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THE HERALD

  • Patch Notes

    Live Server Downtime – Patch 1.123

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    Update 11:20 PM EST: Ywain and Gaheris are once again online and open to all players!

    Ywain and Gaheris will be coming down for an emergency maintenance bug fix at 9:50 PM EST. Downtime is expected to be no more than 2 hours.

    Update: Ywain and Gaheris are open to all players now!

    All servers will be coming down tomorrow, Tuesday, 7/18/17 at 5:45AM EDT / 10:45AM GMT for patch 1.123!

    Highlights

    • The new Mithril currency and shop is here! Purchase Mithril and get exclusive in-game mounts and use the new Patterns to change your look without sacrificing your stats!
    • Battle over the newly discovered buried ruins of Moydruim Castle in Emain Macha, the newly built Trellebourg fortress in Odin’s Gate, and brave the heights and depths of Folley Lake’s stronghold in the highlands of Hadrian’s Wall!
    • Behold the end of item-based ablative stacking!
    • Smite Clerics, Nature Druids, and Cave Shaman make their triumphant return to the forefront of the battlefield along with several hybrid class changes and much more!
    • The ruined keeps of Caer Benowyc, Dun Crauchon, and Bledmeer Faste have been permanently restored!
    • Get rewarded with our new Daily Quest system!

    Check out the full patch notes below!
     


     
    For those interested in purchasing Mithril, please visit the Origin.com store HERE!
     

  • Patch Notes

    1.123b Pendragon Hot Fix

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    Item use limitation adjustments and more tweaks are included in the following notes. Check them out by clicking the image below!

    Pendragon Test Server Notes

  • General

    Friday Grab Bag – 07/14/2017

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    Happy Friday all! Shields, specs, and realm timers popular questions lately, so off we go…

    If you have game related questions for our DAOC Devs, don’t forget to send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

    Click for more!

    I’m trying to focus an Armsman spec on defense. Does the shield spec effect only damage done and styles or also block rate? Also how does parry compare to blocking with shields at higher specs? Would it be better to put points in parry over shield for defense?

    Shield specialization affects damage dealt, to-hit chance, and block rate. In terms of Parry vs Shield spec, there are too many factors at play to say which one is better to specialize in for defense. Does the class have a better parry-reactionary style than a block-reactionary style? Is the character close to the block or parry cap already? These sorts of things all would factor into an answer. This is the sort of question you’ll want to approach other players for advice on or experiment yourself in-game with some tests. We can use this Grab Bag to explain how certain game mechanics work but we aren’t going to give away the right answer for every scenario. Figuring out those answers and using them to achieve competitive advantages over other players is part of the fun of the game!

    Are there any plans to revamp items such as the Dragon Loot and Kings Armor to eliminate skills that are no longer needed in templates? Example is the Nightshade’s King’s Armor, and the Dragon Armor all have envenom which isn’t needed, and makes these items redundant in some regards.

    This is certainly something we can look at down the road. The King’s Armor was designed in such a way that removing those skills from it wouldn’t make the items any better elsewhere because the other stats are already at the level they are meant to be. For the Dragon’s gear and other items with +Envenom skill, we can take a look at changing it to another relevant +skill, removing it, or ultimately allowing +Envenom skill to affect damage like other skill lines.

    I know you’ve spoken before on this but it’s been some time and things having changed population wise, so I’m curious have you given thought to implementing realm timers again?

    The vast majority of accounts have characters on multiple realms on Ywain and we don’t think it would be a good idea to limit access to those characters with something as harsh as a realm timer. The recent addition of the dynamic population bonus system has helped alleviate some of the population imbalances but the nature of the game is that there will always be a realm with more players online than other realms. If population imbalances become worse and remain so we would look at some sort of realm-loyalty bonus system before ever considering realm timers.

