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THE HERALD

  • Patch Notes

    Hot Fix

    Created by

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    A small hot fix has just gone up that should fix the issues with Keeps displaying texture-less wall-toppers at some upgrade levels.

    With this fix, in order to login, players will need to run the patcher once to get the change; otherwise, an error will be seen when loading the game client.

  • General

    Holiday Weekend Bonuses!

    Created by

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    It’s Labor Day here in the U.S.A, and In honor of the hard work done by, well, everyone everywhere – we are activating bonuses for this weekend!

    Bonuses will begin now and end the morning of Tuesday, September 2nd. 

    On Ywain:
    100% bonus to normal XP gain in all classic zones and dungeons.
    100% bonus to normal BP in all NF zones.
    25% bonus to RP in all NF zones (including Darkness Falls and The Labyrinth)

    On Gaheris:
    100% bonus to normal XP gain in all classic zones and dungeons.
    100% bonus to normal BP gain in the capital cities.
    100% bonus to normal RP gain in the capital cities.

    Click the ‘More’ link to see the additional bonuses!

    In each Capital City:

    40% Bonus to Crafting Speed
    20% Bonus to Crafting Skill Gain

    In all Housing Zones:

    20% Bonus to Crafting Speed
    10% Bonus to Crafting Skill Gain

    Good Hunting this weekend, and we’ll see you in the Frontiers!

  • Patch Notes

    Patch 1.115c Comes to Live Servers!

    Created by

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    All Live Servers will be coming down tomorrow, August 28th 2014 at 5:45AM EDT / 1145 CET for the deployment of Live Patch 1.115c.  

    The servers are expected back online by 2:00PM EDT / 2000 CET. Please review the patch notes below!

    UPDATE : Servers are now online! 

    Highlights

    • Relics have returned to Relic Temples! Read on to find out why you should start planning your next Relic raid today!
    • New Frontiers adjustments abound! You spoke and we listened! Get back into the groove with some familiar action in NF!
    • Keeps have never looked this good! Keep art has received some truly fantastic updates! This is something you have to see!

    *NOTE* – Please make sure that you run the Dark Age of Camelot Patcher prior to logging in. Thank you!

    World Changes

    Realm vs. Realm

    Frontiers

    Relic Changes

    • Each realm’s home Relics shrine has been moved back to their respective Relic Temple
    • The Scabbard of Excalibur is now stored in Castle Excalibur
    • Merlin’s Staff is now stored in Castle Myrddin
    • Thor’s Hammer is now stored in Mjollner Faste
    • The Horn of Valhalla is now stored in Grallarhorn Faste
    • Lug’s Spear is now stored in Dun Lamfhota
    • The Cauldron of Dagda is now stored in Dun Dagda

    In order to remove a Relic from a Relic Temple, a realm must first open up the Relic Milegates:

    In Albion:

    • Capturing Caer Renaris and any other keep in Albion will open one Albion Strength Relic Gate
    • Capturing Caer Renaris and two other keeps in Albion will open both Albion Strength Relic Gates
    • Capturing Caer Hurbury and any other keep in Albion will open one Albion Power Relic Gate
    • Capturing Caer Hurbury and two other keeps in Albion will open both Albion Power Relic Gates

    In Midgard:

    • Capturing Fensalir Faste and any other keep in Midgard will open one Midgard Strength Relic Gate
    • Capturing Fensalir Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates
    • Capturing Arvakr Faste and any other keep in Midgard will open one Midgard Power Relic Gate
    • Capturing Arvakr Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates

     

    In Hibernia:

    • Capturing Dun Ailline and any other keep in Hibernia will open one Hibernian Strength Relic Gate
    • Capturing Dun Ailline and two other keeps in Hibernia will open both Hibernian Strength Relic Gates
    • Capturing Dun Scathaig and any other keep in Hibernia will open one Hibernian Power Relic Gate
    • Capturing Dun Scathaig and two other keeps in Hibernia will open both Hibernian Power Relic Gates

     

    • To capture a relic from a Relic Temple, players will simply have to kill the new Relic Lords guarding the temples

      • The Relic pillar mechanic is no longer used

     

    • When captured by an enemy realm, Relics can be stored in any home realm keep except for the Portal Keeps

    Keep Changes

    • The Ruined Keeps are now able to be captured, claimed, upgraded, and ported to and from by the realm that controls them
    • These keeps will remain in a Ruined state
    • These keeps will now show the realm that owns them on the /realmwar map
    • The Relic Keeps are now normal, defensible and capture-able keeps
    • As before, if captured, enemy realms will not be able to teleport to or from these keeps

