Image 1
Image 2
Image 3
Image 4

THE HERALD

  • General

    Which One of You Took My Grab Bag?!

    Created by

    |

    I could have sworn I left it right here. Carol is the prime suspect. She tried to sneak off with last week’s Grab Bag, but was thwarted!

    We’re on to you Carol!

    This week’s Grab Bag is themed!  As we approach 1.115 coming to live servers, we’ve asked for a few specific questions around the update. Click the ‘More’ link to read more!!
     

    Q: Can you give a projected timeline for the rollout? What are some key discussion points that may be holding the patch back?
     
    A: With each feedback-fuelled iteration of 1.115, several changes were made – many of them significant. We’ve been focused on a number of specific aspects of the NF Revamp such as Docks, Porting mechanics, Relic placement. As you might imagine, these subjects are the source of much debate among the player-base and it’s important for us be certain that as large a cross-section of our players are represented and are able to voice their opinion.
     
    Fine tuning certain aspects of the game have also allowed us to fit in more content that would have otherwise been slated for later patches (such as fully-leveled Artifacts).
     
    We realize that this has been a longer-than-usual patch cycle, but this is a nontrivial update to the dynamic of the New Frontiers and RvR, which is the very core of Dark Age of Camelot. It’s something we want to test and discuss until we believe it meets with the high standards of Dark Age of Camelot and Broadsword!
     
    Q: Is there still plans to increase the movement speed for all classes? If so, how will this affect the classes such as Bard, Minstrel and Skald? Will their speed be increased further to maintain their utility?
     
    A: Not at this time. Those 3 classes provide much more than speed to groups and even still, the way their speed songs work is much better than how mounts do. However, that’s not to say we won’t be keeping an extra close eye on how they are performing after the patch. If they need help, we’ll give them some.
     
     
    Q: These paths are not too-steep-to-climb terrain and can be freely backtracked except for at the path’s ‘exit’ into the central area of Agramon.” Please elaborate on how the exit is different and what prevents you from being able to backtrack on it.
     
    A: The exit areas of each one-way path are marked with rocky terrain that can be scaled downwards but not upwards.
     
     
    Q: How is the new patch going to affect Gaheris? Will you be taking Beno/Crauch/bled out of play there? Will the dopples be available on Gaheris? And how will the changes to the labyrinth zoning and Agramon be done on Gaheris? Hope to hear something about this I know there aren’t a ton of us that play gaheris on a regular basis but those of us that do enjoy it there
     
    A: Benowyc, Crauchon, and Bledmeer will behave exactly as they do currently on Gaheris. Nothing will change. 
     
    As for Berkstead, Crimthainn, and Nottmoor, since we moved them and adjusted their footprints with the revamp we have changed them on Gaheris as well to mimic the open courtyard layout of the PKs on Ywain. The keep lords you’re familiar with will still hold residence in these three keeps though, but the encounter may be a bit different now given the layout.
     
    Doppelgangers will not be on Gaheris. 
     
    All of the Labyrinth zoning and Agramon zoning changes will also be on Gaheris. This should not affect Gaheris players too much as it is still possible to enter the Labyrinth via the Agramon towers and to exit to Agramon via the obelisks inside.
     
    Q: Just wondering, the towers you have removed from NF with the coming patch, they seem to leave a lot of empty space. I found the ruined keeps towers at Beno etc… quite interesting and should make good areas for fights especially for lesser numbers to use tactics vs. larger number! Sooooo would it not be an interesting idea to leave the other towers in but as ruined towers such as Surs 4 etc…?
     
    A: This is something we’ve thought about but held off on for now. It’s certainly something we *can* do if players would like to see more ruined structures throughout the frontiers.
     
    Q: playing on the test server and seeing the damaged keeps of Beno, DC and Bledmeer they all seemed staged. There were no under growth. They need tall grass and small tree’s to make them more realistic.. If you want to keep them looking so clean you should add mobs in the keeps and broken towers that pull the weeds and an aggro to any outsiders. It would be nice if you could add a haste NPC in the inner ruins.
     
    A: Polishing the art for the Ruined Keep, Portal Keeps, Relic Towns and other aspects of the NF update is among our plans. It certainly does stand to reason that a Ruined Keep should appear more overgrown! We would like to get the players involved in certain aspects of Camelot’s development, such as where art resources might be focused next. We hope to accomplish this through feedback, player polls, and through our Community Lead: Carol Kenny.

    Thank you to this week’s contributors! We’ll see you next week for the next edition of the Friday Grab Bag!

