Patch 1.115 Comes to Pendragon!

Posted by Development | 2013 Dec 12 22:36 -0500 GMT

Highlights


  • NEW New Frontiers is here! Check out the changes to your Realm’s battlefields!
  • New Capture-able Docks, Boating Changes, and More!
  • Speed Changes! Move about the New Frontiers quickly and easily!
  • New RvR Objectives! A new twist on old monuments!
  • The Doppelgangers are back, and uglier than ever. Read about the updated rewards!
  • Check out the changes to the Labyrinth!
 
 
 

New Frontiers Changes (Ywain Only)

 
Layout Changes

Hadrian’s Wall
  • All Berkstead towers have been removed
  • Caer Berkstead has been moved further east against the zone wall
  • Erasleigh Outpost (4) has been moved north on top of the plateau.
  • Benowyc Guardtower (1) and Outpost (3) have been removed
  • Caer Benowyc, Benowyc Watchtower (2), and Benowyc Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.
 
Pennine Mountains
  • Erasleigh Spire (3), Boldiam Outpost (3), Sursbrooke Spire (4), and Renaris Outpost (4) have been removed
 
Snowdonia
  • The boat dock and associated NPCs have been removed
  • Hurbury Outpost (3) and Hurbury Spire (4) have been removed
 
Forest Sauvage
  • The boat dock and associated NPCs have been removed
  • Renaris Spire (3) and Renaris Outpost (4) have been removed
 
Odin’s Gate
  • A few paths have been cut through the impassable terrain to the south and east of Nottmoor Faste.
  • All Nottmoor towers have been removed
  • Nottmoor Faste has been moved further north and west against the zone wall
  • Bledmeer Watchtower (2) and Outpost (3) have been removed
  • Bledmeer Faste, Bledmeer Guardtower (1), and Bledmeer Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.
 
Jamtland Mountains
  • Glenlock Outpost (4) has been moved east across the river and just into the zone of Uppland
  • Glenlock Spire (3), Blendrake Spire (3), and Hlidskialf Outpost (4) have been removed
 
Yggdra Forest
  • The boat dock and associated NPCs have been removed
  • Arvakr Outpost (3) and Arvakr Spire (4) have been removed
 
Uppland
  • Glenlock Outpost (4) in Jamtland has been moved east across the river and just into Uppland
  • The boat dock and associated NPCs have been removed
  • Fensalir Spire (3) and Fensalir Outpost (4) have been removed
 
Emain Macha
  • All Crimthainn towers have been removed
  • Dun Crimthainn has been moved further west against the zone wall
  • Crauchon Watchtower (2) and Outpost (3) have been removed
  • Dun Crauchon, Crauchon Guardtower (1), and Crauchon Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.
 
Breifine
  • nGed Outpost (4) has been moved west and north across the river
  • nGed Spire (3), Bolg Spire (4), and da Behnn Spire (3) have been removed
 
Mount Collory
  • The boat dock and associated NPCs have been removed
  • Scathaig Spire (3) and Scathaig Outpost (4) have been removed
 
Cruachan Gorge
  • The boat dock and associated NPCs have been removed
  • Ailinne Outpost (3) and Ailinne Spire (4) have been removed
 
 

Porting Changes

 
Permanent Portal Keeps
 
The following existing keeps in each realm have been altered to be Portal Keeps:
 
Albion players will teleport to Caer Berkstead
Midgard players will teleport to Nottmoor Faste
Hibernia players will teleport to Dun Crimthainn
 
These keeps have the following attributes:
  • Unattackable and uncapturable
  • Very High Level Guards
  • Open courtyards with no inner keep
  • Relatively close and equidistant to Agramon
  • Siege weapons cannot be deployed around them
  • Captured relics will drop to the ground when relic holders approach the PKs
  • A portal stone inside that will teleport players to their realm’s centrally located keep, their Border Keeps, and any captured beach-head keeps in enemy realms
o   It will be possible to port back to the PK from the centrally located keep in each realm and any captured keeps in enemy realms
o   It will not be possible to port back to the PK from the Border Keeps
 
