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THE HERALD

  • Patch Notes

    Live Server and Account Center Downtime for Patch 1.126B

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    Update: 11 AM EST / 4 PM GMT: The Account Center and the Ywain and Gaheris live servers are once again open to all players!

    The Account Center and all live servers will be coming down tomorrow, Thursday 11/21/19, at 5:45AM EDT / 10:45AM GMT for patch 1.126B!

    The following bug fixes and changes will be live when the servers come back up tomorrow. Check out the notes below!


     

    Highlights

     

    • The 7-days play time restriction limiting returning Endless Conquest (free) account characters from logging in has been reduced to 1-day!
    • Get an instant level 10 Loyalty Cloak token at the Mithril Shop now!
    • /BG groups and /release are back to normal and many more bug fixes!
       

  • General

    Friday Grab Bag – 11/15/2019

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    Welcome to the Grab Bag! This week’s Grab Bag also contains a few Hot Fix changes to ML and Bountycrafting cost changes now live 🙂

    Thanks to everyone for sending in your feedback!

    As always, thanks also for sending in your questions, and remember to please keep sending them in for our devs! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission formPlease note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

    Read on for the questions 🙂

    Hi, with the launch of Endless Conquest it seems that population has gone up in-game a bit but I think it could go up even more with the lessening of some more restrictions and some changes to bounty point costs and gain. If players could get into RvR faster I think they’d be more willing to come back. Any chance we will see a lessening of the costs and maybe restrictions?

    We’re monitoring feedback constantly and have been making several adjustments already to levelling rates as well as some other fixes. With this Grab Bag we’re also happy to announce the following Live Hot Fix notes.  As time goes on and we receive more feedback we’ll continue to make adjustments as needed!


    Live Hot Fix Notes

    • The bounty point costs for Master Level tokens on Demyphon have been reduced as follows:

      • Master Level 1 Encounter Credit – 25,000 to 8000 BPs
      • Master Level 2 Encounter Credit – 25,000 to 8000 BPs
      • Master Level 3 Encounter Credit – 55,000 to 18000 BPs
      • Master Level 4 Encounter Credit – 45,000 to 15,000 BPs
      • Master Level 5 Encounter Credit – 30,000 to 10,000 BPs
      • Master Level 6 Encounter Credit – 50,000 to 17,000 BPs
      • Master Level 7 Encounter Credit – 35,000 to 12,000 BPs
      • Master Level 8 Encounter Credit – 50,000 to 17,000 BPs
      • Master Level 9 Encounter Credit – 60,000 to 20,000 BPs
      • Master Level 10 Encounter Credit – 75,000 to 25,000 BPs
      • Complete Master Level 1-10 Credit – 450,000 to 150,000 BPs
    • Bountycraft Recipe costs have been reduced as follows:

      • Recipe: Pictslayer – 250,000 to 50,000 BPs
      • Recipe: Darkness Falls – 250,000 to 75,000 BPs
      • Recipe: Seasonal – 350,000 to 100,000 BPs
      • Recipe: Aurulite – 350,000 to 100,000 BPs
      • Recipe: Otherworldly – 350,000 to 125,000 BPs
      • Recipe: Frozen – 400,000 to 150,000 BPs
      • Recipe: Curse – 400,000 to 175,000 BPs
    • Bountycraft Mold costs have been reduced as follows:

      • Bounty Accessory Mold – 10,000 to 5,000 BPs
      • Bounty Armor Mold – 12,500 to 6,250 BPs
      • Bounty Weapon Mold – 15,000 to 7,500 BPs
    • Bounty Point rewards on the RvR Daily quests have been increased from 15,000 to 25,000 bounty points and are still modified by zone bonuses.

    The 1.126 live patch notes have also been updated with these changes for reference.

    With the new Veteran Reward trophies being tradeable, does that mean the old ones we had are also tradeable or can they be made tradable?

    Yes, the trophies given out for Veteran rewards are all tradable which retroactively affects any of those trophies that already existed!

