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THE HERALD

  • General

    Traveling Merchants and Shipwreck Salvage

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    • The traveling merchants have returned for the Spring festivities!

      • They will remain until the festivities end on May 5th, 2020.
    • A new, permanent gather quest, Shipwreck Salvage, has been added that will be enabled whenever seasonal gather quests are inactive.

      • Players can obtain the quest at their Commander NPC in their realm’s strength relic town:

        • Albion: Commander Wentworth in Catterick Hamlet
        • Midgard: Commander Hrurdin in Godrborg
        • Hibernia: Commander Locke Crair Treflan
      • This quest can be obtained on both the Ywain and Gaheris servers.

    The Merchants have set up shop in their usual areas, so be sure to pay them a visit and stock up before they take their leave!

    In Albion: Just outside of gates of Castle Sauvage in Camelot Hills
    In Midgard: Just outside of Svasud Faste in the Vale of Mularn
    In Hibernia: Just outside of Druim Ligen in Connacht

  • General

    Friday Grab Bag – 04/10/2020

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    This week’s Grab Bag is upon us!

    Don’t forget we have many many events going on ingame right now, so don’t miss out! RvR Bonuses, Spring Flowers & Doppelganger Invasion, along with the Rites of Spring event! 🙂

    Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

    Continue reading for the questions 🙂

    Why isn’t the shift key available as modifier in /keyboard?

    The Shift key is enabled as a modifier by default. It’s not on the /keyboard menu because disabling it would cause some issues with other client functions and keyboard shortcuts.

    How big is the falloff/reduction in duration from AoE crowd control spells, like mezz? For example, if someone is at the “far edge” of an AoE mezz, is the mezz potentially only a single second?

    The falloff rate from the center point of an AoE is different for the duration of spells versus their damage.

    Durations are reduced to half of what the center of the area of effect would be. In other words, a player that is the center of an AoE mesmerize might see a 60s duration mez but if that same character was at the max radius away to still get mesmerized by the same spell they would see a 30s duration mesmerize.

    Conversely, for damage-base spells, the effectiveness is reduced all the way down to 0. So a PBAoE that hits for 800 at its center will hit for 0 at max radius away from center.

    Falloff for damage over times is unique in that AoE DoTs do not have a reduced damage or duration no matter how far from the center-point of the AoE the target is.

    I noticed some gear has an enchantment bonus. Is this considered separate from a buff bonus or do they stack for an enchantment chanter and the other realms mirrors.

    The +Enchantment skill bonus generally improves abilities in the Enchantment specialization of Enchanters only. However, this skill is a bit less common these days as most equipment uses the +All Magic skills instead (which would affect all 3 of the Enchanter’s magic skill lines instead of just the Enchantments line).

    There is also a “stat enhancement spell effectiveness”  bonus which is a buff% bonus that pertains to any stat-based buffs (strength, constitution, acuity, etc). Meaning if you have 25% of this bonus in your character’s gear, a strength buff that delves on the spell for +40 will grant an additional 25% strength. This stat bonus doesn’t really have much to do with Enchantment Enchanters directly, but it would help Enchanters when casting their self-Armor Factor buff and any Champion Level based stat-buffs they might have.

    Before I had my cyclop shield as small so I turned it in for medium and now I want it back to small again since I can use more fun skin for small, can I turn it in and change it? I have done the quest long time ago, and I’m pretty sure when you change and have done the encounter you get it insta lvl10.

    If you did the original encounter you can turn it in to change it and receive a level 10 version instantly. If you instead bought the artifact, then leveled it to 10, and then change it for a new small shield version, you’ll need to level it again.

    How does the game add multipliers (like duration and range) to spells?  For example, is a 9 second stun with 23% duration 10 or 11 seconds? Is there any rounding or is the decimal always ignored/truncated.

    The short answer is that the decimal is always truncated/ignored.