    Question about the Chanter Mana spec. There has been a lot of changes to the chanter since the last time I played. This question is in reference to PvE. I am getting two answers and would like to know which is correct. Some say the focus shield “Aura of Global Feedback does not generate agro for the pet. Some say that is does. Can you please clarify this for me? Damage from the focus shield should generate agro for the pet?

    Damage shields (focus or otherwise) cast on a pet generate aggro for both the pet and the pet’s owner. The pet generates slightly more aggro than the owner but if the owner were to heal the pet too much or deal enough damage to the monster, they would quickly surpass the pet’s aggro and the monster will turn on them instead.

    Will a shield at level 49 block less than a level 51 shield in a fight? And can my Warrior benefit from the use of small or medium shields in any way?

    There’s no discernible difference in block rate between a level 49 and level 51 shield. The level of the shield has more to do with its base crafting material (even on dropped shields) which controls its rate of condition decay.

    Generally speaking a small or medium shield will have a faster swing speed than a large shield, allowing for more frequent attacks. Due to this faster swing speed and lower weight, smaller shields use a bit less endurance than larger shields. Each player would need to make the determination if that’s enough of a benefit to use a smaller shield or not versus the benefit of a greater number of attackers able to be blocked when using large shields.

    Don’t forget to send in your questions! See you all in the frontiers 🙂

  • General

    Official Item Database Download

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    As promised, here is our Official Item Database download

    Web developers or software programmers can utilize the database’s .json format to create valuable template-building and item search tools or convert it to a file type that works with existing tools’ item databases. While we will be offering an item search tool on the new website at some point after it launches, this downloadable database is meant to bridge the gap until then and provide an up to date database of the game’s equipment!

    Please note: this Item Database contains data only on equippable items (armor, jewelry, and weapons) and is not meant for non-equippable items.

     

  • General

    Friday Grab Bag – 06/30/2017

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    Following on from yesterday’s Patch 1.123b notes, this week’s Grab Bag answers questions sent in or asked around the forums regarding the changes and new MTX store!

    Our latest DAOC newsletter is out today, so make sure to check your email! If you haven’t signed up for our newsletter, you can do so here.

    If you have game related questions for our DAOC Devs, don’t forget to send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

    Read on for the Grab Bag!

    I’m excited by the new pattern system and have tried it on Pendragon, having fun switching looks and patterns, but I’ve noticed some items that I want to pattern are not dyeable, such as the Otherwordly helms or Freezing items – can these be made dyeable? Also does the level requirement on items like these prevent my low level toons from patterning the look?

    Enabling the pattern to overwrite the item’s dye settings is something we’ll look into! It may be that this limitation remains for the release of patch 1.123 though. For the requirements on patterning items, yes the ability to equip and use the item (along with matching the 2 items’ armor types or weapon damage types) is required before it can be patterned. This means that low level characters that want to equip and pattern high-end gear can only do so if there are no level, champion level, or other requirements preventing their equipping that gear. Even still, there are a lot of high-end items that do allow lower level characters to equip them!

    I’m curious to see how the 20% attack speed reduction (ASR) effect follow up style works in conjunction with the 16% asr parry style itself. Does the 16% ASR effect from the parry style will negate the 20% ASR effect from the follow up or not?

    The 16% ASR applies initially, then the follow-up style overwrites it with the 21% ASR version. Once the 21% version is up, the 16% version will not apply again until it has dropped because it’s not more powerful than the 21% version. You will see the combat message: “Your target already has that effect.”

    Legendaries only come in one type, so is this meaning that leggies can’t have different skins at all if we have to match them sword for sword and heat for heat? Or can we swap them between thruster and slasher legendaries?

    Correct, legendary weapons will not be able to be patterned to different weapons, including to other legendary weapons or to any physical-damage weapon. This is to ensure that the weapon you see and recognize on your enemy is dealing the damage type that it normally deals; so as not to disrupt normal combat tactics.

