Image 1
Image 2
Image 3
Image 4

THE HERALD

  • Patch Notes

    1.125 Live Hot Fix

    Created by

    |

    We’ve been thrilled with the reception of patch 1.125 and want to thank you all for the feedback and bug reports you’ve sent in thus far, keep them coming!

    Developer’s note:

    • We’re currently aware and still working on fixes for the following issues:

      • Master level ability icon timers appearing as though their abilities are not on cooldown even though the ability is actually on cooldown.
      • Population bonuses not displaying on the realm bonuses window.

    Click the link below for some tweaks and bug fixes that are now live!

    Hot Fix Notes

    World

    Alchemy Tradeskill

    • Cauldrons of Tenacity recipes should no longer be asking for extra ingredients when attempting to craft it.
    • Stardust recipes should now show up as available to characters with 1,000 alchemy tradeskill (users may need to re-run their camelot.exe patcher to see this change).

    Knoc Meayll

    • Fixed an issue with some collision holes (users may need to re-run their camelot.exe patcher to see this change).


    Realm vs Realm


    Supplies for the Cause quest

    • This quest has been split into 2 versions as follows:

      • Supplies for the Cause

        • Must be level 50
        • Must not be champion level 15 yet
        • No weekly lockout, can be done as many times as possible until the character reaches CL15.
        • Automatically applies any earned champion levels upon quest completion.
        • Rewards 5,000 bounty points, several hundred gold, and massive amounts of experience per completion.
        • Asks players to gather 25 rubble and 25 supplies.
        • Still obtained from the Cargomaster NPCs near the Merchant keep docks.
      • [Weekly] Supplies for the Cause

        • Now requires that characters be champion level 15 to obtain.
        • No longer awards experience.
        • All other rewards, requirements, and tasks remain unchanged.


    Item Changes

    Mithril Shop Changes

    • Name Change Tokens are temporarily unavailable as we review some character naming processes.

      • They will be back as soon as we are happy with how everything is working!

    Magic Orbs

    • Magic Orbs should now only give out the correct realm’s randomly-generated loot.

    Speed of the Hunt

    • Speed of the Hunt gems have been reduced in cost from 50 to 25 bounty points
    • Greater Speed of the Hunt gems have been reduced in cost from 1,000 to 500 bounty points
    • Superior Speed of the Hunt gems have been reduced in cost from 5,000 to 2,500 bounty points

    Boxes of Rare Potions

    • These have had their cost reduced from 1,000 to 500 points.

    Boxes of Rare Alchemy Components

    • These have been increased to award from 2-5 to 3-5 alchemy components per /use and their cost has been reduced from 2,500 to 1,000 bounty points.

    Curse Sets

    • Hunter’s Rabid Eye Boots now has the correct 3% spell pierce instead of 2%.

    Class Changes

    Champion Level Abilities

    • Anti-venom body magic resist buff can now be cast on the move.

    Friar

    • Friar’s instant taunt no longer shares a recast timer with their Heal-over-Time.

    Heretic

    • Fixed an issue with their instant-cast debuffs triggering a timer while in melee combat.
    • The new ablative buff + effectiveness/melee haste debuff spells have been re-worked and fixed as follows:

      • Cast speed is now 3.0s and can be modified by dexterity and casting stat bonuses.
      • The ablative and debuffs now always apply on the enemy target and last their full 60s duration.

        • However, the ablative and debuff can no longer be re-applied onto the enemy target until the ablative dissipates or its duration expires.

    Mauler

    • The level 45 Gift of Hibernia now correctly costs 25% power when cast.

  • Patch Notes

    Live Server Downtime for Patch 1.125

    Created by

    |

    Update 5:00 PM EST / 10:00 PM GMT: Ywain and Gaheris are once again open to all players!

    Update 11:45 AM EST / 4:45 PM GMT: Ywain and Gaheris are down to fix a server crash issue. Thank you for your patience and understanding as we work to resolve this matter!

    Update 11:30 AM EST / 4:30 PM GMT: Ywain and Gaheris are once again open to all players!

    The Ywain and Gaheris servers will be coming down tomorrow, November 13th (5:45 AM EST / 10:45 AM GMT) to deploy Patch 1.125!

