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THE HERALD

  • General

    Friday Grab Bag – 12/04/2020

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    Welcome to the penultimate Grab Bag of the year!

    Our November newsletter went out recently and included a peak at what changes and updates we’re working on! If you’re not signed up to get the newsletter every month in your inbox, sign up here now! 

    Speaking of coming to the end of the year (and what a year!), our last Saturday Dev Giveaway stream of the year will be a giveaway extravaganza, with many prizes up for grabs! Make sure you tune in to our official DAoC Twitch channel on December 19th for that, and throw a follow to the channel so you can get notifications on when we’re live 🙂 More details on that will follow in our final Grab Bag of the year on December 18th.

    Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

    Onwards to the questions! 

    Odd question but im getting diff stories…the towers/keeps in the bg’s…do they count toward DF ownership?

    No, only keeps and towers in the Frontier count towards Darkness Falls ownership.

    Bonedancer set gear, what does it actually do now?  My Suppressive Buffer delves for 19% ABS, the set gear says it goes from 10% to 17% with the gear.  Does this 7% buff translate over to the new ABS buff or is it effectively broken right now?  Thanks.

    After double-checking our previous changes and patch notes, this looks like an oversight. The level 41 version of the Suppressive Buffer baseline ability should still be 10% not 19%. The level 30 version of the spell is 5% and all other similar absorption buffs on other classes remain set to 5% and 10%. This fix is now live and the set’s effect should once again increase it from 10% to 17%.

    Do different mezzes from different levels or classes have different immunities? Can you get mezzed by one type/class and then mezzed by another type of mez seconds later?

    All mesmerization effects are identical. If you are immune to one type of mez, you are immune to all of them.

    Hi, I would like to know exactly how say “Mythical Physical Defense 2” work.
    Is it
    (2% Crush + 2% Slash + 2% Thrust)
    or
    (2% Crush + 2% Slash + 2% Thrust + 2% Crush cap increase + 2% Slash cap increase  + 2% Thrust cap increase)?

    Mythical Physical Defense grants the resists and resist cap. Please note that the character attribute page does not correctly show the resist cap increase but the extra resists do correctly affect damage dealt to the character.

    Since Endless Conquest was released, the EC FAQ was produced but doesn’t mention scripting or multiboxing. The last Producers Letter concerning scripting/multiboxing was https://darkageofcamelot.com/article/producers-letter-all-about-cheating in 2016. Can we get an update that specifically clarifies the Broadsword policy on scripting/multiboxing with Endless Conquest accounts? Thanks

    As mentioned in the Producer’s letter, free accounts (previously referred to as ‘trial’) are not permitted to run “macro-groups” anywhere, including PvE zones. Everything else remains the same as stated in that Producer’s Letter.

    Why is the Thane axe and sword weaponskill lower then hammer skill is?

    Thanes follow in the footsteps of the god of lightning, Thor, whose favored weapon is a hammer. It’s also why a Thane’s iconic area-of-effect damage spell heavily features hammers!

     


    Don’t forget! Midwinter Event starts December 17th, with Midwinter gifts due December 21st! 🙂
    Enjoy the weekend, all 🙂

     

  • General

    Friday Grab Bag – 11/20/2020

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    Time for this week’s Grab Bag!

    Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

    Continue on to the questions! 

    Do bonedancer pets benefit from the Leadership ML ability?

    Yes, all pets benefit from the Leadership ability. The effect is hard to notice but in general the “floor” of their damage variance should be a bit higher when they have the Leadership buff than not.

    How close (in terms of units) does an enchanter have to be to its pet to get the benefit of its rank 5?

    The Enchanter’s pet needs to be in visible range of the Enchanter, which is around 4,000 units typically. This can also be gauged by the pet’s health bar displaying on the pet window.

    Hello,
    I was wondering if spell duration would work on an assassin’s poisons.
    I am mainly wondering for poison mezz, snare and dot. Will 25% spell duration provide a +2sec to last mezz/snare poison? Will it provide an additional tick to the dot?