 
Portal Ceremony
 
  • The portal ceremony has been reintroduced as the main means players can be teleported to the new PKs
  • The ceremony will occur on the classic side of each realm’s border keep (where it’s always occurred) on top of the portal pad
  • When /releasing in the Frontiers now, players will zone back to the classic side of the Border Keeps as well. We realize zoning after each death can be an inconvenience but it should actually help increase performance over longer play sessions and on the game as a whole as zoning clears out a lot of the excess data on the game client and server
  • The ceremony will occur every 3 minutes instead of the old value of every 15
  • The ceremony will port everyone standing on the pad to the portal keeps mentioned above with no need to wear a necklace. Because of this, apprentice teleporters have been placed just outside of the portal pad that will see to your normal porting needs
  
Portal Stones and Keep Porting changes
 
  • Realm portal stones have been removed from the following locations and these locations can no longer be teleported to via the remaining stones:

In Albion:
Caer Renaris
Caer Hurbury
Caer Benowyc
 
In Midgard: 
Fensalir Faste
Arvakr Faste
Bledmeer Faste
 
In Hibernia
Dun Ailinne
Dun Scathaig
Dun Crauchon
 
  • Realm portal stones have been removed from the following locations and these locations can no longer be teleported from:
 
Castle Sauvage Border Keep
Snowdonia Border Keep
 
Svasud Faste Border Keep
Vindsaul Faste Border Keep
 
Druim Ligen Border Keep
Druim Cain Border Keep
 
  • Portal stones in the Relic Towns will only teleport players to the classic side of Border Keeps now
 
The remaining Portal Stones will function as before:
  • The center keep in each realm, permanent portal keep, and two invade-able beachhead keeps in each realm can be teleported to with the standard 5 second wait time
  • For the center and invade-able beachhead keeps, the requisite amount of towers will still need to be controlled in order to port
 
 
 

Boating

 
  • Docks and associated NPCs in the Relic Keep zones have been removed
  • Center Keep and Merchant Keep docks are still available
  • Center Keep docks will only have boat tickets available that take players to the mouth of their own realm’s river
  • Merchant Keep docks will only have two boat tickets available for purchase, one to each opposing realm
  • The drop-off locations of the Merchant Keep tickets will be on the opposite coast from the Portal Keep
o   In between Benowyc and Erasleigh in Albion
o   In between Bledmeer and Blendrake in Midgard
o   In between Crauchon and Bolg in Hibernia
 
  • The Merchant Keep docks will be capturable objectives. The Center Keep docks will not be capturable
  • A realm will be unable to purchase boat tickets that take them to an opposing realm until that opposing realm’s dock is captured
  • When a dock is captured in 1 realm, BOTH other realms will be able to purchase tickets and boat to that realm. In other words, when the Benowyc dock is captured by Hibernia or Midgard, both Hibernia and Midgard will be able to boat to Albion
  • When a Merchant Keep dock is captured, the home realm will not be able to purchase tickets from either dock
  • Players already on boats when a dock is captured will be able to continue their boat ride
  • ·Merchant Keep docks will have asymmetrical encounters that control who owns them:
o   Defending realm Dockmasters will be protected by 2 orange-red guards and 1 red-purple guard captain. These guards will have a small agro radius and be stationary, but once attacked will have long cast ranges and be difficult for less than half a group to defeat in a reasonable amount of time
o   When a dock is captured by an enemy realm, the dock will be protected by 4 red-purple guards and 1 purple guard captain. These guards will have a small agro radius and be stationary, but once attacked will have long cast ranges and be difficult for less than a group to defeat in a reasonable amount of time
 
  • When a dock is captured, the opposing realm’s guards will immediately spawn along with their realm’s prescience node
  • When an enemy guard contingent is defeated, the home realm’s guards will immediately spawn along with the dockmaster and prescience node
 
 
Movement
 
With the removal of permanent boating and the focus on running being the primary means of travel outside of the portal ceremony we have some exciting changes coming to movement speed
 
