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THE HERALD

  • Patch Notes

    Patch 1.115b Comes to Live Servers!

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    Update: 1:00PM EDT / 1900 CET – All Live Servers are back online!!

    All Live Servers will be taken offline tomorrow June 26th, 2014 at 5:45 AM EDT / 1145 AM CET for the deployment of Patch 1.115b. We anticipate the servers coming back up by 2:00PM EDT / 2000 CET.
    Please review the patch notes below, as there have been some changes and additions to the Pendragon patch notes for this version.

    Highlights
    • Agramon Towers get a new look and a new purpose! Read on to learn more!
    • Move more freely throughout the Frontiers with our updates to Docks and Keeps!
    • It’s now easier than ever to turn in reforming energies for your loot!
    • Quest changes, bug fixes, and new items! Check out the changes below!

    RVR

    New Frontiers

    Agramon
    • Agramon Towers are now old-style NF towers in place of the Labyrinth towers.
    • Players can no longer port to the Labyrinth from Agramon
    • New Agramon towers are in a perpetual ruined state with opened doors. They cannot be repaired.
    • New Agramon towers are tied to the outpost system and appear on the /rw Agramon map, can be claimed, captured, and upgraded. They also contribute to control of Darkness Falls.
    • New Agramon towers are still only a one-way port. They can be reached by standing next to a portal stone and using the Realmwar Map’s Agramon tab.
    • Custom UI users will need to update the ‘realmwar_agramon.xml’ file in order to see the new Agramon towers on the Realmwar Map.

    Keep Porting Changes
    • A home realm can now port to all of its keeps as long as they own the requisite towers. This includes relic and the coastal keeps but not ruined keeps.
    • Invading realms will still only be able to port to captured coastal keeps if they have the requisite towers controlled.

    Darkness Falls
    • Darkness Falls access is now gated by the number of both keeps and towers controlled by a realm, rather than just keeps.

    Dock Changes

    • A new dock will be added on the coast in-between the ruined keeps and Portal Keeps.

    o This dock will take players to the coastline near the enemy realm’s Portal Keeps.

    o The new Portal Keep docks will be able to be captured just like the Mainland docks.

    o  Captured Dock Guards will award the same RvR quest that the captured Mainland and Relic-town dock guards give

    • Agramon docks have had their boat route changed to the take players further down the enemy realm’s coastlines
    • A new boat option has been added to the Mainland docks that will take players to the enemy realm’s coasts near the Ruined Keeps. This is the same drop-off that was used by the Agramon docks
    • The Relic-town docks’ boat paths have been altered so that it goes straight down the river to their realm’s bridgehead entrance to Agramon. This boat path will no longer swing upriver towards the Relic Keeps

    General Changes

    Logout Changes
    • Players can once again logout in friendly keeps and towers
    • Players should no longer be erroneously ported to the Relic Town when logging out in the Portal Keeps

    Reforming Energy Changes

    Reforming energy Item changes

    • A new item has been introduced: the orb of reforming energy. This item is equivalent to 5 reforming energies for turn-in purposes.
    • A new item has been introduced: the cache of reforming energy. This item is equivalent to 15 reforming energies for turn-in purposes.
    • Reforming energies can now be /used when in an exact stack of 5 to create an orb of reforming energy. Players will receive a message stating that they cannot discharge the reforming energy if it is in a stack of any other quantity.
    • Reforming energies can now be /used when in an exact stack of 15 to create a cache of reforming energy. Players will receive a message stating that they cannot discharge the reforming energy if it is in a stack of any other quantity.
    • The orb of reforming energy can be /used when in an exact stack of 3 to create a cache of reforming energy. Players will receive a message stating that they cannot discharge the orb of reforming energy if it is in a stack of any other quantity.

    o Existing reforming energy stacks will not receive these changes until they are stacked onto a newly received reforming energy.

