A fix has been deployed to resolve an issue that was preventing a number of spells and procs from functioning properly.
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A fix has been deployed to resolve an issue that was preventing a number of spells and procs from functioning properly.
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My noble friends and realm mates:
Sir Grabford Bagsworth here with a special treat for you! This week’s Grab Bag will be an interview with a most popular, sophisticated, and impressive gentleman. ME! I’ve locked myself in a tower, the table is set, I look dashing, the wine is flowing, and I will be conversing with a mirror.
I had best begin – Carol is attempting to siege down the door and yelling something about me being “intoxicated” and “crazy”.
‘Sorry Carol, maybe if you spent less time stalking players and more time leveling Bruiser you wouldn’t have had your Grab Bag stolen!’
Ahem. Pardon the interruption. Click the ‘More’ link to read my interview!
Q: Oh wise Sir Grabford – With the last patch, buffs and abilities continue to time out after log-out. A lot of players don’t like the change and would like for buffs to stay as they were. Why was this change made, and did it have the effect that you wanted?
A: A most EXCELLENT query, my Lord – and may I add, those are some very stylish boots you’re wearing!
My good fellow, the change was made because we had wanted players to be able to log in to find that all of their ability timers were ready. Prior to the patch, logging off shortly after using abilities on a timer would freeze that re-use timer. Unfortunately, this change has caused a few issues we still need to work out. As a result, we are going to revert this change with our next update, 1.115b. Buff and ability timers will no longer continue to count down whilst offline.
Q: My Lord – With 1.115, a change was made preventing players from logging out in keeps. After 10 minutes, any player logged out in a Keep or Tower would log back in to find themselves at their Portal Town. I’ve been asking around, and it seems that this change has negatively affected the preferred play-style of some of my friends and Realm mates. Explain yourself sir!
A: I daresay, old chap easy on the wine!
This was another change made with the hopes of improving the dynamic of a Keep fight. The result however has not been what was anticipated. Logging out in a Keep enables Guilds and indeed any player the opportunity to defend that Keep if it is attacked. Simply kicking players out of the Keeps is not quite the solution we had hoped for – so this feature will be re-enabled in 1.115b and we will be discussing a more elegant dynamic for the future.
Q- Your cup is empty, how about another round? And while we’re discussing Keeps – may I ask why the ability to teleport to Relic Keeps was removed? Does a Realm not have a right to defend its sacred Relics?
A: Don’t mind if I do.
As for the Relic Keeps, this was a change which had to be tested on the live environment over the course of a number of Relic Raids. I’ve personally observed the results and it’s clear that with the new Portal Towns, and the speed with which an invading force can capture a tower, a defending Realm ought to have the right to teleport to their own Relic Keep. You’ll see this as an option in 1.115b when you click on the Portal Stone in your Portal Town.
Q: Portal stone? I may have had a few (dozen) cups of wine, but I’m sure I heard the words “Portal” and “Stone”. Does this mean that the Portal Ceremony will no longer be used to teleport players to their Portal Keep?
A: Quite. The Portal Ceremony was an important trial. While I still believe that it offers a theoretical improvement to the Frontier dynamic by allowing larger number of players, both grouped and ungrouped, to leave the Portal Keep together and in-force, it does not seem to fit into the current dynamic in the Frontiers. The portal stone will simply replace the ceremony, and players will still be able to teleport to their realm’s Portal Keep via the portal stone. Players want to get into the action, and one does not keep a Troll waiting when they are out for blood!
‘REALLY CAROL? A FORTIFIED RAM? YOU’RE NOT EVEN A WARLORD!’
I had best get on with this. I seem to be running out of time…
Q: My good sir! A gentleman is only as good as his word. You promised us Character and Guild Search months ago! Years! As dashing as you are, I simply will not tolerate any more waiting!
A: As it just so happens, SIR, next week we will be inviting a number of players to assist us in testing the Character and Guild search feature on the Camelot Herald! If you feel your ears burning, it’s because Carol is checking your RvR stats, probably as we speak! If you would like to be considered for Character and Guild Search testing, please advise us through the feedback form on the Camelot Herald! We have a goodly number of slots available, but please be advised that submission does not guarantee admission.
