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THE HERALD

  • General

    Dark Age of Camelot 12th Birthday Bonuses!

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    Happy 12th Birthday Dark Age of Camelot! 

    There’s more to come so keep an eye on the Camelot Herald for additional Camelot Birthday fun, but for now – the following bonuses are now live!

    On Normal Ruleset servers, the following bonuses have been added:
    100% bonus to normal XP gain in all classic zones and dungeons.
    100% bonus to normal BP in all NF zones.
    25% bonus to RP in all NF zones (including Darkness Falls)

    On the PVE Ruleset server the following bonuses have been added:

    100% bonus to normal XP gain in all classic zones and dungeons.
    100% bonus to normal BP gain in the capital cities.
    100% bonus to normal RP gain in the capital cities.

    In each Capital City:
    40% Bonus to Crafting Speed
    20% Bonus to Crafting Skill Gain

    In all Housing Zones:
    20% Bonus to Crafting Speed
    10% Bonus to Crafting Skill Gain

    Enjoy the the bonuses, and we’ll see you in the Frontiers!!

  • Patch Notes

    Caledonia Hotfix and Event Update!

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    An issue with the Portal Keep and Central Keep doors not opening has been resolved. Any player wishing to rectify the problem must log out and re-patch their client. 

    Additionally, the Caledonia event has been extended through Tuesday, October 8th! The Portal will be closed on the morning of Wednesday, October 9th, 2013. 

    We’ll see you in Caledonia!!

  • General

    Caledonia Weekend!

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    By order of the Kings of the Realms, the wise Master Visur at Castle Sauvage, the bold Stor Gothi Annark at Svasud Faste, and the Fair Glasny at Druim Ligen are to channel their arcane power to open the portal to the ancient Battleground at Caledonia. 

    Storm the slopes and ramparts of Caer Caledon to capture and hold the mighty fortress. Slay the Lords of the keep for vast treasures which they have collected from across many exotic lands for it is told that there is a hoard of powerful merchant stones, weapons and armor of Celestius, sleeves imbued with a dark and infernal power and more. 

    The Channelers’ ability to maintain access to the portal is limited, at sunset on the 5th day of their ceremonies, the portal will close. Fight bravely for your realms, reap the rewards and the glory! Conquer Caledonia!

  • General

    September Grab Bag – Edition 2!

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    Welcome to the second installation of September’s Bimonthly Friday Grab Bag!

    In this Grab Bag, we cover a wide variety of topics from additional Housing Teleporters to opening up new Race/Class combinations! To view some selections from the Q and A, please click the ‘More’ link in this article. We encourage you to view the full PostCount Grab Bag here!

    We hope you enjoy this week’s questions, and remember – anyone may participate! Simply visit the Post Count Grab Bag Submission page to submit question for our next Grab Bag on October 11th!
     


    On to the questions!
     

    Q: Will there ever be any interest in giving incentives to boost the idea of 8v8? I understand the large scale of this game is ‘zerg warfare’, yet no offense to them- The elite players of this game do in fact 8v8, it is who has the better group of players to best the other group.

    A:  We respect all play-styles. Certainly 8v8 combat can be some of the most strategic, rewarding, and compelling in the game. The idea of the various ‘best’ group setups comes into play heavily when we determine the direction of class balance and is also a big factor in our upcoming changes to the New Frontiers. Indeed part of our goals for those changes is to make NF a smaller and more engaging landscape for all players, including our fervent 8v8’ers. We suspect, however, that this question has more to do with incentivizing group vs. group fights in a general way.

    We’ve had wish list meetings where we talked about an Arena system (2 groups enter…1 group /rofls.) but features such as this would almost certainly pull players away from the Frontiers to say nothing of the fact that it would require the dedication of nearly all of our resources for a nontrivial amount of time – so we always return to the feedback and do our best to apply the resources we have to features and changes that are requested most often by the highest number of players. That said, we’re always open to suggestions, so leave feedback, start a thread on PostCount, or get a discussion going amongst your friends and realm mates. We’re listening. 

    Q: Is there a possibility of allowing celts to be eldritches and enchanters? Maybe norsemen bonedancers? I always liked human characters and this would not unbalance things since norse and celts don’t have the best dex.

    A:  We’re open to new race/class combinations. It’s a very straightforward process and we would all love to open up races in new and interesting ways. A discussion like this would start with our esteemed Knights, then discussed further with the remaining internal board members. Because we would want as many people as possible to weigh-in on this, we think it would be a good idea to put a poll in the field to see how the majority of players feel about the best possible new race/class combo, so keep your eye out for this in the near future!

    Q: Would it be possible to get a few more filters available for the Market Explorers? A few that would be nice are:

    • Available on current server
    • Usable by current character
    • Bonus level
    • Non-crafted
    • Expanded Procs listing

    A: We’ve talked about improving the Market Explorer to include much finer granularity on searches. This is on our list for upcoming changes. When the change is made, we will ask that as many players as possible test it out on Pendragon to make sure that everything is in good order. 