    Porting Changes

    • Coastal Keeps can now only be teleported to and from by enemy realms that own them and all of their towers
    • Ruined Keeps can now captured, and players may teleport to and from them, provided that all ruined towers are captured as well

    Dock Changes

    • All 1.115 Dock locations and capture mechanics have been removed with the exception of the Agramon Docks
    • Docks and Boat Destinations have been restored to pre-1.115 locations
    • There are now 4 docks in each realm
    • These docks cannot be captured
    • One dock near the Ruined Keep
    • One dock near the Center Keep
    • One dock at the river near the Strength Relic Milegate
    • One dock at the river near the Power Relic Milegate
    • All docks will take players to the other realm’s Ruined Keep and the 2 Coastal Keeps
    • Players will still not be able to boat to Caer Berkstead, Nottmoor Faste, or Dun Crimthainn

    Art

    Keep Art

    • All Keeps in the New Frontiers have had their art updated and improved!
    • Light-mapping has been added or updated in all Keeps and towers in NF
    • Keeps will no longer appear as fully lit during night hours
    • Textures have been improved in various areas throughout Keeps and towers in NF

    Quests

    New Frontiers

    • The Supplies For the Cause quests are now given out by Commander Wentworth, Commander Hrurdin, and Commander Locke in each realm’s Portal keep instead of by the, now-defunct, captured Dock Guards
    • The player kill and guard kill quests must now be turned into the Commanders at the Portal Keep before beginning the next quest. These quests have had their Champion Level experience reward increased
    • Several new RvR quests have been added to the Commanders inside each realm’s Portal Keep. These quests will reward players with 250 Bounty Points and a chunk of Champion Level experience. These quests are repeatable

      • Scouting Agramon
      • Scouting the Beachhead of Hibernia
      • Scouting the Beachhead of Midgard
      • Scouting the Beachhead of Albion
      • Scouting the “Relic” keeps of Hibernia
      • Scouting the “Relic” keeps of Midgard
      • Scouting the “Relic” keeps of Albion

    • Pict Bosses in NF have been moved near the Power Relic Temples in each Realm

    Atlantis

    • The Oceanus Hesperos Atlantean Glass one-time only quests have had the amount of mobs required to complete them reduced
    • Wicoessa’s Research, Astoissi’s Favor, and When Harpies Attack now only require 8 mob kills instead of 15
    • The amount of mobs involved in each of these quests have also been increased
    • The repeatable versions of these quests have also been reduced from 15 to 8
    • The Mesothalassa Atlantean Glass one-time only quests have had the amount of mobs required to complete them reduced.
    • Noula’s Bounty, Sirina’s Bounty, and Mylia’s Bounty now only require 20 mob kills instead of 25.
    • The repeatable versions of these quests still remain at 25 mob kills.

    Bug Fixes

    • (Gaheris Only) Minotaur Relics in the Frontiers should once again provide their buffs.
    • (Gaheris Only) The Pict mobs in Raumarik, Cursed Forest, and Llyn Barfog should no longer be friendly to players.
    • (Gaheris Only) The Summons to Vindsaul Faste quest will now step properly when being teleported by Channeler Felna.
    • Warlock’s instant constitution debuff line of spells in the Hexing Specialization should no longer share a timer with some Champion Level buffs.
    • The Into the Fire quest should now be able to be completed more consistently.

     Engineering

    • Custom UI users should check the following files and their locations as several changes have been made to them in order to compensate the new realm-specific versions of the ruined keeps:

      • /ui/atlantis/realmwar_alb.xm
      • /ui/atlantis/realmwar_hib.xml
      • /ui/atlantis/realmwar_key.xm
      • /ui/atlantis/realmwar_mid.xm
      • /ui/isles/map_icons.tga
      • /ui/isles/realmwar_alb.xml
      • /ui/isles/realmwar_hib.xml
      • /ui/isles/realmwar_key.xml
      • /ui/isles/realmwar_mid.xml
  • Patch Notes

    Patch 1.115f Comes to Pendragon!

    Created by

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    UPDATE 4:30PM EDT / 2230 CET – Pendragon is back online! Happy testing, and please provide your thoughts and feedback here: http://www.darkageofcamelot.com/contact

    Please review the Patch Notes for Pendragon version 1.115f below!

    Highlights

    •  Relics have returned to Relic Temples! Read on to find out why you should start planning your next Relic raid today!
    • New Frontiers adjustments abound! You spoke and we listened! Get back into the groove with some familiar action in NF!
    • Keeps have never looked this good! Keep art has received some truly fantastic updates! This is something you have to see!

