Class Library: Friar

FRIAR
 

As members of the Defenders of Albion and brothers within the church, the Friar has access to the basic buffs and healing abilities that their Cleric sisters and brothers use. Friars are the natural fusion of a Cleric and a Fighting class. Their healing abilities make them very helpful to groups, but their offensive abilities make them wonderful fighting companions both in monster hunts and realm wars.

Friars, though offensive in many ways, are limited by their armor, leather. They have access to Evading skills up to the fifth level as well as many advanced forms of self-only buffs, which increase the survivability of the Friar in tight situations. Until patch 1.102 only the Briton race could become a Friar, now Avalonians and Highlanders can join them.

WEAPON SPEC.

STAFF

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Friar's Strike None
Low Bonus
None
Low
Very Low
None
2
Spinning Staff None
None
Low Bonus
Medium
Very Low
None
4
Figure Eight In front of target
Medium Bonus
Low Bonus
Low
High
Group Heal: 15 health, 1000 radius
6
Friar's Ally Spinning Staff
Medium Bonus
None
Medium
High
Stunned, 4s duration
8
Defender's Fury None
Low Bonus
None
Medium
Low
19% Attack Speed Debuff, 20s duration
10
Quick Strike None
High Bonus
Low Penalty
Medium
Medium
Taunt
12
Friar's Redress None
None
High Bonus
Medium
None
Detaunt
15
Double Strike Figure Eight
Medium Bonus
Low Bonus
Low
High
Group Heal: 25 health, 2000 radius
18
Friar's Friend To side of target
Medium Bonus
None
High
Medium
Hindered, 40% Snare, 27s duration
21
Counter Evade You evade
Medium Bonus
Medium Bonus
Low
High
Hindered, 40% Snare, 14s duration
25
Banish Friar's Friend
Medium Bonus
Medium Bonus
Low
High
PBAOE Heal: 50 health, 250 radius
29
Friar's Boon You parry
Medium Bonus
None
Medium
Medium
21% Attack Speed Debuff, 20s duration
34
Holy Staff None
Medium Bonus
None
Medium
Medium
Group HoT: 50 health / pulse, 10s duration, 2s pulse
39
Friar's Fury Counter Evade
Medium Bonus
Low Bonus
Low
High
PBAOE Heal: 75 health, 350 radius
44
Stunning Wrath Friar's Boon
High Bonus
Medium Bonus
Medium
High
Stunned, 8s duration
50
Excommunicate Holy Staff
Medium Bonus
Low Bonus
Medium
High
DD: 75 damage (Energy) / Group Heal: 100 health, 500 radius
 

 


SPELLS

REJUVENATION

  Minor Heal
  Heals target for a very small amount of health. Casts quickly and uses little power.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Minor Rejuvenation
Friend
2.2s/0/0s
2000 range
6 health 1
5
Minor Relief
Friend
2.2s/0/0s
2000 range
16 health 3
8
Minor Restoration
Friend
2.2s/0/0s
2000 range
23 health 4
11
Minor Recuperation
Friend
2.2s/0/0s
2000 range
31 health 5
14
Minor Renewal
Friend
2.2s/0/0s
2000 range
38 health 6
18
Minor Revival
Friend
2.2s/0/0s
2000 range
48 health 8
23
Minor Resuscitation
Friend
2.2s/0/0s
2000 range
60 health 9
29
Minor Reviction
Friend
2.2s/0/0s
2000 range
75 health 11
37
Minor Refection
Friend
2.2s/0/0s
2000 range
95 health 14
47
Minor Refocillation
Friend
2.2s/0/0s
2000 range
119 health 17
   