    Q: What is the order of operations used to determine whether a combat swing hits the enemy?

    A:  They’re checked in this order: target Evade, Parry and Block, then attacker Fumble and Miss.

    Q: With the recent “retirement” of Mordred, are you planning something similar for Gaheris? Player base on the Co-op server isn’t that high at this point. 

    A: We have no current plans to retire Gaheris. We acknowledge that Gaheris has not received its due love and attention for quite some time and we can only apologize. We are currently in discussions about what we can do to revitalize our PvE server in a meaningful way. 

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    Sincere thanks go out to the question contributors and to our good friends at Post Count!

    If you had submitted a question and it did not get featured on this installation of the Grab Bag, do not fret! We still have it and it will be in the running for the next edition. 

    Until next time, friends and realm mates – we’ll see you in the Frontiers!

  • General

    Account Center Issues

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    We have received some recent reports of players experiencing difficulty making changes to their Dark Age of Camelot accounts via the Mythic Account Center. Maintenance is being  performed and these issues should be resolved shortly. 

    We will provide an update when the maintenance is complete. 

    Thank you for your patience and understanding. 

  • General

    The Grab Bag Returns!

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    Welcome, dear friends, to the return of the Friday Grab Bag!

    Our allies over on PostCount ( http://www.postcount.net ) have been working with our community members to gather questions from Dark Age of Camelot players so that the Devs can provide their answers. 

    We have selected 5 questions (in old school Grab Bag fashion) to post here on the Camelot Herald. If you would like to participate by submitting a question we strongly encourage you to visit the PostCount fansite where you will also be able to see the full version (link to the full version below)!

    Please click the ‘More‘ link on this post to read through the questions and answers. 

    A big thank you to our friends at Post Count as well as to those of you that took the time to submit your thoughtful and interesting questions. We hope you continue to do so! Now! Onto the questions!

    Q: What are some of the changes incoming/suggested for the NF revamp, and what’s your current estimate for its arrival?

    A: It’d be easy to write volumes on this topic, but to spare your tired eyes, We’ll do our best to cover the basics.
     
    The problems (as we see them):

    • Too much battlefield real-estate  – action spread too thin
    • Too many battlefield objectives – takes focus off engagements
    •  Inability to find reliable action, primarily during lower population hours
    •  Easy access to enemy realms – too easy to bypass players and move about the frontier

    There are certainly more, but these are some examples of some significant issues. We don’t need to describe the implications, because you are experiencing them daily when you’re out there in the frontiers and feel like you should be getting more out of that experience.

    The solutions (as we perceive them):

    • Provide players with the ability to find reliable action without compromising the realm war
    • Reduce the number of unnecessary battlefield objectives (just as an example – we could cut the number of towers in NF in half, and I don’t think anybody would miss them)
    • Changing the way players navigate the frontiers by considering Portal keeps, Agramon, boat routes, the Labyrinth and more in order to allow for players to move *rationally* within the frontier to conduce strategy, realm cohesion, and a return to having RvR be a *realm-wide* endeavor. 

    This is a very small cross section of the discussions we’re having. It’s more appropriate to identify the goals we hope to achieve. Goals such as: preventing our changes from marginalizing any particular play-style. 8 mans, small mans, soloers, zergs. The challenge here is to come up with a solution that every player can embrace no matter which play style they prefer. WE promise that you’ll hear more on this as it develops. 

    As for the time-frame, that’s always been a tricky question – but we’d much rather garner disappointment from the DAoC community for keeping our timeline under wraps than make a claim and not follow through. We can’t and won’t deny that this has happened, and we hate the feeling of breaking trust.  We can tell you that we would really like to open up the NF Revamp for public testing as early as this Fall. You won’t have long to wait, but If you’re asking for a month and day, we’re afraid we cannot oblige.

    TL;DR: We’re working to make NF more fun, and it’s coming soon.

    Q: How come the lower level battlegrounds (Killaloe, Thidranki, Molvik etc…) do not contribute to RvR?

    A: We’d love to make the BGs more meaningful to the entire RvR campaign. As it stands, the BGs are a great place to get experience, both literal and figurative. They’re training for level 50 and the ‘true’ realm war in the Frontiers but we agree that they can be much more than that. We have some ideas, and are always open to more. If it turns out that the NF revamp comes in phases, integrating BGs into later phases of the revamp is entirely possible. Post some ideas, get some discussions going and our trusted internal forum members will offer their contributions, as will the DAoC team. 

    Q: Will the Re-Enlistment Campaign be coming back?

    A:  Yes. We talked about this some time ago and discussed a cadence for our features which included Patch 1.114, Mordred Transfers, followed by the return of the Re-Enlistment Campaign. It looks like we owe you the third part of this deal. We’d like to give you a little bit of information as to why you’re not yet able to re-enlist:
     
    We very much wanted to time our Re-Enlistment Campaign with the release of our updates to the New Frontiers. A long story made short: our updates to NF are behind our initially planned schedule and therefore the Campaign has not yet been initiated. When we are able to put forth our NF revisions, you’ll see the Re-Enlistment Campaign offered right alongside. 

