Class Library: Paladin

PALADIN
 

Paladins are members of the Church of Albion alongside the Cleric class. They are primarily hybrids between a Fighting class and a Clerical class due to their vast weapon training options and their Clerical group beneficial chants. They rely on their ability to chant holy battle vows to assist their realm-mates. Though having the ability to wear plate and train in weapons, the Paladin is not as strong in melee as the Armsman. Paladins are holy men who vow to defend the honor of the Church of Albion in the name of Arthur Pendragon, the late King of Camelot and leader of the realm of Albion.

They may not be as offensive as the Armsman, but Paladins do have a choice to become offensive or defensive through their options in weaponry. They may train in two-handed weapons or one-handed weapons. They also have the ability to train in Shields, which prove very useful when defending oneself and others.

WEAPON SPEC.


SPELLS


WEAPON SPEC.

CRUSH

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Daze None
None
None
High
Very Low
None
2
Crusher Daze
Medium Bonus
None
Low
Low
Bleeding, 8 damage/ tick, 20s duration
4
Back Crush Behind target
Medium Bonus
None
Low
Medium
16% Attack Speed Debuff, 20s duration
6
Maul None
None
High Bonus
Medium
None
Detaunt
8
Bludgeon None
Medium Bonus
Medium Penalty
Low
Medium
Taunt
10
Bruiser Back Crush
Medium Bonus
None
Medium
Medium
Stunned, 3s duration
12
Concussion You parry
Low Bonus
None
Medium
Low
18% Attack Speed Debuff, 20s duration
15
Contusions Bludgeon
Medium Bonus
None
Medium
Medium
Stunned, 4s duration
18
Blackjack In front of target
Medium Bonus
None
High
Medium
Bleeding, 14 damage/ tick, 20s duration
21
Protector None
Medium Bonus
None
Medium
Medium
None
25
Divine Hammer Behind target
Medium Bonus
None
Medium
Medium
Hindered, 40% Snare, 15s duration
29
Skull Breaker You block
High Bonus
Low Penalty
Low
High
None
34
Side Crush To side of target
Medium Bonus
None
Medium
Medium
Hindered, 40% Snare, 19s duration
39
Bone Crusher Concussion
Medium Bonus
Medium Bonus
Low
High
Bleeding, 20 damage/ tick, 20s duration
44
Body Masher Skull Breaker
Medium Bonus
None
Medium
High
Stunned, 8s duration
50
Devastate Side Crush
High Bonus
Medium Penalty
High
High
30% Attack Speed Debuff, 20s duration
 

 

SLASH

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Ruby Slash None
None
None
High
Very Low
None
2
Emerald Slash Ruby Slash
Medium Bonus
None
Low
Low
Bleeding, 8 damage/ tick, 20s duration
4
Cross Slash In front of target
Medium Bonus
Medium Bonus
Low
Medium
16% Attack Speed Debuff, 20s duration
6
Uppercut None
Low Bonus
None
Medium
Low
None
8
Enrage None
None
Medium Penalty
Medium
Medium
Taunt
10
Bloodletter Cross Slash
High Bonus
Medium Bonus
Medium
Low
Bleeding, 14 damage/ tick, 20s duration
12
Reflect None
None
Medium Bonus
Medium
None
Detaunt
15
Opal Slash Uppercut
Medium Bonus
None
Medium
Low
Bleeding, 14 damage/ tick, 20s duration
18
Riposte You block
Medium Bonus
Medium Bonus
Low
High
21% Attack Speed Debuff, 20s duration
21
Side Slicer To side of target
Low Bonus
None
Low
Medium
Hindered, 40% Snare, 14s duration
25
Cleave Uppercut
Medium Bonus
None
Low
High
Bleeding, 20 damage/ tick, 20s duration
29
Amethyst Slash None
High Bonus
None
Medium
Medium
None
34
Befuddler Riposte
Medium Bonus
None
Medium
High
Stunned, 6s duration
39
Back Slash Behind target
High Bonus
None
High
High
Hindered, 40% Snare, 19s duration
44
Sapphire Slash Enrage
Medium Bonus
High Penalty
Low
High
Bleeding, 26 damage/ tick, 20s duration
50
Diamond Slash Back Slash
High Bonus
None
High
High
34% Attack Speed Debuff, 20s duration
 

 

