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THE HERALD

  • General

    Frozen Caverns and Ghost Keep Events

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    The following events are now live until February 13th, 2018!
     

    Frozen Cavern Event

    • Venture to the Frozen Cavern and test yourself against the chill… and its cunning inhabitant: Jack Frost!
    • Visit Njord in the following locations to enter the instance of your choice:

      • Albion: near Merlin’s Tower in Camelot
      • Midgard: near the Burial Grounds in Jordheim
      • Hibernia: near the Chamber of Magic in Tir na Nog
    • Two modes exist for this instance: Normal and Challenging

      • The Normal mode has a chance to drop 1 of the following rewards:

        • Frozen chestpieces
        • Frozen and other mythirians
        • Infernal sleeves
        • Darkness Falls jewelry
        • Supremacy, celerity, or omni-regen potions
        • A Cracked Ice Crystal
      • The Challenging mode has a chance to drop 1 of the following rewards:

        • Frozen weapons
        • Frozen chestpieces
        • Frozen mythirians only
        • Darkness Falls jewelry
        • Supremacy, celerity, or omni-regen potions
        • A Cracked Ice Crystal
        • In addition to having a chance at the weapons, the chance at the mythirians and darkness falls jewelry is much higher. The chestpiece chance is the same in both modes.
    • Loot no longer drops directly from Jack Frost, instead a loot chest is spawned when he is defeated.

      • Players can interact with the chest and receive 1 guaranteed reward per day but can still participate in the instance as many times as desired.
      • This chest will despawn after 20 seconds, so be sure to grab your loot quickly!
    • The Frozen Cavern instance will be available until February 13th, 2018.

               

    Ghost Keep Event

    • Members of each realm should make haste to their ghostly ambassador to strengthen their realm’s cause:

      • Albion – See the Ancient Paladin in the Catterick Hamlet relic town
      • Midgard – See the Ancient Thane in the Godrborg relic town
      • Hibernia – See the Ancient Champion in the Crair Treflan relic town
    • Players should ask the ‘Ancient’ NPCs for a [progress] report to be directed to the current task at hand.

      • These NPCs offer two quests during the ‘supply’ phase of the event that can only be obtained and completed during that phase.
      • Once a ghost keep has been triggered by a realm, the ‘supply’ phase ends for all three realms and these NPCs will direct players to defend or attack the appropriate ghostly keep lord!
      • Be sure to visit this NPC at each phase to ensure you pick up any available quests.
    • Earn extra realm points for completing the tasks throughout each phase of the event!
    • A successfully summoned ghostly keep lord will offer the Ring of the Summoned reward, along with a quest for the Ghostly Medal of Valor!
    • For more in-depth information, our handy guide explains the phases of this event in detail!
    • Please note that realm point bonuses do not affect the RP rewards from this event’s quests. 
    • Players who obtained the Ghostly Medal of Valor last year can obtain one more with this event.

      • The Ghostly Medal of Valor is now able to be traded.
    • The Ghost Keep event will be available until February 13th, 2018.

     

  • General

    Midwinter Festival Extension

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    As a token of our appreciation to each and every one of you, all Midwinter festivities (including bonuses and merchants) will be extended until the morning of Monday, January 22nd.

    Thank you for playing Dark Age of Camelot and enjoy!

     

  • General

    Live Hot Fix Notes

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    A few hot and ready bug fixes and adjustments, mostly involving A Dragon’s Curse campaign, are below! We’ll have some more class-centric changes coming in the next week or two, so stay tuned and keep sending in your feedback!


    Items

    • Doppelganger Shards and Magic Orbs can now be used anywhere, including the capital cities and housing zones.

      • This fix should also address the issue with stealth classes that could sometimes /use these shards or orbs and then stealth and not receive their items.
    • Nearsight cures will now only remove the nearsight aspect of the Golden Scarab’s Vest proc and not the snare and shapeshift too.
    • The following Curse Chapter 9 set bonuses should now properly apply their respective ability upgrades (many of these have been fixed since before the new year but are being retroactively noted):

      • Bainshee
      • Eldritch
      • Spiritmaster
      • Sorcerer
      • Valkyrie
      • Wizard
      • Healer
      • Scout
      • Minstrel
      • Reaver
    • Several Curse Chapter 9 chestpiece and leggings icons have been corrected to display the appropriate armor slot.
    • Heal procs on Curse Chapter 9 armors should now all fire properly.
    • Necromancer Bloodlord’s Armor should no longer drop as “tattered” from the Curse Chapter 9 instance.
    • Valewalker’s set bonus has been increased from +33% to +66% additional absorption.

