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THE HERALD

  • General

    The Rites of Spring Event, Bonuses, and Ghost Keep Changes

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    Update: The Ghost Keep event and Ellan Vannin portal ceremony, Buggane’s Obelisk buff, and keep changes will remain in effect until patch 1.123 when permanent solutions will be addressed.

    Springtime is here again, and with the warmth and renewed bloom of the landscape an ancient menace returns!

    The deceptively cuddly Harbinger of Spring has found its way onto Ellan Vannin. The Kings of the Realms have placed a bounty on this beast for any who wish to drive the menace out of their lands and to collect the coveted Gem of the Harbinger!

    Additionally, we have the following changes to the Ghost Keep event to announce and of course, some RvR bonuses for you!

    The Rites of Spring event and these bonuses will continue through Monday, May 1st.
     

    Rites of Spring Event

    Visit the following to receive the Rites of Spring quest:

    Sir Yvain in Castle Sauvage or in the Catterick Hamlet relic town
    Sinfjotli Sigmundarson in Svasud Faste or in the Godrborg relic town
    Fionn mac Cumhaill in Druim LIgen or in the Crair Treflan relic town

    Remember, the quest is battlegroup credit and also automatically given upon defeating the Harbinger of Spring so don’t worry if you forgot to grab it!

    Note: All characters will be able to obtain the Gem of the Harbinger and Bracelet of Springtime Folly, even if they got one last year! 

    Battleground players, don’t forget to speak with Lady Mirabelle in Castle Sauvage, Svasud Faste, or Druim Ligen in order to obtain the Egg Hunt quests!

    Additionally, this year marks the return of the Spring Egg Trophy quest. Simply complete any of the Egg Hunt battleground quests or the Rites of Spring quest to be eligible for and offered it.

    The Garden Nest and Flower Box trophies will spruce up any home’s garden!


    Ghost Keep Event Changes

    • When a realm completes the initial Ancient NPCs’ quests by reaching the threshold first, the Ghost Keep Lord will now immediately spawn and offer the Grave Honor quest.

      • The Ghost Keep Summoner will no longer spawn and there will no longer be a Summoning phase after the initial quests are completed.
      • The Wraith and Reaper quest givers will also immediately spawn after the Ancient NPCs’ quest threshold is reached.
    • The threshold for completing the Ancient NPCs’ quests in each realm has been tripled.
    • These changes should streamline the event and help encourage active participation at each stage!

    Bonuses

    On Ywain:

    • 25% bonus to RP gain in all NF zones (including the Labyrinth)
    • 25% bonus to RP gain in the battlegrounds
    • 100% bonus to normal XP gain in all classic zones and dungeons
    • 50% bonus to normal BP in all NF zones and battlegrounds

    On Gaheris:

    • 100% bonus to normal XP gain in all classic zones and dungeons
    • 50% bonus to normal BP gain in the capital cities
    • 50% bonus to normal RP gain in the capital cities

    In each Capital City:

    • 40% Bonus to Crafting Speed
    • 20% Bonus to Crafting Skill Gain

    In all Housing Zones:

    • 20% Bonus to Crafting Speed
    • 10% Bonus to Crafting Skill Gain
  • General

    Friday Grab Bag – 04/07/2017

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    It’s Friday, and hopefully the weather is looking up for the weekend’s activities..yay. 

    Thanks as always to everyone who sent in questions, keep ’em coming, we can take it! You can send in your questions through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

    Without further ado, this week’s questions!

    When Vamps were released, they were toted as having naturally high health regen.
    My experience supports this. The recent addition of Necromancer undead form with higher health regen has me wondering – how much higher is Vamp health regen, as opposed to other classes?

    The level 46 Shadow Mastery self-target health regen that Vampiirs get has a delve of 150. Contrast that to the highest health regen spell on other classes (not including the Necromancer) with a delve of 118 on the Mentalist single-target HoT. The Necromancer’s Decrepit Form grants a different kind of health regen than the Vampiir so comparing delves directy doesn’t work but it ends up being a faster rate of regeneration on the Necromancer. However, the increased regeneration rate on the Necromancer’s Decrepit Form is offset by their lack of Armor Factor and inability to stand toe to toe in melee like the Vampiir can while still benefiting from their health regen.