THRUST

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Thistle None
None
None
High
Very Low
None
2
Sever Thistle
Medium Bonus
None
Low
Low
Bleeding, 8 damage/ tick, 20s duration
4
Ratfang You block
Medium Bonus
Low Bonus
Low
High
16% Attack Speed Debuff, 20s duration
6
Puncture None
Medium Bonus
None
High
Low
Bleeding, 8 damage/ tick, 20s duration
8
Sting None
Medium Bonus
High Penalty
Medium
Medium
Taunt
10
Wolftooth Ratfang
Medium Bonus
None
Medium
High
Stunned, 5s duration
12
Bloody Dance Puncture
Medium Bonus
Low Penalty
Medium
Medium
Bleeding, 14 damage/ tick, 20s duration
15
Beartooth You block
High Bonus
None
Low
High
19% Attack Speed Debuff, 20s duration
18
Tranquillize None
None
Medium Bonus
Medium
None
Detaunt
21
Lunge Beartooth
High Bonus
None
Medium
Medium
None
25
Ricochet You block
Medium Bonus
None
Low
High
Bleeding, 20 damage/ tick, 20s duration
29
Pierce Behind target
High Bonus
Medium Penalty
Medium
Medium
Hindered, 40% Snare, 15s duration
34
Liontooth None
Medium Bonus
Low Bonus
Medium
High
None
39
Basiliskfang To side of target
Low Bonus
Low Bonus
Medium
Medium
34% Attack Speed Debuff, 20s duration
44
Wyvernfang Tranquillize
Medium Bonus
None
Low
High
30% Attack Speed Debuff, 20s duration
50
Dragonfang Ricochet
High Bonus
Low Penalty
Low
High
Stunned, 8s duration
 

 

TWO HANDED

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Quarter Moon None
Low Bonus
None
Low
Very Low
None
2
Half Moon None
None
None
High
Very Low
None
4
Double Back In front of target
Medium Bonus
None
Medium
Medium
16% Attack Speed Debuff, 20s duration
6
Rile None
High Bonus
Medium Penalty
Medium
Medium
Taunt
8
Pacify None
None
High Bonus
Medium
None
Detaunt
10
Two Fists Double Back
Medium Bonus
None
Medium
High
Bleeding, 8 damage/ tick, 20s duration
12
Bone Bruiser None
Low Bonus
None
Medium
Low
18% Attack Speed Debuff, 20s duration
15
Onslaught To side of target
Medium Bonus
None
Medium
High
Hindered, 40% Snare, 14s duration
18
Fury You parry
High Bonus
High Penalty
Low
Medium
Bleeding, 14 damage/ tick, 20s duration
21
Bone Splitter In front of target
Low Bonus
None
Medium
Medium
None
25
Recenter Fury
Low Bonus
High Bonus
Low
High
26% Attack Speed Debuff, 20s duration
29
Bone Breaker Bone Splitter
Low Bonus
None
Medium
High
Bleeding, 20 damage/ tick, 20s duration
34
Obfuscate None
Medium Bonus
None
Medium
High
None
39
Doubler Behind target
Medium Bonus
None
High
High
Hindered, 40% Snare, 23s duration
44
Two Moons Onslaught
High Bonus
None
Low
High
Stunned, 9s duration
50
Sun and Moon Doubler
Medium Bonus
None
Medium
High
Stunned, 7s duration
 

 

SHIELDS

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Smash None
Low Bonus
None
Low
Very Low
None
3
Numb None
None
None
High
Very Low
Stunned, 2s duration
8
Stun You block
None
None
High
High
Stunned, 3s duration
13
Disable To side of target
None
None
High
Medium
Stunned, 4s duration
18
Incapacitate You block
None
Medium Bonus
Very High
High
Stunned, 5s duration
23
Paralyze Behind target
None
None
High
Medium
Stunned, 6s duration
29
Bash You block
None
None
High
High
Stunned, 7s duration
35
Mangle To side of target
None
None
High
Medium
Stunned, 8s duration
42
Slam None
None
None
High
Medium
Stunned, 5s duration
50
Brutalize You block
None
None
Medium
High
Stunned, 10s duration
 

 


SPELLS

CHANTS

  Shield (AF)
  Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Aura of Protection
Self
4.0s/20 minutes/0s
 
14 af 3
6
Aura of Deflection
Self
4.0s/20 minutes/0s
 
19 af 6
11
Aura of Safety
Self
4.0s/20 minutes/0s
 
24 af 9
17
Aura of Defense
Self
4.0s/20 minutes/0s
 
30 af 12
24
Aura of Indestructability
Self
4.0s/20 minutes/0s
 
37 af 17
33
Aura of Invincibility
Self
4.0s/20 minutes/0s
 
46 af 23
43
Aura of Salvation
Self
4.0s/20 minutes/0s
 
56 af 30
 
  Buff (Strength)
  Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Righteous Strength
Self
3.0s/20 minutes/0s
 