    Developer’s Note:

    • All bounty points will be capped at 500,000 bounty points on each character when the servers come back up tomorrow so please consider this your last warning and chance to spend any extra bounty points!

      • Additionally, the bounty merchants will no longer sell their trophies or tokens once the patch is live.

    Check out the full patch notes by clicking on the image below!

     


    Highlights

    • Race, Gender, and Name change services are now available for purchase at the Mithril shop!
    • Your votes have been tallied and 2 new race/class combinations are now available in each realm!
    • Earn end-game gear exclusively through RvR with the new Bountycrafting system!
    • Keep difficulty, ram and siege tower adjustments plus new gatehouse doors spice up siege warfare!
    • Check out the new dynamic objective system in the Molvik battleground!
    • New streamlined RvR quests and rewards await!
    • Buggane’s Obelisk is now found on Ellan Vannin permanently!
    • The Ruined Areas in the Frontier have been significantly expanded and improved!
    • Client improvements and crash fixes galore!
    • Stay on top of the new class adjustments and read the notes!

     
  • General

    Friday Grab Bag – 11/09/2018 – 1.125 Edition

    Created by

    |

    With Patch 1.125C hitting Pendragon earlier today, we decided to address some of the most popular queries that have arisen regarding changes in Patch 1.125 🙂 

    As always, thanks everyone for your questions and feedback with 1.125! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game questions, feedback/ideas/suggestions should be sent in through our feedback form.

    Read on for the Grab Bag: 1.125 Edition!

    Why did the Jade simulacrum get the ability to [taunt] but not the Spiritmaster’s spirit warrior and Enchanter’s underhill compatriot pets?

    This is because the Jade Simulacrum uses an any-time style that debuffs its targets’ damage, preventing it from having an any-time taunt style. The spirit warrior and underhill compatriot have any-time taunt styles already.

    What was the reasoning of reducing the damage of the spec. lifetaps on Spiritmaster and Cabalist?

    Lifetaps at 199 delve were putting out a bit more DPS than intended, more than 219 delve standard direct damage spells due to the way lifetap damage is calculated and their faster cast speed. Combined with these classes’ utility we felt that their DPS needed to be reduced back to its old values.

    Why Climb Wall for Savage over Skald? While its appreciated that savages get climb walls, would putting it at 49 spec instead of 50 have been better?

    We felt that Skalds are already performing at a very high level across multiple playstyles and already bring a lot of different abilities to a fight.

    While it is true that Savages are also a generally strong class, they are much more specialized in DPS and don’t have as much utility on the large-scale. It also allows us an opportunity to differentiate the roles of Savage and Berserker a bit. Depending on the results of this change, there may be more changes made to the Savage class in the future (but likely not 1.125) that further this differentiation.

    Additionally, by adding climb-walls at level 50 specialization, it prevents Savages from going their “optimal” specialization of 44 H2H with 49 Savagery. Instead, they must sacrifice their weapon specialization a bit in order to train climb-walls.

    In the last Grab Bag you said you had Curse adjustments in the works, can you expand on that and will we see the changes in 1.125?

    We’re planning on doing an overall pass on the Curse Campaign’s difficulty that should lower the amount of players needed to complete it. While this likely won’t be in the 1.125 patch we do plan to have it in before the end of the year!

    When can we expect to see 1.125 go live?

    Soon! *wink*

    Enjoy the weekend, all!
    See you on the battlefield 🙂

  • Patch Notes

    1.125C Pendragon Patch Notes

    Created by

    |

    Patch 1.125C is now up on the Pendragon test server!

    Click the image below to check out the latest patch notes! We’re nearing the home stretch for Patch 1.125 and look forward to your continued feedback

    Important Note:

    • We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.

      • ​This means duplicating the entire “Labyrinth” folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
      • If you do not do this, you *will* experience issues when patching from Pendragon back to live.

        • To force the live client to fix these issues, you will need to delete the mft.myp in your game’s directory and then run the camelot.exe patcher again.

    For those interested in testing on Pendragon, follow the character copy process here!

     
     


    Highlights

    • Buggane’s Obelisk is now found on Ellan Vannin permanently!
    • Check out the Molvik Dynamic Keep Objective improvements based directly on last week’s playtest feedback!
    • Several class adjustments based on your feedback!

