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THE HERALD

  • General

    Friday Grab Bag – 05/10/2019

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    Welcome to this week’s Grab Bag!

    No additional notes this week, but plenty of info in the answers below!

    As always, thanks everyone for your questions, please keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
     

    Now onto the questions!


    Since the stacking of the otherworldly ring and dream conqueror has been fixed, any plans on bringing them back to the original delve since they were nerfed because of said stacking?

    The HP/AF values were reduced across all items and classes (in Patch 1.125) because they were over-performing a bit and because most of the item /uses could already stack with the class-based HP/AF abilities. The value changes were not made because of the items stacking with each other.

    The change to the dream conqueror band was simply made to make it consistent with all other item-based HP/AF /uses. We therefore have no plans to revisit these values.

    So there’s a weapon model that looks similar to a khopesh in real life, On Hib there’s 3 1 handed weapons with the skin but there’s 0 on mid. An example of the model on hib is the Arcanite Blade of Silent Oblivion. Why is it that mid doesn’t get their own version of the 1 hander.

    The kopesh is an Egyptian-inspired weapon that was introduced in Trials of Atlantis. So there is already a model of this blade available to each realm: Qebehsenuef’s Blade of Dread. Happy hunting!

    However, please be aware that there are several realm-unique weapon models in-game that we want to keep as realm-specific. Those models help add flavour and highlight differences to each realm and that’s something we will always try to maintain.

    In the newsletter you mentioned keep dynamics coming to the frontiers in May, can you expand on that? Will it be similar to the molvik changes?

    Similar yes, but not identical. The idea of several objectives outside of the under-sieged keep itself that can be controlled and captured by small forces will be the same, but the objectives will control and affect different aspects of the keep than they do in Molvik.

    We don’t want to give away everything just yet, but it won’t involve every keep in the frontier and it will be a temporary event. Depending how the event and the reception to the objectives go, they may be added as a permanent feature down the road!

    When spellcrafting a cold legendary, I added 3 gems for 60 hits, 29 dexterity, and 29 quickness….when trying to later spell craft the 4th slot (7% heat resist) it wouldn’t allow it. Why is that?

    Unfortunately, it sounds like this may have been an “old” version of the cold legendary weapon which only has 3 spellcraft slots instead of 4.

    When we added the new versions, we couldn’t force previously crafted items to have different stats, so there are still old versions of these legendary weapons out there.

    The new versions of Legendary Weapons all have +3% melee or spell damage, +10 Armor Factor, +3% style damage or 3% cast speed, and 4 spellcraftable slots. The 3% style damage or cast speed are not on the old versions, so be sure to look for them before purchasing or spellcrafting the item to make sure it’s a newer version.

    Can we get an update on how progress on Endless Conquest is going?

    We’re continuing to work hard at it and still expect to deliver it this year!

    That’s all for this week!
    Enjoy the weekend 🙂

     

  • Patch Notes

    Live Hot Fix

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    We’ll be extending the Rites of Spring event and realm point bonuses until May 14th as a thank you for your patience and understanding with the recent downtimes.

    And with that, the following notes are now live!

    • Character spell effects should no longer disappear randomly after playing for a certain time.

      • Please note that players currently in-game will need to exit and run their patcher to get this fix.
    • Hibernia’s Dragon Curse Campaign Chapter 9.1 encounter has been adjusted as follows:

      • The flame mechanic has been removed.
      • Players must now defeat Hurgundhu prior to Lady Kharis.
    • Hitpoint and Armor Factor /use items have been changed to be consistent across the board; this affects the following two items specifically:

      • Band of the Dream Conqueror’s Triumphant Aura and Traldor’s Oracle’s Traldor’s Aura abilities now co-exist but do not stack with other item-based HP/AF buffs.

        • With this change, ALL item-based HP/AF buffs stack with the class-based HP/AF buffs now.
        • This also changes the abilities on these items to no longer drop when unequipped.
    • Players attempting to enter the throne rooms in each capital city will no longer see a dialogue window telling them they must have the Darkness Rising expansion to enter.
    • The Shades of Mist artifact should no longer occassionally give players a “too far away” message when /used.
    • Weapon drops in Stonehenge Barrows, Coruscating Mine, and Spindelhalla have been given another pass.