    Snare, DoT, and Mezz poisons are not affected by duration bonuses at all. However the other Envenom abilities like the melee damage% debuff and weaponskill/constitution debuff are affected by +duration gear.

    Does ameliorating melodies get a 25% spec bonus to the heal over time value like other hots and heals in the game?

    No, since Ameliorating Melodies is a Realm Ability, it does not receive a specialization bonus. Further, like all other heal-over-time (HoTs), it also does not benefit from the +25% to healing stat bonus.

    In a Grab Bag a few months ago you confirmed that when players are grouped they receive a bonus to RPs gained per kill, while solo players get no bonus i.e. if a player is worth 4k RPs solo, and they are killed by 8 grouped players, then they are worth significantly more RPs split amongst 8 players and they will receive around let’s say 700 RPs each (which would be 5600 total RPs)… As it stands now there is an incentive for grouped players to seek out and kill solo players, potentially ruining the experience of those trying to play solo and there is no “risk vs. reward” when soloing..
    Would Broadsword ever consider boosting RPs for solo players?

    We are currently taking a look at realm point incentives for all playstyles to try and create a more competitive atmosphere in-game where players are highly rewarded for fighting equal or greater numbers and less rewarded otherwise. We also are aiming to better encourage players who fight against the odds to continue to do so even if the odds remain stacked against them!

    Enjoy the weekend all, and Happy Thanksgiving to all our American players! 🙂

    Don’t forget to collect turkey legs!

  • General

    Harvest Celebration Event

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    Event Notes

    It’s that time of season when the leaves have changed color and are steadily falling, when the wind arrives with a chill and the scent of chimney smoke, and the bounty of the year’s harvest is ready to be served and celebrated!

    Harvest Quest

    • The realms are humming with anticipation for their upcoming feasts and local festivals!

      • Help the realms’ Festival Steward recover a lost shipment of food!

        • The repeatable RvR quests ‘[Harvest] Lost Turkey’ is now available at each realm’s strength relic town at the Festival Steward NPC!

          • Earn bounty points for your efforts!
    • The Harvest Event will run until Tuesday, December 1st, 2020.


    Farmer’s Market Festival

    • The Farmer’s Market Festival makes its return to the following locations:

      • Albion: Ludlow
      • Midgard: Vasudheim
      • Hibernia: Ardee
    • Visit the Festival Matron and go bobbing for apples to earn some house trophies!
    • Let Captain Mack in Albion, Captain Marks in Midgard, or Captain Geddes in Hibernia regale you with their tales of a shark THIS big on the high seas and see if you can avenge their crews to earn the Sharkblood Bracer!
    • The Farmer’s Market Festival will run until Tuesday, December 1st, 2020.


    Mithril Shop Update


    The General Merchant’s Mithril shop has two HOT new items this month! (groan)

    • Make your character sizzle with the Wings of Flame!
    • And turn heads with the scorching new vanity pet, Moz!

    RvR Bonuses

    The following bonuses are active for the duration of the event:

    • On Ywain:

      • 25% bonus to RPs from kills
      • 50% bonus to normal XP gain in all classic and shrouded isle zones and dungeons.
    • On Gaheris:

      • 50% bonus to normal XP gain in all classic and shrouded isle zones and dungeons.
      • 50% bonus to normal RP gain in the capital cities.
    • In each Capital City:

      • 40% Bonus to Crafting Speed
      • 20% Bonus to Crafting Skill Gain

  • General

    Friday Grab Bag – 11/06/2020

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    Nothing to count in this Grab Bag!

    Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

    Continue reading for the questions! 

    Is there a cap for crowd control decrease % from items and does it stack with the RA Determination? I have 16% in my template and was wondering how much Det. one would need to meet any caps.

    Mythical Crowd Control is capped at 25% though it is unlikely to ever be able to reach 25% from the currently available items. It does stack with the Determination realm ability.

    Can you debuff racial resist?

    Yes, racial resists are affected by magic resist debuff spells. Resists from magic resist buffs and from item bonuses are affected by resist debuffs and racial resists count as “magic resist buffs”.