    I have a question about bard class. What does Charisma do for a bard? How does this stat help a bard? Does it affect spells?

    Charisma is the Bard’s casting stat (as well as the Skald and Minstrel). It affects their damage done with their instant DDs as well as their power pool and healing effectiveness.

    What type of weapon is Never-ending flame? This elemental vs slash-thrust confuses me. What does elemental mean on weapons?

    Never-ending flame deals heat damage. Elemental simply means that the weapon is a non-physical (slash, crush, and thrust) damage type. This means that when you hit someone with the Never-ending flame, it deals heat damage to the target and the target uses their heat resistance to calculate how much damage should be done. This can be beneficial to use in some scenarios (like when the target is debuffed of their heat resistance) and  disadvantageous in others (like when the target has high heat resistance).

    Additionally certain armors have bonuses and penalties against certain damage types. Our armor resist table has more information on those.

    Does a weapon with a damage proc break a peel? If I use a backpeel, will the dmg proc be applied after the snare effect?

    Yes, weapon-based procs always apply after the style’s effect. A damage proc from an item will break a style’s snare.

    That’s it for this week’s GB – see you all in the frontiers! 🙂

  • General

    Emergency Server Maintenance – Archived Servers

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    Update 9:45PM EDT: All archived servers are once open to all players. Thank you for your patience!

    The archived servers are being taken down to address an issue with certain, very old characters.

    We apologize for the inconvenience caused by this issue and thank you for your patience as we resolve this matter.

    The Ywain and Gaheris servers are not affected by this issue and will remain open.

  • General

    1.126 Live Hot Fix

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    We’re still hard at work fixing the other issues mentioned in the previous Hot Fix but we have a few more notes hot and ready for you today!

    Hot Fix Notes

    World

    Returning Player Quests

    • Master Level 2 quests that are required to begin some encounters are now all level 40 minimum to acquire instead of 45.
    • Master Level 3-10 quests that are required to begin some encounters are now all level 40 minimum to acquire instead of 50.

    Experience and Bounty Point Gain

    • Zone bonuses for experience have been improved by 25-50% throughout the world.

      • This should alleviate the issues with leveling rates for Veteran accounts.
    • All quests that award bounty points (in RvR, Curse, ToA, and Darkness Falls) are now modified by any current bounty point bonuses.


    Realm vs Realm

     

    Forceful Zephyr

     

    • Forceful Zephyr no longer causes any targeting issues.

    Pet Buffs

    • Pet buffs that target group-members should no longer chain-cast.
     

    Supplies for the Cause quest

    • Veteran accounts now get a separate version of this quest that doubles the experience gain over the existing live version.

      • Veteran account characters already on the quest can either abandon it and acquire the new one or can finish their existing one for the old XP amounts and will then get the new XP amounts on subsequent quests.
    • Both versions of this quest now grant Bounty Points that are modified by any current bounty point bonuses.


    Bounty Point Quest Rewards

    • All quests that award bounty points (in RvR, Curse, ToA, and Darkness Falls) are now modified by any current bounty point bonuses.


    General Bug Fixes

    • Shaman’s de-root ability once again appears in their Cave Magic line at level 16.
    • Crescendo delves now show their updated values.
    • The Chestnut horse is now tradable.
    • Soul Infused Boots now properly cast their heal effect.

  • Patch Notes

    1.126 Live Hot Fix

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    Endless Conquest and patch 1.126 have been up and running smoothly for a full day now. It’s been exciting seeing all the new (and many familiar!) faces. A huge thank you to those who have sent in feedback and/or bug reports, please keep them coming! We have some fixes and changes based on those initial reports for you this evening.

    Developer’s note:

    • We’re currently aware of and working hard on fixes for the following issues (these fixes will likely require server downtime to address):

      • Certain pets chain-buffing themselves as well as occassionally enemy targets.
      • Certain pets not casting certain abilities that they normally would.
      • Targeting and attacking issues after coming out of forceful zephyr.