     
  • General

    Live Server Maintenance (AWS)

    Created by

    |

    Update 9:00 AM EST / 2:00 PM GMT: All servers are once again online!

    The Ywain, Gaheris, Pendragon and all archived servers will be coming down tomorrow, November 5th (8:00 AM EST / 1:00 PM GMT) to perform routine server maintenance.

    This downtime should completed in under 3 hours. Intermittent downtime may be noticed with the Account Center and the Herald websites but any issues reaching those sites should clear up within a few minutes.

    We appreciate your patience and understanding as we perform this short downtime.

     
  • Patch Notes

    1.125B Pendragon Patch Notes

    Created by

    |

    Patch 1.125B is now up on the Pendragon test server!

    Click the image below to check out the latest patch notes and please join us this Sunday at 2 PM EST / 7 PM GMT for our Molvik playtest on Pendragon! We’re nearing the home stretch for Patch 1.125 and look forward to your continued feedback

    Important Note:

    • We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.

      • ​This means duplicating the entire “Labyrinth” folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
      • If you do not do this, you *will* experience issues when patching from Pendragon back to live.

        • To force the live client to fix these issues, you will need to delete the mft.myp in your game’s directory and then run the camelot.exe patcher again.

    For those interested in testing on Pendragon, follow the character copy process here!

     
     


    Highlights

    • The Ruined Areas in the Frontier have been significantly expanded and improved!
    • Players can now swim underwater in Shrouded Isles and the Housing regions!
    • Many more fixes and changes from the original Pendragon 1.125 notes based on your feedback!

     
  • General

    Friday Grab Bag – 10/26/2018

    Created by

    |

    Welcome to the Grab Bag!

    Productive testing and feedback on all counts coming in over Patch 1.125, please keep it coming! November 4th at 2PM EST / 8PM CET is our next testing event in Molvik, so pencil it in your diaries!

    Also don’t forget to make sure you are signed up to our monthly newsletter which is due soon 🙂

    As always, thanks everyone for your questions! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game questions, feedback/ideas/suggestions should be sent in through our feedback form.

    Read on for the Grab Bag!

    I would really like to know, if the freezing bm vest stacks, coexists or overwrites the dragon glove charge, though. I can understand the zerker chest not stacking with the gloves, as it’s 25%, but the bm proc is a dmg add, and it’s only 15%.

    The Freezing Blade Vest procs a 15% damage add buff, identical to Triple Wield’s damage add but at a lower value. The Cursed Dragon Gloves provide a straight damage% increase buff. Since they are entirely separate buffs, they both stack.

    However, Freezing Blade Vest’s damage add buff would be overwritten by the Blademaster’s Triple Wield ability.

    I have a question on the Track ability.  I have looked and have not been able to see what the exact values of the track ability are.  I know it says 15% on lvl 20 track, 25% for lvl 30, 35% for lvl 40, and 45% for lvl 50, but what do those values actually mean.  Is that % the amount it increases your stealth detection from MoS/stealth spec?  So since MoS 9 gives a 625 range stealth detection are you getting an additional 281.25 units with the lvl 50 track?  .45 x 625= 281.25 for a total of 906.25?  Or is it another value?

    The delves on the Track ability are based on base stealth detection (without Mastery of Stealth) and are a percentage increase from those base values. The 1.121 patch notes help give an idea of what that means in conjunction with Mastery of Stealth and the in-game detection radius with Track.

    From the 1.121 patch notes:

    • Archers at level 50 (with free MOS9), and composite level 50 stealth specialization will detect other Archers at around 725 in-game units.

      • Archers using the level 50 Track ability will detect other Archers at around 1000 in-game units.
    • Archers at level 50 (with free MOS9), and composite level 50 stealth specialization will detect Assassins with 50 stealth specialization between 675 and 750 in-game units.

      • These values are influenced by the detected Assassins +stealth skill over level 50:

        • A 50+24 stealth specced assassin will be detected at 675 units by MOS9 archers with 50 composite stealth spec.
        • A 50+11 stealth specced assassin will be detected at 713 units by MOS9 archers with 50 composite stealth spec.
        • A 50+0 stealth specced assassin will be detected at 750 units by MOS9 archers with 50 composite stealth spec.
    • Archers using the level 50 Archery Track ability will detect Assassins between 950 and 1175 in-game units.