Q: Another wine of cup, Lord Bagsworth. So I’m hearing quite a bit about this 1.115b version. It seems to have some widely requested changes. Can you tell me anything more about it?
A: You simply must give me the name of your tailor.
Oh, yes. 1.115b. Quite. I’m told that feedback from several sources has been reviewed. The internal Boards and the PostCount forums are great places to interact with the players, but sadly, there are many other players who do not frequent these places and have perfectly valid opinions, and excellent ideas on how to improve the state of the New Frontiers. I know that in many cases, these players have been contacted for direct conversations with the developers and many good ideas were shared. This patch is about improving RvR. The changes I’ve discussed and more will be coming to Pendragon, and when they do – It is my fervent hope that you will help old Sir Grabford B. Bagsworth by continuing the flow of feedback!
Q: I say, your door seems to be quite in shambles. I know a Legendary Woodworker who can fix that right up for you. I’m dreadfully late for dinner with the King, but before I depart. Please tell me a bit about what’s coming up beyond 1.115b.
A: I have heard it through reliable sources that the Kings of the realms have been commissioning the creation of…well…let’s just say some very special things. A break from the normal seasonal event is in store. I’m hearing talk of something new with very interesting rewards for our winners, in-game and out. Oh dear, did I say ‘winners’? That implies a competition…how exciting it would be for all to know of my accomplishments! I simply cannot wait!
So that wraps up this most interesting interview, and may I say Sir Grabford that you’ve been quite the extraordinary host and guest! I’m feeling generous, and will give out some time 30-Day Game Time Codes to people I select in-game!
Oh my. She’s through the gate. Tis no problem, I can charm my way out of this.
‘Why, fair Carol…Hail and well met!
…I say! Unhand me! Let me offer you a nice cup of…’
/release
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The following hotfixes are now live:
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Starting today, Thursday May 8th and ending Monday, May 12th the following bonuses will be on live servers:
On Ywain:
100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP in all NF zones.
25% bonus to RP in all NF zones (including Darkness Falls and The Labyrinth)
On Gaheris:
100% bonus to normal XP gain in all classic zones and dungeons.
100% bonus to normal BP gain in the capital cities.
100% bonus to normal RP gain in the capital cities.
Click the ‘More’ link to see the additional bonuses!
In each Capital City:
40% Bonus to Crafting Speed
20% Bonus to Crafting Skill Gain
In all Housing Zones:
20% Bonus to Crafting Speed
10% Bonus to Crafting Skill Gain
Good Hunting this weekend, and we’ll see you in the Frontiers!
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The following changes have been hotfixed on live servers (click the ‘More’ link for full notes!):
Porting Changes
Click the ‘More’ link to read on!
Dock Changes
Quest Changes
We sincerely appreciate the feedback received thusfar. We will continue to make adjustments and improvements to the Frontiers, so please let us know how we may improve your experience!
Thank you again, and we’ll see you in the Frontiers!
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Update 4:00PM: The Account Center is back online!
The Dark Age of Camelot Account Center is currently experiencing some technical issues. We are working to restore the Account Center as quickly as possible.
We will provide an update when the issue has been resolved.
Thank you for your patience and understanding.
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“How many bags could a grab bag grab if a grab bag grabbed grab bags?”
Send us a video (of you) saying the above statement 10 times *perfectly clearly* in 30 seconds or less, for a chance to win a 3 month time code! Send your submissions to daoc-community@broadsword.com, and we’ll select our time code winner. Your video will be featured in next week’s Grab Bag! Honorable mentions and hilarious failed attempts may also be included, so you won’t want to miss it.
Good luck to you, and now – onto the questions! Click the ‘More’ link to view this week’s selection!
Let’s start with a note about the patch status and testing: Testing changes of this magnitude internally or with Pendragon test events can never match our observations of these changes in a live environment. Such is the nature of MMORPG development. We’re on day three of Patch 1.115 and the information and feedback we received in these three days has already surpassed the volume of feedback we’ve received over the months, and all four Pendragon versions of 1.115 combined. 1.115 will undergo more changes, and we would like you to be part of those decisions. We’ll have more avenues beyond feedback to speak with you directly, answer your questions, and provide updates.
The questions!