     

    *NOTE* – Please make sure that you run the Dark Age of Camelot Patcher prior to logging in. Thank you!

    World Changes

    Realm vs. Realm

    Frontiers

    Relic Changes

    • Each realm’s home Relics shrine has been moved back to their respective Relic Temple

      • The Scabbard of Excalibur is now stored in Castle Excalibur
      • Merlin’s Staff is now stored in Castle Myrddin
      • Thor’s Hammer is now stored in Mjollner Faste
      • The Horn of Valhalla is now stored in Grallarhorn Faste
      • Lug’s Spear is now stored in Dun Lamfhota
      • The Cauldron of Dagda is now stored in Dun Dagda

     

    • In order to remove a Relic from a Relic Temple, a realm must first open up the Relic Milegates:

      • In Albion:

        • Capturing Caer Renaris and any other keep in Albion will open one Albion Strength Relic Gate
        • Capturing Caer Renaris and two other keeps in Albion will open both Albion Strength Relic Gates
        • Capturing Caer Hurbury and any other keep in Albion will open one Albion Power Relic Gate
        • Capturing Caer Hurbury and two other keeps in Albion will open both Albion Power Relic Gates
    •  

      • In Midgard:

        • Capturing Fensalir Faste and any other keep in Midgard will open one Midgard Strength Relic Gate
        • Capturing Fensalir Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates
        • Capturing Arvakr Faste and any other keep in Midgard will open one Midgard Power Relic Gate
        • Capturing Arvakr Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates

      

    •  

      •  In Hibernia:

        • Capturing Dun Ailline and any other keep in Hibernia will open one Hibernian Strength Relic Gate
        • Capturing Dun Ailline and two other keeps in Hibernia will open both Hibernian Strength Relic Gates
        • Capturing Dun Scathaig and any other keep in Hibernia will open one Hibernian Power Relic Gate
        • Capturing Dun Scathaig and two other keeps in Hibernia will open both Hibernian Power Relic Gates

     

    • To capture a relic from a Relic Temple, players will simply have to kill the new Relic Lords guarding the temples

      • The Relic pillar mechanic is no longer used

     

    • When captured by an enemy realm, Relics can be stored in any home realm keep except for the Portal Keeps

    Keep Changes

    • The Ruined Keeps are now able to be captured, claimed, upgraded, and ported to and from by the realm that controls them

      • These keeps will remain in a Ruined state
      • These keeps will now show the realm that owns them on the /realmwar map
    •  The Relic Keeps are now normal, defensible and capture-able keeps

      • As before, if captured, enemy realms will not be able to teleport to or from these keeps

     
     
    Porting Changes

    • Coastal Keeps can now only be teleported to and from by enemy realms that own them and all of their towers
    • Ruined Keeps can now captured, and players may teleport to and from them, provided that all ruined towers are captured as well

     
     
    Dock Changes

    • All 1.115 Dock locations and capture mechanics have been removed with the exception of the Agramon Docks
    • Docks and Boat Destinations have been restored to pre-1.115 locations

      • There are now 4 docks in each realm
      • These docks cannot be captured
      • One dock near the Ruined Keep
      • One dock near the Center Keep
      • One dock at the river near the Strength Relic Milegate
      • One dock at the river near the Power Relic Milegate
    • All docks will take players to the other realm’s Ruined Keep and the 2 Coastal Keeps
    • Players will still not be able to boat to Caer Berkstead, Nottmoor Faste, or Dun Crimthainn

     
    Art


    Keep Art
    • All Keeps in the New Frontiers have had their art updated and improved!

      • Light-mapping has been added or updated in all Keeps and towers in NF
      • Keeps will no longer appear as fully lit during night hours
      • Textures have been improved in various areas throughout Keeps and towers in NF

     
    Quests

    New Frontiers

    • The Supplies For the Cause quests are now given out by Commander Wentworth, Commander Hrurdin, and Commander Locke in each realm’s Portal keep instead of by the, now-defunct, captured Dock Guards 
    •  The player kill and guard kill quests must now be turned into the Commanders at the Portal Keep before beginning the next quest. These quests have had their Champion Level experience reward increased 
    • Several new RvR quests have been added to the Commanders inside each realm’s Portal Keep. These quests will reward players with 250 Bounty Points and a chunk of Champion Level experience. These quests are repeatable