      • All weapons have had their stats, weapon speeds, damages, and +skills normalized and generally increased.
      • The target bonus level for these weapons is now around level 35, instead of levels 20-25.
      • Weapons with %damage and %range bonuses are now applied vs all targets.
      • More weapon options have been added to cover all classes.
    • Several issues in the Stonehenge Barrows dungeon have been fixed:

      • All associated quests now have the proper “[Barrows]” prefix.
      • High Priestess Ywera’s remains now only drop from High Priestess Ywera.
      • Albino Grugner now has a chance to drop accessories and weapons like the other named bosses in the dungeon.
      • Additional skeletal high priestess monsters now spawn.

  • General

    Emergency Server Maintenance – Ywain

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    Update 4:18 PM EST / 9:18 PM GMT: Ywain is once again open to all players!

    The Ywain server is coming down now to perform emergency server maintenance to fix a crash in New Frontiers.

    This downtime should be completed in under 3 hours.

    We appreciate your patience and understanding as we resolve this matter!

  • General

    Emergency Server Maintenance – Ywain

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    Update 11:35 AM EST / 4:35 PM GMT: Ywain is once again open to all players!

    The Ywain server is coming down now to perform emergency server maintenance to fix an issue with accessing battleground and certain dungeon regions.

    This downtime should be completed in under 2 hours.

    We appreciate your patience and understanding as we resolve this matter!

  • General

    Friday Grab Bag – 04/26/2019

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    Going to try break my record for fastest posting of the Grab Bag questions and answers before this Storm Hannah cuts my power, so here goes! Someone time me.

    Welcome to this week’s Grab Bag! As we’re heading into the end of the month our April newsletter will be hitting your inboxes soon, so make sure you’ve signed up!

    As always, thanks everyone for your questions, keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

    A quick Hot Fix note first:

    Client Bug Fix

    • Housing decorations should no longer change their tint randomly when placed onto a house wall.

      • Please note that players will need re-run their patcher if they are currently online to receive this fix.

    Now onto the questions!


    I am wondering why crafted legendary weapons can’t be dyed by weapons lusters?

    Legendary weapons’ looks signify their damage type to other players. Allowing them to be dyed could obfuscate that information and is not something we wish to allow at this time.

    Can you clarify all character issues that would affect how much you miss in combat? Low con, quick, strength, dex, hp…?

    Miss rates aren’t affected by typical character stats like constitution, dexterity, etc.

    Miss rates are affected by the weapon used and the armor it is hitting. The enchantment “bonus” value on the weapon and armor (35% for level 50 drops)  is compared first and that determines the base miss-rate. This is why enchanting your crafted weapon and armor is so important. If a weapon isn’t enchanted, it will miss much more often and if an armor isn’t, other players will almost never miss melee styles when hitting that armor piece!

    Now that all weapons have the hidden 5% to-hit bonus (as of Patch 1.117C) that was previously only available on Artifacts, Champion Level weapons, and some other specialty weapons, the base, unstyled to-hit rate for a level 50 character using a weapon with 35% enchantment bonus vs an armor with the same 35% bonus is about 87%. Meaning there’s a 13% base chance to miss.

    Next, a melee style’s to-hit bonus/penalty as well as any accuracy buff/debuff applied on the character will further affect that to-hit rate. With high to-hit bonus styles and no accuracy debuffs involved, the miss rate becomes 0%.

    Please note that evade, block, and parry rates are calculated differently and do rely on a myriad of character stats, specializations, and abilities.

    The sub-req on the Bracer of Rain states, “Bonus to STYLE Dmg: 2% – REQ: vs Humanoid, Animal, & Elemental”. Other items have similar requirements.  If the sub-req’s are removed the item will also DELVE properly and show the style damage. Currently, anything with a sub-req will NOT show in /bonuses.

    Correct, in order to not clog up the /bonuses window with various stats vs X monster type, it is strictly limited to stats that always apply to the character. We can look at changing this down the road but it’s very low priority for the time being.