Q: Hi, Is there any plans in the pipeline to revamp or revist PvE? As a returning player from 6 years ago, it does sadden me to see that PvE has all but died other than farming scales/Glass.
I do like the new Artifact rules, because that doesnt restore some of the PvE content, but i would like to see a little attention on PvE? Thanks
A: Short answer: Yes.
Longer answer: First and foremost – our near future plans are to observe action in New Frontiers, listen to your feedback, and tweak the changes accordingly.
Following this, we’d like to look at what we like to call the ‘top 10%’ of PvE encounters (The most difficult and rewarding encounters in the game – such as ML10, Summoners Hall, Dragons etc..) and update them with new mechanics and new rewards. We have received a good deal of positive feedback about the fully – leveled Artifacts because it makes those encounters worthwhile again. (That great idea, by the way, was submitted by a member of the community!)
We’ve a long list of changes and updates (as well as fine-tuning the updated New Frontiers) – so all of the PvE changes will not appear in one patch. We’ll do our best to make meaningful progress on this front as we move into the next few patch cycles.
Q: right now there is no point in defending the central keeps as you can still port to the new BKs via the portal pad, will there be any incentive to defend?
A: Incentives to defend all keeps and towers, not just the center keep is something we are spending a lot of time looking at right now. We knew going into 1.115 that more would need to be done on the Keep, Tower, and Relic front and so this is not at all unexpected. We have some plans already to give players a reason to defend and take these keeps and towers again. That said, we also want to observe how things go and listen to feedback for other potentially great ideas on this front. At the least, our next update will begin to address this concern.
Q: Can the portal ceremony be changed back into a simple port stone? It is a pain if one of your group misses the port, which is why I believe it was removed in OF.
A: Updates to the Portal Ceremony are currently being discussed. One of the primary objectives in 1.115 was to facilitate faster action, and while a three minute wait on a Portal Ceremony may not seem like much – we understand that it can be very frustrating while in-game, particularly if players are standing by waiting. This feedback is among the strongest we’ve received and it will not be ignored. Players will see requests for feedback on the ways we could possibly change the Portal Ceremony, and we’d like your weigh-in.
Q: Will there be an in game poll to find out with reliability whether or not the player base likes the NNF changes? I feel it would be helpful in shaping future changes, especially if the results were released.
A: Yes, as quickly as we can make it happen. Until we do, as mentioned before, we would like to open up more avenues for communication as we understand that some players do not participate on forums, and are hesitant to leave feedback. We have heard a great deal from the vocal minority – and they’ve been very helpful, but we need to hear from as big a cross section of the player-base as possible. Until we are able to implement an un-obtrusive log-in polling system – we’re going to use all of the other avenues at our disposal including social media, live Q and A’s, Grab Bags, and an AMA.
You will be heard. Count on it.
Q: It would be nice if we could get on a horse when in Shades of Mist Form
A: The increase of mount speed has been a change that people seem to love or hate. One of the reasons the mount speed increase was able to happen was because of the many balancing factors that mounts have. Being unable to dive while mounted, having to stand still to mount, and being unable to use useful shape-shifts all allow the default speed classes to keep their solid place in RvR while at the same time giving players who do not have access to a speed class to still get around quickly. In short, we do not plan on allowing shape-shifts to work when mounted.
Q: I am concerned that since NNF hit there has been little aside from Zerg action on both Alb and Mid. Obviously this is partially down to organization of a counter zerg not being a primary concern in Hibernia, but with the easier access across realm frontier borders I am worried this will become the norm. Would you consider making access to camping Portal keeps in NNF harder?
A: From what we’ve seen portal keep camping has not been a huge problem yet. Yes, it has happened, but it’s largely been a temporary thing because with the Portal Keep getting a constant influx of reinforcements any campers have been quickly overrun. We do realize that it can be annoying when it does happen though, and will be looking at ways to dis-incentivize it.
Q: With the lack of capture-able objectives in NNF there is little to draw certain groups out into RvR. Is there a chance that more towers or keeps without towers (probably ones you could not teleport to) could be added?
A: Towers were removed for a reason. The action in the Frontiers was predictable, stale, and – based on the large volume of feedback – unsatisfying. These reasons were the impetus for a Frontier revamp in the first-place.