  • The Hastener NPC buff Speed of the Realm have been increased from 150% to 170%
  • The bounty gem speed buffs have been increased from 150% to 176%
  • The last level of Sorcerer, Theurgist, Healer, Runemaster, Enchanter, and Warden speed chants have been be increased from 156% to 176%
  • Mount Saddles and Armors will now have a +54% speed increase attached to them
  • When combined with a horse (which has a 150% speed bonus) the player will be able to travel at 204% speed – or the same speed as a Skald, Minstrel, or Bard
  • Mounts will maintain their multitude of restrictions and disadvantages:
o   Players must stand still for 3 seconds to call their mount
o   Shapeshifts will prevent being able to mount
o   Mounts will not dive
o   Mounted players are bigger targets
o   Players will be unable to mount when indoors or underground

 
  • Mount Saddles and Armors are craftable items in the Metalworking line
  • Mount Saddles and Armors will all have the same 54% speed increase but will be differentiated by their art and use requirements:
Crafted:
o   Heroic Saddle (Champion Level 0) (still have to be level 50 for this)
o   Heroic Light Armor (CL1)
o   Heroic Medium Armor (CL3)
o   Heroic Heavy Armor (CL5)
o   Sinister Saddle (CL1)
o   Sinister Light Armor (CL2)
o   Sinister Medium Armor (CL4)
o   Sinister Heavy Armor (CL6)
o   Mystic Saddle (CL2)
o   Mystic Light Armor (CL3)
o   Mystic Medium Armor (CL5)
o   Mystic Heavy Armor (CL7)
Dropped:
o   Albion/Midgard/Hibernia Saddle (CL5)
o   Albion/Midgard/Hibernia Light Horse Armor (CL8)
o   Albion/Midgard/Hibernia Medium Horse Armor (CL9)
o   Albion/Midgard/Hibernia Heavy Horse Armor (CL10)
 

RvR Objectives

 
Ruined Keeps
 
  • The Ruined Keeps of Caer Benowyc, Bledmeer Faste, and Dun Crauchon will award 5% bonus realm points for fighting in and around them
  • Ruined Keeps and Towers cannot be attacked or captured
  • The Ruined Keeps and Towers have had all of their doors opened, siege towers spawned, and wall-holes made
  • All realm guards have been removed inside Ruined Keeps and Towers
  • Postern doors inside Ruined Keeps and Towers will work for all realms
  • Climb points on these keeps and towers have been disabled
 
 
Capturable Docks
 
  • Docks controlled by their home realm will have a Red con Dock Guard Captain and two Orange Dock guards; control flips when the Captain is defeated.
  • Docks captured by an enemy realm will have a Purple con Dock Guard Captain and four Red con Dock guards; control flips when the Captain is defeated.
  • Capturing a dock for your realm, or re-capturing your realm’s dock, will give each player of the capturing realm within the encounter’s radius 250 bounty points as well as a Silver-Bound Chest.
 
 
Milegates
 
  • Agramon Milegate doors will now always be open
  • Agramon Milegate gatehouse doors now function like Cathal Valley’s gatehouse doors in that they only work for players of the milegate’s realm but can be attacked
o   These gatehouse doors will now teleport players into the gatehouse instead of open like normal doors
o   These gatehouse doors have had their durability considerably reduced and are fairly easy to destroy with melee

 
 
Minotaur Relics
 
  • The restrictions on frontier Minotaur relics spawning and several of them requiring players to be grouped in order to hold them have been removed
  • They will always be spawned and available on the map now
  • Minotaur Relics in the frontier have had their locations and bonuses changed and one new one has been added:
 
Uruz (Agramon)
  • Provides 10% bonus to RP/XP/BP/Coin
  • No mob encounter
  • Found in the center of Decayed Lands
 
Farsia (Pennine):
  • Currently 10% Heal Bonus
  • Changing to 50% siege haste buff for individual holder, siege lore buff to the group, and +75% siege protection for up to 20 targets in radius of holder
  • Now found in between Caer Sursbrooke and Caer Erasleigh near the Great Drakes
 
Thatanu (Hadrian's):
  • Currently 10% Heal Bonus
  • Changing to 10% Heal bonus + 3% RP/BP/Coin/XP buff (both group-only)
  • Now found on the plateau in between Benowyc and Erasleigh
 
Benun (Jamtland):
  • Currently 50% Siege Protection
  • Changing to 50% siege haste buff for individual holder, siege lore buff to the group, and +75% siege protection for up to 20 targets in radius of holder
  • Now found on the coast in between Blendrake and Hlidskialf
 