        • NOTE: As a temporary solution, players experiencing this issue can clear their target by clicking on the ground and then re-select their target to be able to attack again.
      • Dead players appearing as “alive” briefly after /releasing.
      • The /bg groups command no longer functioning

    Click the link below for some tweaks and bug fixes that are now live!

    Hot Fix Notes

    World

    Returning Player Quests

    • These quests will no longer automatically teleport players to the throne rooms if the quest is pending.
    • Vault Keepers have been added to the throne rooms to help players store their loot before finishing these quests.


    Veteran Rewards

    • Accounts who logged in earlier today and could not interact with the Royal Treasurer (but were eligible to based on Veteran years) can now interact with the NPC and receive their rewards.
     


    Mithril Shop

    • The Mithril Masks are once again able to be purchased from the Mithril Pattern NPC.


    Realm vs Realm


    Supplies for the Cause quest

    • This quest’s experience reward has been significantly increased for all accounts.


    Battleground Experience

    • Battleground zone bonuses for experience gain have been significantly increased.

      • Battleground base quest experience values remain the same but these are affected by the improved zone bonus values on Veteran (subscribed) accounts.

  • Patch Notes

    Live Server Downtime for Endless Conquest Launch and 1.126

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    Update 2:30 PM EDT / 5:30 PM GMT: Ywain and Gaheris are open to players and the Account Center is once again available! 

    All live servers will be coming down tomorrow, Tuesday 11/12/19, at 5:45AM EDT / 10:45AM GMT for patch 1.126 and the launch of Endless Conquest!

    Endless Conquest is here! Dark Age of Camelot is now be able to be played for free (with some restrictions) without an end date on both Ywain and Gaheris.

    Eligible accounts should receive an email by the end of this week (or sooner) but even if the email hasn’t come through, any previously subscribed account that has been inactive for 180+ days and is in good-standing is eligible to play for free right now!

    If you are just finding DAoC or are a returning veteran, please check out our new and returning player guides to familiarize yourself with the game and all of its updates. There’s never been a better time than now to Come back to Camelot!

    Download the client for free now and then visit our Account Center and create a new account or return for free on an eligible one!

    We also have the Patch 1.126 notes available below!


     
     

    Highlights

    • Come back to Dark Age of Camelot with Endless Conquest and play for free (with some restrictions) without an end date!
    • Getting back into the game has never been easier with new and improved Returning player quest rewards and updated King’s Armor freely given to all level 50s!

      • Is the new King’s gear better than your own? Maybe!
      • Returning accounts that already received the old returning player quest can still get the new and improved one!
    • Been a long-time subscriber? Check out the new Veteran Rewards!

      • All “EU” accounts have been gifted +4 years of eligibility!
    • Changes galore to RvR quest rewards, objectives, and Ruined Keeps!
    • New wares are available in the Mithril Shop including the new Omni Dyes and much more!
    • New quests have been added to the newly streamlined New User Journey!
    • Check out the new class changes including updates to AoE mezzes, Stealth mechanics, and the return of PBAoE bombs (and more)!

  • Patch Notes

    1.126B Pendragon Test-Server Patch Notes

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    Patch 1.126B is now on our Pendragon Test server! 

    Many of these changes are in direct response to the feedback we received on the 1.126 test-server notes. Please hop on and test our latest changes and leave us your detailed feedback

    Important Note:

    • We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.

      • ​This means duplicating the entire “Labyrinth” folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
      • ​If you do not do this, you *will* experience issues when patching from Pendragon back to live.

        • To force the live client to fix these issues, you will need to delete the mft.myp in your game’s directory and then run the camelot.exe patcher again.

    For those interested in testing on Pendragon, follow the character copy process here!

    Click the image below to check out the patch notes! 

     


     
  • General

    Friday Grab Bag – 11/01/2019 – 1.126 Edition

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    This week’s Grab Bag is focused on answering questions you’ve asked regarding the Patch 1.126 and Endless Conquest notes now up on the Pendragon test server!