    A Dragon’s Curse Campaign 

    • All realms Chapter 10:

      • Encounters now award area credit.

        • Please note that to receive area credit, players must be within the magical barriers that are active during the encounters.
        • These encounters will no longer grant credit to any battlegroups that are setup.
      • It is no longer possible to receive the glove reward without first completing Chapter 6’s quest.
    • All realms Chapter 8:

      • Encounters now award area credit.
      • The countdowns between attack waves have been reduced from 30-300 seconds down to 30-60 seconds.
    • Albion Chapter 9:

      • Janus should always reset his encounter properly now.
      • Some of the normal mobs and Albion’s 9.3 encounter have had their difficulties reduced to better align their difficulty with the Midgard and Hibernia versions.
    • All realms Chapter 7:

      • Encounters now all award area credit.

        • Please note that to receive area credit, players must be within the magical barriers that are active during the encounters.
    • Albion Chapter 7:

      • The barrier will now properly reset when the encounter is completed.
    • Albion Chapter 6:

      • Morella’s ability to mesmerize has been removed.
    • Midgard Chapter 6:

      • The Dark Oracle and Dark Drakulv will no longer aggro as a group.
    • Hibernia Chapter 6:

      • The Glimmer Ghoul and Dark Glimmer have been relocated to alleviate line-of-sight issues.
      • Additional instructions have been added to direct players to the proper pathway upon clearing the second area in Aerus City.
      • Avriels have had their difficulty reduced slightly.

  • General

    Live Server Maintenance – Ywain

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    Update 12:40 PM EST / 5:40 PM GMT: Ywain is once again open and available to all players!

    The Ywain server will be coming down today (11:00 AM EST / 4:00 PM GMT) to perform some additional maintenance to address the in-game delays with gameplay and chat.

    Servers are expected back up within 2 hours.

    We also want to provide a bit more context for these in-game delays that many players are experiencing. All of our servers and services are hosted on the cloud and are affected by the recent software updates required to mitigate the Meltdown vulnerability. We heavily rely on these cloud services to run the game as smoothly as possible.

    For more information on the recently discovered CPU vulnerability issues, please check out this article.

    Unfortunately, the New Frontiers region on the Ywain server was only temporarily fixed by our configuration change last Friday. We started noticing more delays on Saturday afternoon and have been trying some behind-the-scenes fixes that don’t involve downtime since then; none of which have fully resolved the issues. Fortunately, all other servers and services were fixed by that Friday downtime and are still looking good and performing better than ever.

    With this downtime today, we will be trying a more robust configuration change to Ywain that we are hopeful will fix its remaining issues as well. Thank you all for your patience and understanding!

     
  • General

    Live Server Maintenance – Ywain

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    Update 1:04 PM EST / 5:04 PM GMT: Ywain is back online and available to all players. Thank you for your patience!

    The Ywain server will be coming down today (11:00 AM EST / 4:00 PM GMT) to perform maintenance intended to address some in-game delays with gameplay and chat.

    Servers are expected back up within 4 hours.

    We’ve noticed some poorer performance than normal in New Frontiers and want to make a configuration change to our server hosting to try and address it prior to the weekend.

    We appreciate your patience and understanding as we perform this downtime.

     
  • General

    Live Server Maintenance (AWS)

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    All servers are online and open to players!

    Update: Ywain, Gaheris, and Pendragon are now online and open to players! Archived servers are still undergoing maintenance and will be up within the next couple of hours.

    The Ywain, Gaheris, Pendragon and all archived servers will be coming down tomorrow, January 3rd (5:45 AM EST / 10:45 AM GMT) to perform an Amazon server hosting security update.

    Due to the amount of servers and background-processes under maintenance, servers are expected back up within 10 hours. Intermittent downtime may be noticed with the Account Center and the Herald websites but any issues reaching those sites should clear up within a few minutes.