    The long answer is that ability duration is mainly determined by these factors: the base duration of the spell, the duration% bonus of the caster, and any magical resists or +crowd control reduction bonuses (realm ability or item-based) on the target. Spell piercing can also play a role indirectly by affecting a target’s magical resists, but that can be extrapolated from the following scenarios:

    Scenario 1:
    Spell: 9 second duration stun that uses heat magic damage
    Caster: 25% spell duration
    Target: 50% heat magic resist, 0% cc reduction

    Actual stun duration will be 9s * 1.25 for spell duration = 11s (decimal is truncated here), then multiply that by 0.5 due to the magic resist = 5.5s with the decimal truncated again, leaving a 5s duration in-game.

    When viewing this exact scenario in-game the tooltip will display “4s” remaining since the tooltip duration counts down to 0 and not to 1. So even though it shows 4s remaining, it’s actually a 5s duration in total.

    Scenario 2:
    Spell: 9 second duration stun that uses heat magic damage
    Caster: 25% spell duration
    Target: 50% heat magic resist and 55% cc reduction from determination realm ability.

    Actual stun duration will be ((9s * 1.25) * .5) * 0.45 = 2s (again, the decimals are truncated at each step)

    Scenario 3:
    Spell: 9 second duration stun that uses heat magic damage
    Caster: 25% spell duration
    Target: 50% heat magic resist and 80% cc reduction from determination realm ability + stoicism.

    Actual stun duration will be ((9s * 1.25) * .5) * 0.2 = 1s

    Stay safe and sane everyone! 🙂

     

  • General

    The Rites of Spring Event

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    • The Spring Preparations quest has been extended until April 14th!
    • The killer bunny makes his annual return!
    • Collect and choose your Gem of the Harbinger reward!

      • Remember, the gem no longer drops as a One-Time-Drop and instead is a loot-choice on the Rites of Spring quest.
      • Killing the Harbinger of Spring mob (battlegroup-credit) still grants the quest automatically.
      • There will be no item exchange service for the Gem of the Harbinger or any of its variants, choose carefully!
      • Players who defeat the Harbinger this year should be careful, or they’ll find themselves forever reminded of the battle!
    • Continue to enjoy Spring with the currently active RvR bonuses and Doppelganger Invasion event!

    Read on for the full details!

    The Rites of Spring event will remain until Tuesday, May 5th.
     

    Rites of Spring Event

    Visit the following to receive the Rites of Spring quest:

    Albion: Sir Yvain in Castle Sauvage or in the Catterick Hamlet relic town
    Midgard: Sinfjotli Sigmundarson in Svasud Faste or in the Godrborg relic town
    Hibernia: Fionn mac Cumhaill in Druim LIgen or in the Crair Treflan relic town

    Remember, the quest is battlegroup credit and also automatically given upon defeating the Harbinger of Spring so don’t worry if you forgot to grab it!

    Note: All characters will be able to obtain the Gem of the Harbinger (or one of its variants) and Bracelet of Springtime Folly, even if they got one last year! 

    Battleground players, don’t forget to speak with Lady Mirabelle in Castle Sauvage, Svasud Faste, or Druim Ligen in order to obtain the Egg Hunt quests (unlimited completions now!)!

    Don’t forget to do the Spring Egg Trophy quest! Simply complete any of the Egg Hunt battleground quests or the Rites of Spring quest to be eligible for and offered it.

    The Garden Nest and Flower Box trophies will spruce up any home’s garden!


     

  • General

    Community Poll

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    As we make our way through the finishing touches on Patch 1.127 and look towards an alt server, we will be gathering a ton of feedback from the whole DAoC community covering various topics for both that server and Ywain/Gaheris. To start the ball rolling on this, our first Ywain/Gaheris poll: Increasing the maximum character level beyond level 50!

    We will be adding new PvE zones on Ywain to aid in reaching the new character level, with even more great PvE campaigns! These campaigns will be run simultaneously, reducing the wait time between chapters on each campaign. Up to 4 campaigns will run at once, released weekly, and are full of new items with interesting new item uses!

    So check out the poll below and vote for the new maximum character level!


     

  • General

    Friday Grab Bag – 03272020

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    Welcome to this week’s Grab Bag!