      • Scouting Agramon
      • Scouting the Beachhead of Hibernia
      • Scouting the Beachhead of Midgard
      • Scouting the Beachhead of Albion
      • Scouting the “Relic” keeps of Hibernia
      • Scouting the “Relic” keeps of Midgard
      • Scouting the “Relic” keeps of Albion

     
    Atlantis

    • The Oceanus Hesperos Atlantean Glass one-time only quests have had the amount of mobs required to complete them reduced

      • Wicoessa’s Research, Astoissi’s Favor, and When Harpies Attack now only require 8 mob kills instead of 15

        • The amount of mobs involved in each of these quests have also been increased
        • The repeatable versions of these quests have also been reduced from 15 to 8
    • The Mesothalassa Atlantean Glass one-time only quests have had the amount of mobs required to complete them reduced.

      • Noula’s Bounty, Sirina’s Bounty, and Mylia’s Bounty now only require 20 mob kills instead of 25.

        • The repeatable versions of these quests still remain at 25 mob kills.

     
    Bug Fixes

    • (Gaheris Only) Minotaur Relics in the Frontiers should once again provide their buffs.
    • (Gaheris Only) The Pict mobs in Raumarik, Cursed Forest, and Llyn Barfog should no longer be friendly to players.
    • (Gaheris Only) The Summons to Vindsaul Faste quest will now step properly when being teleported by Channeler Felna.
    • Warlock’s instant constitution debuff line of spells in the Hexing Specialization should no longer share a timer with some Champion Level buffs.
    • The Into the Fire quest should now be able to be completed more consistently.
  • General

    Live Server Downtime – Monday 8/11/2014

    Created by

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    UPDATE, 11:25AM: All Live servers are back online! Thank you for your patience!

    All Live servers will be taken offline at 5:45AM EDT / 1145 CET to address an issue with Relics in the New Frontiers. The servers are expected to come back online no later than 12:00PM EDT / 1800 CET. 

    We will provide information regarding the progress of the downtime, so keep an eye on the Camelot Herald for updates!

    We sincerely appreciate your patience while we get this issue resolved. 

  • General

    Relic Issue and Battleground Event

    Created by

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    We are currently experiencing an issue with Relics in the New Frontiers. We are working toward fixing this issue and will keep you updated as to when the Relics will once again be available for capture. In the interim, we are activating a Battleground Weekend Event in Caledonia. With the Relics temporarily out of play, we hope that you enjoy the action in the Caledonia Battleground. We will also be activating the bonuses listed below. 

    We apologize sincerely for this inconvenience. Your Realm’s Battleground Event Teleporter’s will be available soon in:

    Albion – Master Truji in Castle Sauvage
    Midgard – Stor Gothi Acheren in Svasud Faste
    Hibernia – Channeler Inarea in Druim Ligen

    Click the ‘More’ link to check out the bonuses!


    On Ywain:

    100% bonus to normal XP gain in all classic zones and dungeons.
    100% bonus to normal BP in all NF zones.
    25% bonus to RP in all NF zones (including Darkness Falls and The Labyrinth)

    On Gaheris:

    100% bonus to normal XP gain in all classic zones and dungeons.
    100% bonus to normal BP gain in the capital cities.
    100% bonus to normal RP gain in the capital cities.

    In each Capital City:

    40% Bonus to Crafting Speed
    20% Bonus to Crafting Skill Gain

    In all Housing Zones:

    20% Bonus to Crafting Speed
    10% Bonus to Crafting Skill Gain

    Thank you very much for your patience during this process, and we hope you enjoy the Battleground and Bonuses!

    -Your Dark Age of Camelot Team

  • General

    My Grab Bag Got Stuck In The Overhead Bin

    Created by

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    Today’s Grab Bag is devoted entirely to questions asked as a result of Friday’s Producer’s Letter

    They’re great questions and we’re really pleased to be able to provide the answers. We have questions about the adjustments to New Frontiers, the addition of 5 new Champion Levels, improvements to the LFG window and more!  Without further ado – your Grab Bag:

    Q: how about sending everyone a free 15 day time code after the change give everyone a chance to experience?

    A: We’d be happy to do a ‘Come Back To Camelot’ campaign around the time we release the adjustments to NF as well as the Champion Level updates! We’re excited to have the Frontier population increase so that everybody gets the chance to experience some awesome action! We’ll follow up with announcements on when it will take place, and rest assured it will be long enough for players to get their opportunity to play. 

    Q: Will there be new titles to go along with CL11-15?

    A: Yes, a new title will be given for each Champion Level from 11 to 15.

    Q: Is there an ETA on these changes?