    Someone brought up that pierce/thrust weapons now are entirely based on dexterity, I’ve been looking for a grab bag or patch notes that’s answered this question but I haven’t been able to find it. Do pierce/thrust weapons use only dexterity as a stat towards their damage now or is it 50% strength 50% dexterity still? Or does it all depend on the class you are playing?

    Most thrust weapons use both dexterity and strength stats to determine damage, defense penetration, and weaponskill; these lines are Pierce in Hibernia, Thrust in Albion, and Hand to Hand and Spear in Midgard. Some thrust-damage weapon lines, like Celtic Spear and Large Weapons in Hibernia or Two-Hand and Polearm in Albion are entirely strength-based. The only weapon lines that are entirely dexterity-based are Shield,  Friar (and caster) staff, and Archers’ bows. Mauler Staff and Fist Wraps interestingly enough, are entirely strength-based.

    While I play most realms, and have most classes on each realm. I’ve recently ventured into trying the new flavor necro classes, both melee and caster version specs.  While the melee necro is abundantly strong, it is however more balanced than caster necros with the heal pet.  Why does the pet heal for 500+ hp per heal, AND cure dot/disease in one single swoop?  I would also like to know for Molvik RvR sessions, will pet class abilities ever be scaled to character level (IE SM pets having purple NS and debuffs)?

    The heal pet only heals for those sorts of values and casts the cures when in Spirit Form. When in the other caster form, Decrepit Form, the heal pet is not casting any cures and heals for less. Additionally, both heal pets are *extremely* vulnerable to melee and spell damage. That said, we are not done adjusting both the Necromancer or pets as a whole. Scaling abilities better in the battlegrounds as well as some overall pet-class adjustments are both coming in patch 1.123!

    Can you explain the benefits to enchanting crafted armor and weapons? Some say it affects absorb but I’ve also heard it’s AF that it affects and not absorb.

    Certainly! Enchanting armor is necessary to reduce the hit-rate enemies have when meleeing you. Enchanting weapons increases the hit-rate of a character when meleeing a target. If you are missing a lot with your weapons or never seem to get missed in melee make sure your gear is enchanted!

    When is the Harbinger of Spring making its return?

    The Harbinger of Spring event is slated to go live next Friday, April 14th and run until Monday, April 24th!

    What’s coming in Patch 1.123 and then what’s next after it’s out?

    1.123 is our major focus right now and is slated for later this Spring (currently mid-May).  Here’s what to expect:

    • Shaman Cave, Druid Nature, and Cleric Smite specialization improvements.
    • General improvements to the Skald and Minstrel.
    • Assassin melee specialization adjustments.
    • Normalizing burst damage across all Light Tanks a bit more.
    • Melee or utility improvements to several hybrid classes such as Mauler, Friar, Reaver, Champion, Vampiir, Thane, and Valkyrie
    • Additional adjustments to various pet-based classes.
    • Introducing our first foray into MTX with the introduction of a new mount type as well as some cosmetic variations of popular armors!
    • Item /uses and procs, along with the ability to stack multiple item-based abilities at once, will be toned down to help shift the focus of combat back to class and realm abilities instead of equipment!
    • RvR changes that piggy-back onto how the Ghost Keep event’s feedback goes.

      • Potentially leaving Caer Benowyc, Bledmeer Faste, and Dun Crauchon as normal keeps and adding in some new ruined areas in Hadrian’s Wall, Odin’s Gate, Emain Macha, and/or Ellan Vannin to offset their loss.
      • Removing the PvE quests in the battlegrounds and increasing the rewards on their RvR-focused quests.
      • Removing or altering Buggane’s Obeslisk objective.
      • Removing or altering the portal ceremony to Ellan Vannin.
      • New RvR quests!

    After 1.123 is out we have several things on the horizon for the summer:

    • Dark Age of Camelot website revamp!
    • A Dragon’s Curse campaign continues!
    • 1v1 Tournament!
    • 5v5 Tournament!
    • And finally, some detailed updates on alternate server and ongoing Ywain plans!
  • General

    The Ghost Keep RvR Event and Hot Fix Notes

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    A ghostly incursion has begun in the Frontiers…

               
     
    • Members of each realm should make haste to their ghostly ambassador to strengthen their realm’s cause:

      • Albion – See the Ancient Paladin in the Catterick Hamlet relic town
      • Midgard – See the Ancient Thane in the Godrborg relic town
      • Hibernia – See the Ancient Champion in the Crair Treflan relic town
    • Players should ask the ‘Ancient’ NPCs for a [progress] report to be directed to the current task at hand.