    Reforming energy turn-in changes
    • The amount of reforming energies able to be turned in to the trogo zontanos mageia at once has been increased from 5 to 15. The loot selection process will work just as it did prior to th patch in that players will still be able to select any combination of encounters until they run out of submitted reforming energies.
    • Players can alternatively turn-in up to 3 orbs of reforming energy or 1 cache of reforming energy to trogo zontanos mageia at a time.

    Reforming energy loot changes
    • Only 2 essences of an afrit are required to make a reforming energy now, instead of the 5 previously required
    • Weakened Afrits, Elemental Afrits, and Confused Afrits still have a chance to drop 1 essence of an afrit each. These chances have been increased slightly.
    • Afrits now drop a single reforming energy and 1 essence of an afrit.
    • Master Afrits now drop an orb of reforming energy

    Items

    • New items have been added to the Doppelganger Shard loot table including the Draught of Supremacy and the Astral Voltaic Polearm
    • A new potion has been introduced and added to the Doppelganger Shard loot table: The Draught of Celerity

    o This item provides a 15% Celerity buff for 10 minutes. The Potion has 30 charges

    • A new item has been introduced – The Doppelganger Arcane Mace
    • Doppelganger Shards now have a chance to drop an orb of reforming energy and a slightly lesser chance to drop a cache of reforming energy. These will drop as complete items, not shards, and will drop in lieu of a shard rather than in addition to one.

    Quest Changes

    Pict Quest Changes
    • The Picts have returned to the power relic temples
    • Relic Milegates are now closed by default until the Center Keep is taken
    • The Pictslayer quest can only be completed once per character and still asks players to defeat all 3 Pict high lords

    Doppelganger Changes
    • Doppelganger spawn locations have been reduced

    o  Hadrian’s Wall, Odin’s Gate, and Emain Macha spawn locations have been reduced from 16 to 10
    o Pennine Mountains, Jamtland Mountains, and Breifine spawn locations have been reduced from 8 to 6
    o Agramon spawn locations have been reduced from 10 to 7

    Glass Quest Changes
    • Atlantean Glass Quests have received an overhaul.

    o New quests, that can only be completed once per character, have been added that will yield a substantial amount of glass and XP to players
    o These new quests are essentially the same as the old repeatable ones except that players are asked to complete them in a more linear fashion
    o New repeatable quests will become available to players after they have finished the non-repeatable quest for each monster type. These quests reward no glass but the same experience and coin
    o Players should visit Destin, near the Djinn stone along the outer wall of the Oceanus Haven, to begin the new quests.
     

    Bug Fixes

    • Pets should now move less erratically while following mounted players
    • Pets should once again perform melee styles
    • Some spells should fire more consistently now (zephyr, enervating poisons)
    • Warlock chambers should once again appear over their heads when loaded
    • Timers will continue to countdown while offline but NPC Buffs are now permanent in duration
    • Several adjustments have been made to the collision inside the Labyrinth dungeon that should prevent players from accessing areas inside or behind game geometry

  • General

    3 Realms, 7 Questions, 5 Winners…1 Grab Bag!

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    Happy Friday and welcome to another edition of the Dark Age of Camelot Grab Bag! Sir Grabford is still in Carol’s dungeon for his theft of her last Grab Bag, so he will not be availble for questions today. The good news is that your good friends on the Dark Age of Camelot Team are!

    For your chance to win a 30 Day Game Time Code, please submit your Grab Bag questions to daoc@broadsword.com or via PostCount using the following link:      http://www.postcount.net/forum/forms.php?do=form&fid=5

    Q: Things are being worked on. God bless. But is there anyway we could see what you are working on and your priority list are at todays game ?

    A: On the horizon are a few initiatives which will broaden the communication between Broadsword and our players. Basic information given through, say, the Grab Bag can be informative – but it’s not always the best way to communicate our vision and progress. We are looking forward to providing video patch notes, dev diaries, and interviews/Q & A with the Dev team so that you can receive important information on a more frequent basis!