    Our March newsletter is due out any time now, so make sure you’ve signed up to get the newsletter in your inbox as soon as it’s out 🙂

    Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form 🙂

    On to the questions 🙂

    I wanted to respec ra’s on my 39 cleric, but someone said I couldn’t respect ra’s until I was 40, is this accurate?

    Veteran accounts can still respec, but the messaging in-game for respecs is a bit outdated. The game will tell you that you must wait until level 40 to perform your 2nd free respec, which is not completely false in that you WILL get another free respec at level 40, but you can always /use a respec stone and initiate another respec at your trainer.

    I know DF is not a full time RVR zone and Macro groups are allowed in area to pve. But when you are in there and a macro group is actively hunting you does that fall under the guidelines of Macro groups not to engage in RVR action.

    Macro groups/multiboxing are not permitted in the Frontiers and Battlegrounds. There is no guideline against them RvRing in Darkness Falls or other RvR areas aside from the Frontier/Battlegrounds.

    That said, free EC accounts are not allowed to be use macro groups/multibox anywhere in the game and will be actioned accordingly.

    For more information on what’s allowed, please check out our previous Producer’s Letter on the subject!

    I’ve been using ichor of the deep and noticed that it doesn’t seem to have a radius, at least at rank 1 but delves as having a 500 radius. Also tried ichor rank 2 and didn’t seem to have a radius either. Is there a radius or just delve error?

    Thanks for the report! This is fixed now and it should properly snare at 500 radius.

    Why are my battlefield, 50%rp bonus pot, and others counting down for around 2hrs after I log? It says remains after log out.

    These potions remain on logout (or disconnect) in so far that the buff does not completely drop (like many others do by default) when you exit the game (or zone to another area). However, all buffs and /uses have their durations elapse when logged in AND out of the game.

    I have a few accounts’ houses that are scheduled to be repossessed in 1.127. They all have the timer for demolition in-game.   I have three houses, two Alb and one Hib that have been locked to 23 days until demolition.   It has been that way for a very long time. Now that my 3 accounts are subscribed, will my mansions be torn down, even though I have active accounts, and have been active for some time?

    No, your houses will not be demolished if you have a subscription active.

    Since the repossession process is currently disabled any house that WAS scheduled for demolition will still display as such in-game, even if that account is now active. However, when we re-enable the process, it will check each house for its account’s subscription status and refresh any currently subscribed accounts accordingly and remove the demolition timer.

    House repossession will only trigger on houses whose accounts are still inactive. If an account has been inactive for >120 days, the house will immediately be demolished with the launch of patch 1.127 and if an account has been subscribed <120 days ago, but is currently inactive, the process will set the appropriate demolition timer.

    And to be clear: we are only enabling house repossession due to account inactivity in 1.127. House rent will remain disabled and no houses will be removed for lack of rent payment.

    That’s it for this week! Stay safe out there, all, and please be careful!

    See you in the frontiers 🙂

  • Patch Notes

    Live Hot Fix, Doppelganger & Springtime Events, and RvR Bonuses

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    We have quite a lot coming your way this Spring. Patch 1.127 is currently on track to be released within the next month or so and we have a brand new, long-term Doppelganger Invasion event launching today as well as the familiar preparations for Springtime to tide you over until and beyond the Patch’s release.

    We also have some juicy RvR bonuses and a much-requested hot fix note. Happy hunting and we’ll see you in the frontiers!

    Read on for the full details!
     

    Live Hot Fix Notes

    • Elixir and Draughts of Conquest have had their cost reduced by 1/3 on the Mithril Shop!
    • Doppelganger standard Realm Point and Bounty Point rewards are now affected by RP/BP bonuses.

    Doppelganger Invasion Event

    While each realm has been pre-occupied with attacking and defending each other, their attention has been away from other things, things more dark and sinister.

    Taking advantage of the realms distraction, Doppelgangers have begun increasing their numbers, and their territory. Expeditions across the frontiers today report far more Doppelgangers throughout the mazes, while Breifine, Pennine Mountains, and Jamtland seem almost infested with them. One such expedition captured one of the Doppelgangers, perhaps a little too easily, did he give himself up? Not all Doppelgangers want to see the light of day.



