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THE HERALD

  • General

    Passing The Torch

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    Friends and Realm mates,

    It’s a time of great change for Dark Age of Camelot. This era of new beginnings started with the transition of DAoC from Mythic to Broadsword. We saw more change when we, as Broadsword, invested time and energy into revitalizing Camelot, developing interesting new content, and adding new and updated elements to the game with the goal of reminding the world that there was never – and will never – be a finer PvP MMO than Dark Age of Camelot. The evolution continues!

    Click the ‘More’ Link to read on!

    Those familiar with the team here at Broadsword are aware that our passion and dedication to our games is boundless. We created this studio with very basic ingredients:  Experience, love for our products, and the willingness to do whatever it takes to serve our games and their communities. This leads me to the update that I have for you today.

    Over the past few months, I have been transitioning my responsibilities here at Broadsword. Rather than serving at the helm of one particular game, my responsibility will be to act as advocate and to use my time and energy to focus on how Broadsword can have a bigger impact, provide more investment, and achieve greater success for multiple products.

    So what does this mean for Camelot?  The answer is “great things!”  I will never cease to provide my energy and attention to Camelot’s success – I will simply be doing it from a different and exciting perspective. I announce this change with great confidence and with the deep relief of knowing that my colleague, fellow die-hard Camelot fan, and very dear friend John Thornhill will assume ownership of the day-to-day operations as Producer of Dark Age of Camelot.

    Official announcements, press relations, and operation of the game going forward will be handled by John Thornhill. For his dedication to the product, his tireless work, acute vision, and for his new position – I know you will all join me in thanking and congratulating him!

    John, my old friend – thank you for your years of faithful work as a fellow vision-holder, and congratulations on the next step in your journey with Dark Age of Camelot!

    For my part – you the community, as well as the game itself will, as ever, have my love and support – and I will never stop serving and fighting for Dark Age of Camelot as long as there’s a single player out there.

    I’ll be around – lurking and checking in, helping when and where I can, and fighting alongside you in the maelstrom of war.

    Faithfully yours,

    Talal Saad
    “Eldariian”

  • General

    Amazon Server Maintenance – Ywain Downtime

    Created by

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    Update 10:33am EDT / 2:33pm GMT: Ywain is now back online.

    Ywain will be coming down tomorrow, Friday, September 26th at 5:45am EDT / 9:45am GMT for Amazon server maintenance.

    Downtime is expected to be less than 6 hours. We will update the Herald when the server is back online.

  • Patch Notes

    Hot Fix – Keep LoS Issues #2

    Created by

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    Greetings!

    • The Line of Sight and pet pathing around Caer Berkstead, Nottmoor Faste, and Dun Crimthainn should be much improved now. This means those pesky “cannot see target” messages should not be seen as much when attacking enemies or healing realmmates when inside these keeps!

    Players should see these changes immediately without needing to re-patch or relog.

  • Patch Notes

    Hot Fix – Keep LoS Issues

    Created by

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    Here are your piping-hot Hot Fix notes:

    • Line of Sight and pet pathing inside the Ruined Keeps should be much improved. This means those pesky “cannot see target” messages should not be seen as much when attacking enemies or healing realmmates when inside these keeps!
    • Some collision adjustments have been made to lower tier Keep models.
    • (Gaheris Only) Caer Benowyc, Bledmeer Faste, and Dun Crauchon are now in a Ruined Keep state on the Gaheris server. This means these keeps have perpetually-open outer and inner gates. The encounters on these keeps remain unchanged.

    NOTE: With this fix, in order to login, players will need to run the patcher once to get the change; otherwise, an error will be seen when loading the game client.

  • General

    DAOC How-to Videos

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    Greetings friends!

    We’ve recently begun working on some How-To Videos to help get players into the game! Our first two videos deal with the Account Center, specifically how to recover a lost account and how to update your billing payment information. Be sure to check out the videos below and pass them on to anyone you know who may find them useful.

