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THE HERALD

  • General

    Pendragon Test Event – Monday, March 24th!

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    On Monday, Marth 24th starting at 7PM EDT / 0000 CET the Dark Age of Camelot team with the help of some volunteers will be conducting a test event on Pendragon. The test will run for two to three hours. Unlike our test from March 13th, Ywain will not be taken offline for this test.

    We will be testing the updates made to the New Frontiers, and giving away some great prizes! Click the ‘More’ link to find out the details!

    Similar to the Test event on March 13th, Test NPCs will be available in the Strength Relic Towns in the New Frontiers. These NPCs will provide Experience, Realm Ranks (with a cap at Realm Rank 5), Platinum, Master Levels, Epic Armor, and more! You’ll be able to create an RvR –ready character in just a few short minutes!

    It is our hope, however, that you will /charcopy from Ywain, as we would like to for you to feel comfortable with your character as we conduct the test. For information on how to copy your character to Pendragon, please click HERE!

    All players that join us through the entirety of the Pendragon test will be eligible to win a free Game Time Code!

    ·         First Prize – One 6 Month DAoC Game Time Code!
    ·         Second Prize – One 3 Month DAoC Game Time Code!
    ·         Third, Fourth, and Fifth Prize – One 1 Month DaoC Game Time Code!

    The drawing for the prizes will be held toward the end of the event, so be sure to stick around! Keep an eye on the Camelot Herald for additional updates on the test event.

    We are very grateful for the assistance of the community, and we look forward to seeing you in the NEW New Frontiers!

  • General

    Lord of the Grab Bags…Fellowship of the…um…

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    Ok, so this isn’t really the Lord of the Grab Bags. It is, however, full of useful information, so please read it before it gets low self esteem.

    (We love you Grab Bag. You’ll always be special.)

    Click ‘More’ to read on!

    Q1    Is there any chance that a mailbox system will be added to the game?

    A: It’s (high) on our list of priorities! Mail opens up the possibilities for many many other things so we definitely want it in the game sooner rather than later.

     
    Q2   I’m a Legendary crafter in several craft but if i want to set a title i have to check my trainer baaaah, boring… Any chance we can have all title available or – i dream – a title for someone with lot of legendary on the same char? Like Legendary Crafter or somethin?
     
    A: Between the two options it’s easier to implement one-title-to-rule-them –all. It’s something we’d be happy to do for all of you hard working Crafters out there. We’ll let you know when it’s available so you can strut your stuff. You deserve it.

     
    Q3   What is the predicted effect on zerg vs zerg warfare from the upcoming NF changes?

    A: Predicting how everything will play out on a large scale after the revamp is next to impossible, however, here’s an outline of what we’d like to see happen in general:

    • There will be a lot more large-scale, open-field battles than there are currently.
    • Most large-scale invasions will wait until an open-field victory gives the would-be-invaders the chance they need to venture into another realm and establish a foothold.
    • Realm defense will start at the milegates, then move to the boat drop-offs, docks, closest coastal keep, center keep, and end at the relic keeps.
    • Realm defense will be a more frequent feature of everyone’s playtime. Teaming up with realm-mates to ensure access to your Mainland Dock and/or Agramon on each run out from the Portal Keep.
    • Maintaining port to the Center Keep will be critical to a successful defense. If this becomes too hard to do, it’s something we can tweak.
    • Invaders will have to choose between establishing a foothold at a coastal keep or attempting to cut port from the Center Keep. Defenders will have to anticipate and move quickly to thwart either.

     
    Q4   For the upcoming patch, there are 6 total relics and there are three non relic keep, keeps. So my question is where is the 6th relic goes to be placed in that realm? Double relic in one keep just sounds bad. Maybe Reactivting the relic temples would be good. Right now with all the action is seems that there is now reason two enemy realms can’t open relic gates now. Plus the relic town is far enough away from temple to make it good to rally and defend temple.