     

    Alerted to the danger large Doppelganger numbers present to their realms, the kings of the realms have placed a bounty on Doppelgangers in order to dispel these forces, before it’s too late. 

    • A new daily group credit quest has been added to both Ywain and Gaheris servers requiring players to hunt down and cull the Doppelganger numbers for a reward of 10 Invader Seals.

      • Doppelgangers have a small chance to drop additional Invader Seals regardless of the quest being active or not.
      • Each character can only benefit from a max of 300 seals.
      • Doppelganger spawn rates have been increased at their existing locations and more locations have been added at each realm’s maze and throughout Breifine, Pennine Mountains, and Jamtland Mountains.

        • Doppelgangers now spawn on Gaheris for the duration of the event and will award the identical RP and BP amounts as they do on Ywain.
    • Rewards can be claimed at the Doppelganger Traitor at the strength relic town or in capital cities, and are unlocked at the following thresholds:

      • 10 seals = 1 Elixir of Conquest
      • 25 seals = 2 Elixirs of Conquest
      • 75 seals = 1 25% Realm Point Bonus potion (3 charges)
      • 125 seals = 1 Draught of Conquest
      • 175 seals = 1 50% Realm Point Bonus potion (3 charges)
      • 225 seals = 2 Draughts of Conquest
      • 300 seals = 1 50% Realm Point Bonus potion (30 charges)

    Players should speak with the Doppelganger Traitor at relic towns or in their capital cities to start this quest.

    • All rewards and invader seals are no-trade, no-drop, no-destroy, and no-sell.
    • Any invader seals on a character will be removed at the end of the event and cannot be transfered to other characters.

    As part of this event, the Doppelganger Traitor NPC found in the capital cities (only this one!) is also offering a way to expedite the event at a significant discount to the normal price of the event’s mithril rewards!


    RvR Bonuses

    The following bonuses are active for the duration of the event as well!

    • On Ywain:

      • 50% bonus to RPs from kills
      • 50% bonus to normal XP gain in all classic and shrouded isle zones and dungeons.
    • On Gaheris:

      • 50% bonus to normal XP gain in all classic and shrouded isle zones and dungeons.
      • 50% bonus to normal RP gain in the capital cities.
    • In each Capital City:

      • 40% Bonus to Crafting Speed
      • 20% Bonus to Crafting Skill Gain
    • In all Housing Zones:

      • 20% Bonus to Crafting Speed
      • 10% Bonus to Crafting Skill Gain

    Doppelganger event and bonuses will run until May 5th, 2020.

    Springtime Preparations

    The Festival Steward is getting an early start in her preparations for the Spring Festival!

    • Level 50s should visit the Festival Steward in each realm’s relic town to obtain the repeatable quest ‘[Spring] Preparations’

      • Earn bounty points for each completion!
      • This quest is now active on Gaheris as well as Ywain!
    • Preparations for the Spring Festival will last until April 9th, 2020!

    Enjoy!

  • General

    Friday Grab Bag – 03/13/2020

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    It’s a Friday the 13th Grab Bag!

    Things are rather crazy across the globe at the moment so please stay safe, follow the recommended guidelines on personal hygiene and limit any unnecessary social contact as much as possible! 

    Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form 🙂

    Read on for this week’s questions 🙂

    I know tanks get more base dmg and style after full realm rank, but why don’t get druid/wardens heals get some points more when they reach a realm rank ?

    Heals are simply balanced a bit differently than melee and spell damage. Damage can only critical hit up to 50% of their base damage while heals can critical up to 100% of their base heal.

    Additionally, players can obtain 25% healing bonus (contrasted to only 10% for melee and spell damage) via item bonuses and can utilize several class abilities that can increase healing effectiveness on their targets even further. If heals were setup exactly like spell damage then we could look at having realm rank increase the effectiveness of them but we are quite happy with how heals are balanced at the moment.