    Hi, couple of questions:
    Does champ magic resist stack with arcane bracer magic resists.
    Does gsv melee resist stack with champ weapon 5% resist and or ow belt melee resists.
    Does realm ability resists stack with the above… avoidance of magic/pd

    For resist-stacking questions, please refer to your character’s attribute page. If the numbers in the first tier or second tier increase when using one of those items or abilities in conjunction with the other, then they stack. If not, then they don’t!

    On the character attributes page, highlighting over a resist value will pop-up the following tooltip:

    The 25% / 7% Body Total line in the above screenshot are the first and second tier resist totals (25% is first tier, 7% is second tier).  Realm abilities typically affect the second tier resists and class-buffs, items, and item-based buffs typically affect the first tier, with some exceptions for item-based buffs like the dragon arcane rings which affect the second tier.

    For resists received from buffs like the Golden-scarab vest and various champion weapons, a character can also tell if they stack by simply looking to see if the buff is overwritten by the other – which in the case of GSV and champ weapons’ melee resist buffs, they are overwritten by each other so do not stack.

    There was a bit of changes to items and I am curious when will the item database be updated?

    The 1.125 version is now available for download HERE!

    I’ve no idea how long this took, I forgot to press start on my clock.
    Enjoy the weekend all 🙂 I’m off to hide from this crazy weather!

  • Patch Notes

    1.125D Patch and Live Server Downtime

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    Update 3:55 PM EST / 8:55 PM GMT: Ywain and Gaheris are once again open to all players, thank you for your patience!

    Update 1:45 PM EST / 6:45 PM GMT: Ywain and Gaheris will be coming down for emergency maintenance to fix a crashing issue in housing regions. Downtime should be no longer than 2 hours.

    Update 10:50 AM EST / 3:50 PM GMT: Ywain and Gaheris are once again open to all players!

    Patch 1.125D is coming to all live servers at 5:45 AM EST / 10:45 AM GMT tomorrow, April 23rd, 2019. Downtime will be extended a bit longer than normal due to AWS server maintenance and is currently estimated to last no more than 9 hours.

    1.125D is all about bug fixes! Thank you to everyone who has been submitting bugs and keeping tabs on our official bug tracker page!

    Click the image below to check out the patch notes! 

     


     
  • General

    The Rites of Spring Event

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    • The killer bunny makes his annual return!
    • Collect and choose your Gem of the Harbinger reward!

      • Remember, the gem no longer drops as a One-Time-Drop and instead is a loot-choice on the Rites of Spring quest.
      • Killing the Harbinger of Spring mob (battlegroup-credit) still grants the quest automatically.
      • There will be no item exchange service for the Gem of the Harbinger or any of its variants, choose carefully!
    • Enjoy Spring with some RvR bonuses!

    Read on for the full details!

    The Rites of Spring event and RvR bonuses will continue through Monday, May 6th.
     

    Rites of Spring Event

    Visit the following to receive the Rites of Spring quest:

    Albion: Sir Yvain in Castle Sauvage or in the Catterick Hamlet relic town
    Midgard: Sinfjotli Sigmundarson in Svasud Faste or in the Godrborg relic town
    Hibernia: Fionn mac Cumhaill in Druim LIgen or in the Crair Treflan relic town

    Remember, the quest is battlegroup credit and also automatically given upon defeating the Harbinger of Spring so don’t worry if you forgot to grab it!

    Note: All characters will be able to obtain the Gem of the Harbinger (or one of its variants) and Bracelet of Springtime Folly, even if they got one last year! 

    Battleground players, don’t forget to speak with Lady Mirabelle in Castle Sauvage, Svasud Faste, or Druim Ligen in order to obtain the Egg Hunt quests!

    Don’t forget to do the Spring Egg Trophy quest! Simply complete any of the Egg Hunt battleground quests or the Rites of Spring quest to be eligible for and offered it.

    The Garden Nest and Flower Box trophies will spruce up any home’s garden!