  Heal
  Heals target for a small amount of health. Uses little power.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
4
Regeneracy
Friend
2.8s/0/0s
2000 range
26 health 4
6
Relief
Friend
2.8s/0/0s
2000 range
36 health 5
9
Restoration
Friend
2.8s/0/0s
2000 range
50 health 7
12
Recuperation
Friend
2.8s/0/0s
2000 range
65 health 9
16
Renewal
Friend
2.8s/0/0s
2000 range
85 health 11
21
Revival
Friend
2.8s/0/0s
2000 range
109 health 14
27
Resuscitation
Friend
2.8s/0/0s
2000 range
138 health 18
31
Reviction
Friend
2.8s/0/0s
2000 range
158 health 20
36
Refection
Friend
2.8s/0/0s
2000 range
183 health 23
46
Refocillation
Friend
2.8s/0/0s
2000 range
231 health 29
   
  Minor Group Heal
  Heals every member of the group for a small amount of health.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
15
Angelic Commendation
Group
2.6s/0/0s
2000 range
33 health 9
25
Angelic Benediction
Group
2.4s/0/0s
2000 range
53 health 13
35
Angelic Blessing
Group
2.2s/0/0s
2000 range
73 health 16
45
Angelic Approbation
Group
2.0s/0/0s
2000 range
93 health 19
   
  Resurrection
  Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
10
Revive
Corpse
4.0s/0/0s
1500 range
Target is ressurected with 10% health and 0% power and endurance Variable
   
  Cure Poison
  Attempts to cure target of all poisons.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Cure Poison
Friend
3.2s/0/0s
1500 range
Cures all DoT effects from the target 6%
   
  Cure Disease
  Attempts to cure target of all disease.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
7
Cure Disease
Friend
3.2s/0/0s
1500 range
Cures all Disease effects from the target 6%
 

 

REJUVENATION SPEC.

  Major Heal
  Heals target.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Major Restoration
Friend
3.2s/0/0s
2000 range
55 health 5
8
Major Recuperation
Friend
3.1s/0/0s
2000 range
82 health 7
11
Major Renewal
Friend
3.0s/0/0s
2000 range
109 health 9
14
Major Revival
Friend
2.9s/0/0s
2000 range
136 health 11
18
Major Resuscitation
Friend
2.8s/0/0s
2000 range
172 health 14
25
Major Reviction
Friend
2.7s/0/0s
2000 range
235 health 19
33
Major Refection
Friend
2.6s/0/0s
2000 range
307 health 24
43
Major Refocillation
Friend
2.5s/0/0s
2000 range
396 health 30
   
  Greater Heal
  Heals target for a very large amount of health.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
10
Greater Recuperation
Friend
2.6s/0/0s
2000 range
145 health 23
14
Greater Renewal
Friend
2.5s/0/0s
2000 range
197 health 31
19
Greater Revival
Friend
2.4s/0/0s
2000 range
263 health 40
25
Greater Resuscitation
Friend
2.3s/0/0s
2000 range
341 health 52
32
Greater Reviction
Friend
2.2s/0/0s
2000 range
432 health 66
41
Greater Refection
Friend
2.1s/0/0s
2000 range
549 health 81
50
Greater Refocillation
Friend
2.0s/0/0s
2000 range
667 health 99
   
  Group Heal
  Heals every member of the group.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
15
Heaven's Commendation
Group
2.6s/0/0s
2000 range
97 health 32
26
Heaven's Benediction
Group
2.4s/0/0s
2000 range
163 health 50
36
Heaven's Blessing
Group
2.2s/0/0s
2000 range
223 health 64
46
Heaven's Approbation
Group
2.0s/0/0s
2000 range
283 health 75
   
  Resurrection
  Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
15
Raise Fallen
Corpse
4.0s/0/0s
1500 range
Target is resurrected with 30% Health and 10% Power and Endurance. Variable
   
  Heal over Time (Group)
  Target is healed during the spell's duration.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
24
Blessed Encouragement
Group
3.0s/15 seconds, 3s pulse/0s
2000 range
40 health/pulse 35
34
Holy Encouragement
Group
3.0s/15 seconds, 3s pulse/0s
2000 range
50 health/pulse 45
44
Divine Encouragement
Group
3.0s/15 seconds, 3s pulse/0s
2000 range
60 health/pulse 55
   
  Buff (Offensive Group Heal Proc)
  Target generates healing via melee attacks.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
8
Prophet's Penitence
Self
0s/30s/30s
 