    With the new PvE campaign starting, and many quests in the frontier, is there any plans to increase the amount of quests our journals can have, and also allow us to remove more quests like the epics/champion quests, and such?

    There are no immediate plans to increase the amount of room in the journal, unfortunately. However, we will definitely be taking a look at all of the unremovable quests in-game and seeing about drastically lessening their number for you!

    That’s it for this week, guys. Stay tuned to the Herald next week for info on our Item Database! 🙂

  • Patch Notes

    Test Sever Downtime – Pendragon Patch 1.123B

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    Pendragon is open for testing!

    The Pendragon test server will be coming down tomorrow, June 29th, at 2:00 PM EST / 7:00 PM GMT to deliver patch 1.123B to Pendragon!

    Read below and click the button for the full notes!

    Highlights

    • The new Mithril currency and shop is here!
    • Use the new Patterns to change your look without sacrificing your stats!
    • Class improvements and changes based on your 1.123A feedback abound, including some pet adjustments, hybrid class changes, and more!

     

    Important Note:

    • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.

      • If you do not do this, you *will* experience issues when patching back to live.

        • To force the live client to fix these issues, you will need to delete the mft.myp in your game’s directory and run the patcher again.

    For those interested in testing on Pendragon, follow the character copy process here!
     

  • General

    A Dragon’s Curse Campaign: Chapter 4

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    Chapter 4

    Albion

          As the outlook brightens within the dark tomb, Commander Selan is pushing the offensive forth into ending the Tenebrous uprising. Rackham, the first of the Undead to betray the Tenebrous and seek out Albion for aid, knows of a way to use the Soul Stone’s remaining power.

    Midgard

          With Oracle Sabna now a part of the Drakulv Revolution, the pillar of leadership begins to sway amongst the Drakulv rebels. However, this will not stop Garmr and his crusade to liberate the Varulv kind from their cursed masters. He will work with the Oracle, who has discovered a way of forging weapons made with soul magic, if it means he will no longer serve the ancient evils of Midgard’s troubled past.

    Hibernia

          The Veil is home to all sorts of magic and terrors, and Prince Reynarch of Abagathar finally has his opportunity to make his mark in Dark Elven history with the defeat of the Glimmer. To that end, their Glimmer Fairy ally has thus far delivered unremarkable aid to the Abagathar Dark Elves – and she continues to do so. Salle cautiously offers the Resistance a way to create soul weapons – but with a warning; this magic is evil, and using it can have unknown consequences…

    A Dragon’s Curse (Chapter 4)

    The campaign continues! Gather the souls of your fallen enemies! 

    To start Chapter 4:

    • Speak with Commander Selan in Childe’s Tomb.
    • Speak with Garmr in Drakulvhamn.
    • Speak with Salle within the Rift in Sheeroe Hills.

    Fixes

    • The Soul Stone’s Power buff from Oracle Sabna for Midgard players and from Childe for Albion players is now obtainable from their respective NPCs even after the Chapter 3 quest is completed.

      • Hibernia players can get this buff from their Salle companion.
    • The Blood Stone quest encounter was bugged in the case that some players may not have received their Blood Stone from Chapter 2.

      • Note: You will need the Blood Stone to complete coming chapters.
    • On Albion: Defeating the Blood Slime in the Blood Pit within Childe’s Tomb will always award players who are missing their Blood Stone with a replacement. The Blood Slime will always spawn for players who have completed the Chapter 2 quest, ‘The Blood Stone’, by interacting with the Blood Pit.
    • On Midgard: Defeating the Blood God in Priestess Aiyana’s Shrine will always award players who are missing their Blood Stone with a replacement. The Blood God will always spawn for players who have completed the Chapter 2 quest, ‘The Blood Stone’, by defeating Priestess Aiyana.
    • On Hibernia: Defeating the corrupt dragon hatchling in the Rift will always award players who are missing their Blood Stone with a replacement. The corrupt dragon hatchling will always spawn for players who have completed the Chapter 2 quest, ‘The Blood Stone’, by destroying the glimmer egg.