      • These NPCs offer two quests during the ‘supply’ phase of the event that can only be obtained and completed during that phase.
      • Once a ‘summoning’ phase has been started by a realm, the ‘supply’ phase ends for all three realms and these NPCs will direct players to defend or attack the appropriate Ghostly Summoner.
      • Once a ghostly keep lord has been called forth, the ‘summoning’ phase ends and these NPCs will direct players to defend or attack the appropriate ghostly keep lord!
      • Be sure to visit this NPC at each phase to ensure you pick up any available quests.
    • Earn extra realm points for completing the tasks throughout each phase of the event!
    • A successfully summoned ghostly keep lord will offer the new Ring of the Summoned reward, along with a quest to players that pay them a visit!
    • Earn the new Ghostly Medal of Valor for successfully defending your realm’s ghostly keep lord long enough for them to grant a new task!
    • For more in-depth information, a handy guide can be found here that explains the phases of this event in detail!
                      
     

    The following RvR changes are now live for the duration of this event! Depending on feedback, some or all of these changes could become permanent.

    • The ruined keeps of Caer Benowyc, Bledmeer Faste, and Dun Crauchon, along with their towers, have been restored to a normal, non-ruined state.

      • These keeps will still only have two towers instead of three.
      • Please note that they will still appear as “ruined” on the /realmwar map for the remainder of the event.
      • The ‘Resource Crates’ for the Supplies for the Cause quest remain inside the now non-ruined keeps. They are also still available on Ellan Vannin.
    • The Buggane’s Obelisk buff now only awards characters bonus bounty points and coin and no longer awards bonus realm points. This is to encourage players to participate in the event and mainland RvR more.
    • The portal ceremony in each realm’s relic town has been disabled. This is to encourage players to participate in the event and mainland RvR more.

    The Ghost Keep event will run until Monday, April 24th *at least* and depending on feedback, may run until patch 1.123!

     
               

    Finally, the following class and general changes are now live!

    General

    • The adventure wing instances in the classic-world dungeons have been disabled. This was an over-sight with the recent addition of the new campaign’s dungeons and the disabling of the Catacombs expansion zones.

    Animist

    Creeping Path specialization

    • All armor factor debuff spells have had their duration reduced to 15 seconds, down from 45 seconds. This aligns all 3 realms’ armor factor debuffs.

    Bonedancer

    Darkness specialization

    • The non-targetable phantasm summons in the Bone Revenant line of spells no longer attack or uncover stealthed targets.

    Suppression specialization

    • All disarms have been changed to fumbles.
    • Level 1 – Punish Combatant – 1500 range – Instant cast – 3s duration – 5m reuse – 20% power – Increases the targets fumble chance by 3%.
    • Level 11 – Punish Assailant – 1500 range – Instant cast – 6s duration – 5m reuse – 20% power – Increases the targets fumble chance by 5%.
    • Level 21 – Punish Aggressor – 1500 range – Instant cast – 8s duration – 3m reuse – 20% power – Increases the targets fumble chance by 10%.
    • Level 31 – Punish Opponent – 1500 range – Instant cast – 12s duration – 60s reuse – 20% power – Increases the targets fumble chance by 20%.
    • Level 41 – Punish Soldier – 1500 range – Instant cast – 15s duration – 60s reuse – 20% power – Increases the targets fumble chance by 30%.

    Bone Army specialization

    • Level 42 – Ruin Bones – Damage reduced to 121 per tick, down from 131.

    Heretic

    • Level 48 – Torrential Blaze – Damage increased. Now delves for 170 damage, up from 150, and increases by 60% each tick (2s frequency), up from 50%, with a maximum damage increase of 170%, up from 135%. Range remains at 1600, 15s duration.
    • Level 42 – Whirling Blaze – 115 damage and increases by 45% each tick (2s frequency), with a maximum damage increase of 110%. Range remains at 1600, 15s duration.

    Mentalist

    Mana Magic specialization

    • Level 46 – Storm of Insanity – Damage reduced to 121 per tick, down from 131.