    We appreciate your patience and understanding as we perform this extended downtime.

     
  • General

    Twelve Days of Midwinter

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    The 21st of December is here which means that Midwinter is truly upon us. Celebrate the holiday spirit with our Twelve Days of Midwinter give-a-way event!


    On the first day of Midwinter, Broadsword gave to me…
     

    • Login to the game and visit the following NPCs to receive a special reward each day!

      • Albion: Santa Nicholas in Camelot’s church
      • Midgard: Kris Kringle in Jordheim’s Assembly Hall
      • Hibernia: Daidi na Nollag in Tir na Nog’s Alainn Cuir
    • Speak with the above NPCs to reveal your reward for each day.

      • Each day’s reward will be revealed around 10:15 AM EST / 3:15 PM GMT and last the remainder of that day.
      • If you miss a day, you will be able to catch up and receive the missed rewards by visiting the NPC on subsequent days.

        • This means if you simply login on the twelfth day, you’ll receive all 12 rewards!

          • Make sure you have room in your inventory!
    • These rewards are limited to level 50s and can only be obtained once per character.

      • All rewards will be tradable.
    • This event will run from today, December 21st, 2017 for the next twelve days, with the last day being January 1st, 2018!

     

     

  • General

    Producer’s Letter: 2018 and Beyond

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    Another exciting year in Dark Age of Camelot is almost in the books and another, even more exciting year is about to begin! Even more exciting, you say? Unquestionably – but I can’t just spoil things right away, you’ll have to read through the letter to find out why!

    There are three major development goals that we intend to accomplish over the next year.

    1. Make Realm vs Realm the best experience possible. This means returning RvR’s focus to the combat and realm war.
    2. Improve the returning player experience. Streamline and update the many avenues to getting a character back up to speed.
    3. Grow the game’s population. More marketing, community engagement, a continued focus on user experience (UX) updates, and new incentives to play.

    It’s not quite all about exciting announcements though, I’d also like to spend some time reviewing the past year and how it fits in with our future goals.

    This past year has seen many changes: a massive PvE campaign, A Dragon’s Curse, that introduced engaging instance encounters and tons of new loot; we also added new daily quests and solo-oriented objectives in RvR, introduced the MTX Mithril currency, the new cosmetic patterning system, introduced the official item database download to our website, toned down item ablative-stacking, and made several class and RvR adjustments to continue to address your ongoing feedback.

    Many of these features set the table for the year ahead. The Mithril currency gives us the needed flexibility to meet our stated development goals in many ways and will of course let us introduce the much-requested race, gender, and name respecs as well as account-to-account character transfers in the year ahead.

    Additionally, much of the content released this past year, yes – even the Dragon’s Curse campaign, helps us meet our goals. The updates to RvR and classes speak for themselves to this point, but there’s much more on the way to ensure Dark Age of Camelot continues its status as the best PvP MMORPG of all time.

    First, it all starts with making the best way to earn realm points be from killing players. The new daily quests and the new RP bonuses affecting kills only are a great first step towards this and we’ll continue to ensure kills from RvR, rather than RvE or non-kill quests, are the most effective way to earn realm points.

    Second brings us to keeps and towers. These have always been intended to be challenging and very rewarding realm objectives which require strategy and realm-collaboration and coordination to capture and defend. We’ve been listening to feedback from players from all play-styles, and our plan is to improve this system. This doesn’t mean simply ramping up guard difficulty – we still think players are and should be the most important defenders of their realm’s keeps and towers. This does mean an increase in door and wall difficulty though; with specific keeps being more or less difficult than others.

    With that, we’d also like to explore adding some additional keep-based objectives around a few to start and eventually every keep in each realms’ frontier if players enjoy the dynamic. These new objectives would be capturable and would activate benefits to attacking or defending when that is under siege. Measures will be taken to ensure that a simple, yet effective level of strategy be required to ensure that keep sieges are a much more dynamic and engaging RvR component.

    We’d also like to extend many of these ideas to the battlegrounds (we may even use the BGs as a proving ground for these features before deploying them to the New Frontiers). Finally, we’d like to address some of the art-related layout issues with the keeps such as making the inner keeps roof heights’ higher than the outer walls and towers; along with better protection the oil areas for defenders.