    Bonuses

    On Ywain:

    • 50% bonus to RPs gained from RvR kills
    • 100% bonus to normal XP gain in all classic zones and dungeons
    • 50% bonus to normal BP in all NF zones and battlegrounds

    On Gaheris:

    • 100% bonus to normal XP gain in all classic zones and dungeons
    • 50% bonus to normal BP gain in the capital cities
    • 50% bonus to normal RP gain in the capital cities

    In each Capital City:

    • 40% Bonus to Crafting Speed
    • 20% Bonus to Crafting Skill Gain

    In all Housing Zones:

    • 20% Bonus to Crafting Speed
    • 10% Bonus to Crafting Skill Gain
  • General

    Temporary Downtime

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    Update 21:30 EDT / 03:30 CET: Ywain is up and open to players! Once again, we apologize for the inconvenience.

    Ywain has been taken down to address an issue. We are working quickly to resolve this issue and will have the server back online as soon as possible. 

    We will provide an update here, as well as the Dark Age of Camelot Official Forums and the Dark Age of Camelot Official Discord channel when Ywain is back online. 

    We apologize sincerely for the inconvenience.

  • General

    Friday Grab Bag – 04/12/2019

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    Time for another Grab Bag!

    Remember to check out patch 1.125D which is now on Pendragon! And don’t forget, you can stay up to date on the reports and progress of bugs on our official DAoC Bug tracker

    As always, thanks everyone for your questions, keep ’em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

    Now on to the questions!

    How is castable CC affected by MoC?  Does it lower the duration or does it lower it’s chance to land?  Are stuns, roots, or mez affected differently?

    The Mastery of Concentration realm ability reduces the effectiveness of all spells, meaning it reduces durations, damage, and heal amounts. All CC types affected by MoC In the same way. It does not affect resist rates.

    Are there any plans to re-name long-inactive Level 1 (or Level 1-9, as they don’t show up on the search function) characters to make those names available for use, given the limited pool of names on such an aged game?

    Yes, we do have a plan for clearing up some of the names on Ywain and the process will involve a long lead-time in notifying players which characters are going to be affected and how. There’s nothing more to say right now and the timetable for this is still to be determined.

    Do Juggernaut and Wild Minion realm abilities work with the new Necromancers?

    Yes, both realm abilities work with the revamped Necromancer class. Juggernaut increases the melee and magic damage effectiveness of their pets and wild minion grants the pets a chance to critical hit. However, please note that since the succubus pet doesn’t cast damaging spells or melee, these realm abilities won’t do much for her!

    What are the caps for mythical stats like mythical power regen, cc duration decrease and other stats?

    Mythical stat caps – 52
    Mythical DPS – 10
    Mythical Power, Health, Endurance Regens – 50
    Mythical Crowd Control – 50
    All others – uncapped

    To clarify, the overall stat cap is +52 too, meaning level 50 characters can reach 75 (base) + 52 (cap) to reach 127 of a given stat with their items. This overall cap of 52 cannot be exceeded via any combination of mythical and normal/TOA stat caps. However, mythical stat caps can provide all +52 by themselves whereas normal/TOA stat caps can only provide +26 stat cap.

    Please note that while the mythical crowd control stat is capped at 50, it is not able to be reached with the available items.

    Can you tell me what the % of resist vs each damage, like 10% heat resist on chain, 5% bonus on leather mid etc is?

    Sure thing! Armor provides %resist bonuses or penalties when hit by melee depending on the damage type of the weapon; with different armor types providing different bonuses and penalties.

    Resistant: 10% more resistant to the given damage type
    Vulnerable: 5% less resistant to the given damage type
    Neutral: no bonus or penalty

    Check out the armor resist tables page for the full breakdown!

    Enjoy the weekend all, and see you in the frontiers! 🙂

  • Patch Notes

    1.125D Pendragon Patch Notes

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    Patch 1.125D is now up on the Pendragon test server!

    As previously stated, 1.125D is all about bug fixes! Thank you to everyone who has been submitting bugs and keeping tabs on our official bug tracker page!

    Click the image below to check out the latest patch notes! 

    Important Note:

    • We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.

      • ​This means duplicating the entire “Labyrinth” folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
      • If you do not do this, you *will* experience issues when patching from Pendragon back to live.

        • To force the live client to fix these issues, you will need to delete the mft.myp in your game’s directory and then run the camelot.exe patcher again.

    For those interested in testing on Pendragon, follow the character copy process here!