    Necromancer

    Deathsight Baseline

    • The ground disease spell has had its values adjusted as follows:

      • Level 6 – Decrepit Ground – Range reduced from 1000 to 500, radius reduced from 250 to 75, tick frequency reduced from 1s to 5s/tick..
      • Level 16 – Wretched Ground – Range reduced from 1000 to 500, radius reduced from 275 to 100, tick frequency reduced from 1s to 4.5s/tick..
      • Level 26 – Rotting Ground – Range reduced from 1000 to 500, radius reduced from 300 to 125, tick frequency reduced from 1s to 4s/tick..
      • Level 36 – Desecrated Ground – Range reduced from 1000 to 500, radius reduced from 325 to 150, tick frequency reduced from 1s to 3.5s/tick..
      • Level 46 – Unholy Ground – Range reduced from 1000 to 500, radius reduced from 350 to 200, tick frequency reduced from 1s to 3s/tick.

    Deathsight specialization

    • Level 47 – Infinite Death – Damage reduced to 121 per tick, down from 131.

    Warlock

    Witchcraft specialization

    • All armor factor debuff spells have had their duration reduced to 15 seconds, down from 45 seconds. This aligns all 3 realms’ armor factor debuffs.

  • General

    A Dragon’s Curse Campaign: Chapter 1 and Client update

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    Chapter 1

    Albion
     
        I said I would call upon you again and now I have. Together with our new Undead allies, we have found the stronghold of the Tenebrae. They make base in an ancient tomb deep within Dartmoor, one whose legends tell of an old hunter who died here in a snowstorm. What a different place Albion was back then. Meet me here, and with our new allies we can begin to end this Undead threat.
    — Commander Selan
    Midgard
        It is time, adventurers. The glory, fame, and riches we have for so long been chasing finally are within reach. It is time to invade Drakulvhamn, home of the nasty Varulv that aided Gjapinulva. There are bound to be riches inside – and the Frozen Torch will be the ones to claim them.
    –Theso of the Frozen Torch
    Hibernia
        At first, I was uneasy about betraying my kind, the Glimmer. But now, I see the good in the world, the good in Hibernia. There is a phenomenon occurring, one that hasn’t been seen in decades. The Veil has once again opened, leading to what is one of the infinite rifts inside of it. The opening is in Sheeroe Hills, and this must be more than mere coincidence. The dragon eggs must be involved. Meet me inside – I will be waiting for you.
    –Salle, the Glimmer Fairy
    A Dragon’s Curse (Chapter 1)
     
    • Venture into Dartmoor, Malmohus, and Sheeroe Hills once again and continue A Dragon’s Curse!
    • New open-world dungeons have been added to the three realms, and these can be found in each realm’s dragon zones!

      • Dartmoor – Explore around the soutwest corner of the zone for tomb’s entrance!
      • Malmohus – Explore around the northwest corner of the zone for the tunnel entrance!
      • Sheeroe Hills – Explore around the northwest corner of the zone for the veil’s rift entrance!
      • Please note that if you are currently logged in you must re-patch to be able to see the new dungeon entrances.
    • Aurulite returns! Within the new dungeons awaits quests and enemies who will award players with aurulite, which can be spent at the new aurulite merchants within the dungeons!
    • The encounters involved in Chapter 1 are meant for a single player to be able to complete alone. However, to do so will be challenging so we encourage players to team up with your fellow realm mates for a speedier conquest!

    A Dragon’s Curse (Prologue)

    • In case you haven’t completed the Prologue yet…

    Albion

    There is an un…easy tension stirring in Albion. Commander Selan and her companions, King Constantine’s chosen heroes, have been given authority over this unusual phenomenon. There is quite the uproar occurring near Albion’s grand church. Find Commander Selan and speak to her!
     

    Midgard

    Roshak has been assigned to investigate the distrubance in Malmohous by King Eirik and is ruminating on who should lead the expedition. Theso, leader of an unruly band of treasure hunters and scoundrels known as the Frozen Torch, is now leading the forefront to find lost Midgard relics. The only way to stop these treasures from falling into the wrong hands is to find them first, and that’s just what Sigrun of the Shield of Valhalla, a sect of Valkyries and other soldiers loyal to Midgard’s ancestry, plans to do. Visit Roshak in the Assembly Hall and then find Sigrun and Theso arguing near the Burial Grounds in Jordheim.
     