    Q: Which pieces of armor are hit the most in melee? (Please provide a list in order)

    A: If you mean which areas of the body are hit most in melee, it’s Torso 40%, Legs 25%, Arms 15%, Head 10%, Hands 5% and Feet 5%.

    Q: What’s next for DAoC?

    A:  This is a fairly broad question and we suppose it merits a fairly broad answer. We want to solve for the problems that are causing players to lose interest in the game. 
     

    • We know something must be done about action in the Frontiers so we can tell you with confidence that working on NF is ‘next’.
    • We’ll also continue to make the game enticing for new and returning players by making once again interesting the journey to level 50 and 50+ RvR.
    • We’re working to restore the Herald, continuing our fine tuning with Class Balance, and making an honest effort to re-connect with our community.
    • It’s been long understood that our UI needs a great deal of modernization, and we’re investigating how to accomplish this without neglecting other parts of the game which have long needed some love and attention.

     Because the ‘problems’ in Dark Age of Camelot are almost entirely subjective (save a few features on which we can get almost universal consensus), we try to address the issues that come up most often, and are considered a concern by the highest number of players.
     
    TL;DR: ‘What’s next’ is navigating a road to a stable, balanced, and successful Dark Age of Camelot while on shifting sands.   Difficult: yes.    Impossible: no.  
     


    For the full PostCount Grab Bag, please visit this link: http://www.postcount.net/index.php?pageid=grabbag_091313

    Postount.net is a player operated fansite which is not operated by Electronic Arts or Mythic. The Dark Age of Camelot Development team does however have somewhat of an official presence there. We will be pleased to continue our alliance so that we can enjoy meaningful and constructive dialogue with the Dark Age of Camelot community. 

    Until our next Grab Bag, we’ll see you in the Frontiers!
     

  • General

    Pendragon Maintenance

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    Pendragon is back up!

    Notes from today’s update below:

     • Spell, ability and item use timers now take into account time elapsed while offline.
    • Added more checks to detect and lessen the effect of the “Endo” bug.
    • The Realm War Map player location marker now shows proper player facing.
    • PBT spells no longer affect fire and forget pets.
    • All crafted item use timers have been reduced to 90 seconds (down from 180 seconds)

    Thank you, and we’ll see you in the Frontiers!

  • General

    Brief Ywain Maintenance

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    UPDATE: Ywain is back up! Thank you very much for your patience, and please pardon the interruption. 

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    Ywain will be coming down at 11:30AM EDT / 1730 CET for a very brief maintenance to resolve an issue with Darkness Falls. The expected downtime is less than one hour. 

    We will provide an update when Ywain is back online. 

    Thank you for your patience while we work to resolve this issue. 

  • General

    Darkness Falls Weekend!

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    It’s a Holiday Weekend! What better way to celebrate than to pour into Darkness Falls and obliterate members of the enemy realm! Realm Point, Bounty Point, Experience, and Crafting Bonuses will run throughout the weekend (read more below)

    The event will begin Friday, August 30th and run through to the morning of Thursday, September 5th. 

    Mythic wishes you a happy Labor Day Weekend and we hope you enjoy the action!!

    On Normal Ruleset servers, the following bonuses have been added:
    200% bonus to XP in all classic zones and dungeons.
    200% bonus to BP in all NF zones.
    125% bonus to RP in all NF zones (including Darkness Falls)

    On the PVE Ruleset server the following bonuses have been added:

    200% bonus to XP in all classic zones and dungeons.
    200% bonus to BP in the capital cities.
    200% bonus to RP in the capital cities.)

    In each Capital City:
    40% Bonus to Crafting Speed
    20% Bonus to Crafting Skill Gain

    In all Housing Zones:
    20% Bonus to Crafting Speed
    10% Bonus to Crafting Skill Gain

  • General

    Holiday Bonus Weekend!

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    In honor of U.S. Independence day,  please enjoy the following bonuses which will run from today, Wednesday July 3rd through Monday July 8th, 2013.

    On Normal Ruleset servers, the following bonuses have been added:

    • 200% bonus to XP in all classic zones and dungeons.
    • 200% bonus to BP in all NF zones.
    • 125% bonus to RP in all NF zones (including Darkness Falls)

    On the PVE Ruleset server the following bonuses have been added: 

    • 200% bonus to XP in all classic zones and dungeons.
    • 200% bonus to BP in the capital cities.
    • 200% bonus to RP in the capital cities.)

    In each Capital City:

    • 40% Bonus to Crafting Speed
    • 20% Bonus to Crafting Skill Gain

    In all Housing Zones:

    • 20% Bonus to Crafting Speed
    • 10% Bonus to Crafting Skill Gain

    From all of us here at Mythic, a happy 4th to you, and we’ll see you in the Frontiers!