    A: We agree that 2 relics in 1 keep isn’t the best solution. However, with the strength relic temple so close to the portal ceremony and the power relic temple being integral to the final Pict event encounter, that just leaves one place left to house the 6th relic. The Ruined Keep!

        Owning all 6 relics is something only the most powerful and organized of realms can accomplish. We rather like the idea of the 6th relic having to go into an always-open keep. That said, when a relic is stored in the Ruined Keep, a small contingent of guards, along with the Keep Lord, will spawn in the lord room. Just like in the other keeps, the relic will become capturable once the Keep Lord is defeated.
     
    Q5   Is it possible for the server lists to display whether or not they have any characters located on them?

    Also is it possible to implement a system where you can change between servers without completely logging out of the game client?

    A: Improving the log-in dynamic is a big part of what we have in store for players after 1.115 because…well… currently it’s not great. You’ll likely see the updates in the order in which you asked about them – character lists first, then the ability to switch servers without having to close out your client. Can’t wait? Us too.
     
    Bonus questions!

    Q6   Could you correct the title Venerable Elder bug for European players?

    A:  With the update in our Account Center, this issue will be resolved. More information will be included in a post on the Camelot Herald, and we’ll let you know when it’s time to check /title!

    Q7   Do crafted weapons and shields both have the to-hit bonus? What about Summoner’s Hall weapons, and how much exactly is the hidden to-hit bonus? 
     
    A: Here is a list of all weapons and shields that get the 5% to-hit bonus:

    • Crafted
    • Summoner’s Hall
    • Artifacts
    • Pictslayer
    • Pictish
    • Champion
    • Dragonslayer
    • ML10
    • Weapons and shields purchased in the battlegrounds
    • New-User-Journey quest-obtained weapons and shields
    • Free weapons and shields received from the King

    That’s it for this week’s Grab Bag! Be sure to keep an eye on the Herald for some announcements. Next week is shaping up to bring us something interesting!

    Until next time, my friends – remember not to fall victim to any classic blunders. 
     
    – Never get involved in a land war in Yggdra Forest
    – (only slightly less well-known) … never go in against a Lurikeen when death is on the line!

  • General

    Thank You To the Pendragon Testers!

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    A heartfelt THANK YOU to all those who joined us today for our Pendragon Test, and congratulations to our 5 grand-prize winners!

    Players can pick up their Pendragon’s Chest from the Beibhinn NPC in Castle Sauvage, Svasud Faste, and Druim Ligen. Only chest per account!

    As always, we appreciate your patience and support as we work to improve Dark Age of Camelot.We hope you had fun, and we’ll update you soon on our next test!

    We’ll see you in the Frontiers!

     

  • General

    Prepare For Tomorrow’s Pendragon Test!

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    Tomorrow’s New Frontiers test on Pendragon is rapidly approaching! If you have not already, please make sure to /charcopy all the characters you would like to use for the test. Please remember that there is an NPC available to create an RvR-Ready character if you would prefer not to /charcopy.

    Detailed instructions on the /charcopy process can be found here! <– Click there!

    We look forward to seeing you on Pendragon tomorrow, March 13th at 1:00PM EDT / 1800 CET!

     

  • General

    Pendragon Test Event – Thursday, March 13th!

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    Friends and Realm mates,

    On Thursday, March 13th starting at 1PM EDT / 1900 CET the Dark Age of Camelot team with the help of some volunteers will be conducting a test event on Pendragon. The test will run for about three hours. Ywain will be offline for the duration of the test.

    We will be testing the updates made to the New Frontiers, and giving away some great prizes! Click the ‘More’ link to find out the details. This is an event you will not want to miss!

    As part of a recent Pendragon Maintenance we removed access to all characters on Pendragon. This will give us the environment we need to properly test the changes we’ve made to the New Frontiers. New Test NPCs have been added to the Strength Relic Towns in NF. These NPCs will provide Experience, Realm Ranks (with a cap at Realm Rank 5), Platinum, Master Levels, Epic Armor, and more! You’ll be able to create an RvR –ready character in just a few short minutes!