    How is the chance for critical heals calculated? What is the cap? Can all heal spells crit? (single heal, group heal, spread heal)

    First, spreadheals, single-target, and instant heals can all critical hit. Health regens and HoTs (unless they print out the amount healed in the combat log) cannot critical hit.

    Second, there is no base chance to critical hit on heals. All classes with heals must train in the Wild Healing realm ability to have a chance to critical hit on their heals. The chance from the Wild Healing RA (depends on its trained level) is effectively the critical hit chance on a character’s heals as no other critical buff affects heals.

    Lastly, unlike damage abilities, heals can critical up to 100% of the heal’s base value (meaning, the heal’s value before any healing bonus is applied). So if a greater heal is healing for 500 on a single target (with 0% healing bonus stats equipped), it can critical hit for up to 500 additional healing (1,000 total).

    Continuing this example, this can get confusing when a target only needs to be healed, say, 250 hp and the combat log shows a critical hit for >250 while the amount healed is only 250. This is because the critical heal amount is based on the heal potential of the spell (500 in this example) and not on the actual amount healed.

    If in this example the healer did have +25% healing bonus their same heal would now heal for 625 (500 * 1.25 = 600) but their heal’s critical cap would still be 500 (for a total heal of up to 1,125).

    Does the dread guardian spirit debuff stack with any other spirit debuff? Does +healing help pets heal more or does it help you receive more healing?

    No, magic resist debuffs from pets do not stack with player-casted magic resist debuffs (or other pet-based ones). The highest value magic resist debuff is the one that takes effect.

    % Healing Bonus stats on a character do not affect how much a pet can heal for. However, if a healing effectiveness buff (from a Shaman or was cast onto a pet, that would increase the pet’s healing.

    I was wondering if the Armsman R5 would put the blocking rate in RvR past the 50% limit?

    Example, if I have 25% base block chance (from items and RAs), will using my
    R5 bring me to 75% block chance?

    Yes, the realm rank 5 ability will take players over the 50% block AND 50% parry limits.

    I have 2 Bonedancers (Supp & BA).  When I use the healer pet it doesn’t seem to want to heal.  When in pve it has allowed me to go down to around 60% health range.  It also allowed my main pet to get to a health of around 60% (haven’t tested lower health).  I have waited after battle to see if then, it will heal but it never does.  I will then dismiss this healer, summon another one and this one WILL heal.  I have tried them both in passive and defensive mode and same results. The last time I focus played a bd, the pet(s) would wait until around 85% and then start healing.  What should I be expecting from this pet?

    Thanks for this report. After looking into it, there was a bug preventing some of the Bonedancer sub-pets from restarting their cast-attempts after they were interrupted. This has been fixed on live as of this posting.

    The fossil healer sub-pet should attempt to heal the commander, its sub-pets, or the bonedancer at any values less than 75% health and this seems to be working correctly. The Dread Guardian commander’s heal threshold is 90% health.

    Remember, stay safe, and wash those hands! 
     

    Happy Saint Patrick’s Day, everyone 🙂 

  • Patch Notes

    St Patrick’s Day Event and Endless Conquest Announcement

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    Endless Conquest

    • As of this posting, the 180 day account inactivity restriction for Endless Conquest eligibility has been reduced to 120 days.

      • This reduction aligns with the house repossession timer due to account inactivity which will be re-enabled in the upcoming 1.127 Patch.
      • Accounts that are already past the 120 day mark are now automatically eligible to play for free as an Endless Conquest account!
      • Accounts that have recently gone inactive will now only need to wait for the remainder of the new 120 day threshold to be eligible.

    Players interested in coming back to Dark Age of Camelot should visit our Endless Conquest FAQ and Features Table pages!

    St. Patrick’s Day Event

    Are you feeling lucky? 

    In celebration of St. Patrick’s Day and running from now until Wednesday, March 18th, a random-object-generated (ROG) reward awaits those that can complete the annual ‘Leprechaun Treasure’ quest. One quest completion per character, per year!