25% chance to proc, Group Heal: 15 health, 1000 range 8
16
Prophet's Faith
Self
0s/30s/30s
 
25% chance to proc, Group Heal: 30 health, 1000 range 10
24
Prophet's Piety
Self
0s/30s/30s
 
25% chance to proc, Group Heal: 45 health, 1000 range 13
32
Prophet's Conviction
Self
0s/30s/30s
 
25% chance to proc, Group Heal: 60 health, 1000 range 17
40
Prophet's Fidelity
Self
0s/30s/30s
 
25% chance to proc, Group Heal: 75 health, 1000 range 21
48
Prophet's Dogma
Self
0s/30s/30s
 
25% chance to proc, Group Heal: 100 health, 1000 range 25
 

 

ENHANCEMENTS

  Shield (AF)
  Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Aura of Shielding
Friend
3.0s/0/0s
1500 range
12 af 1 conc
5
Greater Aura of Shielding
Friend
3.0s/0/0s
1500 range
15 af 2 conc
10
Aura of Defense
Friend
3.0s/0/0s
1500 range
20 af 4 conc
16
Greater Aura of Defense
Friend
3.0s/0/0s
1500 range
26 af 6 conc
22
Aura of Guarding
Friend
3.0s/0/0s
1500 range
32 af 8 conc
31
Greater Aura of Guarding
Friend
3.0s/0/0s
1500 range
41 af 11 conc
42
Aura of Deflection
Friend
3.0s/0/0s
1500 range
52 af 15 conc
   
  Buff (Strength)
  Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Blessed Strength
Friend
3.0s/0/0s
1500 range
+12 Str 1 conc
7
Blessed Potency
Friend
3.0s/0/0s
1500 range
+15 Str 3 conc
14
Blessed Power
Friend
3.0s/0/0s
1500 range
+21 Str 5 conc
20
Holy Strength
Friend
3.0s/0/0s
1500 range
+26 Str 7 conc
30
Holy Potency
Friend
3.0s/0/0s
1500 range
+34 Str 11 conc
41
Holy Power
Friend
3.0s/0/0s
1500 range
+42 Str 15 conc
50
Holy Might
Friend
3.0s/0/0s
1500 range
+50 Str 19 conc
   
  Buff (Dexterity)
  Increases the target's Dexterity, which will cause it to be more effective in melee combat and to cast spells faster.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
8
Blessed Dexterity
Friend
3.0s/0/0s
1500 range
+16 Dex 3 conc
13
Blessed Agility
Friend
3.0s/0/0s
1500 range
+20 Dex 5 conc
19
Blessed Coordination
Friend
3.0s/0/0s
1500 range
+25 Dex 7 conc
28
Holy Dexterity
Friend
3.0s/0/0s
1500 range
+32 Dex 10 conc
38
Holy Agility
Friend
3.0s/0/0s
1500 range
+40 Dex 14 conc
48
Holy Coordination
Friend
3.0s/0/0s
1500 range
+48 Dex 18 conc
   
  Buff (Constitution)
  Increases the target's Constitution, which will cause it to be able to take more damage.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6
Blessing of Health
Friend
3.0s/0/0s
1500 range
+14 Con 2 conc
11
Benison of Health
Friend
3.0s/0/0s
1500 range
+18 Con 4 conc
15
Benediction of Health
Friend
3.0s/0/0s
1500 range
+22 Con 5 conc
24
Blessing of Fortitude
Friend
3.0s/0/0s
1500 range
+29 Con 8 conc
32
Benison of Fortitude
Friend
3.0s/0/0s
1500 range
+35 Con 12 conc
39
Beatitude of Fortitude
Friend
3.0s/0/0s
1500 range
+40 Con 14 conc
43
Benediction of Fortitude
Friend
3.0s/0/0s
1500 range
+44 Con 16 conc
 

 

ENHANCEMENTS SPEC.