    October’s newsletter also went out this week, which you can view here in your browser, and includes a poll on housing – so get readin’! Make sure you get the newsletter as soon as it’s out by signing up!

    The Endless Conquest FAQ and features table are now available in German (FAQ link / Features Table link) and French (FAQ link / Table Link), with thanks to Shileah and Fugo 🙂

    Thank you all for sending in your questions, and remember to please keep sending them in for our devs! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission formPlease note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

    Read on for the many, many, questions and answers 🙂

    Is the monthly buggane’s pot tradeable, if not can it be? Some only play a couple of our toons so we would go through the 20 charges really quickly.

    It will not be tradable but we can look at increasing the number of charges!

    Does the removal of Shadow Seek from assassins mean they will have  the same stealthed walk speed as archers? 

    Yes they will have the same potential for in-stealth movement speed now with the level of Mastery of Stealth trained determining their in-stealth movement speed.

    We are also looking into changing Mastery of Stealth into a realm ability for archers in 1.126 too.

    I’m not sure exactly what “Stealth detection mechanics and movement speed will return to pre– 1.121 mechanics.” means but Mastery of Stealth has the same tooltip/description on Live and Test so I assume the description on Test is inaccurate. 

    “Pre-1.121” mechanics simply mean that the potential for composite-stealth speccing returns and that Mastery of Stealth will once again be what provides the +stealth and +in-stealth movement speed benefits to Assassins rather than Shadow Seek. Shadow Seek behaved slightly different than MoS in that it increased run-speed more and had slightly different stealth detection bonuses. The tooltip is accurate for Mastery of Stealth on both Pendragon and Live servers.

    Is it possible to add the Stacking RP bonus potions (MTX) for purchase with bounty points, even if they are very expensive?

    We will look into adding this option, yes!

    Does that mean that the dragon scale merchants will not sell anything after the patch, or will these merchants sell them for BP instead?

    No, Dragon Scale merchants will still sell their wares for dragon scales. ALL accounts with alternate currency stockpiled will still have that currency in their packs and can trade them freely while Veteran (subscribed) account players will still be able to convert or spend the alternate currencies at their stores!

    The only change being made to dragon scales is that it will no longer drop or be given out as a reward. Additionally, there are already some dragon items that can be obtained from Doppelganger shards (which are bought with bounty points) and we will eventually add the rest of the dragon items to Bountycraft as well!

    So Darkness Falls weapons, armor, and accessories will now will cost bounty points instead blood seals?

    No, all Darkness Falls stores will remain as is. The emerald/sapphire/diamond/blood seal stores all still require those currencies to buy their items for sale. ALL accounts with alternate currency stockpiled will still have that currency in their packs and can trade them freely while Veteran (subscribed) account players will still be able to convert or spend the alternate currencies at their stores!

    It’s also worth noting that all Darkness Falls’ weapons and armor that can be bought with blood seals are already available in Bountycraft.

    The only change being made to these seal-currencies is that they will no longer drop or be given out as a reward. Additionally in 1.126, the [Darkness] quests from Mystemas will grant bounty point awards AND wherever the seals currently drop from monsters in Darkness Falls will now be replaced with bounty point drops instead.

    From the 1.126 notes:

    • All emerald, sapphire, diamond, and blood seals have been replaced with 1 bounty point, 10 bounty point, 100 bounty point, or 2,000 bounty points, respectively.

      • These bounty point amounts are auto-split like an item reward but upon auto-splitting simply award that character with the specified BP amounts (This means these particular BPs will follow all existing autosplit mechanics).

    Is the Battlefield potion going to be available to buy with bounty points with aurulite now gone?

    First, aurulite is not gone. ALL accounts with alternate currency stockpiled will still have that currency in their packs and can trade them freely while Veteran (subscribed) account players will still be able to convert or spend the alternate currencies at their stores!

    The only change being made to aurulite is that it will no longer drop or be given out as a reward. Additionally, all of the Dragon’s Curse chapter and [Elite] quests will grant bounty point rewards instead of aurulite!