    Hibernia

    The Veil has become unstable, and we’ve dispatched Hibernian Magi to try and quell the disruption. On top of that, a Glimmerling has ventured from Sheeroe Hills and has come to Tir Na Nog seeking an alliance in regards to the unstable rift. The Glimmer working with Hibernia is a rare occurrence indeed, and is worth at least hearing out this messenger. Our Tailtiu allies have escorted the Glimmer here, and Supreme Eldritch Cystilla has been assigned to oversee the matter at the rift’s entrance.

    Client Changes

    • In addition to the campaign, we have the following updates to our client!

      • Users can now set which monitor they want the full-screen borderless windowed client to appear on if they have multiple monitors.
      • Windowed, borderless windowed, and full-screen graphics settings now update on the character select screen instead of requiring users to login and logout to get the settings to update.
      • Fixed a client crash issue when closing the client with Esc after going linkdead.

  • Patch Notes

    Live Patch Notes 1.123

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    The following changes are now Live!
     

    General Changes

    • The number of quickbars has been reduced to two, but each quickbar has been expanded to 100 slots per page.
    • Houses that are not open for the public to enter and use their teleporters are now able to be trebbed down.
    • Full consignment merchants will now give the item to the 10th player who attempts to purchase it, for free
    • All Troll facial morphs have been given a substantial cosmetic surgery removing wrinkles and sun damage to give them a youthful, fresh glow.
    • New boots are now available for Lurikeens giving them the extra height they have been looking for.

    Crafting Changes

    • Knitting, crochet, quilt making, and baking have been added to the list of trades. These crafts allow players to create blankets for their mounts, sweaters for their pets, and legendary scones for their friends.

     RvR Changes

    • Benowyc, Bledmeer, and Crauchon have returned to full keeps.

      •  All other keeps, in each realm, are now ruined keeps.
    • To allow Battlegroups to form more easily, a /bg assign [player] [group leader] command has been added. This command allows BG leaders to put solo members into whichever group they want.

      • Once placed in a group, these players can not /disband from the group without permission from the BG leader.
    •  A “/stats vanish” command has been added. This tracks the number of times a player uses vanish during their time online.

    Class Changes

    Albion
       
    Cleric

    • A limited stealth ability has been added to Clerics. This allows them to stealth themselves, and one group member. While stealthed, the Cleric is unattackable. Insta cast, 1 min RUT.

     Friar 

    • Friar’s will be given mules to ride instead of horses.

    Minstrels

    • Minstrels can now charm up to four orange con pets.

    Necromancer

    • Necromancers will be returned to their original form with the pets on a 10k unit tether. The caster can safely be 3 zones over, while the pet is uninterruptible.

    Scout

    • Scouts have been given the “Hide in a nearby wall” ability.

    Hibernia

    • All Hibernian classes have been given access to Speedwarp.
    • Mogue the Trifecta Dealer has been elected King of Hibernia

    Eldritch

    • Eldritch RR5 now ports the Eldritch directly to Crair Treflan. This ability cannot be interrupted.

    Mentalist

    • The Realm Rank 5 ability, Selective Blindness, now allows the Mentalist and friendly players within 2k range to walk right past enemy players without needing to stealth.

    Ranger

    • Rangers have been given the “Climb Tree” ability.

    Vampiir

    • Vampiirs can now only be played during night time hours in-game. Vampiirs found outside during daylight hours will burst into flames and die, returning to their house, hearth bind, or guild house.

     
    Midgard
     
    Bonedancer

    • The Dread Lord is now purple con, and automatically summons on enemy healers, no targeting or commands necessary.

    Healer

    • Healing for Healers is now based off of damage dealt from melee. Healers will need to land hits in order to heal their group. The more hits a Healer lands, the more their group is healed.

    Hunter

    • Hunters have been given a new pet, the Aardvark. This pet can burrow under an enemy and reappear behind them to more easily land its rear stun style.

    Skald

    • To allow Skalds to participate more in keep siege and defense, a “Chop Wood” ability has been added to Battlesongs at level 40 specialization. This allows the Skald to better utilize their time collecting wood for siege, and repairing.

    Thane

    • Command Mjollnir now casts 3x the current amount of hammers. This is also multiplied the more Thanes there are in a 10,000 unit area.