  • Patch Notes

    Pendragon Coming Down For Patch 1.115d

    Created by

    |

    Update 4:30PM EDT / 2230 CET: Pendragon is back online! Happy testing!

    Pendragon will be taken offline today, April 24th at 2:00PM EDT / 2000 CET for the deployment of Patch 1.115d. 

    The estimated downtime for this deployment is about 4 hours. An update will be provided when Pendragon is back online.

    Thank you!

  • Patch Notes

    Patch 1.115d Comes to Pendragon!

    Created by

    |

    Highlights

    • Your great feedback came in loud and clear! Check out the latest changes to the New Frontiers!
    • New Dock location in the Portal Town Zones!
    • Want instant fully leveled Artifacts? Find out How to get ‘em!
    • More than a few bugs have been addressed. Read on to find out what’s been fixed!

    Click the ‘More’ link to read the latest patch notes!
     
     
     
    Dock Changes

    • Capture-able docks have been added on each realm’s river mid-way between the Strength Relic Town’s Milegates and the Center Keep that take players down their realm’s river towards the power relic keep, turn around, and end back at the Center Keep island.
    • Dock boat wait times have been reduced from a total of 45s down to 25s. This includes the the time boats remain at the dock for player boarding.
     
     
    Artifact Encounter Changes
     
    • All artifact encounters have been changed to allow players who perform the artifact’s PvE encounter an activated and fully-leveled version of the artifact. Players will need to return to a new NPC in the Hall of Heroes to complete the new quests associated with the artifact encounters in order to receive the fully-leveled artifact.
    • Artifacts will become fully levelled when they enter your character’s inventory. Do not be alarmed if you delve the item from the quest window and it is level 0.
    • A new Artifact Replacement NPC has been added to the Hall of Heroes of each realm that will replace any of the new, fully-levelled artifacts for players who lose them.
    • Players with existing Artifact credit will have to complete the encounter again to receive the fully leveled Artifact. This is only possible if the existing Artifact is not in your inventory (this includes equipped, personal inventory, and personal vault).
     
    Bug Fixes
    • Additional safeguards were added to make sure Ruined Keeps and towers remained in their Ruined state.
    • Added some additional guards in the Ruined Keep lord room to protect relics placed there. These guards only spawn if a relic is housed in the Ruined Keep.
    • Draughts of Heroism and Supremacy should now be more consistently usable when moving on speed.
    • Draughts of Supremacy will now fully buff players after they have been sheared.
    • (Gaheris Only) Altered the keep encounters for Caer Berkstead, Nottmoor Faste, and Dun Crimthainn to function within the new keep position and open courtyard layout.
     
    Engineering
    •  The Screenshot Key (-) is now map-able to any other unused key
    •  The Camera View Toggle (F11) is now map-able to any other unused key
    •  When a character fires a siege weapon, there is now a 3 second timer preventing the firing of another siege weapon by that character.
     
    Art
    • The Frontier maps have been adjusted to better reflect the new paths added to Agramon
    • The Frontier maps have been adjusted to reflect the docks added near the Strength Relic Towns

    Please log onto Pendragon to test out a few of these changes, and provide feedback! We look forward to hearing your thoughts on these recent changes. 

    We appreciate your opinion and we thank you for supporting Broadsword by voting for Dark Age of Camelot and Ultima Online on Steam!

    If you have not yet voted – please do so! We are looking forward to this next step, and need your help to get there!

    Click here for Dark Age of Camelot on Steam!

    Click here for Ultima Online on Steam!

    We’ll see you in NEW New Frontiers!!

  • General

    Killaloe Event Ends – The Rites of Spring Begins!

    Created by

    |

    The forces of Albion, Midgard, and Hibernia have driven the springtime menace from the Battleground at Killaloe! The elusive bunny made its escape and has found its way to Agramon in the New Frontiers.Click the ‘More’ link to find out more about the Rites of Spring!

    For those who could not join the Killaloe event – the Gem of the Harbinger will remain a One-Time Drop during the Rites of Spring quest in the New Frontiers! To pick up the Rites of Spring quests, please speak to the following NPCS:

    In Albion Sir Yvain near the bindstone on the New Frontiers side of Castle Sauvage
    In Midgard Sinfjotli Sigmundarson near the Bindstone on the New Frontiers side of Svasud Faste
    In Hibernia Fionn Mac Cumhaill near the Bindstone on the New Frontiers side of Druim Ligen

    Thank you for your participation in the Weekend BG Event, and thank you for supporting Broadsword by voting for Dark Age of Camelot and Ultima Online on Steam!

    If you have not yet voted – please do so! We are looking forward to this next step, and need your help to get there!

    Click here for Dark Age of Camelot on Steam!