    Second, we may allow a Battlefield potion to be sold for Bounty points in the future, but to start it will only be available via the existing aurulite store. Don’t forget that Veteran accounts will also receive a free Bound Buggane potion (which grants a bonus to RPs, BPs, and Coin) every month on every level 50 character after 1.126 launches!

    Does that mean that Atlantean glass items all have to be bought with bounty points now?

    Not entirely. Artifacts and scrolls are no longer sold via glass stores and can now only be purchased with bounty points at their existing stores.

    Master level tokens, legendary weapon crafting components, and the Star of Destiny can still be purchased by Veteran (subscribed) accounts at the Atlantean glass merchant with any remaining Atlantean glass currency.

    Again, ALL accounts with alternate currency stockpiled will still have that currency in their packs and can trade them freely while Veteran (subscribed) account players will still be able to convert or spend the alternate currencies at their stores.

    Do artifact and Master level encounters now drop bounty points since glass no longer drops from them?

    Yes!

    From the 1.126 notes:

    • All artifact and Master Level encounters now grant the equivalent BPs to what their glass drops used to be (100, 200, 500, or 1,000 BPs).

    Additionally, the TOA Bounty quests (old Atlantean glass quest chain) now grants bounty points too, totalling 116,500 BPs for fully completing the quest-chain plus the 3 new [Weekly] repeatable quests that grant 15,000 BPs each.

    Will we still be able to get the Full Master Level Tokens from Doppelganger shards?

    Yes! Veteran (subscribed) accounts will still be able to obtain and turn-in Full Master Level Credit Tokens from Doppelganger shards AND can still receive them as rewards from the Silver-bound, Gold-bound, and Platinum-bound chests.

    Why is there such a large increase to the cost for ML1-10?

    Bounty point gain was dramatically increased in 1.126 coupled with the fact that the existing costs for Master Levels were already too inexpensive and easy to obtain for such important character progression. With the new bounty point gain increases, the new 450,000 bounty point price tag for ML10 is almost able to be obtained on a new character after they complete the TOA-Bounty quest chain, A Dragon’s Curse campaign, and the [Darkness] quests in Darkness Falls (not to mention the normal monster kills there); all things they are likely to be doing any way as they reach or hit level 50! The experience rewards from those quests (and the Otherworlds campaign) will also have them well on their way to reaching Champion Level 15!

    With the new King’s armor set updates, new characters are able to enter RvR immediately after that (or before if they so choose) and can also work on earning additional bounty points through RvR and its own bounty point quests like Supplies for the Cause to improve their gear through Bountycraft and finish obtaining any Champion Levels.

    Additionally, we are looking into lowering the *atlantean glass-based* Master Level token costs from their current proposed levels to make their prices more affordable for Veteran (subscribed) accounts.

    Is house repossession being re-enabled with 1.126 as mentioned in a previous Grab Bag?

    House repossession processes will remain disabled with the launch of patch 1.126 and Endless Conquest.

    We did mention in the Grab Bag on June 7th 2019 that the process would not be turned on again until the next server downtime but are going to hold off on re-enabling it with this version. We will be re-enabling it at a later date and will provide plenty of notice before we do!

    Developer’s Note: This may mean that some users come back to the game and still have their house up, including as an Endless Conquest (free) account, but they will still only be able to access it and its vaults as a Veteran (subscribed) account.

    Any plan on expanding classes available to Endless Conquest (free) accounts?

    Returning accounts that come back as an Endless Conquest account can play ALL classes/races as long as the character is level 15+, was created prior to the launch of Endless Conquest, and has 7+ days /played (which is true for quite a lot of characters!).

    Otherwise, there are no plans to expand beyond the announced 5 classes and 3 races per realm allowed on Endless Conquest accounts.

    I’ve read that buff potions are restricted to Endless Conquest (free) accounts. Will it be also for the swimming speed one?