    For classes, we know that there are still some loose ends to clean up and will continue to gauge your feedback and adjust accordingly.

    The Dragon’s Curse campaign will help us towards our goal of improving the returning player experience. As we streamline the many returning player-related features like doppelganger shards, king’s champion armor, illustrious bounty point armor, supply quests, and others it gives us something to coalesce those features around.

    The campaign also let us invest in a more engaging and robust instance-based PvE system. Rather than add PvE content that can be easily completed with a bot (or seven) in tow, we strongly feel that content requiring an active group is the most conducive to growing an engaged community over the long term. Guilds and groups are the beating heart of Dark Age of Camelot. They are where many of us met our first friends in-game, and the camaraderie forged on the battlefields and during many epic encounters have, for so many, grown into something much more important and permanent.

    Aside from any tweaks to the Dragon’s Curse campaign and how it pertains to the streamlining of the returning player experience, we have no plans for any more major PvE-related updates this year.

    In addition to improving returning player experiences, we’ll be taking a look at new player experiences as well. A major feature involved with this is updating the quickbar UX. The two major quickbar issues we plan to address are that users can’t move already-placed abilities to different slots and that the only way to bind quickbar slots to key-presses is via an outdated and sometimes confusing /qbind command.

    Another focus over the past year has been community engagement with the re-introduction of the bi-weekly Grab Bag and monthly Newsletter. The Grab Bag will remain as a gameplay-focused question-and-answer session and the Newsletter as an avenue for community spotlights, monthly recaps, and previews of what’s to come. Both of these have served us well as a means of providing important information to the community, but after reviewing their impact, we can do more!

    Speaking of which, the aforementioned RvR ideas were brainstormed and discussed directly with several battlegroup leaders on a conference call with us this past fall and this direct communication is something we’ll be continuing with other groups of players in the coming year.

    Continuing in that vein, we’re pleased to announce a monthly developer live-stream to hear your feedback, answer questions, and generally interact directly with you all! This will be hosted on our official Twitch channel by yours truly (along with other devs and knights) and will be a casual way to address your concerns and talk about upcoming plans and changes while we enjoy playing DAoC alongside you all! Depending how things go, we may increase the frequency or adjust the dynamic of the events. The first one will be announced shortly after the new year!

    To recap: improving RvR, tightening up the overall gameplay with bug fixes and streamlining the returning and new player experiences, and adding the various UX features will be our sole focus in ramping up through the first half of 2018. That means less focus on new additions and more focus on fixing and improving our existing systems. Ramping up to what you ask?

    Well…

    We’re thrilled to announce a new way for players to experience Dark Age of Camelot’s iconic realm vs realm warfare for free with Dark Age of Camelot: Endless Conquest!

    The Endless Conquest will be a new account type that allows players to enjoy Dark Age of Camelot through level 50 (and beyond) for free, without a paid subscription, forever. Endless Conquest players will be able to level all the way to 50 on a limited selection of classes, participate fully in RvR, and earn Master Levels, Champion Levels, and Realm Rank – to a point.

    The Endless Conquest is coming Fall 2018 and we couldn’t be more excited. While permanently free, there are limitations involved with the Endless Conquest accounts such as character slots, leveling rates, house ownership, item trade and storage, being limited to Ywain and Gaheris servers only, and more. Please visit our FAQ for the full details we have so far, and please continue to check as new information on this exciting new development will be added as we move into the new year.

    And that finally leads us to the potential of an alternative ruleset server. As things stand now, there are two major obstacles preventing the launch of one in the near term (as in this next year). The first is that everyone seems to have a different view of what the perfect alternative server ruleset would include. We knew this going in, and feel confident we can deliver a ruleset that would be both highly engaging and appealing to a wide swath of former and new players alike.

    That being said – as we have previously stated, we would never create an alternative ruleset server unless we were confident in the Ywain server’s population and health. This is the second and much more challenging obstacle. The Endless Conquest is going to be a huge step in overcoming it. Again – we are thrilled to finally announce and talk about our plans. 2018 is going to be an excellent year for Dark Age of Camelot!

    There’s even more on the way – like the new website and official forums – that just can’t all fit into this already lengthy letter! Stay glued to Herald for more details on the Endless Conquest and other updates.