      • Note: this is just the spell effect animation.
  • General

    Gaheris Live Server Downtime – Amazon Maintenance

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    Update 12:20 PM EDT / 5:20 PM GMT: Maintenance is complete and Gaheris is once again open to players!

    The Gaheris server will be coming down Monday, April 3rd at 11:00 AM EST / 4 PM GMT for maintenance of Amazon server hosting.

    The server is expected back up before 2:30 PM EST / 7:30 PM GMT.

  • Patch Notes

    Hot Fix Client Notes

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    Barring any issues, this will be the last client update until patch 1.123. Thank you all for your patience and understanding as we have made some great strides behind the scenes with these changes to set the table for more comprehensive Ui/UX and client updates down the road. Notes below!

    • Made some adjustments to the way /qbinds and movement work if the /qbind uses a modifier+movement key:

      • By default, modifier keys still don’t break player movement except in the following scenarios.
      • Movement keys are defined as forward, backward, turn left, turn right, strafe left, strafe right; autorun is not a movement key for these purposes. The following examples work the same regardless of which type of movement key is used.

        • Example 1: If a user has an ability bound to SHIFT+W and W is their move forward key, pressing SHIFT+W will only fire the /qbound ability now and will not move the character forward.
        • Example 2: If a user has an ability bound to SHIFT+X and W is their move forward key, pressing W will move the character forward and the user can still press their SHIFT+X /qbind and continue moving; so long as the user doesn’t have a bind set to SHIFT+W. If the user does have a bind set to SHIFT+W in this scenario, their character will now stop.
    • Added new option to /keyboard window “Modifiers break move keys” that when toggled will cause any manual character movement (so not including autorun) to cease when ALT, CTRL, or SHIFT are pressed. This option allows for exactly how things worked prior to yesterday’s client. By default this setting is NOT set.

      • Please note that custom UI developers will need to update their key_config.xml file in order for this new option to appear.
    • Changing from full-screen to a windowed client will no longer cause the windowed client to always appear in front of other windows or programs on the desktop. 
    • Mouse cursor movement should once again be aligned after re-sizing the client’s resolution.

  • General

    Client Hot Fix Notes

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    More client updates below!

    • Users can now press the ALT, CTRL, and SHIFT modifiers when holding down their run forward keys without causing their character to stop.

      • In other words, characters will continue running forward if a user presses alt+<key>, ctrl+<key>, or shift+<key> while they are actively holding their run forward key down.

        • This change will need to have ALT and CTRL selected as a modifier in the /keyboard window to get their respective modifer+key /qbinds to function properly.
      • Please note that combinations that use the same key as the run forward key in the modifer+key may have undesired results:

        • For example: if a user’s run forward key is W it is not recommended to bind an ability to alt+W, ctrl+W, or shift+W as those /qbinds will not properly fire until the user releases their foward key and then engages the modifer key+W; after which their character will both move forward and engage the modifer key+W ability /qbind.
      • Finally, please note that the SHIFT+UP key functionality to recall your last sent messages will still work but only after activating your chat cursor via hitting the Enter key or the / key. It will no longer work when chat mode isn’t already engaged.
    • Users will no longer become mouselook locked when mouse-clicking the top or left side of a windowed client.
    • Key input functionality should be restored.

      • This should fix issues with the keyboard no longer working after using alt+tab or other Windows OS functionality for certain users and should alleviate several issues with certain 3rd party programs for all users. 

  • Patch Notes

    Live Client Hot Fix

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    Update:  Using the /qbind command will no longer cause issues with the keyboard. If you are currently logged in, please log out and re-patch the client again to fix this.

    The following client changes are now live!

    • The mouse cursor will no longer become “locked” when zoning or exiting the game while mouse look is active.
    • New mouse sensitivity settings have been added to the character selection screen’s option window. These settings work as follows:

      • Users can adjust the “Mouselook Sensitivity” on a scale from 1 to 5, with 5 being the highest sensitivity.