    Q: Would it be possible to increase size of friend lists please? For years I’ve been deleting older friends if I wanted to add new ones, it’s usually a tough decision. Also it would be great if one could add a short note on the big friend list window, similar to guild notes, for example to remember whose alt toon it is. Adding whole accounts could be an option too, although I like the possibility to stay kind of anonymous when playing different toons.Maybe friend lists could even be the same for all toons of one realm, so I wouldn’t have to add them on each one separately.

    A: One of the next significant updates we’re planning for the game is UI related. DAoC is a fantastic game, but the UI is rather dated. Some of the features we’re considering are updates to the LFG window, Quest Journal, Inventory Management (how items are moved from players’ inventory to their vaults or paper doll), Chat Windows just to name a few! We’re happy to see that you have so many friends that your list can’t contain them all and will look at increasing the size of the list so you don’t have to kick anybody off!

    Q: I am just wondering whether or not the bug where pets cannot keep up with their owner or target is being looked into. Being someone who plays classes who rely on their pets, it’s important for my enjoyment of the game.

    A: This should be fixed with the new patch on Pendragon. Hop on over there and let us know how it is now!

    Q: Some items in game when initially equipped have a 15 minute delay period before you can perform a /use. Some items have a shorter delay period when initially equipped before you can perform a /use. Other items do not have a delay at all when you equip them and perform a /use. Can you explain the logic behind why certain items are assigned to different delay periods when equipped before you can perform a /use? Are there rules/conditions that items must meet or are these different delay periods the product coding inconsistencies?

    A: Many items are assigned different timers as a balancing measure. The abilities these items have vary in power and effectiveness, so their timers are determined much in the way that Realm Ability timers are decided.  Some of these items require updating and cleaning up item /use timers to be more consistent and less-punitive is on our list of upcoming game improvements.

    Q: When will character transfers be made available?

    A: We’re currently focused on the Broadsword Account Center to improve and increase functionality so that players have a much easier experience modifying and creating Dark Age of Camelot accounts. This is a fairly intensive process with many moving parts (such as implementing a system which allows players to locate their characters on archived servers). These changes are necessary for us to pave the way for functionality such as character transfers between accounts. Based on our current schedule, we’re hoping to make character transfers available before the end of the year.

    Q: What is Broadswords strategy for bringing back Guild and Realm Pride. A sense of belonging is what keeps the casual and average gamer coming back day after day.

    A: In short – compelling new content. Many DAoC players fondly remember large-scale raids requiring the contribution of several classes and a unique level of strategy which made the encounters interesting and rewarding. We are in the process of updating current encounters and creating new content for everyone to enjoy. We have also established Broadsword Official Guilds which will be available to new or returning players in an effort to foster a greater sense of community. The Broadsword Guild Leaders will correspond with the leaders of Guilds that are currently recruiting new members so that all players who prefer to participate in Guilds have the best opportunity to do so.

    Q: Does the addition of new Inter-Realm Gear foreshadow the merger of Gaheris into Ywain?

    A: Unfortunately, merging Gaheris with Ywain is not a possibility due to the nature of how Realm Points are earned on Gaheris.

    A big THANK YOU to all those who have submitted questions! If your question was not answered in this Grab Bag, do not fret – you may just see it on the next one!

    From all of us at Broadsword – enjoy your weekend and we’ll see you in the Frontiers!

  • General

    Midsummer Merchants!

    Created by

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    In celebration of Midsummer, the Kings of the Realms have sent for our friends, the Traveling Merchants!

    The Merchants have set up shop in their usual areas, so be sure to pay them a visit  and stock up on their wares before they take their leave a fortnight from now!

    In Albion: Just outside of gates of Castle Sauvage in Camelot Hills
    In Midgard: Just outside of Svasud Faste in the Vale of Mularn
    In Hibernia: Just outside of Druim Ligen in Connacht

    Happy Midsummer from your friends at Broadsword, and we’ll see you in the Frontiers!

  • Patch Notes

    Patch 1.115e Comes to Pendragon!

    Created by

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    Update – 4:45PM EDT / 2245 CET:  Pendragon is back online!
    Pendragon will be taken offline tomorrow, Thursday June 19th at 2:00PM EDT / 2000 CET for the deployment of Pendragon Patch 1.115e. The server will be back up by 7:00PM EDT / 0100 CET. 