    From everyone at Broadsword have a safe, warm, and happy holiday!

    Onward,

    John Thornhill
    Producer

  • General

    Midwinter Festival Returns

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    In celebration of the Midwinter Festival, we have the following notes (including one Hot Fix!) for you:

     

    Hot Fix
    • Buggane’s Obelisk will no longer spawn at the Lucan’s Summit, Uald Heights, or Cavana Drift locations.

      • The obelisk can still spawn at the three realm maze locations or on Ellan Vannin.

        • The chance for it to spawn on Ellan Vannin is now double that of any of the maze locations.
    Midwinter Festival
    • The Frozen Medal of Honor and Frozen Cloaks of Midwinter are once again available!
    • Battleground Presents are there to be gathered!
    • 50% RP, BP, and XP bonuses are now live!
    • The Traveling Merchants have made their winterly return to the realms!
    • The Frozen Cavern instance will not return with Midwinter and instead will be available in a separate event in late January.

    Midwinter will start today, December 19th, and will run until January 15th, 2018.
    The 12 days of Midwinter event will begin on Thursday, December 21st!

    Read on for more details!

    Realm Bonuses

    On Ywain:
    • 50% bonus to RP gain from RvR kills
      • This will display as “+75% to all realm points gained from RvR” in your /bonuses window. The default value is +25%.
      • This bonus applies to all RvR zones, including battlegrounds.
    • 50% bonus to normal XP gain in all classic and shrouded isles zones and dungeons
    • 50% bonus to normal BP in all NF zones
    • 50% bonus to normal BP in all battlegrounds
    On Gaheris:
    • 50% bonus to normal XP gain in all classic and shrouded isles zones and dungeons
    • 50% bonus to normal BP gain in the capital cities
    • 50% bonus to normal RP gain in the capital cities
    In each Capital City:
    • 40% Bonus to Crafting Speed
    • 20% Bonus to Crafting Skill Gain
    In all Housing Zones:
    • 20% Bonus to Crafting Speed
    • 10% Bonus to Crafting Skill Gain
    Traveling Merchants

    Several popular items have also made their return along with some brand new additions!

    • Freezing mythirians are now available for sale on the last page of the Mythirian merchant!
    • Don’t forget, Ghostly Medal of Valors are also for sale on the Rarities merchant!




    Players can find the merchants at the below locations. Happy Shopping!

    In Albion: Just outside of gates of Castle Sauvage in Camelot Hills
    In Midgard: Just outside of Svasud Faste in the Vale of Mularn
    In Hibernia: Just outside of Druim Ligen in Connacht


    Midwinter Festival

    The days grow short, a chill is in the air, and warm fires glow in our homes. The Midwinter Festival has come once again to the Realms! Visit the festival grounds to take part in the festivities and challenges.
     


     

    Olibar, the Midwinter Tomte, will be paying frequent visits to Castle Sauvage, Svasud Faste, and Druim Ligen seeking assistance. He seems to have lost some Midwinter presents throughout the battlegrounds. Speak to him if you wish to assist him. Players on Gaheris between the levels of 35 to 49 can speak to him to receive a special Frontier Gift Retrieval quest instead.

    Santa Nicholas, Lucia of the Light, and Jack Frost will arrive with gifts for the people of the realms, but there’s been a bit of a crisis: their presents were hijacked and are now in the possession of dangerous enemies.  They will offer the Saving Midwinter quest to all adventurers level 48 and above. Save Midwinter and earn a new Frozen Cloak of Midwinter and a Frozen Medal of Honor! Visit them at the Winter Villages outside of Ludlow, Ardee, and Vasudheim.

    In Albion, Clara sets up a giant tree at the festival tents. Speak with her for information on obtaining an appropriately-sized one for your own home or yard. Nearby, Sister Samantha is collecting toys for the children of Albion. She offers some fine holiday greenery as a reward to those generous souls who answer her call.

    In Midgard, Kevin somehow manages to decorate a tree all for himself. Ask him about it and he may give you a few pointers regarding your own arboreal home decorating. The Gythja of Frigg is taking donations of toys from passers-by and granting them wreaths and garlands in return.