    Hey guys! So my buffbot has the astral cloth legs on, which when used gives “Stars of protection” which is a 5% all magic resist buff, with 30 min duration. However when I have that buff up, and I use an 10% AoM charge, from for example Curative sash of the vigilant, the 10% overwrites the 5%, even though the 5% is 30 min duration, and the 10% is just 10 min duration, is this working as intended, or can they be made to coexist? Thx in advance.

    This is working as intended as a higher delve (10% vs 5% in this case) will always overwrite a lower delve version of the same spell type.  Item-based magic resist buffs are not meant to co-exist with other item-based magic resist buffs, only other class-based ones.

    Hi, is there any way to know when your account reaches its “next year” for the subscription rewards?

    We have a display on the Account Center that shows which rewards your account is currently eligible to receive. In the future we will update this display to show how many months are remaining until the next threshold. For now, you may submit an email to support@darkageofcamelot.com requesting to know how many months are left until the next year’s reward is unlocked but we ask for your patience as these are not our highest priority tickets to respond to.

    Would it make more sense to leave the RP/kill as is and instead of boosting the underpopulated realm, give the overpopulated realm a deficit to RPs earned? Instead of the lower realm making +40%, the higher realm would be at -40%. The timers don’t do anything for the zergs as they know when to stop when the zerg leaders log in.

    We’ll certainly take this under consideration. In general we would prefer to always positively incentivize actions instead of punish players for wanting to play a certain way or on a certain realm. That said, we also want the game to be as fun as possible for all players, playstyles, and realms and look forward to hearing and discussing more of this sort of feedback from the entire playerbase!

    Enjoy the weekend everyone 🙂
     

  • General

    Friday Grab Bag – 10/23/2020

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    Welcome to the Grab Bag!

    Reminder! For the day before, of, and after Halloween itself, costume potions will work in the frontiers! I hope everyone has their RvR costumes planned 🙂 

    Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

    Continue reading for the questions! 

    Does the Dread Lord AF debuff stack with the Warlocks AF Debuff? plus the dread commander is doing more damage then the dread lord with 2h axe and the dread lords af debuff is not working.

    The Bonedancer’s Dread Lord pet does not have an Armor Factor debuff ability but fossil guardian sub-pets do. Their AF does not stack with the Warlock AF debuff; the highest AF debuff delve will remain or overwrite the lower version if both are applied.

    As for damage comparisons between different pets and different weapons, each pet has its pros and cons. A dread lord automatically fully-buffs itself, can control more sub-pets, and takes less damage than a dread commander due to its higher level while the dread commander deals more in melee damage if fully buffed.

    What is crossbow damaged based off of?

    The Armsman’s dexterity stat, the crossbow’s damage and weapon speed values, and the crossbow bolt’s damage type.

    How do minstrel timered songs (celerity, magic resists, range) and insta “buffs” (siege damage reduction, ablative) interact with pet charm, flute mezz, and other songs?

    In terms of the number of pulsing chants or songs up at once, the timered songs and instant chants same cap of 8 concurrent pulsing abilities with the normal songs like movement speed, health regen, etc. Only 8 of them can be active at once, with the oldest-cast song or chant dropping when an 8th song or chant is newly cast.

    In terms of interacting with each other, instant chants like the pet charm, siege damage reduction, and ablative do not require an instrument to cast and therefore do not interfere with any of the pulsing songs. A minstrel can start or stop a chant and swap weapons without the chant dropping. Casting a chant will also not cause any songs to cease (unless the chant puts them over the limit of 8 concurrent pulses).

    However, songs (timered songs or normal ones) like the magic resistances, mezz, or movement speed buff all act the same way in that they require an instrument to cast.

    Swapping away from an instrument to a weapon will cause all *normal* songs to stop (not chants or timered songs) and need to be re-initiated unless the minstrel swaps back to their instrument before the song refreshes (very hard to do most of the time). The reason timered songs do not stop when swapping to a weapon is simply because timered songs do not automatically refresh and only require the instrument to be equipped on initial cast.