    Please review the patch notes below!

    Highlights
    • Agramon Towers get a new look and a new purpose! Read on to learn more!
    • Move more freely throughout the Frontiers with our updates to Docks and Keeps!
    • Quest changes, bug fixes, and new items! Check out the changes below!

    RVR

    New Frontiers

    Agramon
    • Agramon Towers are now old-style NF towers in place of the Labyrinth towers.
    • Players can no longer port to the Labyrinth from Agramon
    • Agramon Labyrinth quests have been moved to the maze area in Hadrian’s Wall, Jamtland Mountains, and Emain Macha• New Agramon towers are in a perpetual ruined state with opened doors. They cannot be repaired
    • New Agramon towers are tied to the outpost system and appear on the /rw Agramon map, can be claimed, captured, and upgraded. They also contribute to control of Darkness Falls
    • New Agramon towers are still only a one-way port. They can be reached by standing next to a portal stone and using the Realmwar Map’s Agramon tab

    Keep Porting Changes
    • A home realm can now port to all of its keeps as long as they own the requisite towers. This includes relic and the coastal keeps but not ruined keeps
    • Invading realms will still only be able to port to captured coastal keeps if they have the requisite towers controlled
    Darkness Falls
    • Darkness Falls access is now gated by the number of both keeps and towers controlled by a realm, rather than just keeps

    Dock Changes

    • A new dock will be added on the coast in-between the ruined keeps and Portal Keeps.

    o This dock will take players to the coastline near the enemy realm’s Portal Keeps
    o The new Portal Keep docks will be able to be captured just like the Mainland docks
    o  Captured Dock Guards will award the same RvR quest that the captured Mainland and Relic-town dock guards give

    • Agramon docks have had their boat route changed to the take players further down the enemy realm’s coastlines
    • A new boat option has been added to the Mainland docks that will take players to the enemy realm’s coasts near the Ruined Keeps. This is the same drop-off that was used by the Agramon docks
    • The Relic-town docks’ boat paths have been altered so that it goes straight down the river to their realm’s bridgehead entrance to Agramon. This boat path will no longer swing upriver towards the Relic Keeps

    General Changes

    Items

    • New items have been added to the Doppelganger Shard loot table including the Draught of Supremacy and the Astral Voltaic Polearm
    • A new potion has been introduced and added to the Doppelganger Shard loot table: The Draught of Celerity   

      • This item provides a 15% Celerity buff for 10 minutes. The Potion has 30 charges
    • A new item has been introduced – The Doppelganger Arcane Mace

    Logout Changes
    • Players can once again logout in friendly keeps and towers
    • Players should no longer be erroneously ported to the Relic Town when logging out in the Portal Keeps

    Quest Changes

    Pict Quest Changes
    • The Picts have returned to the power relic temples
    • Relic Milegates are now closed by default until the Center Keep is taken
    • The Pictslayer quest can only be completed once per character and still asks players to defeat all 3 Pict high lords

    Doppelganger Quests

    • Doppelganger spawn locations have been reduced

      • Hadrian’s Wall, Odin’s Gate, and Emain Macha spawn locations have been reduced from 16 to 9
      • Pennine Mountains, Jamtland Mountains, and Breifine spawn locations have been reduced from 8 to 6
      • Agramon spawn locations have been reduced from 10 to 7

    Glass Quest Changes
    • Atlantean Glass Quests have received an overhaul.

    o New quests, that can only be completed once per character, have been added that will yield a substantial amount of glass and XP to players
    o These new quests are essentially the same as the old repeatable ones except that players are asked to complete them in a more linear fashion
    o New repeatable glass quests will become available to players after they have finished the non-repeatable quest for each monster type. These quests reward significantly less glass and experience than before.