      • These values are influenced by the detected Assassins +stealth skill over level 50:

        • A 50+24 stealth specced assassin will be detected at 950 units by MOS9 archers with 50 composite stealth spec.
        • A 50+11 stealth specced assassin will be detected at 1063 units by MOS9 archers with 50 composite stealth spec.
        • A 50+0 stealth specced assassin will be detected at 1175 units by MOS9 archers with 50 composite stealth spec.

    Is it intended for the style Pin to make the snared sound effect even if the target is immune to snare and thus not snared? I use the sound effects to determine if the target is peeled or not, and the pin style will always make the sound effect. This become especially annoying when the target is charged and therefore cannot be snared. It makes me think I’ve peeled the target when in fact I haven’t.

    Speaking on Pin, is it supposed to be 40% slow or 70% slow? Is it supposed to be breakable or not? Should it ignore immunity?

    Pin does ignore snare/root immunity and is not breakable on damage. It’s snare value is intended to be 70% but as stated in the 1.125 Pendragon notes, there is currently a bug with most melee snare styles not applying their correct amount. On Live servers right now Pin snares for 60%. It will snare for it’s proper amount after the 1.125 patch has gone to the Live servers.

    For the sound issue, since Pin ignores immunity it will apply and play its sound in most circumstances.

    However, if Pin is applied to a target that *already* has Charge or Speed of Sound active, no snare sound is played and we’ve verified this to still be the case. The only sound heard is the sound of the style landing, not the snare component.

    What may be happening is that the Pin snare is landed and then a realm ability like Speed of Sound is given to the target just afterwards – in that case the snare component sound would play since it was applied prior to Speed of Sound even though it may happen so fast that it looks like the Speed of Sound speed component was applied right away. The Charge realm ability specifically cannot be activated if a crowd control (including roots or snares) is already applied to the character.

    Lastly, Crescendo spells can be applied to actively rooted or snared targets since they are a direct movement speed buff that effectively counteracts the snare or roots’ movement speed debuff. However, the snare component of Pin greatly outweighs the run speed bonus of any crescendo buff.

    I originally had bought the scroll in the kings room to achieve the Earthen horse mount on one of my toons on Mid. After numerous attempts of roaming around the designated area for the mob to kill to get the step done to achieve the mount I have been unable to find. I have searched over the entire land day and night for hours. After many unsuccessful attempts I bought another mount. I have asked in discord and seems other have had sand Issue. Any help would be appreciated.

    The monster, Mokerkialfi, can spawn in 1 of 4 possible locations in Skona Ravine. 3 of the locations are on the east side of the zone and the 4th is on the west side. We’ve also verified that Mokerkialfi is spawning correctly on the Live servers. Good luck!

    Moving forward, can you/will you plan to release patches more frequently, even if they are smaller in size and address player concerns? I think a large part of the player base would prefer smaller more frequent updates even if they are something trivial such as small bug fixes that have been in the game for years.

    Patch 1.125 is meant to be the last major update prior to Endless Conquest. Endless Conquest will be a major update, involving an option to play Dark Age of Camelot *for FREE*, that we want to get absolutely right. As such, it will be a long-term development cycle taking us well into 2019.

    That said, between 1.125’s launch and the release of the Endless Conquest update we would like to get back to smaller, more frequent updates in the form of Hot Fixes while the main portion of our development resources are devoted towards Endless Conquest.

    And we do have a lot on the docket over the next year for those Hot Fixes!

    Post-1.125 Hot Fix plans:

    • Curse Campaign difficulty adjustments
    • New Fall-Harvest Event
    • Expanding out the Dynamic Keep Siege objectives, assuming they are well-received in Molvik!
    • Recurring holiday and RvR events
    • Ongoing bug fixes and class changes, as necessary
    • Monthly Mithril Store updates
    • And more!

    For those that don’t know, let’s explain the difference between a “Hot Fix” and a “Patch” update. Patches involve taking the server down to deliver updates that touch some fundamental aspects of gameplay and are normally much larger in scope than a “Hot Fix”. Hot Fixes can be very large and comprehensive themselves but are specifically updates that can be deployed while the game-server is still running. Many types of bugs can be fixed via “Hot Fixes” but major bugs that involve changes to fundamental game systems generally require a patch and therefore server downtime. This is why we are trying extremely hard to fix as many long-standing bugs as possible with Patch 1.125 as we likely will not have another planned server down-time between its launch and the launch of Endless Conquest.