    To get the quest, level 50s should pay the following poor souls a consoling visit:

    Edmund in Cotswold’s tavern
    Bjorne in Mularn’s beer hall
    Silvadren in Mag Mell’s pub


     
    • As part of the quest, players will be shapeshifted into a realm-specific “leprechaun” but have ALL of their stats debuffed by 75%.
    • But fear not, leprechauns may be weak but they are also nigh impossible to catch: shapeshifted players will also have an unbreakable CC-immunity and speed buff for the duration of the shapeshift.  
    • Oh, and we hear the real leprechauns love hiding their treasure around the mazes areas of each realm. Enjoy some zany RvR through the weekend!
    • The ROG reward is a choice between a ring or a bracer similar to the Valentine’s Day event with some slight differences. These ROGs will only allow up to 5 slots for stats but will also have 1 of 6 possible /uses.
    • Players that interact with the ‘Leprechaun Treasure’ at the realms’ mazes will now receive a new One-Time Drop (OTD) reward, Patches’ Mug.

      • This OTD can only be obtained once ever on a character (and not a new one each year).
      • Players must be on the ‘Leprechaun Treasure’ quest to interact with the Leprechaun Treasure and obtain this OTD.


          
     

    For players of all level ranges, there are three pesky little tricksters who are hoping you’re not too lucky! A ‘charming’ reward will be bestowed upon those who have the cunning to out-wit:

    Killaghe in Albion
    Daighu in Midgard
    Iollarme in Hibernia

    The “Luck of a Leprechaun” quest can be obtained from the following:

    Sir Prescott in Cotswold
    Hrolf in Mularn
    Epona in Mag Mell

    Once again, the event will run until Wednesday, March 18th.

    A happy and safe St. Patrick’s Day to one and all, and we’ll see you in the Frontiers!

  • General

    Friday Grab Bag – 02/28/2020

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    Welcome to this week’s Grab Bag!

    Our February newsletter went out earlier this week, including a poll for a future weekend event! Check it our in your browser here, and make sure to vote! Now’s also the time to make sure you’re signed up to get our DAoC newsletter in your inbox soon as it’s sent 🙂

    Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form 🙂

    Read on for this week’s questions 🙂

    I am using Renvek’s crafting helm for spellcrafting and It says I have a 100% chance to gain skill but I have made several gems without gaining skill and it is using charges still is that normal ?

    Yes, this is normal behavior. The 100% skill gain bonus has a random chance to apply or not. When it applies (only possible on non-grey recipes and when not at max skill), it will cause the item to use an additional charge and you should see your spellcraft skill increase. The crafting haste bonus will apply to every spellcraft recipe crafted and so always uses a charge. This means when the skill gain applies, 2 charges will be used on the item and this why you will sometimes not receive a skill gain but still see the item use one charge.

    I have a question about my vulcans charm on albion. It has charges now that I don’t remember it having and I can’t recharge it. Is this intended?

    The Vulcan’s Charm (and the Vulcan’s Eye and Vulcan’s Favor) have always had 30 charge limits. They are intended to be a consumable/one-time-use item for their respective craft bonuses, though they can still obviously be worn for their other stat bonuses when the charges run out. All crafting bonus items are meant to work this way, with the exception of the Renvek crafting helms that are received from the quest in Cotswold, Mularn, or Mag Mell.

    Does anything affect the damage caused by storms, siege weapons, traps etc.  The damage varies but I’m unclear what affects the damage aside from chance.

    Siege damage can be modified by siege damage and siege damage protection buffs such as from the Skald, Minstrel, and Champion siege chants. Additionally, some siege ammunitions have a magic or physical damage type such as thrust, matter, crush etc. Any resist buffs or debuffs on the siege weapon’s target would affect its damage; however resist piercing on the user of the siege weapon would not. 

    Conversely, while storms and traps use the essence damage type, they are not affected by essence resist buffs/debuffs on their targets because they are technically cast from an object (so the casting character’s stats cannot modify the damage) and are set to use a straight percentage damage amount on their targets (so the target’s resistance values are ignored). The variance you see on these abilities is just the general base damage variance on all un-specialized direct damage spells.