     

    It is our hope, however, that you will /charcopy from Ywain, as we would like to for you to feel comfortable with your character as we conduct the test. For information on how to copy your character to Pendragon, please click HERE!

    All players that join us through the entirety of the Pendragon test will receive a free Platinum-Bound Chest on Ywain! Additionally, at the end of the test, we will be conducting a lottery for five prizes!

    ·         First Prize – One 6 Month DAoC Game Time Card!
    ·         Second Prize – One 3 Month DAoC Game Time Card!
    ·         Third, Fourth, and Fifth Prize – One 1 Month DaoC Game Time Card!
     
    Keep an eye on the Camelot Herald for updates!

    We are very grateful for the assistance of the community, and we look forward to seeing you in the NEW New Frontiers!

  • General

    Brief Pendragon Maintenance

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    Update 4:00 PM EDT / 2200 CET: Pendragon is back online. 

    Please note that characters created on Pendragon prior to this afternoon’s downtime are no longer accessible. Characters may be copied again using the /charcopy command, or you may create a new character and take advantage of the Pendragon NPCs to receive experience, armor, weapons, and other items. This is in preparation for a public test event which is taking place on Pendragon next week! 

    More information on the test event will be posted to the Herald soon, so be sure to check the site regularly!

    Thank you and we’ll see you in the Frontiers!

     

  • Patch Notes

    Pendragon Coming Down For A Patch

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    Update 5:30PM EDT/ 2330 CET Pendragon is back online! 

    Ywain, Gaheris, and all Legacy servers will remain available during this Pendragon downtime. The server is expected to be up no later than 7:00PM EDT / 0100 CET

    We will provide an update here when Pendragon is back up. Please be sure to check out the 1.115b Patch Notes here!

    Thank you and we’ll see you in the Frontiers!

     

  • Patch Notes

    Patch 1.115b Comes to Pendragon Thursday, March 6th!

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    Highlights

    • Your great feedback came in loud and clear! Check out the latest changes to the New Frontiers!
    • Dock locations have changed. Check out the new Agramon Docks and their fierce Dock Guards!
    • The Portal Ceremony has moved to the New Frontiers. Read on to find out where!
    • New quests have been added to the Frontiers. Try them to reap the great rewards!
    • Several bugs have been addressed. Click ‘More’ to find out what’s been fixed!

     
    TERRAIN:
     

    • ​​New player pathways have been added from the shorelines on the outer south, east, and west Agramon that allow passage to Agramon’s Decayed Lands.
    • New one-way paths have been added behind each realm’s Milegate wall that take players to the center of Agramon.

      • One-way paths mean that the path can only be entered on the home realm’s side of the milegates and exited near decayed lands. 
      • These paths will take players around the outside of one of their realm’s milegates and end at a cul-de-sac for each realm on the ridges of Agramon.
      • These paths are not too-steep-to-climb terrain and can be freely backtracked except for at the path’s ‘exit’ into the central area of Agramon.


     
    BOATING:

    • Center Keep docks have been removed.
    • Merchant Keep docks have been moved further inland to be roughly equidistant from the new Portal Keeps and Center Keeps in each realm, and are now called Mainland Docks.
    • Mainland Docks are still capturable but no longer toggle the ability for realms to be able to boat. They are simply capturable objectives that prevent the home realm access to their dock.
    • Mainland Docks, when owned by the home realm, will take players to the beachhead of the new Ruined Keeps in either opposing realm.
    • Mainland Docks, when owned by an opposing realm, will provide quests that direct players to the Ruined Keeps and mazes in each realm.
    • 3 new Agramon Docks have been added in the following locations, with passable terrain paths added to allow access to them from inner Agramon:

      • Directly in between the Midgard and Albion milegates along the outer east wall of Agramon.
      • Directly in between the Midgard and Hibernia milegates along the outer west wall of Agramon.
      • Directly in between the Albion and Hibernia milegates along the outer south wall of Agramon.
    • These new Agramon Docks are capturable and will default to the following realm’s control on server up, however they can be captured and used by any realm:
    • ​East Agramon Dock – Defaults to Hibernia Control
    • West Agramon Dock – Defaults to Albion Control
    • South Agramon Dock – Defaults to Midgard Control
    • Once captured, the new Agramon Docks spawn the familiar Dock encounter guards and become usable for the realm that captured them.
    • The Agramon docks will take players to either enemy realm’s coast.

     

    PORTAL CEREMONY:

    • A portal pad and ceremony NPCs have been added to the NF-side at each Strength Relic Town.

      • This ceremony is on the same 3 minute timer.
    • The bindstones on the NF side have returned but have been moved to the Strength Relic Town instead of the Border Keeps.
    • ​Players will now release to the Strength Relic town instead of the Borderkeeps.
    • A channeler has been added to each Strength Relic Town that will teleport players to the usual locations found on channelers in the rest of the world.
    • A channeler has been added to the Power Relic Towns that will teleport players to/from the Border Keeps and the Strength Relic Town.
    • The Strength Relic Towns have been accorded the same protections as the new Portal Keeps with invulnerable guards and the inability to place siege in a large radius around them.

    QUEST CHANGES:

    • The spawn rate of the Doppelgangers has been increased.
    • Doppelgangers will now drop a realm shard 100% of the time with an added chance to drop 5 rare alchemy or siege components.
    • The Magic Orb has been removed from the realm shard loot tables.
    • New quests have been added to each Agramon Dockmaster. These new quests provide rewards for killing enemy realm players on Agramon. These quests can only be turned into an Agramon Dockmaster.
    • New quests have been added to NPCs guarding captured Mainland Docks. These quests reward players for venturing to the Ruined Keeps and Mazes in each realm.

    BUG FIXES:

    • Milegate main gates are now permanently open and cannot be repaired.
    • Ruined Keeps now have active climb points on the inner keep.
    • Ruined Keep posterns are now usable by all realms.
    • Ruined Keep main doors are now permanently open and cannot be repaired.
    • More charm-able mobs have been added around each of the Portal Keeps.
    • Mainland dock masters now complete specific Champion and Labyrinth quests.
    • Players who log out for longer than 10 minutes while in any outpost will be teleported to their Strength Relic Town on login.
    • The interact timer for merchant purchases has been reduced.

     
    ENGINEERING:

    • The “screenshot” and “camera toggle” keys are now changeable (this also frees up F11 and NumPad – for other uses).
    •  Tab (or other key) targeting of enemies, friends, objects and loot now has a range of 1500 units (up from 1024).

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    Keep an eye on the Camelot Herald for information on the Pendragon Testing Event! Join the Devs, experience the changes, and earn rewards!

    We look forward to your participation and feedback, and we’ll see you in the Frontiers!

  • General

    Account Center – Intermittent Outages

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    Over the weekend, the Dark Age of Camelot Account Center experienced intermittent outages. The issue is being investigated, and access to the Account Center should now be restored.

    If you are experiencing any issues with your account, please contact our Billing Support department by email at support@darkageofcamelot.com 

    Thank you!

  • General

    Friday Grab Bag!

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    Welcome, friends and Realm mates! Carol Kenny here, bringing you the Friday Grab Bag!

    Also, be sure to keep an eye on the Herald, as I will be opening new avenues for question submission. You’ll be able to submit your Grab Bag questions via The Camelot Herald, Facebook, PostCount, and more! Submitting a question along with a valid Email address puts you in the running to win a 30-day Dark Age of Camelot Game Time Code!!

    Click the ‘More‘ button on the right to view the questions!