    Bug Fixes

    • Pets should now follow mounted players better
    • Pets should once again perform melee styles
    • Some spells should fire more consistently now (zephyr, enervating poisons)
    • Warlock chambers should once again appear over their heads when loaded
    Timers will continue to countdown while offline but NPC Buffs are now permanent in duration
    • Several adjustments have been made to the collision inside the Labyrinth dungeon that should prevent players from accessing areas inside or behind game geometry

  • General

    Battleground Weekend Event – Caledonia!

    Created by

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    Hello friends,

    Patch 1.115B is nearly here with several improvements to the Frontiers, so in the meantime we would like to give you all the opportunity to beat back the Picts once more in Caledonia! The event will begin today, Thursday, June 12th and last until Monday, June 16th.

    Simply stand on the portal pad inside your realm’s borderkeep to be teleported to the Caledonia Battleground during each portal ceremony. No need to wear the medallion of passage this time!

  • General

    Server Maintenance – Ywain Downtime

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    Update: Ywain is back online! Thank you for your patience while we upgraded our Amazon server hardware.

    Ywain will be coming down tomorrow, Tuesday, June 10th at 8:00am EDT / 12:00pm GMT for server maintenance.

    Downtime is expected to be less than 4 hours. We will update the Herald when the server is back online.

  • General

    Agramon Tower Event Ends!

    Created by

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    Today marks the conclusion of our Agramon Tower event. As you know, this change to the New Frontiers was implemented as a temporary event in order to observe and measure how the change would impact action in NF. Should the change be approved as a permanent change, it will return with patch 1.115b. 

    Please click the ‘More’ link to read on!

    We’ve been observing the action, reviewing the feedback, and participating in the event ourselves. We feel that the Agramon Towers bring an interesting layer of strategy and convenience to movement in the Frontiers and the action on Agramon over the past 10 days has certainly been bustling and interesting. Milegate fights and tri-realm engagements in the Decayed Lands were compelling, long-lived, and enjoyable.

    The quest to take the Agramon Towers was removed because we felt it detracted from these capture-points as the necessary part of the Realm War that they are. The Towers are strong objectives and we found that there is no need to provide an incentive to take them beyond their inherent strategic value.

    If you have not already provided your feedback on the Agramon Tower event, please do so here: http://www.darkageofcamelot.com/contact as we are very interested in getting your perspective on how you feel the change affected your RvR experience in the Frontiers. Your feedback will help us determine if the Agramon Towers will become a permanent feature in the New Frontiers.

    1.115b will be here soon, and with it some exciting changes to the game beyond tweaks to the New Frontiers (New Camelot Herald features as well as Inventory, Art, and Quest updates!). It’s exciting stuff, so make sure to keep an eye on the Herald for the full list of changes!

    Thank you for your feedback and for your support, and we’ll see you in the Frontiers!

  • General

    Agramon Tower Event Update

    Created by

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    The Agramon Tower event went live a week ago today, and in that time we have received positive feedback. The common sentiment is that the portal towers on Agramon are improving the ability for players to move through the Frontiers and find action faster.
      
    However, the quest to capture the towers seems to detract from Realm-based objectives, so it is being removed today and will remain off for the duration of the event. If you already have the quest, you will still be able to complete it, but will no longer be able to pick it up.
          
    We will continue to monitor your feedback and improve the NF experience for everyone.
      
    Happy hunting and as always, keep the feedback coming!

    -John Thornhill
    Lead Designer

  • General

    Producer’s Note

    Created by

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    Friends and realm mates,
     
    On www.broadsword.com you will find a message from Broadsword president: Rob Denton about the recent events regarding EA Mythic. I am reaching out to you today to provide you with my personal assurance that the team here at Broadsword remains committed to our investment in Dark Age of Camelot.

    (Please click the ‘More‘ link for the full message)
     
    Some thirteen years ago intrepid pioneers at Mythic Entertainment created the one-of-a-kind game that we call home, and Broadsword is proud to have some of those original members still preserving Dark Age of Camelot today.
     
    I would like our community to know that the promise we made to you at the outset of our journey with Broadsword remains intact, and we look forward to providing more great content, compelling updates, and sleek improvements to Dark Age of Camelot.
     