That being said – while we’re not going to re-add the towers we’ve removed, we certainly could make the remaining towers more meaningful by increasing their difficulty, defensibility, and making them important to the Realm War beyond simple teleport requirements. Broadsword and the Dark Age of Camelot team has every intention to invest in the success of DAoC. This is phase 1 of a multi-phase update, and there is plenty of room for more exciting features!
Q: Would it be possible to make shards useable in housing zones? They take up a considerable amount of inventory and being able to use them near my house vaults would be a great help to managing them.
A: Not at this time. The way the item is /used currently prevents them being used in the Housing or Capital City zones. This can change with some re-working of the code but unfortunately this is not something high on our priority list at the moment.
Q: Are Legendary weapon updates still on the table for the next patch?
A: As some of you may remember, we’ve talked about updating Legendary Weapons. This is still on the table, and with our new resources – they may get a nice art makeover in addition to the technical updates we’re planning! We’ll provide an update during a live Q and A we’re planning!
Q: I am greatly concerned at the amount of PvE content that is in the NNF revamp. Is this here to stay as it is detracting from RvR in the RvR zones. If anything could those PvE objectives be moved to a PvE zone? I realize that there is an attempt to get people out into the frontiers to chase Dopplegangers but so far this is taking people away from realm defense or offence rather than promoting RvR.
A: This is another aspect of the updated Frontiers that has been voiced very clearly by players. We have heard this feedback, and are taking it to heart. We certainly don’t want the primary RvR zone to be negatively affected by a higher-than-acceptable PvE element. Expect this to be among the first changes to 1.115.
Q: Since the Picts have left and it is less easy to acquire money that way and during their time live the prices on items have inflated quite significantly on CM items. Would you possibly find some other methods of making money available? The market for player crafted items is only so big and a lot of money can be made through trinketing which is now not keeping up with the prices.
A: While we certainly want players to be able to earn the coin they need to buy or make their templates, help their friends and guilds, and to deck out that Mansion – I think most everybody agrees that the Pict Camps were not a reasonable solution. We have increased the gold rewards for RvR kills, and there still exist a number of quests in the 45-50 range which offer very reasonable coin rewards.
As mentioned before – we intend to shift some of our focus to PvE after some revision and fine-tuning to the New Frontiers. You can expect two things from the updates we make to PvE:
Q: One of the changes to NF is control of the docks at this time the players have no way to know who controls what docks in what realm.. We need to have the docks reflect the realm in control of them on the war maps with the docks changing to the color of the realm in control just like the towers and keeps
A: This is a feature that is currently in the works and being tested. Expect it to be part of our next round of updates to the Frontiers.
Q: I like the portal ceremony idea, but it seems to be a bit long with how the action is flowing. Is it possible to reduce it to maybe 2 minutes?
A: This is an active discussion we are having. While we’ve acknowledged that the wait can be frustrating, one must admit that seeing a big cluster of players popping up at the Portal Keep is really a satisfying thing. It is possible that the timing isn’t right, and while changing it is quite simple – deciding on the right cadence is a bit more challenging. You say two minutes – and that’s a fair request. We’d like to know if other players agree with that time, like it how it is, or have a different preferred interval.
We’ll be reaching out to you with this question, and many more, and we look forward to your response!
Q: I noticed when I was on running through Agramon the Mile Gate Gates can still be hit by pulses and put you in combat. Is that intended?
A: This is something we will look into. It’s not an intended feature and if tested and confirmed, will be hotfixed!
Q: How many shards are there exactly or items I should say with doppelgangers?
A: Currently there are 34 possible items to acquire. As the months pass we’ll be adding in new items to these to keep them as coveted objectives.
Q: With all these new shards, is there a way to make a new command to open up house faults as well as /bank like maybe /housevault or something?
A: Unfortunately, based on how house vaults work – that’s not a possibility. We know there is basically universal request for additional inventory (Hi Larian!) but for the moment, you must make do with your pack, saddlebags, and /bank inventories. We will continue to look into how we might alleviate the inventory issue in future patches.
Q: I would like to know the reasons why?
Q: With a few good placed ST’s the guards at Berk can be stopped from intercepting enemy forces at the front door of the keep. The guards have a hard time taking out the ST’s. Is this working as designed or is this a bug?