    Only stat-buff potions (Draught of Heroism, Supremacy, and individual stat-buff potions) are restricted from Endless Conquest (free) accounts. Items that provide single stat-buffs via /uses are not restricted while item /uses that provide multiple stat-buffs like the Pendragon’s Ring/Bracer and the Illustrious Bracer are restricted. Other potions like healing, regen, water breath, speed of the hunt, etc. are not restricted.

    Are there any plans to pay for individual unlocks (like house) through the Mithril Shop?

    The only way to own or access a house will be through a Veteran (subscribed) account.

    Will I get the new [Returning Player] Quest rewards if I come back to the game now, before patch 1.126 and EC launch?

    Current returning characters will receive the currently active Returning Player quest rewards from patch 1.22A. The new rewards will only be available post-1.126’s launch.

    Illustrious weapons are now inferior to the free epic weapons (not shields). Any interest in upgrading them to be comparable?

    Only the Exemplar accessories’ stats were updated (but still have no /uses). The Exemplar weapons were not updated (they are merely used for calculating the full King gear set’s stats) and their stats are still inferior to the Illustrious weapons. There are no incoming changes to Illustrious weapons.

    How is cumulative subscription time tracked for Veteran Rewards?

    We run a daily tally of all subscribed accounts. After an account reaches the required days-subscribed threshold to receive a Veteran Reward year, the account is made eligible. If the account is not subscribed or is active but an Endless Conquest (free) account, the daily tally will not include them.

    Will accounts be able to choose one additional reward on every date that they get an additional year of active account status? (For example. Let’s say a player is a 5 year veteran (maybe 4 months off of 6) account but want’s the pendragon’s bracer. Would they have to save at least one of their choices and wait for the 4 months, or when the account updated would they be granted an additional reward (and could then chose a level 6 reward).

    Yes, each time they unlock a new threshold they will receive an additional choice that they can choose spend on the newly unlocked year’s rewards or any previous year’s!

    Will there ever be a feature in account management to tell you how long our account has been open/credited for? It be nice to know account has been active for 15 yrs 7 months example. /title only gives you answer to what you reached not how long till your next achievement.

    Yes, this is coming shortly after the launch of Endless Conquest. Each account will display their achieved Veteran Reward year threshold! Additionally, players will be able to see which account has which characters on which server with this update!

    With the increase in cost to the Speed of the Hunt gems, won’t battleground players be hurt by this change?

    Battleground bounty merchants now sell speed of the hunt gems directly (at much cheaper prices).

    From the notes:

    • Battleground Bounty Merchants now sell a Lesser Speed of the Hunt (1 charge) for 10 BPs and Improved Speed of the Hunts (20 charges) for 200 bps.

    So is 1.126 going live next week?
     

    We’ll have another Pendragon version coming early next week that will address a lot of the feedback received. Assuming all goes well with that, we’ll be going live shortly thereafter!

    Lots to digest there, but tons of info!
    Don’t forget to check out Pendragon for the changes and send in your feedback 🙂

    Enjoy the weekend, all!

  • Patch Notes

    1.126 Pendragon Test-Server Patch Notes

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    Please hop on and test our latest changes and leave us your detailed feedback! Our live launch of patch 1.126 is just around the corner and the more testing and feedback we receive the better it will be!

    Important Note:

    • We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.

      • ​This means duplicating the entire “Labyrinth” folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
      • ​If you do not do this, you *will* experience issues when patching from Pendragon back to live.

        • To force the live client to fix these issues, you will need to delete the mft.myp in your game’s directory and then run the camelot.exe patcher again.

    For those interested in testing on Pendragon, follow the character copy process here!

    Click the image below to check out the patch notes! 

     


    Highlights

    • Dark Age of Camelot Endless Conquest features are now available for testing!
    • Been a long-time subscriber? Check out the new Veteran Rewards!
      • All “EU” accounts have been gifted +4 years of eligibilty!
    • Returning player rewards have been greatly improved!
    • Changes galore to RvR quest rewards, objectives, and Ruined Keeps!
    • Introducing Omni dyes that can be applied to any armor type or weapon!
    • New wares are available in the Mithril Shop!
    • Is the new King’s gear better than your own? Maybe!
    • New quests have been added to the newly streamlined New User Journey!
    • Check out the new class changes including updates to AoE mezzes, Stealth mechanics, and the return of PBAoE bombs (and more)!