    A: Our plan is to have the changes to the Frontiers out by late August and the rest we will work with you to test and hop to release around mid-to-late October, this year.

    Q: Will there be new CL15 weapons?

    A: Our plan is to introduce new CL15 weapons and armor.

    Q: Will CL11-15 increased HP?
     
    A: Yes, at the same rate that CL1-10 did. However, we are currently planning for Champion Level 11-15 to effectively require the same amount of total experience needed for CL1-10. That is to say, each Champion Level from 11 – 15 will require about 50% more XP to earn. The reasoning here is to make the journey from 10 – 15 challenging. It’s also important to keep in mind that there are currently much more efficient ways to obtain CL XP quickly than there were when CLs 1-10 were introduced.

    Q: What are you going to do to address the % increase from CL 15 with % based heal procs? It’s a genuine concern from a solo/smallman perspective. Could you either put a restriction on the chests so only support has access to them or change it so it’s no longer a % HoT? Maybe a large ablative or a flat heal proc?
     
    A: There are several items and abilities that will need some re-balancing with the increase to CL15. We plan to address those as quickly as possible. This is a great opportunity to begin a discussion with us on your opinion of the strategic significance of Champion Sub-Classing abilities. There are some truly unique approaches taken by players, and we would like to make these changes meaningful and balanced.

    Q: As someone below pointed out, won’t putting the relics back allow people to essentially invade the portal ceremony town, or will very high level guards be posted around it preventing siege deployment etc?
     
    A: The relic portal towns already have invulnverable guards and do not allow siege to be placed around them.

    Q: New Mythirians to go with cl15? Higher cap and higher stat increase etc?
     
    A: There are at present no plans to introduce any more mythirians, but that can change based on feedback. With the plan to introduce both CL15 weapons and armor, we are hesitant to add even more items with this update.
     
    Other than the health increase, there are no current plans to increase caps or stats.
     
      
    Quote: “Relics will return to Relic Temples and Relic Keeps will revert to standard, defensible Keeps”
     
    Q: This seems sweet but how does it impact the portal ceremony area?
     
    A:  The relic towns are well-guarded with invulnerable guards, do not allow siege weapons to be placed in a large radius around them, and do not allow relics to be carried into their (quite large) guard aggro-range.
     
    This should make the impact of relics in the temples fairly minimal towards the portal ceremony areas; however, we are still looking into what changes, if any, will happen to the portal ceremony, so this all may be moot if it is removed alltogether.

    Quote: “Docks will return to their original locations and the capture element will be altered or removed based on additional planning and feedback.”
     
    Q: Which original locations?

     
    A: Docks were an ambitious experiment which, from an academic perspective seemed to ‘fit’ in the dynamic of the New Frontiers. Ultimately – for lack of a better term, they complicated things. One of our principles is that: ‘well designed features are complex, *not* complicated’ – and we try our best to hold to that maxim.
     
    Docks will be returning to their original New Frontiers locations with their original boat paths and drop-offs. This means 4 docks with the 6 destinations available as they were prior to patch 1.115 (including the planned removal of the boat routes to Berkstead, Nottmoor, and Crimthainn). We feel the speed increase is an overall positive, so that will remain.
     
    We are currently planning to keep the Agramon docks and boats as they are for now, with the opportunity to improve upon them on a later update.

    Quote: “The Merchant Keeps (Benowyc, Bledmeer, and Crauchon) will once again be capture-able, claim-able, and will have port functionality – but will remain in a ‘ruined’ state”
     
    Q: Can you please add some clarity as to what this means?

     
    A: The Merchant Keeps will remain in their Ruined State but will effectively function exactly as normal keeps. We are leaving them ruined due to the considerable feedback that we received praising them as being fun areas to fight in and around due to the open/accessible layout. However, we do want to give realms that control these (now much harder-to-control) keeps the ability to port in and out of them, as well as upgrade and claim them.
     
    The book isn’t closed on Merchant Keeps, and we are open to change as a result of player testing.

    Quote: “Keeps and towers have had their light-mapping updated! The difference is quite stunning and we are looking forward to showing you these great art updates!”
     
    Q: This must mean that someone there now can do art upgrades. Huzzah. Cloaks next prz.

     
    A: Huzzah indeed! How about new Champion Weapon and Armor art instead?

    Q: Any changes to the portal ceremony in here?
     
    A: We are still looking at how best to approach the portal ceremony. It is likely to remain unchanged with this coming update, but as mentioned before – there will be live tests and time for additional feedback.

