist Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damage their opponents. The Animist is only available to Shrouded Isles users.
Bard Straight from the pages of Celtic Lore, the Bard is a combination Druid, fighter, and songmaster. He is adept at exhorting his friends in battle.
Blademaster The light fighter of Hibernia. Specializes in combat styles that require him to focus on his position in combat, as well as the ability to use two weapons at once. 
Champion A combination spellcaster and fighter, the Champion can fight with arms as well as cast debuffing spells on his opponents.
Druid The primary healer of the Hibernia, the Druid can cast nature-based spells as well as fight adequately when the need arises. He is also able to summon Nature's spirits as companions to travel or fight beside him.
Eldritch Specializing in powerful destructive magic, the Eldritch bends the elements of the world and the void to annihilate Hibernia's enemies.
Enchanter Utilizes magical forces to summon and control magical creatures to do his bidding - the Enchanter additionally has spells that assist their realm mates and damage their enemies.
Hero The basic fighting class of the Realm. Can use almost all weapons and armor in Hibernia. Not flashy, but effective and an essential component of any well-rounded group.
Mentalist A combination spellcasting class that relies on mind control and power, Mentalist have the ability both to damage their enemies and heal their friends.
Nightshade A sneaky assassin that has the ability to move about unseen, attack using deadly backstab combat styles, as well as limited magical ability.
Ranger The Archer of Hibernia, the Ranger also gains some magical spells, as well as the ability to wield weapons in both hands.
Valewalker Valewalkers are cloth-wearing Hibernian mages who are given the ability to wield a large Scythe as a weapon. They are the strong arm of the Sylvan community - they are the primary fighters of this natural magic-using people. The Valewalker is only available to Shrouded Isles users.
Warden The Hibernian protectors of nature, Wardens are hybrid healers/fighters. They have the ability to specialize in some weapons as well as cast healing, defensive, and enhancing spells on their friends


 

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