    We’d love to hear your thoughts on these videos as well as any ideas you have for other How-To Videos we can do in the future, so send us your thoughts via the Feedback Form!

    Finally, don’t forget to subscribe to our new Official DAOC Youtube Channel either!

  • Patch Notes

    Hot Fix

    Created by

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    A small hot fix has just gone up that should fix the issues with Keeps displaying texture-less wall-toppers at some upgrade levels.

    With this fix, in order to login, players will need to run the patcher once to get the change; otherwise, an error will be seen when loading the game client.

  • General

    Holiday Weekend Bonuses!

    Created by

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    It’s Labor Day here in the U.S.A, and In honor of the hard work done by, well, everyone everywhere – we are activating bonuses for this weekend!

    Bonuses will begin now and end the morning of Tuesday, September 2nd. 

    On Ywain:
    100% bonus to normal XP gain in all classic zones and dungeons.
    100% bonus to normal BP in all NF zones.
    25% bonus to RP in all NF zones (including Darkness Falls and The Labyrinth)

    On Gaheris:
    100% bonus to normal XP gain in all classic zones and dungeons.
    100% bonus to normal BP gain in the capital cities.
    100% bonus to normal RP gain in the capital cities.

    Click the ‘More’ link to see the additional bonuses!

    In each Capital City:

    40% Bonus to Crafting Speed
    20% Bonus to Crafting Skill Gain

    In all Housing Zones:

    20% Bonus to Crafting Speed
    10% Bonus to Crafting Skill Gain

    Good Hunting this weekend, and we’ll see you in the Frontiers!

  • Patch Notes

    Patch 1.115c Comes to Live Servers!

    Created by

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    All Live Servers will be coming down tomorrow, August 28th 2014 at 5:45AM EDT / 1145 CET for the deployment of Live Patch 1.115c.  

    The servers are expected back online by 2:00PM EDT / 2000 CET. Please review the patch notes below!

    UPDATE : Servers are now online! 

    Highlights

    • Relics have returned to Relic Temples! Read on to find out why you should start planning your next Relic raid today!
    • New Frontiers adjustments abound! You spoke and we listened! Get back into the groove with some familiar action in NF!
    • Keeps have never looked this good! Keep art has received some truly fantastic updates! This is something you have to see!

    *NOTE* – Please make sure that you run the Dark Age of Camelot Patcher prior to logging in. Thank you!

    World Changes

    Realm vs. Realm

    Frontiers

    Relic Changes

    • Each realm’s home Relics shrine has been moved back to their respective Relic Temple
    • The Scabbard of Excalibur is now stored in Castle Excalibur
    • Merlin’s Staff is now stored in Castle Myrddin
    • Thor’s Hammer is now stored in Mjollner Faste
    • The Horn of Valhalla is now stored in Grallarhorn Faste
    • Lug’s Spear is now stored in Dun Lamfhota
    • The Cauldron of Dagda is now stored in Dun Dagda

    In order to remove a Relic from a Relic Temple, a realm must first open up the Relic Milegates:

    In Albion:

    • Capturing Caer Renaris and any other keep in Albion will open one Albion Strength Relic Gate
    • Capturing Caer Renaris and two other keeps in Albion will open both Albion Strength Relic Gates
    • Capturing Caer Hurbury and any other keep in Albion will open one Albion Power Relic Gate
    • Capturing Caer Hurbury and two other keeps in Albion will open both Albion Power Relic Gates

    In Midgard:

    • Capturing Fensalir Faste and any other keep in Midgard will open one Midgard Strength Relic Gate
    • Capturing Fensalir Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates
    • Capturing Arvakr Faste and any other keep in Midgard will open one Midgard Power Relic Gate
    • Capturing Arvakr Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates

     

    In Hibernia:

    • Capturing Dun Ailline and any other keep in Hibernia will open one Hibernian Strength Relic Gate
    • Capturing Dun Ailline and two other keeps in Hibernia will open both Hibernian Strength Relic Gates
    • Capturing Dun Scathaig and any other keep in Hibernia will open one Hibernian Power Relic Gate
    • Capturing Dun Scathaig and two other keeps in Hibernia will open both Hibernian Power Relic Gates