    Q: Any plans to increase the RPS per kill or reduce the timer that makes a person not worth any RPS?
     
    A: Not at this time.

    Q: Will there be any incentive to solo players who don’t want to group? Perhaps in the form of increased RP’s, BP, ML, Arti, CL XP and coin?
     
    A: The short answer is that we do not wish to incentivize any one play-style over another. We believe that solo players know quite well the extra risks (and reward) of venturing out alone and would do so regardless of any incentives we gave them.

    Q: What will be the mechanics required to take a relic from the relic temple? Will it be the same as it used to be or something different?
     
    A: It will be very similar but with one important change:  we are doing away with the pillar-mechanic entirely.  We will likely institute a Relic Temple Lord that must be killed in order to unlock the relic housed in the temple.
     
    The reason for this is mainly that we do not like the idea of “hard-caps” on RvR objectives. The pillar required 16 players to stand on it for roughly 2 minutes in order to lower the relic. We view that as a “hard-cap” that can frustrate players – (especially 15 of them!). Instead, the new Lord will be a difficult encounter to defeat, but one that, with enough time, can be killed by a varying (read: fewer) amount of skilled players if necessary.

    Q: Will the PK’s be changed back to normal keeps or will they remain?
     
    A: They will remain as Portal Keeps. We’ll continue to monitor action and feedback after this update and can re-visit Portal Keeps as necessary.

    Q: could you advise on your definition of near term and mid term. We are not looking for exact date, just something along the lines or 6-8 weeks 4-5 months etc.
     
    A: As stated above, near term is roughly around the end of August and mid term is around mid-to-late October.

    Quote: “The Merchant Keeps (Benowyc, Bledmeer, and Crauchon) will once again be capture-able, claim-able, and will have port functionality – but will remain in a ‘ruined’ state.” 
     
    Q: What does this mean? You can take the keep, claim the keep but it won’t be reparable?

     
    A: Yep, that’s what it means.

    Quote: The Merchant Keeps (Benowyc, Bledmeer, and Crauchon) will once again be capture-able, claim-able, and will have port functionality – but will remain in a ‘ruined’ state…
     
    Q: If claimed what advantage does the claim realm get? The keep can’t up grade. When under attack does the claim keep send out a spam count? Will more defensive guards pop if claim over time? The only reason I ask is because the new towers on the island can be claimed but claiming them gives no advantage over not claiming….

     
    A: Claiming them does grant the guard spam numbers. Claimed keeps also upgrade, which means taller walls and more hiding places. We are still in the planning stages on the amount of guards we’ll be placing in the Ruined Keeps. We are leaning towards fewer guards. We’d like for these keeps to be difficult-to-hold. Think of them as player-driven battlefield objectives to a greater extent than ‘normal’ keeps. If no-one from your realm is online, then it should be fairly easy to take.

     
    Q: Concerning DF, will y’all be running any of the raids? Will it be open to all realms or is the keep and tower method still going into effect. And what new loots will i be going crazy for!?!?!
     
    A: We are not planning on running any event-raids at this time, but that may change! Additionally, we are not planning to open DF to all realms at once. It will remain open to one realm at a time. The inter-play of keep and tower takes controlling DF ownership is integral to the frontier dynamic.
     
    We will be doing an almost complete overhaul of the purchase-able items in DF. This will almost certainly mean new items. Additionally, we are planning on introducing a new Seal currency that will gate the purchase of the new CL15 armor and weapons while using the existing Diamond seals to gate the purchase of level 35+ items. This will mean that Diamond seals will drop off lower level mobs and that the new currencly will drop off the higher-end mobs and epic encounters.
     
     
    Q: I actually have a few Molvik templates that use DF Loot. Will the overhaul break my templates?
     
    A: Some of the existing items will have to be changed, however, we will do our best to only improve upon their existing stats rather than change them wholesale.

    Q: Make the BP XP scrolls tradeable …pretty please ? 
     
    A: Negative, ghost rider. The pattern is full.
     
    (Translation: We’re afraid not!)

    Q: Will the account management changes mean that the game “distances” itself further from EA? I mean, when BS took over it was quite obviously still EAs game since all economic transactions were handled by them. Will we be paying our money to Broadsword or EA now?
     
    A: To shoot straight – our ultimate goal is have Broadsword be fully responsible for all subscription management. EA currently handles our transactions because it’s quite difficult to ‘unplug’ one billing method and ‘plug-in’ another. This transition will take place in phases, and as a player, these phases will be transparent to you. The first phase will be releasing the updated Account Management Site that’s currently in testing, but until we know we can make this transition without negative effects to our customers we will be quite cautious about the changes we make.