+17 Str 3
7
Righteous Potency
Self
3.0s/20 minutes/0s
 
+20 Str 6
14
Righteous Power
Self
3.0s/20 minutes/0s
 
+26 Str 11
20
Virtuous Strength
Self
3.0s/20 minutes/0s
 
+31 Str 16
30
Virtuous Potency
Self
3.0s/20 minutes/0s
 
+39 Str 25
41
Virtuous Power
Self
3.0s/20 minutes/0s
 
+47 Str 33
50
Virtuous Might
Self
3.0s/20 minute/0s
 
+55 Str 43
 
  Resurrection
  Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
30
Revive
Corpse
4.0s/0/0s
1500 range
Target is resurrected with 25% health and 25% power and endurance Variable
35
Reincarnate
Corpse
0s/0/300s
1500 range
Target is resurrected with 25% health and 25% power and endurance Variable
 
  Taunt
  Attracts the attention of a creature. Can be used for "pulling" targets from a distance, "peeling off" a target that is attacking a friend, or interrupting enemy casters.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Provoke
Enemy
0s/0/20s
1500 range
52 threat (Body) 0
15
Aggravate
Enemy
0s/0/20s
1500 range
171 threat (Body) 0
30
Enrage
Enemy
0s/0/20s
1500 range
387 threat (Body) 0
40
Infuriate
Enemy
0s/0/20s
1500 range
556 threat (Body) 0
 
  Heal (Chant)
  Everyone in the caster's group is healed a small amount of damage every second. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Minor Refreshment
Group
0s/6.5 seconds/ pulse/8s
1500 range
3 health/pulse 0
5
Lesser Refreshment
Group
0s/6.5 seconds/ pulse/8s
1500 range
5 health/pulse 0
8
Refreshment
Group
0s/6.5 seconds/ pulse/8s
1500 range
8 health/pulse 0
12
Major Refreshment
Group
0s/6.5 seconds/ pulse/8s
1500 range
11 health/pulse 0
16
Greater Refreshment
Group
0s/6.5 seconds/ pulse/8s
1500 range
14 health/pulse 0
20
Crusader's Refreshment
Group
0s/6.5 seconds/ pulse/8s
1500 range
17 health/pulse 0
26
Saint's Refreshment
Group
0s/6.5 seconds/ pulse/8s
1500 range
22 health/pulse 0
35
Angel's Refreshment
Group
0s/6.5 seconds/ pulse/8s
1500 range
29 health/pulse 0
45
Archangel's Refreshment
Group
0s/6.5 seconds/ pulse/8s
1500 range
37 health/pulse 0
 
  Damage Add (Chant)
  Everyone in the caster's group has the given amount of damage added to each melee swing. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Battle Fervor
Group
0s/6 seconds/ pulse/8s
1500 range
Bonus: 1.4 DPS 0
7
Greater Battle Fervor
Group
0s/6 seconds/ pulse/8s
1500 range
Bonus: 2.2 DPS 0
10
Battle Vigor
Group
0s/6 seconds/ pulse/8s
1500 range
Bonus: 2.8 DPS 0
15
Greater Battle Vigor
Group
0s/6 seconds/ pulse/8s
1500 range
Bonus: 3.8 DPS 0
21
Battle Fury
Group
0s/6 seconds/ pulse/8s
1500 range
Bonus: 5.0 DPS, 3% Attack Speed Increase 0
28
Greater Battle Fury
Group
0s/6 seconds/ pulse/8s
1500 range
Bonus: 6.4 DPS, 6% Attack Speed Increase 0
36
Battle Zeal
Group
0s/6 seconds/ pulse/8s
1500 range
Bonus: 8.0 DPS, 10% Attack Speed Increase 0
46
Greater Battle Zeal
Group
0s/6 seconds/ pulse/8s
1500 range
Bonus: 10.0 DPS, 15% Attack Speed Increase 0
 
  Shield (Chant)
  Everyone in the caster's group gains an addition to their armor factor (AF). It acts in addition to any armor the target is wearing. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
4
Crusader's Ward
Group
0s/6 seconds/ pulse/8s
1500 range
24 af 0
9
Crusader's Shield
Group
0s/6 seconds/ pulse/8s
1500 range
33 af 0
13
Crusader's Guard
Group
0s/6 seconds/ pulse/8s
1500 range
40 af 0
18
Crusader's Barrier
Group
0s/6 seconds/ pulse/8s
1500 range
51 af 0
23
Crusader's Defense
Group
0s/6 seconds/ pulse/8s
1500 range
61 af 0
29
Crusader's Shelter
Group
0s/6 seconds/ pulse/8s
1500 range
75 af 0
38
Crusader's Protection
Group
0s/6 seconds/ pulse/8s
1500 range
99 af 0
48
Crusader's Mantle
Group
0s/6 seconds/ pulse/8s
1500 range
127 af 0
 