     

    • To capture a relic from a Relic Temple, players will simply have to kill the new Relic Lords guarding the temples

      • The Relic pillar mechanic is no longer used

     

    • When captured by an enemy realm, Relics can be stored in any home realm keep except for the Portal Keeps

    Keep Changes

    • The Ruined Keeps are now able to be captured, claimed, upgraded, and ported to and from by the realm that controls them
    • These keeps will remain in a Ruined state
    • These keeps will now show the realm that owns them on the /realmwar map
    • The Relic Keeps are now normal, defensible and capture-able keeps
    • As before, if captured, enemy realms will not be able to teleport to or from these keeps

    Porting Changes

    • Coastal Keeps can now only be teleported to and from by enemy realms that own them and all of their towers
    • Ruined Keeps can now captured, and players may teleport to and from them, provided that all ruined towers are captured as well

    Dock Changes

    • All 1.115 Dock locations and capture mechanics have been removed with the exception of the Agramon Docks
    • Docks and Boat Destinations have been restored to pre-1.115 locations
    • There are now 4 docks in each realm
    • These docks cannot be captured
    • One dock near the Ruined Keep
    • One dock near the Center Keep
    • One dock at the river near the Strength Relic Milegate
    • One dock at the river near the Power Relic Milegate
    • All docks will take players to the other realm’s Ruined Keep and the 2 Coastal Keeps
    • Players will still not be able to boat to Caer Berkstead, Nottmoor Faste, or Dun Crimthainn

    Art

    Keep Art

    • All Keeps in the New Frontiers have had their art updated and improved!
    • Light-mapping has been added or updated in all Keeps and towers in NF
    • Keeps will no longer appear as fully lit during night hours
    • Textures have been improved in various areas throughout Keeps and towers in NF

    Quests

    New Frontiers

    • The Supplies For the Cause quests are now given out by Commander Wentworth, Commander Hrurdin, and Commander Locke in each realm’s Portal keep instead of by the, now-defunct, captured Dock Guards
    • The player kill and guard kill quests must now be turned into the Commanders at the Portal Keep before beginning the next quest. These quests have had their Champion Level experience reward increased
    • Several new RvR quests have been added to the Commanders inside each realm’s Portal Keep. These quests will reward players with 250 Bounty Points and a chunk of Champion Level experience. These quests are repeatable

      • Scouting Agramon
      • Scouting the Beachhead of Hibernia
      • Scouting the Beachhead of Midgard
      • Scouting the Beachhead of Albion
      • Scouting the “Relic” keeps of Hibernia
      • Scouting the “Relic” keeps of Midgard
      • Scouting the “Relic” keeps of Albion

    • Pict Bosses in NF have been moved near the Power Relic Temples in each Realm

    Atlantis

    • The Oceanus Hesperos Atlantean Glass one-time only quests have had the amount of mobs required to complete them reduced
    • Wicoessa’s Research, Astoissi’s Favor, and When Harpies Attack now only require 8 mob kills instead of 15
    • The amount of mobs involved in each of these quests have also been increased
    • The repeatable versions of these quests have also been reduced from 15 to 8
    • The Mesothalassa Atlantean Glass one-time only quests have had the amount of mobs required to complete them reduced.
    • Noula’s Bounty, Sirina’s Bounty, and Mylia’s Bounty now only require 20 mob kills instead of 25.
    • The repeatable versions of these quests still remain at 25 mob kills.

    Bug Fixes

    • (Gaheris Only) Minotaur Relics in the Frontiers should once again provide their buffs.
    • (Gaheris Only) The Pict mobs in Raumarik, Cursed Forest, and Llyn Barfog should no longer be friendly to players.
    • (Gaheris Only) The Summons to Vindsaul Faste quest will now step properly when being teleported by Channeler Felna.
    • Warlock’s instant constitution debuff line of spells in the Hexing Specialization should no longer share a timer with some Champion Level buffs.
    • The Into the Fire quest should now be able to be completed more consistently.