    Click here for Ultima Online on Steam!

    Thank you and we’ll see you in the Frontiers!
     

  • General

    A Message from Grabford B. Bagsworth III

    Created by

    |

    Ok Grab Bag, not cool. You missed our last date! We’re starting to feel rejected here. People care about you, and want the pleasure of your company so stop being so elusive. I think you owe us an apology. On with it!

    Q: Grab Bag, where have you been? 

    A: Humble apologies my dear friends. I mean no offense, but sometimes it’s difficult to make all of my appointments. I mean…I’m not sure if you know, but…I’m kind of a big deal. People know me…but this is no excuse! I look forward to making a more regular appearance to answer your questions and address your concerns.  

    Yours with respect,
    Sir Grabford B. Bagsworth III Esq. 

    Now – Let’s answer some questions! Click the ‘More’ button to see this week’s Grab Bag!

    Q: Why don’t you guys do log-in surveys anymore? The last one I remember seeing was when they were thinking about expanding ML options to 3 per class instead of 2, which was many years ago. Don’t you think this would be a good way to collect data and put controversial topics into better perspective (removing the bind stone from the Labyrinth is a popular one atm) from your entire player base in addition to postcount? A lot of European and casual players don’t read or much less discuss topics here.
     
    A: Log-in surveys are indeed a great way to get information directly from active players. Polls on third party sites, or even the Camelot Herald can be less effective because the questions are open to everyone, regardless of their status in the game. While we appreciate all feedback, there are certain questions we would like answered by players that are actively playing at the time of the poll.
     
    We would like to re-implement log-in polls for this reason.
     
    Q: Is Broadsword going to do characters transfers between accounts? If so, do both accounts have to be open, and will it be a free or cost service?
     
    A: This is the plan. Over 12+ years of game-play, players have several characters across multiple accounts and we would like to provide the opportunity to allow consolidation. This will be among the many updates and upgrades to the Broadsword Account Center that is currently underway. Currently, it’s planned as a premium service – but there are no details on the prices as yet.
     
    Q: Are there currently plans to have a monthly or quarterly twitch stream with the dev’s playing with questions answered similar to the WBW streams with Grakulen, and if so, would you mind giving a rough eta?
     
    A: We really enjoyed our Wayback Wednesday streams with Grakulen on MMORPG.com. They were a great way for us to keep players informed, and to demonstrate to new/interested parties the thrill and magic of Dark Age of Camelot. This is something we really want to do again, and we’ll be working with our wonderful Community Lead Carol on having something similar set up on a regular cadence. Who doesn’t miss watching us get crushed live on video!?
     
    Q: I have seen a lot of art changes with the new patch. Have your resources in this department increased?
     
    A: Yes it has! We’re thrilled about this. Those of you who have participated in some previous Grab Bags asked questions to which the reply often started with: “Unfortunately due to art resource constraints we are currently unable to…”
     
    Under Broadsword, we have renewed investment in this area, and we’re really excited about updating art for various features in DAoC.  Things we’re currently discussing are: fixes for art-related bugs, new maps, UI skins, new items, monsters, and more!
     
    Q: General question looking for update on status of new website
     
    A: We’re almost there. Those of you who have been following this (admittedly long) process will be pleased to know that the wait is almost over. We’re putting the finishing touches on Character and Guild search, an up-to-date Item database, and even a few Realm War features! We’re really excited to release the early phase of our updates to begin the process of building a Camelot Herald that will surpass the Herald of old!
     
    Q01: Could be consider to share quests? If it is not possible for old quests, at least provide for new quests. It is more easy to group people when all have the same target, and not wasted time.
     
    A: We have a lot of things we’d like to do to improve the User Experience. This is on that very large list but is somewhere around the middle in terms of priority. We’ll get to it, but it may take a bit.​
     
     
    Q: What does broadsword plan to do after the NNF patch?
     
    A: Great question. I can’t give out too many details yet but we have a lot planned. For the next patch, we’ll be focusing on UI/UX improvements, art bug fixing and improvements (this includes the Labyrinth wall exploits!), and adding in a new long-term Live Event with a very cool surprise! Additionally, we’ll be responding to any feedback on the NF Update and making any warranted adjustments.
     
    After all of that, we’ll be looking at the overarching goals of RvR (read: relics) as well as improving larger scale objectives (read: keeps/towers, and maybe new things!). On the PvE side, we’ll be looking at updating loot tables and mob AI on some of the more memorable encounters and finishing the Hub Quests to 50. Class Balance, as always, is an ongoing endeavor.​
     
     
    Q: I’m wondering if there is any planning for class rebalancing at the moment. I dont pretend to know exactly what you have in mind, just know if you see any particular hole in actual gameplay (I think for example to blademaster/mercenary, melee friar or skalds) that need to be filled and what we should expect!