Unver (Odin's Gate):
  • Currently 75% Siege Protection + 70.0 Essence Damage (which actually means damage to objects like doors/siege/fonts etc.)
  • Changing to 10% Aura of Health + 3% RP/BP/Coin/XP buff (both group-only)
  • Moved west onto the plateau closest to Bledmeer
 
Temel (Breifine):
  • Currently 10% bonus to XP, BP, RP, Coin, and CLXP
  • Changing to 50% siege haste buff for individual holder, siege lore buff to the group, and +75% siege protection for up to 20 targets in radius of holder
  • Now found on the coast in between Bolg and da Behnn
 
Mahir (Emain):
  • Currently 10% bonus to XP, BP, RP, Coin, and CLXP
  • Changing to 5% melee/magic crit + 3% RP/BP/Coin/XP buff (both group-only)
  • Now found on the hill overlooking where Crauchon Outpost (3) used to be, behind the gorbachend encampment
 
 
Individual Objectives
 
  • Royal Accountants have been placed in each realm’s new Portal Keep and will grant players 2 new Doppelganger quests!
o   The new version of the quest ‘Anatomy of an Ancient Foe’ will reward players with their choice of Doppelganger Cloak
o   The new version of the quest ‘A New Threat in an Old Form’ will grant players a large cache of Realm Points
  • Doppelgangers will no longer grant RPs or BPs when killed
  • Doppelgangers will instead drop a stack of rare Alchemy Components, a stack of rare siege ammunition, or a Realm Shard as follows:
o   Doppelgangers in Albion will also have a chance to drop an Albion Shard which can be looted by any realm
o   Doppelgangers in Midgard will also have a chance to drop a Midgard Shard which can be looted by any realm
o   Doppelgangers in Hibernia will also have a chance to drop a Hibernia Shard which can be looted by any realm
o   Doppelgangers in Agramon will also have a chance to have a chance to drop any of the 3 realm shards

 
  • Doppelgangers will only spawn in Agramon, the zones closest to Agramon in each realm, and the central zones in each realm
  • 9 Doppelgangers can be up in each realm at once, out of a potential 24 locations
  • 3 Doppelgangers can spawn on Agramon, out of a potential 10 locations
  • Doppelganger Lords have a chance to spawn in one of the 10 locations on Agramon
o   Doppelganger lords resemble Apocolypse, Queen Kula, or Olcasgean
o   Doppelgangers lords have a chance to drop any of the 3 realm shards
o   Doppelganger lords will grant the Doppelganger Braceleot One-Time-Drop
o   The quest for the OTD has been changed so that all players can get it once more
  • /Using these Realm specific shards will grant players a random shard piece that can be combined with the other 2 types of shard pieces into a very rare item
o   Albion Shards can be /used to obtain Shard 1 of 3 items
o   Midgard Shards can be /used to obtain Shard 2 of 3 items
o   Hibernia Shards can be /used to obtain 3 of 3 items
  • Players will need each 1, 2, and 3 shard pieces in order to obtain a complete item
o   Once all 3 shard pieces for a given item type have been obtained, players can simply /use one of the shards to create the item!
o   Shard pieces can only be combined in this way when all 3 shard types are in a players inventory. It will not be possible to combine 2 of the 3 shards
  • ML10 Weapons, some ML10 armor, other rare items, new Mythirians, and rare mount armor are examples of some of the obtainable items after combining the item pieces
 

Labyrinth changes
 
  • The guards inside the Agramon Labyrinth towers have been removed
  • Zoning into the Labyrinth from Agramon now takes players to an obelisk in Nurizane's Crossroads
  • Exiting the Labyrinth to the Agramon tower is no longer possible. This zone line has been disabled

Mob camp changes
 
  • Several Mob camps have been removed from Agramon:
o   Pictish camps
o   Giant Lusus in Starlight Lake
o   Fiendish Minions in Decayed Lands
o   Icestriders behind the Midgard milegates
o   Cave Fairies behind the Albion milegates
o   Grogans near the Albion milegate
o   Feral Prowlers near the Hibernia milegate
o   Huge Shadow Wolves near the Midgard milegate
o   Plated Fiends in Decayed Lands
o   Frogs behind the Albion milegate
o   Tainted Stags in Decayed Lands
o   All mobs on the Agramon land bridges