  Absorb
  Adds to the target's absorption (ABS) factor, resulting in better protection against melee attacks.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Blessing of Resilience
Self
3.0s/20 minutes/0s
 
3% abs 2
10
Blessing of Hardiness
Self
3s/20 minutes/0s
 
6% abs 3
15
Blessing of Sturdiness
Self
3s/20 minutes/0s
 
9% abs 5
20
Blessing of Stability
Self
3s/20 minutes/0s
 
11% abs 6
25
Blessing of Abation
Self
3s/20 minutes/0s
 
13% abs 7
30
Blessing of Absorption
Self
3.0s/20 minutes/0s
 
14% abs 9
34
Blessing of Dissipation
Self
3.0s/20 minutes/0s
 
15% abs 11
   
  Shield (AF)
  Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Shield of Faith
Self
4.0s/20 minutes/0s
 
14 af 2
3
Shield of Piety
Self
4.0s/20 minutes/0s
 
16 af 3
7
Shield of Devotion
Self
4.0s/20 minutes/0s
 
20 af 5
11
Shield of Grace
Self
4.0s/20 minutes/0s
 
24 af 6
16
Shield of Justice
Self
4.0s/20 minutes/0s
 
35 af 7
24
Shield of Zeal
Self
4.0s/20 minutes/0s
 
40 af 9
33
Shield of Holiness
Self
4.0s/20 minutes/0s
 
58 af 11
   
  Buff (Combat Speed)
  Increases the target's combat speed, which will cause it to be considerably more effective in melee combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Imbue Lesser Haste
Friend
3.5s/0/0s
1500 range
8% Attack Speed Increase 1 conc
5
Speed of the Angel
Self
0s/30 seconds/180s
 
13% Attack Speed Increase 10%
10
Haste of the Angel
Self
0s/30 seconds/180s
 
16% Attack Speed Increase 10%
10
Imbue Haste
Friend
3.5s/0/0s
1500 range
10% Attack Speed Increase 4 conc
15
Alacrity of the Angel
Self
0s/30 seconds/180s
 
19% Attack Speed Increase 10%
20
Imbue Greater Haste
Friend
3.5s/0/0s
1500 range
12% Attack Speed Increase 7 conc
23
Speed of the Archangel
Self
0s/30 seconds/180s
 
23% Attack Speed Increase 10%
30
Haste of the Archangel
Self
0s/30 seconds/180s
 
28% Attack Speed Increase 10%
31
Imbue Lesser Alacricity
Friend
3.5s/0/0s
1500 range
15% Attack Speed Increase 11 conc
38
Alacrity of the Archangel
Self
0s/30 seconds/180s
 
32% Attack Speed Increase 10%
40
Imbue Alacricity
Friend
3.5s/0/0s
1500 range
17% Attack Speed Increase 14 conc
47
Alacrity of the Heavenly Host
Self
0s/30 seconds/180s
 
38% Attack Speed Increase 10%
50
Imbue Greater Alacricity
Friend
3.5s/0/0s
1500 range
20% Attack Speed Increase 19 conc
   
  Buff (Dexterity/Quickness)
  Increases the target's Dexterity and Quickness, which will cause it to do more damage and be more effective in melee combat as well as cast spells faster.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
7
Readiness
Self
3.0s/20 minutes/0s
 
+22 Dex/Qui 10%
12
Coordination
Self
3.0s/20 minutes/0s
 
+28 Dex/Qui 10%
18
Agility
Self
3.0s/20 minutes/0s
 
+36 Dex/Qui 10%
25
Precision
Self
3.0s/20 minutes/0s
 
+45 Dex/Qui 10%
35
Gracefulness
Self
3.0s/20 minutes/0s
 
+57 Dex/Qui 10%
45
Fluidity
Self
3.0s/20 minutes/0s
 
+69 Dex/Qui 10%
   
  Buff (Cold Resistance)
  Target's resistance to Cold damage is increased.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
25
Hearth's Blessing
Group
3.0s/10 minutes/0s
1000 range
+8% (Resist Cold) 20
35
Hearth's Benison
Group
3.0s/10 minutes/0s
1000 range
+16% (Resist Cold) 29
48
Hearth's Gift
Group
3.0s/10 minutes/0s
1000 range
+24% (Resist Cold) 41
   