     
    A: As mentioned in a previous answer, class balance is always ongoing. However, with the NF Update we wanted to leave class balancing alone until the new RvR dynamic has been settled.
     
    In terms of general balance concerns, we feel that melee are under-populated in large-scale and group RvR and are looking at ways to improve their situation. We would also like to revisit the Assassin changes and take a look at the Archer classes. Of course, there are several other classes we’ll look over, so don’t fret if I didn’t mention it here. 

    Q: When is the buy timer on npc Merchant going to be fixed or please confirm that i should have a 2-3 second lagg when pushing the buy button.

    A: This is a bug that has been fixed with patch 1.115. You can log onto Pendragon to check it out!

    Thank you to all those who have submitted questions. If you don’t see your answer – do not fret! It may make the cut for the next Grab Bag!

    Don’t forget to check out our Steam Greenlight Page and vote for DAoC taking the next step in its history!

    Be excellent to each other, and we’ll see you in the Frontiers! 

  • General

    The Harbinger of Spring Invades Killaloe!

    Created by

    |

    Springtime is here again, and with the warmth and renewed bloom of the landscape an ancient menace returns!
     
    The deceptively cuddly Harbinger of Spring has found its way into the Battleground of Killaloe. It has devoured the Keep Lord of Dun Killaloe and has taken up residence there awaiting fresh prey. The Kings of the Realms have placed a bounty on this beast, and have dispatched Channelers to the Borderkeeps of Castle Sauvage, Svasud Faste, and Druim Ligen to offer passage to any that wish to drive this menace out of Killaloe and collect the new and unique reward!
     
    Click ‘More’ for additional information!

     
    To gain access to the Killaloe Battleground speak with the following Channelers:
     
    In Albion – Master Truji in Castle Sauvage
    In Midgard – Stor Gothi Acheren in Svasud Faste
    In Hibernia – Channeler Inarea in Druim Ligen

     
    The Battleground Event will begin Thursday evening and conclude in the morning on Monday, April 21st. Following the Battleground Event, the Rites of Spring will be activated in the New Frontiers.
     
    More information on the Rites of Spring will be posted here on the Camelot Herald, so stay tuned and we’ll see you in Killaloe!

  • General

    We’d Like Your Vote!

    Created by

    |

    Would you like to see Dark Age of Camelot available on Steam? 

    It just so happens that you can help make it happen! Please click the link below, log in with your Steam account, and vote YES! Your vote counts, and we would be most grateful for it!

    http://steamcommunity.com/sharedfiles/filedetails/?id=249828843

    A big “THANK YOU” from the folks at Broadsword, and we’ll see you in the Frontiers!

  • General

    A Thank You – From Broadsword

    Created by

    |

    Your friends and Broadsword would like to share our appreciation for you, our players. Beginning today, all players will receive FREE 100 Plat Mystery Boxes! To obtain them,simply speak to Beibhinn at Castle Sauvage, Svasud Faste, or Druim Ligen! In addition to the customary drops, the following item has been added as a guaranteed drop in each Mystery Box!

    Click Here For Item Stats!

    From your friends at Broadsword – Thank you for your loyalty to Dark Age of Camelot, and we’ll see you in the Frontiers!

  • General

    Free 100 Plat Mystery Boxes!

    Created by

    |

    Enjoy a FREE 100 Plat Mystery Box – Simply speak to Beibhinn at Castle Sauvage, Svasud Faste, and Druim Ligen.
       
    In addition to the customary drops, the following item has been added as a guaranteed drop in each Mystery Box! Click Here For Item Stats!
       
    Thank you for your loyalty to Dark Age of Camelot!
       
    We’ll see you in the Frontiers!

  • General

    More Prizes? We’ve got ’em!

    Created by

    |

    Participating in tonight’s Pendragon test? Good! We’d like to tell you about some additional prizes!

    In addition to the Game Time Codes we are offering, we will be selecting 21 players (7 per realm) to receive a Platinum-Bound Chest on a character of their choice on Ywain

    Not enough? You’d like more? As you wish…

    One player will be chosen to be immortalized in the game as an NPC! This fortunate individual will get to choose the name, realm, race, and location of their NPC (all subject to approval – no 200 foot NPC roaming around NF laying waste to everything, sorry.)

    This drawing will take place at the end of Pendragon test event, and only those who take part in the full event will be eligible to win any prize! Good luck and we’ll see you on Pendragon tonight!