    These days a fair amount of people play DAoC on a laptop. For some, including myself, that presents a problem when it comes to taking screen shots! My laptop doesn’t have a numpad and it doesn’t have a Fn key to use to emulate the numpad. It appears that the screen shot button, = on the numpad, is hardcoded into the game as I cannot find the option to assign a new key via /keyboard. Is this something that can be changed? Thanks

    This is a change we can make for our players who primarily use laptops. There are a number of Engineering tasks ahead of changing the default screenshot key, but consider this added to the list. 

    Until then: ALT + PrtScn FTW! I realize it’s not quite as elegant – but you can still capture that special moments when you’ve ripped a small man by yourself and are standing triumphant over their defeated characters!

    The current range for tab targeting (using a key to cycle through monster or player targets) is 1025. Would it be difficult to allow the player to choose this range in game? It would be like a dream come true to be able to set it to 1500 for my caster class. I am sure archers would be joyful as well. 

    Yes! We can update the tab-targeting radius to 1500 and see how players react to it. If it’s too large a radius, or not large enough we will tweak until we get it right. 

    Man, it feels great to say yes =]

    Is there any chance to implement a new encounter that gives either an OTD or a quest reward that takes the entire realm to accomplish, that does not occur in an RVR zone? Raids in an RVR zone tend to be often beyond a realm’s ability to control with the largest zerg winning or the realm with the most macro teams entrenched or the realm with the most active 8man groups trying to ruin raids means that it is difficult especially for the casual player to participate. 

    Large scale raids offer a unique opportunity to the community in that all have to band together to accomplish a task. Making a limited duration raid in a pve zone, can help bring the realm together and avoid many of the realm balancing problems of a PVP centered raid. This request would probably apply more to a Caledonia king killing quest rather than a springtime bunny kill quest as the king pops once every 8 hours and takes 60-100 people to kill, while the bunny pops every 10-20 minutes and is easily killed by a full group. 

    Community-driven encounters and events are an initiative that Carol and the Dev team are currently working out. We will have more representative of the community engaging their Realm in encounters and raids. There’s a wealth of content in Dark Age of Camelot that deserves an upgrade in mechanics, difficulty, and rewards. Look forward to polls and questions from Carol as to which encounters we should start with, and what kind of rewards you would like to see. 

    You have heard a bit, and you will continue to see a trend regarding the community. We have a great time engaging you folks and you deserve to be heard. Dark Age of Camelot belongs to you and we would like to help make your vision for DAoC’s future a reality.

    Are there any ‘events’ planned for the near future involving Broadsword employees? I was not around for a Live DF event years back; I think events like these will be great for the community. 

    There are mixed feelings about Dev-run events. Under no circumstances will we enter the game and use our super awesome powers during an event, unless it were on Pendragon for the purpose of testing. It would however be an honor to stand and fight with you as ordinary players. New, exciting, and rewarding events are a big part of Camelot’s future and we will do our best to provide as much advanced notice as possible so that everyone may plan to participate!

    Could it be possible to change a toon’s name?

    We’ve had a goodly number of requests to change character names. Currently, doing so requires the time of one of our In-Game Support representatives and is currently categorized as a service we do not provide on an ‘on-demand-basis’. Automating the process will involve the investment of resources, primarily Engineering. If we reach a critical mass of feedback, this type of request moves up the priority chain and we would start looking at how such an initiative could potentially be implemented. 

    Short answer: it is possible but it’s not currently part of our plan.

    Hello, and thank you for taking the time to read my question:

    Will you ever consider implementing adapters for inventory / equipment slots?
    Namely, to alleviate the process of swapping between several different weapons. One of the issues now is that it’s clunky and the controls are very small so it’s a bit tedious to swap weapons. I think that allowing users (of which the community has many capable and willing ui hackers) to customize their interface and make the swapping process more fluid would go a long way in improving UX and making customers happy.