A: If you mean CTs – Crystal Titans – this is something we can address. The area immediately surrounding the Portal Keeps should be considered as safe as any area in the Frontiers can be. Keep an eye on the Herald for hotfix notes!
Crystal Titan Grows!
Q: Given the state of the game, the recent patch, player base etc…how would you describe the game to someone who has no idea what it is. What are the end game objectives? What is the ‘final goal’? How would you market it other than the “it’s the best PvP ever” that has been used in the past?
A: Well – that would all depend on my audience. If we were speaking at a convention, or to a focus group, we’d go with what’s up on our website – but we don’t think that’s what you’re asking. If we were trying to get a friend or experienced gamer interested in the game – we’d say:
Dark Age of Camelot is a wonderful, unique MMO developed by industry pioneers who understood what was missing in MMOs on the market at the time of its release. For a 12 year old game, it holds up incredibly well and has at its heart the right mix of lore, community, challenge, and reward. While it can be said that the game may not be appealing to everybody – we believe that Dark Age of Camelot players are a special breed who welcome a good challenge, expect more from their game and its developers, and will settle for nothing less than best-in-class PvP.
There’s something for everyone, no matter what your play-style, and to truly experience the joy and satisfaction our advice would be to connect with your realm, its lore, and the community of players, in-game and out. Tap into that part of you that wants to be a part of something bigger.
Newer MMOs have tried desperately to combine the same ingredients to reproduce the magic of DAoC, but it cannot be done. It is, to many of us, the finest MMO ever created and it’s not too late to be a part of that magic. The family of Dark Age of Camelot players will always be connected, active or otherwise. It is quite simply more than a game. It’s an institution.
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Thank you for the excellent questions, and special thanks to our friends at www.postcount.net for helping to gather questions and feedback.
We look forward to communication over the next few weeks while we iron out the wrinkles in patch 1.115. We sincerely appreciate the time, effort, and energy spent helping us test and revise this next stage in the evolution of the Frontiers.
Until next time, friends – be well and we’ll see you in the Frontiers!!
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It is our pleasure to welcome you to the next step in the evolutions of Dark Age of Camelot’s Frontiers!
As you make your way onto the server and into the various areas in the game that have undergone recent changes, please remember a few important things:
Please click the ‘More’ link to read on!
We are looking forward to your feedback, so please take some time to play and experience the various changes and let us know how you feel!
We thank you for your patience and loyalty and we will see you in the NEW New Frontiers!!
-The Dark Age of Camelot Team
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Update 3:00PM / 2100 CET: All Live servers are back online!!
Highlights
New Frontiers Changes (Ywain Only)
Layout Changes

Hadrian’s Wall
Pennine Mountains
Snowdonia
Forest Sauvage

Odin’s Gate
Jamtland Mountains
Yggdra Forest
Uppland

Emain Macha
Breifine
Mount Collory
Cruachan Gorge
Porting Changes
Permanent Portal Keeps
The following existing keeps in each realm have been altered to be Portal Keeps:
These keeps have the following attributes:
Portal Ceremony
Portal Stones and Keep Porting changes
The remaining Portal Stones will function as before:
TERRAIN:
Boating
Movement
With changes to boating and the focus on running being the primary means of travel outside of the portal ceremony we have some exciting changes coming to movement speed
Crafted:
Dropped:
RvR Objectives
Ruined Keeps
Capture-able Docks
Milegates
Minotaur Relics
Uruz (Agramon)
Farsia (Pennine):
Thatanu (Hadrian’s):
Benun (Jamtland):
Unver (Odin’s Gate):
Temel (Breifine):
Mahir (Emain):
Individual Objectives
Doppelgangers
Dock Quests
Labyrinth changes
Mob camp changes
General Changes
Artifact Encounter Changes
Class Changes
Bainshee
Quest Changes
Bug Fixes
Engineering
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I could have sworn I left it right here. Carol is the prime suspect. She tried to sneak off with last week’s Grab Bag, but was thwarted!
We’re on to you Carol!
This week’s Grab Bag is themed! As we approach 1.115 coming to live servers, we’ve asked for a few specific questions around the update. Click the ‘More’ link to read more!!
Thank you to this week’s contributors! We’ll see you next week for the next edition of the Friday Grab Bag!