        • The value of 3 is whatever the user’s current DPI sensitivity is on their mouse, with 2 being 25% slower than that and 1 being 50% slower and 4 being 25% faster and 5 being 50% faster.
      • The value will default to “1” on first login as this is a new option, so be sure to change this to at least 3 to get your existing mouse sensitivity settings when first logging in!
      • For users who decide to adjust their mouse’s DPI setting while in mouselook or mousepan mode after logging in, the mouse’s DPI setting will supercede this new setting still.
      • Remember, this sensitivity setting only affects mouselook or mousepan; it does not affect normal cursor movement. For normal cursor movement, please use either your operating systems mouse sensitivity settings or your mouse’s own software settings.
    • Mouselook lock mode will now only function when the cursor is located over the game’s screen. Mouselook lock mode will end when the game window is not the active window and need to be re-engaged when the game window becomes active again.
    • Several changes have been made to the /keyboard window functionality to address some outstanding issues with certain keys and mouse clicks performing multiple, unintended functions for some users. These changes affect the following:

      • Media and browser keys on some keyboards will no longer trigger some bound keys.
      • Users can no longer bind the number keys 1 through 0 or the Esc key on the /keyboard window.
      • The /keyboard window now allows the binding of a valid key after pressing an invalid key first.
      • The Esc key will now cancel the key binding action.
    • Added a borderless full-screen windowed mode option to the character selection screen’s options window!
    • The Heretic’s uninterruptable focus damage pulse has changed as follows to rebalance the spell for PvE purposes and make it more useful in RvR, with a faster ramping time but lower maximum damage.

      • Level 36 – Glistening Blaze – Starts at 85 heat damage and increases by 35%/tick up to a maximum of 75%, down from a maximum of 350%. Cast time increased to 2.5s on the initial pulse, up from 2s. Subsequent pulse tick times unchanged. Range increased from 1500 to 1600.
      • Level 42 – Whirling Blaze – Starts at 115 heat damage and increases by 45%/tick up to a maximum of 115%, down from a maximum of 400%. Cast time increased to 2.5s on the initial pulse, up from 2s. Subsequent pulse tick times unchanged. Range increased from 1500 to 1600.
      • Level 48 – Torrential Blaze – Starts at 150 heat damage and increases by 50%/tick up to a maximum of 135%, down from a maximum of 450%. Cast time increased to 2.5s on the initial pulse, up from 2s. Subsequent pulse tick times unchanged. Range increased from 1500 to 1600.

  • General

    Pendragon Client Hot Fix

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    The following client changes are now live on Pendragon.

    If you have any remaining issues with mouse sensitivity, mouse movement, or keyboard functionality please hop on Pendragon and test over the weekend! Also, be sure to test out the new borderless full-screen windowed mode even if everything is fine for you on Live!

    We plan to put these client updates on the Live servers on Monday if no issues are found. If you do see any issues, please submit a feedback form describing the matter. Thank you!

    • The mouse cursor will no longer become “locked” when zoning or exiting the game while mouse look is active.
    • New mouse sensitivity settings have been added to the character selection screen’s option window. These settings work as follows:

      • Users can adjust the “Mouselook Sensitivity” on a scale from 1 to 5, with 5 being the highest sensitivity.

        • The value of 3 is whatever the user’s current DPI sensitivity is on their mouse, with 2 being 25% slower than that and 1 being 50% slower and 4 being 25% faster and 5 being 50% faster.
      • The value will default to “1” on first login as this is a new option, so be sure to change this to at least 3 to get your existing mouse sensitivity settings when first logging in!
      • For users who decide to adjust their mouse’s DPI setting while in mouselook or mousepan mode after logging in, the mouse’s DPI setting will supercede this new setting still.
      • Remember, this sensitivity setting only affects mouselook or mousepan; it does not affect normal cursor movement. For normal cursor movement, please use either your operating systems mouse sensitivity settings or your mouse’s own software settings.
    • Mouselook lock mode will now only function when the cursor is located over the game’s screen. Mouselook lock mode will end when the game window is not the active window and need to be re-engaged when the game window becomes active again.
    • Several changes have been made to the /keyboard window functionality to address some outstanding issues with certain keys and mouse clicks performing multiple, unintended functions for some users. These changes affect the following:

      • Media and browser keys on some keyboards will no longer trigger some bound keys.
      • Users can no longer bind the number keys 1 through 0 or the Esc key on the /keyboard window.
      • The /keyboard window now allows the binding of a valid key after pressing an invalid key first.
      • The Esc key will now cancel the key binding action.
    • Added a borderless full-screen windowed mode option to the character selection screen’s options window!