    Years ago it was rumored that mastery of pain RA increases the floor percentages for crits while in zerk mode (thereby critting for more damage), is this true?

    Mastery of pain simply increases the chance to critical hit; it does not influence the damage dealt by a critical hit in any way.

    Berserk mode does two things:

    1. It guarantees critical hits on every swing.
    2. It raises the ceiling of critical hits’ damage up to a potential 100% of the damage dealt by the melee swing, instead of the normal 50% cap.

    The floor for all critical melee hits’ damage is 10% of the original damage, which you will still see in Berserk.

    Is parry affected by multiple attackers and by how much? What about evade? How does the number of attackers blocked for large/medium/small shield come into play? For example, for a large shield, is it 3 attackers able to be blocked per attack round? every single second? How do additional attackers reduce block?

    Combat checks are done from the attacker’s perspective not the defender’s. The order checks are done is as follows:  the target’s Evade, Parry, then Block (and Guard if they are guarded) chance, then the attacker’s fumble then miss chances, and finally the target’s bladeturn. The chance to block is capped at 60% and the chances to evade and parry are capped at 50%.

    In RvR combat…

    Multiple attackers do not penalize a target’s chance to parry OR evade so long as the attackers are in the frontal arc for parry and standard evades. The caveat to this with evade is that dual-wield attackers will halve their chance to be evaded (not the chance for other attackers).

    The frontal arc is defined as 120 degrees for parries and standard evades and 180 degrees for blocks; with advanced evade working in a 360 degree arc.

    For block, the number of attackers in the frontal arc does not directly reduce the block rate either, with the caveat that the target’s shield size limits how many of the attackers will face a block check at all.

    Small shields can block up to 1, medium shields 2, and large shields up to 3 attackers.

    For example, if 5 attackers are swinging in the frontal arc of a target wielding a large shield, each attacker will calculate through those combat checks separately at the time of their melee swing. 3 of the 5 attackers will have a chance to be blocked while 2 of the 5 will never be blocked. Which 3 attackers are blocked and which 2 are not is not always the same, but if a target wielding a large shield blocks 3 attackers in the same combat round (defined by the defender’s swing speed), subsequent attackers will not be blocked in that same combat round.

    Enjoy the weekend, all 🙂

  • General

    Friday Grab Bag – 10/09/2020

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    Time for the Grab Bag!

    October is choc full of events! Bonuses, costumes, trophies, pumpkins, and all things spooky with our 19th anniversary celebrations and Halloween event – make sure you don’t miss out! 🙂

    Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

    Continue reading for the questions! 

    Is magic damage from CL styles affected by MoM and Wild Power?

    Yes, Champion Level (or any type of) styles that have a magic damage style proc will have their damage increased by the Mastery of Magery realm ability. However, style procs cannot critical hit so Wild Power will not affect them.

    Can Pendragon Bracer buffs be stripped ?  Can CL buffs that you put on yourself? Is there any type of buff that is not shearable?

    First,  there are two types of shears.

    The primary version of shearing is casted buff shears by Clerics, Druids, or Shaman that target specific stat buffs. These buff shears only target their specific stat buff and only shear stat buffs that were not cast (by normal cast or equipped item) directly by their owner.

    This means that stat buffs cast onto other characters or cast by items in your pack (like potions) will always be shearable while any self-casted stat buffs, Champion Level concentration buffs, and any equipped item-based buff charges such as Pendragon Bracer that are cast on yourself will not be shearable by these stat buff shears.

    However, Cleric, Druid, and Shaman buff shears WILL be able to shear these if your character has zoned out or relogged since casting or putting the buff-charge up (which breaks the ownership of the buff).

    The second type of shear is the random buff shear.

    These shears, like the Battlemaster Master Level style, do not target any specific buff type and so have the ability to shear anything that isn’t specifically flagged to never be shearable. This means this type of shear can remove the self-casted buffs mentioned above!