    In Hibernia, the rather small elf Noelle brings her tree to the festival grounds. She will help you start your own holiday tradition if you want one of your own. Matron Elleweh is looking for assistance in gathering gifts for the children of Hibernia, with a promise of some festive decorations in return.

    The Trinkets for Tots quest is available for all levels.

    The Midwinter Tree quests start at level 35, however rumor has it that there may be a more advanced challenge to follow for those of level 48 and up.

    Midwinter will start today, December 19th, and will run until January 15th, 2018.
    The 12 days of Midwinter event will begin on Thursday, December 21st!

    A Happy Midwinter to all from the Dark Age of Camelot team, and we’ll see you in the Frontiers!

  • General

    Friday Grab Bag – 12/15/2017

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    Welcome to the last Grab Bag of 2017! We’ve had a lot of interesting, fun and, I hope, helpful Grab Bags. Looking forward to more in 2018 🙂 We’re going to take a litle bag break here for the holidays, and will return with more Grab Bags after the New Year!

    For those wondering where our Midwinter event is, fear not! Midwinter festival returns to the realms early next week, with the 12 days of Midwinter back for the 2nd year running later in the week. 

    If you have any game related questions for our DAoC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.

    Click ‘more’ to read this week’s Grab Bag! 🙂

    Can you make seals from DF stack in more than 250 amounts?

    Sure can!

    All emerald, sapphire, and diamond seals now stack up to 1,000.(Blood seals will remain at 500 due to their limited supply)

    Devs, can anything be done about the inability to use ‘free skill points’ in another melee style OTHER than slash? When a toon is respec’d, say on a pally, I can lvl up to 9 in slash and not have to use any actual skill points, but I can’t do that with thrust or crush. This forces my hand on how to spec if I want to take advantage of those points. Can this be fixed so those points can be used on ANY melee style, not just slash?

    This is a hold-over from the original “auto-training” specialization system that granted certain classes some extra “auto-train” points to a) try and prevent those early players from not specializing correctly and b) to incentivize certain specializations over others.

    It’s an admittedly outdated system and the free skill points acquired are fairly negligible; but we’ve no plans to change how this works at this time. We certainly wouldn’t remove the system as many players have become accustomed to their existing specialization options. So the choice is to leave it alone or give other specializations auto-training points. Rather than figuring out where to draw the line on new auto-training specs, we plan on leaving things as they’ve always been in this case.

    Is there a reason why don’t guild houses repo if no one from that guild logs on after a certain amount of time?   Could Guild Houses also be allowed for demolition?

    Yes, this is something we would like to address in the overall housing update.

    I remember it used to be that when you place an Atlantis player boat in the water, the sail would display your guild’s coat of arms.
    (I don’t remember if it was the same for Frontiers player boats.) Was I imagining this? I even tried taking the boat to the guild emblemer but the guy looked at me like I was crazy.

    Great memory!

    Yes, the player-purchased skiffs and cogs from Trials of Atlantis zones should show your guild’s chosen emblem when they are placed in the water. There’s no need to visit any emblemeer NPC as they should display the emblem as soon as the skiff or cog is purchased and placed in the water. However, unfortunately there is a known issue where the ship’s sail will display the wrong emblem and pattern instead. We have that on our list of bugs to fix!

    New Frontier scout ships, galleons, and warships always display their realm’s insignia and colors and not the guilds’.

    Hi, I was wondering how the Enchanter’s Enchantments worked with Legendary weapons.

    Example, I cast Enchantment of fire on my group and one tank is using Body legendary weapons. How will the debuff from his weapons be influenced by the enchantment? Will his weapons still debuff Body? Will his damage be influenced by both the heat and body resists of his target?

    Also, for the heal bonus spell Graceful Light, does it only work on healing classes (druid, warden & bard) to increase the power of their heals, or does it also work on the rest of the group to improve the healing they receive?

    Enchantment of Fire will change the damage type of the legendary weapon to Heat damage for its duration. It will not, however, change the damage type of the legendary weapon’s debuff proc. So in the given example a Body legendary will do Heat damage for the duration of Enchantment of Fire but will still proc a body magic resist debuff.

    Graceful light only increases the effectiveness of heals cast by the healer, not the effectiveness of healing on a given target.

    Huge thanks to everyone over the year for your questions.

    Have a wonderful holiday! 🙂