    Chapter 3

    Albion
        Commander Selan has heard no mention of the next magic stone, but there is word of an unexpected ally from within Childe’s Tomb. Artemelis, Selan’s trusted companion, has met with the tomb’s keeper, and he is willing to provide Selan with valuable information that may tip the tide in Albion’s favor.
    Midgard
        With Garmr and his men investigating the location of the next magic stone, Sigrun and Theso have learned of a Drakulv traitor within Drakulvhamn. This traitor, a highly influential and respected Oracle of the Drakulv, has agreed to meet with a hero of Midgard and show them the potential of the Soul Stone’s true power.
    Hibernia
        Salle the Glimmer Fairy continues to prove a valuable ally, as she has discovered the dormant power within your Soul Stone. Speak to her by calling her with her flute, and she’ll explain how Hibernia can harness the stone’s ominous might.

    If you lose Salle’s flute, you can receive a new one by speaking with Salle in the Rift.

    A Dragon’s Curse (Chapter 3)

    The campaign continues! The Soul Stone’s Power awaits!

    To start chapter 3:

    • Speak with Commander Selan in Childe’s Tomb in Dartmoor.
    • Speak with either Theso or Sigrun, depending on the path you’ve chosen, in Drakulvhamn in Malmohus.
    • Visit Salle the Glimmer Fairy in the Rift in Sheeroe Hills.

    Chapter 2


    Albion
        We’ve finally broken through the barriers and have laid the uncharted tunnels open for exploration. If what Rackham says is true about the Soul Stone, I fear we may already be too late to stop the plans of the Tenebrae. Nonetheless, our next move is planned. Make haste to me.
    — Commander Selan
    Midgard
        The incessant wind has finally stopped. We can now venture deeper into these treachorous tunnels. If the Soul Stone was an indication of the riches to be found, we of the Frozen Torch are destined to more glory, fame, and wealth than I first thought. Garmr’s prattling about some ceremony be damned; there’s a dragon’s treasure hoard down here and we’ll be the ones to take it.
    –Theso of the Frozen Torch
    Hibernia
        The Abagath have finished their work with the energy barriers, I can finally lead you further into The Veil. I will be by your side to guide you in this place, for there are many dangers. Nothing matters compared to our search for the dragon eggs. We must find them, for Hibernia!
    –Salle, the Glimmer Fairy
    A Dragon’s Curse (Chapter 2)

    The campaign continues! Find the Blood Stone!

    To start chapter 2:

    • Speak with Commander Selan in Childe’s Tomb in Dartmoor.
    • Plan your next move with the Drakulv traitor, Garmr in Drakulvhamn in Malmohus.
    • Visit Salle the Glimmer Fairy in the Rift in Sheeroe Hills.
    The entire dungeons are now open for exploration!
     
    • Several new quests and quest types have been added to the dungeon:

      • Normal Quests – Can be done as a solo player.
      • Elite Quests – Will typically involve a small group to complete. These are marked (Elite) in the quest’s title.
      • Battlegroup Quests – Will require a battlegroup to complete. These are marked (Battlegroup) in the quest’s title.
      • Campaign Quests – Will have varying degree of difficulty. These are marked as [Cursed] in the quest’s title. They also state if they are achievable (Solo), as a (Small Group), or require a (Battlegroup).
      • All quest credit is battlegroup credit (but can be completed as a solo or group as well).
    • Aurulite and loot changes:

      • The Aurulite Merchants have new potions!
      • Legacy Merchants that offer legacy Catacombs items have been added inside the dungeons.

        • These will be updated with more legacy items in the coming chapters. 
      • The chance for all enemies in the new dungeons to drop aurulite has been increased.