    Here are the only abilities that are never shearable by any type of shear even after zoning or relogging:

    • XP, BP, and RP potions purchased with Mithril
    • XP/RP off buff purchased with Mithril
    • Folley Lake, The Trellebourg, and Moydruim Castle teleport buffs

    Do all freezing chest pieces have the same proc rate?

    Yes, they should have a 10% proc chance.

    Is the proc on traders dagger a life tap pet, and what is the base damage for the pet, is there any way to make it more effective  ie mastery  of focus and mastery of magery. I noticed the blade of illusion proc on my skald was doing poler rift sword style, is the proc damage dependent on weapons skill, or spec.  Sorry for the long question, I’m sure at least part of this question has been asked before but I could not find it thx in advance.

    Traitor’s Dagger procs a monster/pet that lifetaps for you. Since the monster or pet is the one directly dealing the damage, there is nothing your character can do to increase its damage. The same can be said for any ability or proc that is fired directly from a monster or pet: the damage is entirely controlled by the ability itself and the pet’s stats, equipment, or bonuses. So the Blade of Illusion also falls in this category.

    Certain abilities are cast by the character through their pets, such as the Verdant Animist PBAoE ability, which is affected by the character’s stats and bonuses since the character is the one directly casting the spell.

    I’ve been trying to find an official statement regarding whether or not items degrade faster when they are lower than 90% condition and I’m having trouble. Could you clear that up please?

    No, items degrade at the same rate regardless of their condition.

    Thanks everyone, and enjoy the weekend! 🙂
     

  • General

    Halloween Event 2020

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    October is not just our favorite month because of the Anniversary month and its crisp Autumn weather; it’s also because it’s time for the Pumpkin moon to rise again, haunted cities, candy and costumes, pumpkin patches in the Frontiers, and the return of the Mournful King instance! 

    New prizes await those brave enough to venture into the Frontiers during these spooky times!

    Festivities begin today, October 9th and will conclude on Tuesday, November 3rd.


     


    Pumpkin Patch rewards

    • Complete A Ghostly Harvest this year and earn a new companion… of sorts!
    • Defeat the hallowed ghost, mummy, night bat, walking dead, or gooey slime at the pumpkin patches for a rare chance to get Trick or Treat or Keep-Chest potions!

      • These rewards drop without needing to be on any quest!
      • Trick or Treat potions can be used on your realm-mates to give them randomized costumes!

        • These potions will be usable in RvR for the three days surrounding and including Halloween!

    Haunt or Be Haunted

    • John Tobin in Cotswold, Foa Muldisson in Mularn, and Nera in Mag Mell have new studies to conduct.

      • Be rewarded handsomely with gold, realm points, and the new Wings of Haunting cosmetic effect! What lengths will you go to get your hands on a free pair of the wings!?
    • Completed [Halloween] Haunt or Be Haunted quests that are not turned in by November 3rd will be forcibly removed!

    Event Shop

    • Pumpkin Head pre-set patterns and the Wings of Haunting cosmetic spell effect are now for sale for mithril in the Capital City’s Event Shop on the Royal Cartographer!

      • Visit the Royal Cartographer soon because these spooky costumes will disappear from the shop on November 3rd!

    A Ghostly Harvest quest

    • The Ghostly Harvest Quest offers players level 45 and up a dangerous adventure in the frontiers. Speak with John Tobin on the Cotswold Bridge, Foa Muldisson outside the Jordheim North Gates, or Nera by the road in Mag Mell to begin the quest. (Note: Players who completed this quest last year will now be offered it again.)
    • Treat sellers have been spotted selling sugary confections inside Meath, Erikstaad, and Caerwent.
    • The consignment merchants would like to show you their Halloween spirit! Pick up the merchant and place it back down on your house porch and he will change into a Halloween outfit for you!
    • Be aware adventurers! Ghosts haunt the streets of your capital cities as the pumpkin moon rises! Ghosts have also been spotted in Mag Mell, Aegirhamn, and Campacorentin Station.
    • The horses you once rode have joined the spirit realm. (This affects stable and merchant horses only – not player controlled horses.)
    • Something strange has happened to all of the puppies.
    • The pumpkins have been carved into jack o’ lanterns!
    • A trio of crazy old women have been spotted selling costume potions inside Camelot, Jordheim, and Tir na Nog.