     Engineering

    • Custom UI users should check the following files and their locations as several changes have been made to them in order to compensate the new realm-specific versions of the ruined keeps:

      • /ui/atlantis/realmwar_alb.xm
      • /ui/atlantis/realmwar_hib.xml
      • /ui/atlantis/realmwar_key.xm
      • /ui/atlantis/realmwar_mid.xm
      • /ui/isles/map_icons.tga
      • /ui/isles/realmwar_alb.xml
      • /ui/isles/realmwar_hib.xml
      • /ui/isles/realmwar_key.xml
      • /ui/isles/realmwar_mid.xml
  • Patch Notes

    Patch 1.115f Comes to Pendragon!

    Created by

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    UPDATE 4:30PM EDT / 2230 CET – Pendragon is back online! Happy testing, and please provide your thoughts and feedback here: http://www.darkageofcamelot.com/contact

    Please review the Patch Notes for Pendragon version 1.115f below!

    Highlights

    •  Relics have returned to Relic Temples! Read on to find out why you should start planning your next Relic raid today!
    • New Frontiers adjustments abound! You spoke and we listened! Get back into the groove with some familiar action in NF!
    • Keeps have never looked this good! Keep art has received some truly fantastic updates! This is something you have to see!

     

    *NOTE* – Please make sure that you run the Dark Age of Camelot Patcher prior to logging in. Thank you!

    World Changes

    Realm vs. Realm

    Frontiers

    Relic Changes

    • Each realm’s home Relics shrine has been moved back to their respective Relic Temple

      • The Scabbard of Excalibur is now stored in Castle Excalibur
      • Merlin’s Staff is now stored in Castle Myrddin
      • Thor’s Hammer is now stored in Mjollner Faste
      • The Horn of Valhalla is now stored in Grallarhorn Faste
      • Lug’s Spear is now stored in Dun Lamfhota
      • The Cauldron of Dagda is now stored in Dun Dagda

     

    • In order to remove a Relic from a Relic Temple, a realm must first open up the Relic Milegates:

      • In Albion:

        • Capturing Caer Renaris and any other keep in Albion will open one Albion Strength Relic Gate
        • Capturing Caer Renaris and two other keeps in Albion will open both Albion Strength Relic Gates
        • Capturing Caer Hurbury and any other keep in Albion will open one Albion Power Relic Gate
        • Capturing Caer Hurbury and two other keeps in Albion will open both Albion Power Relic Gates
    •  

      • In Midgard:

        • Capturing Fensalir Faste and any other keep in Midgard will open one Midgard Strength Relic Gate
        • Capturing Fensalir Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates
        • Capturing Arvakr Faste and any other keep in Midgard will open one Midgard Power Relic Gate
        • Capturing Arvakr Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates

      

    •  

      •  In Hibernia:

        • Capturing Dun Ailline and any other keep in Hibernia will open one Hibernian Strength Relic Gate
        • Capturing Dun Ailline and two other keeps in Hibernia will open both Hibernian Strength Relic Gates
        • Capturing Dun Scathaig and any other keep in Hibernia will open one Hibernian Power Relic Gate
        • Capturing Dun Scathaig and two other keeps in Hibernia will open both Hibernian Power Relic Gates

     

    • To capture a relic from a Relic Temple, players will simply have to kill the new Relic Lords guarding the temples

      • The Relic pillar mechanic is no longer used

     

    • When captured by an enemy realm, Relics can be stored in any home realm keep except for the Portal Keeps

    Keep Changes

    • The Ruined Keeps are now able to be captured, claimed, upgraded, and ported to and from by the realm that controls them

      • These keeps will remain in a Ruined state
      • These keeps will now show the realm that owns them on the /realmwar map
    •  The Relic Keeps are now normal, defensible and capture-able keeps