     
  • General

    Friday Grab Bag – 10/18/2019

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    TGITGB! Welcome to this week’s Grab Bag! 

    Thank you all for sending in your questions, and remember to please keep sending them in for our devs! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission formPlease note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

    Continue reading for this week’s questions 🙂

    There’s an item called Doppelganger Heart Shard that seems to come from the doppel quest, has a /use 10% rp bonus. Curious if this stacks with bugg + like snatchers orions etc

    The Doppelganger Heart Shard has a /use that applies a buff just like Buggane or the Battlefield potion. These buffs will not stack with each other. The first buff applied is the only one that will affect your character (until its removed or expires).

    However, those bonus buffs do stack with RP bonuses from items like Snatchers or the Guerdon Mythirian (and Myth RP bonuses stack with normal-item RP bonuses too).

    Additionally, with Endless Conquest we’ll be introducing some new RP, BP, and XP bonus buffs that will stack with items AND will stack with the existing RP/BP/XP buffs. More on those in the 1.126 notes!

    I have been trying to figure out what the levels are for guards reporting small medium and large tree/cup/hammer (and if there is a fourth size). I thought the small size was four or more, but often I’ll go to flames and there’s more like 5-6 but no indication. Also, very rarely I see crossed swords. Is there an amount of deaths required for this to show up?
    Thank you.

    Here are the requirements for Cup/Hammer/Tree notifications:
    Small: 4-15 enemy realm players
    Medium: 16-32 enemy realm players
    Large: 33+ enemy realm players

    If there are 3 Midgard players and 1 Hibernian near an Albion outpost, there won’t be a Hammer indicator since there aren’t 4+ Midgard players in the area. So it could be that in your example there were 3 of one realm and 2-3 of another. 

    When a given realm has the majority of keeps they also get a natural delay on their indicators appearing, to give the attacking realms more time. In those cases, it could be that the indicator is delayed and you arrived before it could show.  Also, make sure to click the ‘update’ button on the /realmwar window to ensure you’re getting the latest indicators!

    Realm battle ‘cross swords’ indicators show when the following number of deaths OR rezzes occur in a given area within the past 2.5 minutes:
    Small: 24-35 deaths OR rezzes
    Medium: 36-47 deaths OR rezzes
    Large: 48+ deaths OR rezzes

    Sometimes when I log in I will /who NF to find out how many people are around (which generally gives me a good indication of if there is any action as the log in screen gives any underpopulation bonuses so you can compare). However it seems like there are a LOT more people in NF than what comes up with /who. I am wondering if this does not pull characters that are /anon, and if so is there any way to change the /who nf or just /who to show actual numbers (but not names and zones for the /anon people)? There have been times when I thought about not venturing out because it was an off peak time and it did not look like there was that much action, only to find many players out and about (on my realm and others).

    You are correct, /who does not count /anon players. We’ll look into changing the total values to account for anonymous characters.

    At what point on your character graphical model is Line of Sight spells/abilities checked from.  Is it the feet of your character or the waist or head?  And does character model height (tall, medium, short, Elf vs Lurikeen, Half Ogre vs Inconnu, Troll vs Kobold) have an influence?

    Line of sight (LOS) is checked from the casting character’s waist to its target’s waist. So character height affects LOS in both directions!

    What’s the latest on Endless Conquest’s release?

    We’re still testing away and squashing any bugs we find! Right now, we have a few small issues we’re cleaning up, but no show-stoppers and still look good for a launch to our Pendragon test server soon!

    Remember our Halloween Event is now live, so hunt down those pumpkin patches, defeat the Mournful King, and plan your Halloween RvR costumes  

    Enjoy the weekend all!