      • The costume potions last 15 minutes each and come in a variety of flavors.
      • The costume potions work best if you remove your helm and armor.
      • You cannot digest another costume potion if you are transformed into any of the monster forms.
      • The costume potions’ magics are short-lived and the potions will be useless after the festivities end so don’t horde them.
      • Some of the costume potions allow you to take the form of the enemy, so don’t be scared if you see some in your capital city or housing zones, it’s just your realm mates playing dress up!
      • The costumes and potions only work while you are in the capital cities or housing zones. You cannot use them outside of these zones and if you leave the zone while in costume, you will lose the effect.
      • As always, the days before, during, and after Halloween these potions can be used in RvR (With exception to pixies and ghosts potions, which are not usable in the frontiers ever)
    • NOTE: Players will need to logout and re-run the patcher in order to see the pumpkin moon, loot bags, and pumpkin patches

    A Hallowed Lost quest

    • Level 50 players should visit the ghostly queen, Lenore, in each realm’s capital city to receive the quest ‘A Hallowed Lost’ so long as they haven’t already completed it.

      • Visit the pumpkin patches in the frontier to find the buttertoe candy pieces Lenore needs.

        • Only the pumpkin patches in Ellan Vannin, Pennine Mountains, Jamtland Mountains, and Breifine drop the five buttertoe candy pieces she needs.

          • You’ll want to get this year’s Ghostly Harvest quest to help guide you to the pumpkin patches!
          • Defeat the hallowed ghost, mummy, night bat, walking dead, or gooey slime at the pumpkin patches to get the candy pieces.

            • Buttertoe candy pieces no longer drop unless the player has the ‘A Hallowed Lost’ quest and hasn’t completed it yet.
          • Different patches have different candy pieces available.
      • Earn a new friend for your efforts!
      • Please note that this quest is only able to be completed once per character, including characters that completed it in previous years.

    Mournful King Event

    • The instance dungeon, the Castle of the Mournful King, awaits those willing to brave its powerful ruler’s fury!

      • Level 50 players should speak with Lenore to teleport to the instance.
      • This instance is meant to be extremely challenging and is therefore entirely optional and not required to complete the new quest.
      • Rewards include:

        • Re-skinned hallowed weapons and armor
        • Nevermore’s Broken Bone
        • Hallowed Effusion of Comprehension potion
        • Otherworldly helms
        • Doppelganger and other rare mythirians
        • Supremacy, celerity, omni-healing, or omni-regen potions
        • A Scroll of Recall
    • The Castle of the Mournful King instance now uses the Loot Chest system:

      • The Mournful King and Nevermore monsters no longer drop rewards directly other than the king’s remains.
      • The Mournful King now spawns the Mournful King’s Loot Chest in the center of the Hallowed Ruins when defeated.

        • This chest will despawn after 20 seconds, so be sure to grab your loot quickly!
      • Characters can interact with the chest and receive 1 guaranteed reward per day but can still participate in the instance as many times as desired.

        • There is a greater than 50% chance to receive a re-skinned hallowed armor or weapon each day!
    • Lenore can be found in the following locations within the capital cities:

      • Camelot: The Church of Albion
      • Jordheim: The Temple of the Aesir
      • Tir na Nog: Alainn Cuir’s courtyard
     
     
     
  • General

    19 Year Anniversary Celebration

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    Help us celebrate our 19(!!!!) Year Anniversary in style!

     

    Come join us in-game starting today and complete the brand new month-plus long Anniversary event to earn some fabulous rewards and collector’s items. And of course, enjoy the usual RvR bonuses, partake in the upcoming Hallows eve festivities and get your fast-paced Realm vs Realm fix while celebrating with the best community in gaming!

    Read on for the full details!