    Once Endless Conquest is launched we do plan to return to more frequent patches again. Speaking of which, stay tuned for some detailed Endless Conquest plans in the coming weeks and months!

    Enjoy the weekend all 🙂

    <3

  • Patch Notes

    Pendragon Patch 1.125A

    Created by

    |

    Patch 1.125A is now up on the Pendragon test server!

    Click the image below to check out the full patch notes and please keep the feedback coming to help us continue improving this 1.125 update.

    Important Note:

    • We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.

      • ​This means duplicating the entire “Labyrinth” folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
      • If you do not do this, you *will* experience issues when patching from Pendragon back to live.

        • To force the live client to fix these issues, you will need to delete the mft.myp in your game’s directory and then run the camelot.exe patcher again.

    For those interested in testing on Pendragon, follow the character copy process here!

     
     


    Highlights

    • Character height can now be modified when changing your Race or Gender at the Mithril shop!
    • The spellcraft tradeskill window now includes each gem’s bonus type and amount!
    • The Bountycrafting items are now tradable and always craft at 100% quality!
    • Only the 200+ value heal procs are reduced now!
    • Many more changes based on your feedback!

     
  • Patch Notes

    Patch 1.125 Test Events

    Created by

    |

    Feedback and testing on Patch 1.125 has been amazing thus far and we’re confident we’re headed in the right direction. We have some adjustments and updates to 1.125 coming to Pendragon this week that we think you’ll be very happy with!

    We’d also like to ask for your help participating in a couple of organized and targeted play-tests on Pendragon in the coming days and weeks!

    • On Wednesday, October 24th, starting at 3PM EST / 9PM CET we invite you to come help us test the new keep-siege dynamics, race/gender/name change system, bountycraft, and anything else we have time for! We will especially need groups on all realms to attack/defend keeps of various levels.
    • On Sunday, November 4th, starting at  2PM EST / 8 PM CET we’d like you to join us in Molvik and put the battleground’s new dynamic keep changes to the test! We’ll need a mix of each realm to siege and defend the center keep and its new objectives.
    • In thanks, we will have many giveaways for Mithril throughout each play-test event!

    Please keep your eyes peeled here or on the forums for any other events that get announced!

     

  • General

    17th Anniversary Reward

    Created by

    |

    In celebration of Dark Age of Camelot’s 17th Anniversary and in appreciate for those accounts currently subscribed, any level 50 character on a currently subscribed account can now visit one of the Royal Accountant NPCs to receive a 17th Anniversary Gift Box!

    • Players can find the <Royal Accountant> NPCs in their capital cities, relic town, or on Ellan Vannin:

      • Albion: Traurig in Camelot, Catterick Hamlet, or Alb’s EV safe port location
      • Midgard: Oropyehho in Jordheim, Godrborg, or Mid’s EV safe port location
      • Hibernia: Droevig in Tir na Nog, Crair Treflan, or Hib’s EV safe port location
    • To get the reward, simply right-click interact with the Royal Accountant and they will give you the gift box!

      • Each level 50 character can receive ONE gift box, no seconds!
      • Be sure you have space in your inventory before speaking with the NPCs or /using the gift box as the rewards will end up on the ground otherwise!
      • If you are not successful in receiving a gift box when you should be eligible, please try dropping some pending quests or visiting the Quest Remover NPC in the capital cities before speaking with the Royal Accountants again.
    • Level 35+ characters on non-trial accounts can /use the 17th Anniversary Gift Box item to receive ONE of the following rewards:

      • 17th Anniversary Bounty Scroll: 15,000 bounty points (tradable)
      • Battlefield Potion: 25% realm point bonus (tradable)
      • Draught of Celerity (tradable)
      • Draught of Supremacy (tradable)
      • A Blank Chest, Sleeve, Leg, Boots, or Glove mithril pattern (not tradable)
      • The gift boxes themselves can be traded but still can only be used by level 50, non-trial account characters.
    • These gift boxes will be available only until November 6th, 2018.