    Players of the assassin archetype would definitely benefit from this, but so would all players. Old school daoc didn’t have as many weapon options, and weaponless templates weren’t even a consideration. But now, weaponless templates are commonplace and weapon swapping is a reality for a wide variety of classes.

    I know that there are so many other things to tackle, but UI features (eg configurable buffbar dimensions) have a direct impact on a players appreciation of the game. I also know that implementing adapters for something like inventory would be way more complicated than it was to implement scalar/text adapters. But it couldn’t hurt to ask, thanks! 

    Improved UI/UX (User Interface and User Experience, respectively) is a strong commitment we have for the near to mid-term. We’ve talked about this in previous Q&As and Grab Bags, and have often cited a lack of resources as the blocking factor. Under Broadsword, this landscape has changed and I’m happy to say that we are examining and prioritizing the updates and improvements we want to make to UI/UX. How players interact with and equip armor, weapons, and accessories is fairly high on that list, I’m happy to say!

    When the RVR changes are ready to be implemented, are there any plans on beta testing the improvements? Maybe some sort of Pendragon event with incentive to make a decent amount of people test the mechanics behind it. 

    Yes! We are planning a Pendragon event where we will funnel as many players as possible to test the changes we’ve made to NF. This will occur after the next round of feedback-based changes go in and you’ll hear about specific dates and times from Carol. We will do our best to have a live Q&A during or directly following that event so that we can exchange ideas and hear your feedback while it’s still fresh. Those that show up will be rewarded for their participation as well, so /charcopy now and beat the rush!

    Dear Broadsword, some years back RAs where made to light up when they where off cooldown. Could you please do the same for item /use and for potions? 

    Great question! This is certainly something we will look at as we plan and execute our UI/UX improvements. I know that it would be very helpful to players to have this type of direct visual indication of your potions use-ability, and this is exactly the type of improvement that we are planning to make.

    Will the mythril currency ever be added to the game? If not then why was it ever there in the first place?

    Why is that a guild bank can hold more than 200 plat, even more than the max limit on consignment merchants, but players cannot hold more than 200 plat? 

    1) It is unlikely that Mithril will ever be added as a useable currency. From an economic perspective, we would like to deflate the available currency so that players may conduct their in-game business without having to resort to other methods of holding and trading funds. This is an appropriate segue to the answer to your second question. 

    2) It stands to reason that a Guild Bank be able to hold more plat than any one player can hold. Some Guilds set fairly aggressive Guild Dues and a 200 Plat cap would certainly be reached very quickly.

    After having problems with the billing section of the dark age of camelot website regarding the free time given to players. I am left with questions as to why the website is not as effective as it should be. For example, why do you require to validate my payment for an account that has been inactive for many months and yet the free game time is there to be had. Second, why does the daoc website not offer the paypal section as opposed to the referal of a card payment. Things have moved on, even Origin offers it and even an Origin advisor is actively saying that I only need to do this via their website and not the daoc website via me game account. Thirdly, is there a plan to integrate Origin and daoc billing sections as one item thus to save subscribers the means of going through effectively two payment methods on two websites if you get my meaning. You can see this is ineffective and inefficient, So when are the plans to make the daoc and origin sites at least acknowledge the details of one another to get a more effective system? 

    The simple answer is YES and ASAP! This is a priority for us, and is being worked on as we speak. We have recognized that the process by which a character re-subscribes, links, un-links, or engages in the Return to the Realms campaign is not as intuitive as it should be. In-fact it can be downright frustrating. This is why we have placed Account Center improvements as a top priority for Broadsword. You’ll see a good deal of changes to Dark Age of Camelot as we move forward. Expect a more intuitive and user-friendly Account Center to be among the first!

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    That concludes this Friday’s Grab Bag! Thank you to those who submitted the questions, and for a list of Time Code Winners, please visit the Grab Bag page on Post Count.

    Cheers, and we’ll see you in the Frontiers!

    Carol Kenny
    Community Lead