     

    Anniversary Event

    • The Royal Cartographer has been hard at work crafting his masterpiece, but he needs your help!
    • Visit the Royal Cartographer in your realm’s strength relic town or capital city to obtian the [Daily] [Anniversary] Map Fragments quest.
    • Assist him in gathering intel for his work and be rewarded with 5,000 realm points for each completion plus earn fragments that can be spent on your choice of valuable rewards!

      • Earn the Ellan Vannin Map Trophy for your first quest completion and plan out your next combat tactics on it or use it to bring just the right look to your favorite room in the house!
      • Want to build a full-blown war room? We’ve got you covered there too, choose to unlock one, two, or all three of the realm Frontier Map trophies!
      • Or maybe some extra realm point and bounty point potions are more your speed? Comprehension potions? There’s more!
      • Check out the Royal Cartographers full suite of choices in-game!
    • Anniversary festivities will last until Tuesday, November 3rd.

     


    Realm vs Ream Bonuses

    • On Ywain:

      • 50% bonus to RPs from kills
      • 50% bonus to normal XP gain in all classic and shrouded isle zones and dungeons.
    • On Gaheris:

      • 50% bonus to normal XP gain in all classic and shrouded isle zones and dungeons.
      • 50% bonus to normal RP gain in the capital cities.
    • In each Capital City:

      • 40% Bonus to Crafting Speed
      • 20% Bonus to Crafting Skill Gain
    • In all Housing Zones:

      • 20% Bonus to Crafting Speed
      • 10% Bonus to Crafting Skill Gain

    Hot Fix Notes

    • Realm points from Doppelgangers kills have been reduced by 25%. They still award bonus realm points.
    • The crafted Elixirs of Instant Healing, Power, and Endurance can once again be used while casting or meleeing.
    • Treasure Hunter NPCs have had their difficulties increased slightly and can now be found around the “maze” and coastal drop-off areas in Pennine and Jamtland Mountains and the coastal drop-off and adjacent rolling-hills area of Breifine for the duration of the anniversary event.

     

     

  • General

    Friday Grab Bag – 09/25/2020

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    Welcome to another edition of the Grab Bag!

    As it’s almost October, and October is DAoC’s birthday month, keep your eyes glued to the Herald later today for news on our anniversary celebrations! 🙂

    Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

    Continue reading for the questions! 

    I noticed that the proc effects of battlemaster styles can be resisted (power leak, essence dampen, essence shatter), what “level” is the spell associated with these styles and what is the resist rate?

    All Battlemaster styles’ effects are set to level 50 and have a 10% base chance to be resisted.

    Does bow condition have any impact on miss rate and/or damage? my personal tests saw no change in damage down to 96% on damage vs. dummy, but wanted a confirmed answer to both.

    No, bow condition does not affect damage or miss/hit rates.

    Has there been a decrease in chance to getting comprehension pots ? Since the latest patch I have seen a decrease in amount of pots I get per 100 rare potion boxes significantly.

    No, this remains unchanged since the 1.125 patch that introduced the Box of Rare Potions.

    In the Friday Grab Bag 03/24/2017 the last question clearly answers that damage does not increase for your DW spec line style above comp 51 base line, but is defense penetration affected by higher than comp 51 base when using spec styles?

    Great question as defense penetration can be a bit more complicated to test than damage increases since so much of it relies on how the defending character is setup. Fortunately the answer is quite straightforward: going higher than composite baseline weapon specialization does not help with defense penetration at all, just as it does not help increase the damage of dual-wielding classes.

    Why some pend bracers are 70 qual and others 100? Is there any difference?

    A simple oversight that we will correct, thanks! There is no difference though, as item quality does not affect the performance of accessories in any way.

    That’s all for the Grab Bag this week, but not all from us. Stay tuned!

    Enjoy the weekend all 🙂

     

  • Patch Notes

    Live Server Downtime – Patch 1.127B

    Created by

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    Update: All servers are now open to players.

    All live servers will be coming down tomorrow, Tuesday September 15th, 2020, at 5:45AM EDT / 10:45AM GMT for patch 1.127B!

    Downtime is expected to be 5 hours or less.

    Please check out the patch notes below!