    Faithfully yours,
     
    Talal Saad
    Producer, Dark Age of Camelot
    Broadsword Online Games

  • General

    Agramon Event and Hot Fix Notes

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    Update: The Event and Hot Fix Notes are now live!

    Greetings friends!

    Our response to your New Frontiers Revamp feedback continues apace. While we still have several ideas and fixes brewing, some are ready-to-go! We wanted to get these out to you as soon as possible, so…

    We’re excited to announce that we’ll be doing a temporary Live event designed around the center island of Agramon on Ywain starting this Friday, May 23rd and running until Monday, June 2nd.

    This event is special in that it’s an example of how we’d like to introduce game changes in the future. Whenever we’re planning on making significant changes to the way Frontiers, or any major game system works, we’ll introduce the change with a limited Live event. Then we’ll eagerly await your feedback. While we know we can’t always please everyone, you can rest assured that your thoughtful feedback helps improve our designs and guides our focus.

    The most popular of these events will likely be integrated into the game permanently. The not-so-popular events will be just that: a limited-time, unpopular event that runs its course and is soon forgotten.

    Note that we do want these events to last long enough to give everyone a chance to try them and give us feedback. Right now we’re thinking that would normally be something like 1 to 2 weeks.

    Now that that’s out of the way, on to the notes!

    Control the Island! Agramon Event

    Live on Friday, May 23rd; Ends Monday, June 2nd

     Each realm has placed a small contingent of guards in their Labyrinth Agramon Tower and laid claim to it.
          • The Southeast Agramon tower is controlled by Albion
          • The North Agramon tower is controlled by Midgard
          •  The Southwest Agramon tower is controlled by Hibernia

    • Whenever a tower’s Captain is killed, the realm that killed them will now control the tower.
          • A broadcast will go out to the realms when a tower is captured.

    • Owning an Agramon tower means your realm gets to teleport directly to it from inside your Portal Keep!
          • This teleport is one-way only
          • It is possible to own all 3 Agramon towers at once

     

    • Teleport is achieved by entering the realm specific Bindstone effects that spawn inside the PKs.
           • The Albion Bindstone effect will always teleport players to the Southeast Tower
           • The Midgard Bindstone effect will always teleport players to the North Tower
           • The Hibernia Bindstone effect will always teleport players to the Southwest Tower
           • These effects will disappear at the Portal Keep if your realm loses control of the tower.
           • The location of these teleports will be on the bottom walkway of the wall directly opposite where players port into the PK from the Portal Ceremony. Be sure to move your characters away or they will be ported when the event goes up!

    • A new quest has been added, Control the Island!, that awards a platinum-bound chest and your choice of Pictslayer belt.
           • Albion players can visit Sir Yvain in Caer Berkstead to obtain the quest
           • Midgard players can visit Sinfjotli Sigmundarson in Nottmoor Faste to obtain the quest
           • Hibernia players can visit Fionn mac Cumhaill in Dun Crimthainn to obtain the quest

    • The Agramon zone points to the Labyrinth will no longer allow players to enter them when the player is in combat.

    Hot Fix Notes

    Live on Friday, May 23rd

    • (Ywain Only) The Ongoing Pictish Nuisance quest has been disabled for the duration of the event.
          • The Pict mobs at each Ruined Keep will no longer spawn 

    • (Ywain Only) The Ongoing Pictish Nuisance quest will only be able to be completed once from now on.

    • The Doppelgangers on Agramon have been reduced in number from 6 to 3 and have had their potential spawn locations reduced from 10 to 7.

    • Bounty items should once again be able to be placed into house vaults.

    • Visit the Quartermaster NPC in each realm’s throne room to purchase a Champion Armor Replacement Voucher that will allow you to receive the new Epic Armor if you have accidentally destroyed it.
         
    • Enervating Poisons should now fire consistently.

    • Players should be able to get more Nethril Ore if they become stuck on the Recovery of Nethril Ore quest