    Q: I don’t fully understand how the planned LFG finder is supposed to work. Do you flag yourself as LFG and then get placed in a group that isn’t full, even if this group is not listed as looking for new members? Or will it work in such a way that a group for example sets the LFG flag for a healer and a healer flags himself as LFG, this healer gets assigned to the group?
     
    A: When a group is formed, it will be flagged as either an “open” or a “closed” group. This will be toggle-able by the group leader any time after the group is formed as well. Only “open” groups will have players using the “group finder” button placed into them.
     
    Additionally, the group finder will not instantly place players into a group, but will rather queue them up for one. Once there are enough players available to make a group (4-6 for RvR groups, 2+ for PvE), all players will be placed into the group simultaneously. Groups formed via this mechanic will automatically be flagged as “open” to start. Given the number of players looking for groups at any given time, this process should be consistently fast. Testing and tweaking will ensure that the updates made to the group finder will provide quick, intuitive, and easy grouping.
     
    “Closed” groups will still be able look for players as they do now and use the 2nd phase of the LFG window’s improvements to find players that fit what they are looking for.

    Q: Do you intend to integrate a way to define our nationality in the LFG window?
     
    A: This is a great suggestion, but may not make it into our first pass. We will do our best to make sure that an option like this is not put on the backburner. We recognize the importance of how truly global Dark Age of Camelot is – and would like to make sure that players get the opportunity to group comfortably.

    Q: Will the new account center allow us to ay by Paypal?
     
    A: Not at this time, however we’ve been getting this request for a while, and our opinion is that player’s should be able to use whichever (secure) payment method that is most convenient for them. We’ve been investigating what implications accepting PayPal would have and will continue to do so. If and when PayPal becomes an acceptable method of payment, several clear announcements will be made!

    Thank you very much for the wonderful questions. We look forward to answering more in the very near future!

    Be well, serve your realm, and we’ll see you in the Frontiers!
     

  • General

    Producer’s Letter

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    Friends and Realm Mates,

    It’s been some time since we’ve reached out to you to talk about our plans and vision for Dark Age of Camelot for both near and long term.

    In the time since our last communication, we’ve been hard at work putting into place the foundation for the exciting updates and improvements we plan to release for our venerable game. In recent Grab Bags, we touched on a few of these updates, but I would like to give you a solid breakdown of what we have on the burner, and touch on the priority and reasoning behind our plans. Click the ‘More’ link to read on!

    Near term:

    The Frontiers

    1.115 saw a rather significant alteration to the layout of the New Frontiers and a change to the strategy and flow of action. Suffice it to say, some of these changes did not prove to have the desired effect, and our primary objective for near-term hotfixes and the next patch will be to implement changes and reversions to systems that, in retrospect (and after extensive player-testing), needed fine tuning rather than a complete overhaul. The community has been most helpful in working to protect the integrity of the game by pointing out these features and we want you to know we are listening.

    We made a promise that we would not close the book on the NF Revamp until we achieve what we had set out to accomplish – fast, high-quality action, scalable player impact, and  improvements that can be embraced and enjoyed by all play-styles. Admittedly, this is a tough nut to crack, but our experience, love, and passion for the game plus feedback from you, our devoted community makes this a reasonable and attainable goal.

    New Frontiers changes with our next update include the following:

    • Relics will return to Relic Temples and Relic Keeps will revert to standard, defensible Keeps
    • Docks will return to their original locations and the capture element will be altered or removed based on additional planning and feedback. The increased boat speed will remain
    • Shore Keeps (Erasleigh, Sursbrook, Hlidskialf, Blendrake, Bolg, daBehnn) will revert to a state where home realm players may not port to them
    • The Merchant Keeps (Benowyc, Nottmoor, and Crauchon) will once again be capture-able, claim-able, and will have port functionality – but will remain in a ‘ruined’ state
    • Keeps and towers have had their light-mapping updated! The difference is quite stunning and we are looking forward to showing you these great art updates!

    PvE Updates
    The New Frontiers is a crucial part of our planning, but it does not represent the entirety of what we’re currently working on. We are breathing new life into PvE encounters by updating loot, modernizing encounter mechanics, and polishing art. We have talked about this for some time in our communication and we’re happy to say that we’re looking forward to releasing the updated content soon!

    Bug Fixes
    It would not be appropriate to focus solely on new features without first resolving bugs and other issues with game-play. There are numerous behind-the-scenes fixes and improvements to a number of technical and practical aspects of DAoC. These include fixes for some Housing issues, spell/style bugs, performance improvements, and more!