      • As before, if captured, enemy realms will not be able to teleport to or from these keeps

     
     
    Porting Changes

    • Coastal Keeps can now only be teleported to and from by enemy realms that own them and all of their towers
    • Ruined Keeps can now captured, and players may teleport to and from them, provided that all ruined towers are captured as well

     
     
    Dock Changes

    • All 1.115 Dock locations and capture mechanics have been removed with the exception of the Agramon Docks
    • Docks and Boat Destinations have been restored to pre-1.115 locations

      • There are now 4 docks in each realm
      • These docks cannot be captured
      • One dock near the Ruined Keep
      • One dock near the Center Keep
      • One dock at the river near the Strength Relic Milegate
      • One dock at the river near the Power Relic Milegate
    • All docks will take players to the other realm’s Ruined Keep and the 2 Coastal Keeps
    • Players will still not be able to boat to Caer Berkstead, Nottmoor Faste, or Dun Crimthainn

     
    Art


    Keep Art
    • All Keeps in the New Frontiers have had their art updated and improved!

      • Light-mapping has been added or updated in all Keeps and towers in NF
      • Keeps will no longer appear as fully lit during night hours
      • Textures have been improved in various areas throughout Keeps and towers in NF

     
    Quests

    New Frontiers

    • The Supplies For the Cause quests are now given out by Commander Wentworth, Commander Hrurdin, and Commander Locke in each realm’s Portal keep instead of by the, now-defunct, captured Dock Guards 
    •  The player kill and guard kill quests must now be turned into the Commanders at the Portal Keep before beginning the next quest. These quests have had their Champion Level experience reward increased 
    • Several new RvR quests have been added to the Commanders inside each realm’s Portal Keep. These quests will reward players with 250 Bounty Points and a chunk of Champion Level experience. These quests are repeatable

      • Scouting Agramon
      • Scouting the Beachhead of Hibernia
      • Scouting the Beachhead of Midgard
      • Scouting the Beachhead of Albion
      • Scouting the “Relic” keeps of Hibernia
      • Scouting the “Relic” keeps of Midgard
      • Scouting the “Relic” keeps of Albion

     
    Atlantis

    • The Oceanus Hesperos Atlantean Glass one-time only quests have had the amount of mobs required to complete them reduced

      • Wicoessa’s Research, Astoissi’s Favor, and When Harpies Attack now only require 8 mob kills instead of 15

        • The amount of mobs involved in each of these quests have also been increased
        • The repeatable versions of these quests have also been reduced from 15 to 8
    • The Mesothalassa Atlantean Glass one-time only quests have had the amount of mobs required to complete them reduced.

      • Noula’s Bounty, Sirina’s Bounty, and Mylia’s Bounty now only require 20 mob kills instead of 25.

        • The repeatable versions of these quests still remain at 25 mob kills.

     
    Bug Fixes

    • (Gaheris Only) Minotaur Relics in the Frontiers should once again provide their buffs.
    • (Gaheris Only) The Pict mobs in Raumarik, Cursed Forest, and Llyn Barfog should no longer be friendly to players.
    • (Gaheris Only) The Summons to Vindsaul Faste quest will now step properly when being teleported by Channeler Felna.
    • Warlock’s instant constitution debuff line of spells in the Hexing Specialization should no longer share a timer with some Champion Level buffs.
    • The Into the Fire quest should now be able to be completed more consistently.
  • General

    Live Server Downtime – Monday 8/11/2014

    Created by

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    UPDATE, 11:25AM: All Live servers are back online! Thank you for your patience!

    All Live servers will be taken offline at 5:45AM EDT / 1145 CET to address an issue with Relics in the New Frontiers. The servers are expected to come back online no later than 12:00PM EDT / 1800 CET. 

    We will provide information regarding the progress of the downtime, so keep an eye on the Camelot Herald for updates!

    We sincerely appreciate your patience while we get this issue resolved.