                                                                                                                                      
    Can you tell us how melee crit chance is calculated? And what’s the cap?

    Melee and spell critical hit chances are calculated similarly so we’ll answer with both in mind!

    From an old but still accurate 2005 Grab Bag:
    The base chance to critical hit is 10% for melee damage and for magical direct damage spells. Damage over time spells have a base 0% chance to critical (meaning they will never do critical hits) but that chance can go up if the player purchases the Wild Power realm ability.

    A 10% chance to critical hit means simply that each melee swing or each direct damage spell cast has a 10% chance to critical hit. If a melee character were to train the Mastery of Pain realm ability to level 9 and get the +39% critical hit, their total critical chance would then be 10% base + 39% bonus = 49%. The same additive process works for Wild Power on spell casts too or with Wild Minion with pet classes.

    Your specialization, stats, or +skills have nothing to do with critical hit chances.

    The cap for both melee and spell critical hit chance is 50%. This 50% cap applies to all realm abilities and buffs that increase critical chance such as Mastery of Pain, Wild Power, Wild Minion, class abilities like the Warlock’s Chamber of Destruction (+10% spell critical chance), Minotaur relics found in the world, or any other critical hit chance buffs.

    The only exception to this is the Berserk ability on Berserkers that causes their critical hit chance to be 100% for its duration (it also raises the critical hit damage cap from 50% to 100% of damage dealt). Additionally, the Triple Wield ability of Blademasters prevents melee critical hits entirely for its duration regardless of their targets’ chance to land a critical hit.

    Astral Wither proc does not have any animation. This makes it near impossible to catch in the chat log when you are fighting, especially when you’re running with a group. Would this be something you guys would be willing to change?

    The Astral Mordant weapons that proc armor withers do have a small spell effect that appears on the armor piece that gets withered (Helm, Chest, or Legs), just like normal class-based armor wither abilities. We can certainly look into adding a secondary, general and more visible effect that notifies targets they’ve been withered though and perhaps one that makes it easier to see which piece was withered.

    Is it working as designed when grappling (power lock) with necro a Charged enemy that he can run around and reposition himself, whilst the necro can’t?

    Yes. Charged targets are immune to crowd control and so are still able to move around when grappled.

    That’s it for this week!

    Hope everyone has a wonderful weekend full of keep battles, rps, and good friends! 🙂

     

  • General

    A Ghostly Incursion begins…

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    Ghost Keep Event


    Update: The Dynamic Keep Channelers at Caer Berkstead, Nottmoor Faste, and Dun Crimthainn that can teleport players into the inner keep of their respective keeps will now spawn when their Ghost Keep Lord is active AND the keep is actively under siege (flames on the realmwar map). 
     
    • Members of each realm should make haste to their ghostly ambassador to strengthen their realm’s cause:

      • Albion – See the Ancient Paladin in the Catterick Hamlet relic town
      • Midgard – See the Ancient Thane in the Godrborg relic town
      • Hibernia – See the Ancient Champion in the Crair Treflan relic town
    • Players should ask the ‘Ancient’ NPCs for a [progress] report to be directed to the current task at hand.

      • These NPCs offer two quests during the ‘supply’ phase of the event that can only be obtained and completed during that phase.
      • Once a ghost keep has been triggered by a realm, the ‘supply’ phase ends for all three realms and these NPCs will direct players to defend or attack the appropriate ghostly keep lord!
      • Be sure to visit this NPC at each phase to ensure you pick up any available quests.
    • Earn extra realm and bounty points for completing the tasks throughout each phase of the event!
    • A successfully summoned ghostly keep lord will offer the Ring of the Summoned reward, along with a quest for the Ghostly Medal of Valor!

      • Please note that players who have already completed the Ring of the Summoned quest can obtain another one or exchange their existing one for another at the ghostly keep lord.
      • Players who obtained the Ghostly Medal of Valor last year can obtain one more with this event.
    • For more in-depth information, our handy guide explains the phases of this event in detail!
    • The Ghost Keep event will be available until March 10th, 2020.