  Buff (Heat Resistance)
  Target's resistance to Heat damage is increased.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
21
Resilience of the Wanderer
Group
3.0s/10 minutes/0s
1000 range
+8% (Resist Heat) 17
31
Fortitude of the Wanderer
Group
3.0s/10 minutes/0s
1000 range
+16% (Resist Heat) 25
46
Piety of the Wanderer
Group
3.0s/10 minutes/0s
1000 range
+24% (Resist Heat) 39
   
  Buff (Matter Resistance)
  Target's resistance to Matter damage is increased.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
27
Attunement to Creation
Group
3.0s/10 minutes/0s
1000 range
+8% (Resist Matter) 22
37
Blessing of Creation
Group
3.0s/10 minutes/0s
1000 range
+16% (Resist Matter) 31
49
Oneness with Creation
Group
3.0s/10 minutes/0s
1000 range
+24% (Resist Matter) 42
   
  Taunt
  Attracts the attention of a creature. Can be used for "pulling" targets from a distance, "peeling off" a target that is attacking a friend, or interrupting enemy casters.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6
Tease
Enemy
0s/0/30s
1350 range
 63 threat 0
19
Annoy
Enemy
0s/0/30s
1350 range
224 threat 0
36
Inflame
Enemy
0s/0/30s
1350 range
486 threat 0
40
Incense
Enemy
0s/0/30s
1350 range
556 threat 0
   
  Fatigue Reduction
  Reduces the fatigue cost of combat styles used by the caster.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
12
Saint's Energy
Group
3.0s/20 minutes/0s
 
10% Endurance Reduction 10%
22
Saint's Stamina
Group
3.0s/20 minutes/0s
 
15% Endurance Reduction 10%
32
Saint's Persistence
Group
3.0s/20 minutes/0s
 
20% Endurance Reduction 10%
42
Saint's Tenacity
Group
3.0s/20 minutes/0s
 
25% Endurance Reduction 10%
   
  Fatigue Regeneration (Chant)
  Spell that increases the caster's rate of fatigue regeneration, allowing them to use more styles during combat or sprint for longer distances. Spell is a chant and drains power while being used, and ends when the caster either ends the chant or runs out of power.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Saint's Vigor
Self
0s/5s, 1.5 spulse/0s
 
2 Endurance / pulse 2 power / pulse
   
  Buff (Offensive PBAE Heal Proc)
  Target generates healing via melee attacks. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
10
Acolyte's Redemption
Self
0s/30/30s
250 radius
25% chance to proc, PBAOE Heal: 25 health, 250 radius 5
20
Chaplain's Redemption
Self
0s/30/30s
250 radius
25% chance to proc, PBAOE Heal: 50 health, 250 radius 12
30
Fanatic's Redemption
Self
0s/30/30s
250 radius
25% chance to proc, PBAOE Heal: 75 health, 250 radius 17
40
Inquisitor's Redemption
Self
0s/30/30s
250 radius
25% chance to proc, PBAOE Heal: 100 health, 250 radius 21
50
Zealot's Redemption
Self
0s/3.0/30s
250 radius
25% chance to proc, PBAOE Heal: 125 health, 250 radius 25
   
  Buff (Defensive Heal Proc)
  Target generates healing via melee attacks against them.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
9
Protection from Fear
Group
3.0s/20/0s
1500 range
25% chance to proc, Heal: 15 health 9
17
Protection from Doubt
Group
3.0s/20m/0s
1500 range
25% chance to proc, Heal: 30 health 11
25
Protection from Dissent
Group
3.0s/20:00/0s
1500 range
25% chance to proc, Heal: 45 health 15
33
Protection from Anarchy
Group
3.0s/20:00/0s
1500 range
25% chance to proc, Heal: 60 health 19
41
Protection from Idleness
Group
3.0s/20:00/0s
1500 range
25% chance to proc, Heal: 75 health 24
49
Protection from Heresy
Group
3.0s/20:00/0s
1500 range
25% chance to proc, Heal: 100 health 32
 
full