        • Named, non-elite enemies, have an increased chance to drop aurulite. However, they are typically more difficult than regular enemies.
        • Enemies marked <Elite> always drop a larger stack of aurulite. Elite enemies are typically powerful and require several allies.
      • The crafting ingredient, powdered aurulite, has been added to the loot table of the dungeon enemies.


    Chapter 1

    Albion
     
        I said I would call upon you again and now I have. Together with our new Undead allies, we have found the stronghold of the Tenebrae. They make base in an ancient tomb deep within Dartmoor, one whose legends tell of an old hunter who died here in a snowstorm. What a different place Albion was back then. Meet me here, and with our new allies we can begin to end this Undead threat.
    — Commander Selan
    Midgard
        It is time, adventurers. The glory, fame, and riches we have for so long been chasing finally are within reach. It is time to invade Drakulvhamn, home of the nasty Varulv that aided Gjapinulva. There are bound to be riches inside – and the Frozen Torch will be the ones to claim them.
    –Theso of the Frozen Torch
    Hibernia
        At first, I was uneasy about betraying my kind, the Glimmer. But now, I see the good in the world, the good in Hibernia. There is a phenomenon occurring, one that hasn’t been seen in decades. The Veil has once again opened, leading to what is one of the infinite rifts inside of it. The opening is in Sheeroe Hills, and this must be more than mere coincidence. The dragon eggs must be involved. Meet me inside – I will be waiting for you.
    –Salle, the Glimmer Fairy
    A Dragon’s Curse (Chapter 1)
     
    • Venture into Dartmoor, Malmohus, and Sheeroe Hills once again and continue A Dragon’s Curse!
    • New open-world dungeons have been added to the three realms, and these can be found in each realm’s dragon zones!

      • Dartmoor – Explore around the soutwest corner of the zone for tomb’s entrance!
      • Malmohus – Explore around the northwest corner of the zone for the tunnel entrance!
      • Sheeroe Hills – Explore around the northwest corner of the zone for the veil’s rift entrance!
      • Please note that if you are currently logged in you must re-patch to be able to see the new dungeon entrances.
    • Aurulite returns! Within the new dungeons awaits quests and enemies who will award players with aurulite, which can be spent at the new aurulite merchants within the dungeons!
    • The encounters involved in Chapter 1 are meant for a single player to be able to complete alone. However, to do so will be challenging so we encourage players to team up with your fellow realm mates for a speedier conquest!

    A Dragon’s Curse (Prologue)

    • In case you haven’t completed the Prologue yet…

    Albion

    There is an un…easy tension stirring in Albion. Commander Selan and her companions, King Constantine’s chosen heroes, have been given authority over this unusual phenomenon. There is quite the uproar occurring near Albion’s grand church. Find Commander Selan and speak to her!
     

    Midgard

    Roshak has been assigned to investigate the distrubance in Malmohous by King Eirik and is ruminating on who should lead the expedition. Theso, leader of an unruly band of treasure hunters and scoundrels known as the Frozen Torch, is now leading the forefront to find lost Midgard relics. The only way to stop these treasures from falling into the wrong hands is to find them first, and that’s just what Sigrun of the Shield of Valhalla, a sect of Valkyries and other soldiers loyal to Midgard’s ancestry, plans to do. Visit Roshak in the Assembly Hall and then find Sigrun and Theso arguing near the Burial Grounds in Jordheim.
     

    Hibernia

    The Veil has become unstable, and we’ve dispatched Hibernian Magi to try and quell the disruption. On top of that, a Glimmerling has ventured from Sheeroe Hills and has come to Tir Na Nog seeking an alliance in regards to the unstable rift. The Glimmer working with Hibernia is a rare occurrence indeed, and is worth at least hearing out this messenger. Our Tailtiu allies have escorted the Glimmer here, and Supreme Eldritch Cystilla has been assigned to oversee the matter at the rift’s entrance.

  • General

    Leirvik Battleground Weekend Event

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    We haven’t fought in a battleground in a while, so after a poll of the community on the DAoC Discord channel, Leirvik won the voting for which Battleground we’ll be enjoying this weekend!