  Fatigue Regeneration (Chant, Group)
  Everyone in the caster's group gains an increase to their rate of fatigue regeneration, allowing them to sprint farther or use more melee combat styles. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance. This chant also uses the caster's power and will end when the caster is drained of power.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Chant of Endurance
Group
0s/6 seconds/ pulse/0s
2000 range
1 fatigue/pulse 0 & 2 per pulse
12
Chant of Stamina
Group
0s/6 seconds/ pulse/0s
2000 range
2 fatigue/pulse 0 & 5 per pulse
22
Chant of Persistence
Group
0s/6 seconds/ pulse/0s
2000 range
3 fatigue/pulse 0 & 7 per pulse
32
Chant of Resilience
Group
0s/6 seconds/ pulse/0s
2000 range
4 fatigue/pulse 0 & 11 per pulse
42
Chant of Perseverance
Group
0s/6 seconds/ pulse/0s
2000 range
5 fatigue/pulse 0 & 14 per pulse
 
  Resistance (Chant)
  Everyone in the caster's group gains an addition to the given damage type. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
25
Body Ward
Group
0s/5 seconds/ pulse/8s
1500 range
10% Body Resistance 0
26
Mind Ward
Group
0s/5 seconds/ pulse/8s
1500 range
10% Spirit Resistance 0
27
Energy Ward
Group
0s/5 seconds/ pulse/8s
1500 range
10% Energy Resistance 0
28
Heat Ward
Group
0s/5 seconds/ pulse/8s
1500 range
10% Heat Resistance 0
29
Cold Ward
Group
0s/5 seconds/ pulse/8s
1500 range
10% Cold Resistance 0
30
Earth Ward
Group
0s/5 seconds/ pulse/8s
1500 range
10% Matter Resistance 0
44
Body Shield
Group
0s/5 seconds/ pulse/8s
1500 range
20% Body Resistance 0
45
Mind Shield
Group
0s/5 seconds/ pulse/8s
1500 range
20% Spirit Resistance 0
46
Energy Shield
Group
0s/5 seconds/ pulse/8s
1500 range
20% Energy Resistance 0
47
Heat Shield
Group
0s/5 seconds/ pulse/8s
1500 range
20% Health Resistance 0
48
Cold Shield
Group
0s/5 seconds/ pulse/8s
1500 range
20% Cold Resistance 0
49
Earth Shield
Group
0s/5 seconds/ pulse/8s
1500 range
20% Matter Resistance 0
 
  Advanced Resistance (Chant)
  Everyone in the caster's group gains an addition to the given THREE damage types. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance. This chant also uses the caster's power and will end when the caster is drained of power.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
25
Soul Ward
Group
0s/5 seconds/ pulse/8s
1500 range
5% Body / Spirit / Energy Resistance 0 & 8 per pulse
27
Elemental Ward
Group
0s/5 seconds/ pulse/8s
1500 range
5% Heat / Cold / Matter Resistance 0 &  8 per pulse
44
Soul Shield
Group
0s/5 seconds/ pulse/8s
1500 range
10% Body / Spirit / Energy Resistance 0 & 15 per pulse
46
Elemental Shield
Group
0s/5 seconds/ pulse/8s
1500 range
10% Heat / Cold / Matter Resistance 0 & 15 per pulse
 
  Buff (Ablative Armor)
  Adds to the target's hit points temporarily (which are used to absorb damage, up to 30% of each individual hit).
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
30
Barrier of Faith
Group
0s/6 seconds/ pulse/8s
1500 range
60 Magical Ablative 0
40
Barrier of Virtue
Group
0s/6 seconds/ pulse/8s
1500 range
90 Magical Ablative 0
50
Barrier of Temperence
Group
0s/6 seconds/ pulse/8s
1500 range
120 Magical Ablative 0
 
  Buff (Combat Speed, Group)
  Increases the caster's group's combat speed for a short duration, which will cause all members to be considerably more effective in melee combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
18
Celerity
Group
0s/6 seconds/ pulse/8s
350 range
24% Attack Speed Increase 0 & 6 per pulse
26
Enhanced Celerity
Group
0s/6 seconds/ pulse/8s
350 range
28% Attack Speed Increase 0 & 8 per pulse
32
Amplified Celerity
Group
0s/6 seconds/ pulse/8s
350 range
31% Attack Speed Increase 0 & 12 per pulse
44
Pure Celerity
Group
0s/6 seconds/ pulse/8s
350 range
37% Attack Speed Increase 0 & 15 per pulse
 
full