    Account Center
    Finally, we have some exciting changes to the way you will interact with your Dark Age of Camelot Account. The new Broadsword Account Center is in testing and we will unveil it just as soon as we are confident that it is stable. It is our wish to provide a much more user-friendly experience along with more options to get back into the game such as character search and password recovery features.

    Mid Term:

    UI/UX
    The LFG window has been on our minds for quite some time. We want to do our best to facilitate the establishment of solid groups to enhance the game experience irrespective of your play session length. The LFG window updates are planned in two phases. Here are a few basic details on how we intend to accomplish this goal:

    • Phase 1

      • Click a button and are placed into an available group
      • Group will be selected based on a combination of your class, spec, and level
      • LFG mechanics will have RvR and PvE settings
      • Optimized for PUGs and players with shorter play sessions
    • Phase 2

      • Existing LFG window update
      • Allow players to see a list of LFG-flagged players separated by level/spec/class (including players queued up for a group from the first phase)
      • Additional detail and granularity for RvR and PvE settings

    Champion Level 15 and Darkness Falls
    Extending Champion Levels to 15 will allow players to experience progressing their characters in a way that they have not experienced since hitting ML10 and CL10. Here are some basic points on what we have planned for this feature:

    • Champion Level Increase

      • Extension of Champion Levels to 15
      • New quest content
      • New CL abilities that will cost more than existing ones (and be slightly more powerful)
      • 10 Champion Ability limit remains
    • Darkness Falls revamp

      • Major Loot overhaul and stat boosts
      • Targeted at level 35+ players but optimized for 50+
      • Will tie into the CL increase
      • Monster AI difficulty adjustments

    The path to CL 15 is a choice which is left to you. You can RvR, kill your foes and attain the Champion Experience you require, or you can participate in the challenging and exciting new quest lines which will yield significant experience rewards! Battlegroup, group, or solo – your journey to CL 15 will be rewarding and fun!

    In closing:

    I’m very pleased to be able to share these plans with you and will be sure to provide more frequent updates as we close in on these important additions and improvements to Dark Age of Camelot. Along the way, we’ll be asking you for feedback and setting up testing events to enable you to experience first-hand these exciting plans for the game we call home.

    As always, you are encouraged to leave feedback via the Camelot Herald’s feedback form. We have more updates and improvements planned, and I look forward to sharing those with you as they coalesce.

    Until our next update my friends, be well, fight for your realm, and I’ll see you in the Frontiers!

    Faithfully yours,

    Talal Saad
    Producer
    Dark Age of Camelot
     

  • General

    Character and Guild Search is Live!

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    We are pleased to announce that Character and Guild Search is now available!! Click on the Character and Guild Search Icon on the right-hand side of the Camelot Herald’s main page to search for characters and guilds!!

    At present, the search is limited to characters and guilds on Ywain, but we will be expanding the search functionality to include Archived Servers soon! We will update you when Archived Server search is available. 

    Additionally, we are working toward adding Top Realm Point earners, Champions of The Realm, Top Guilds, and more Leaderboard options! Keep a close eye on the Herald for updates on these new features!

    Please don’t hesitate to leave feedback about the feature and submit requests for additional Character and Guild Search functionality!

    Have fun searching, and we’ll see you in the Frontiers!

  • General

    Holiday Bonus Weekend and Merchant Update!

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    From the team at Broadsword, we wish you a fun and relaxing holiday weekend! Please enjoy the holiday bonuses which will be active now until Monday, July 7th!

    Additionally, the Traveling Merchants will be sticking around through the holiday weekend and will pack up their wares and depart on Monday, July 7th!  Information on the bonuses below!

    On Ywain:
    100% bonus to normal XP gain in all classic zones and dungeons.
    100% bonus to normal BP in all NF zones.
    25% bonus to RP in all NF zones (including Darkness Falls and The Labyrinth)

    On Gaheris:
    100% bonus to normal XP gain in all classic zones and dungeons.
    100% bonus to normal BP gain in the capital cities.
    100% bonus to normal RP gain in the capital cities.

    Click the ‘More’ link to see the additional bonuses!

    In each Capital City:

    40% Bonus to Crafting Speed
    20% Bonus to Crafting Skill Gain

    In all Housing Zones:

    20% Bonus to Crafting Speed
    10% Bonus to Crafting Skill Gain

    Good Hunting this weekend, and we’ll see you in the Frontiers!