    Leirvik event will run from tomorrow Friday, June 23rd through Monday, June 26th. Please note, the current 50% bonus RP in NF will carry into Leirvik for the event!

     


     

    Porters will be added to the border keeps mainland side.

    Enjoy the weekend, and see you in Leirvik! 🙂

     

  • General

    Save the Date – 5v5 Tournament 2017

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    Following on from two very successful and enjoyable tournaments, we are pleased to announce the return of the DAoC 5v5 tournament for a 3rd year! Gather your friends and team mates and prepare to face off against your friends, and enemies, in this spectacular event!

    The 5v5 tournament will be held on Saturday, August 26th, 2017 on the Pendragon server at 1 PM EST (12PM CST, 10AM PST, 7PM CET). While we do plan to complete the whole event on the day, depending on how many teams sign up we may hold the group stages on this date, with the elimination and final rounds to be held on Saturday, September 2nd, 2017 at 1 PM EST (12PM CST, 10AM PST, 7PM CET). Bookmark the tournament page below to keep updated on all the details!




    Registration will be open in the weeks leading up to the tournament , so keep your eyes on the Herald!

    Here’s to another exciting and fun tournament!

     

  • General

    Saturday Grab Bag – 06/17/2017

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    A little late, but not forgotten. Protect was a popular topic recently, with many questions sent in, so read on!

    If you have game related questions for our DAOC Devs, don’t forget to send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

    This week’s Grab Bag questions and answers are below!

    With the coastal resource crate system being removed, will the alchemy drop rates/stacks acquired through PvE be restored to “pre-crate” levels? Any hope of just leaving the crates in game for us crafters?

    The coastal keep resource crates will be removed but some of their rewards will be disbursed to new features and quests that should offset any alchemy resource supply issues!

    Does Protect still work after the recent aggression changes to heals and taunt styles?

    In short, yes. However, the aggression mechanics were changed such that simply applying Protect passively is not enough to keep ‘aggro’ any longer. Tanks will have to use taunt melee styles and taunt abilities (if they have them) to maintain ‘aggro’ now.

    Mythical PD doesn’t appear to act like the real Physical Defense. Items like Freezing Winter Myth or the Dragon myth have PD values but it just adds it as a flat resist not going above cap. Is this intended or can you explain how exactly its suppose to work?

    Correct. The ‘Myth: Physical Defense’ stat on items is an increase to the *first tier* melee resist values (Crush, Slash, and Thrust) and does not exceed resist caps. It is not coded like the Physical Defense realm ability that reduces physical damage by increasing the *second tier* melee resist values. There are no plans to change how this works.

    I’m happy to say I’m a returning player after being out for about 15 years.
    It’s great to see people still playing and makes me happy to see the devs showing this game the love it deserves and moving it forward so I want to say thank you!

    My question is in regards to scaling UI to corresponding res. I’m on a 27″ screen and have maxed out screen res size which makes everything look so much nicer and run smoother but I haven’t been able to figure out if I can scale the UI appropriately. Is there a way to do this and if not do you have any plans to do this anytime in the near future?

    This is one of many things we’d like to address with a general User Interface update. We are working towards this slowly but surely as resources allow. It’s a huge undertaking!

    Any update on patch 1.123? Will there be updates to the class changes on Pendragon?

    Yes! We have a 1.123B version coming very soon to Pendragon that will have additional class changes to several classes that didn’t make it into the 1.123A notes AND tweaks to several of the changes made in 1.123A based on your feedback. Additionally, and the reason for the wait thus far, is that we are also introducing the new Mithril currency and shop. We were able to squeeze in an armor, cloak, and weapon “patterning” system that will allow characters to copy the look of their existing items onto their other items (with some restrictions)! Stay tuned for the notes for the full details!

    Enjoy the rest of the weekend, all!