 
  • Some mobs still remain on agramon:
o   Existing quest mobs
o   New Doppelgangers
o   Cave Fairies have been added near the tower between Alb and Hib MGs
o   Undergoblin grunts
o   Torcans
o   Creeping Cave spiders

 
  • Charmable mobs have been added in and around each realm’s Portal keep to compensate for the mob removals on Agramon
  • Several Mob camps have been removed, moved, or added in Albion as noted:
o   Legionnaires have been removed from their encampment near Benowyc’s dock
o   Legionnaire’s near Benowyc Spire have been moved further south to the aqueduct ruins.
o   Outlaw hunters in the trees south of Benowyc Spire have been removed
o   Flatland Bounders south of Caer Berkstead have been removed
o   Several legionnaires south of Berkstead have been consolidated to only one of the ruins.
o   The Pictish encampment south of Berkstead has been removed
o   The western basilisk youths have been moved from the north of Caer Sursbrooke to the south.
o   Several miscellaneous mobs have been removed in the woods south of the Albion maze and north of Caer Sursbrooke
o   A high level mob camp has been added nearby the Boldiam Spire
  • Several Mob camps have been removed, moved, or added in Hibernia as noted:
o   Mobs found in the graveyard south of Dun Crauchon have been removed
o   The Moss monsters around Dun Bolg have been removed
o   The megafelids north of Dun Bolg have been removed
o   The giant lusus in the swamp around Dun Bolg have been removed
o   The grannies south of Dun Bolg have had their numbers reduced
o   The bananach outside Dun da Behnn have been removed
o   The cruiach demons have been moved to the northwest plateau in the southern half of Breifine
o   Several of the mobs along the coastline north of Dun Bolg have been removed
  • Several Mob camps have been removed, moved, or added in Midgard as noted:
o   The Wyvern’s west of Nottmooor have been moved further east between Notmoor and Glenlock
o   The bone-eaters outside Nottmoor have been moved near where Glenlock Outpost used to be, west of Glenlock
o   Several Frost Giants have been removed between Bledmeer and Blendrake
o   The dire wolverines west of Blendrake have been removed
o   Several frore liches and mature wyverns have been removed from southern half of the woods north of Blendrake
o   The icestriders near the Passage of Conflict entrance have had their spawn radius decreased and number reduced
o   A new high level mob camp has been placed near the new Glenlock Outpost’s location
 

General Changes

 
Weapons:
  • The Astral Mephtic Fang’s disease duration has been reduced to 20 seconds
Crafting
  • A fix has been implemented which allows all Toxic Poisons to be crafted again
 
Armor:
  • Infernal starkakedja (acuity) sleeves have had 1 point of strength removed from them and 2% spell damage added to them to put them in line with the other realm’s versions
 
  • Spell, ability and item use timers as well as durations now take into account time elapsed while offline
  • Boat speed has been increased
  • Deathspam radius has been reduced to about 1.5 zone lengths
  • Added more checks to detect and lessen the effect of the “Endo” bug
  • The Realm War Map player location marker now shows proper player facing
  • PBT spells no longer affect fire and forget pets
  • All crafted item use timers have been reduced to 90 seconds (down from 180 seconds). This fixes the issue with celerity charges not being their proper re-use timer length
  • Travel Quests between PvE Hubs in the three realms have been fixed

Class Changes

Bainshee
  • PBAoE pulse is capped at 9 pulses now. Players will have to recast the spell after the 9th pulse fires
Mauler
  • The level 41 Magnetism ability, Gift of Precision, can now be cast while meleeing like the other level 41 spec Mauler abilities in Power-Strikes and Aura Manipulation

Paladin
  • The endurance buff line of spells can now be cast while meleeing

Skald
  • The endurance reduction buff line of spells can now be cast while meleeing.

Quest Changes

  • The Pictslayer event has entered its final and permanent stage
    • Pict scout camps have been removed from the mainland zones
    • Pict scout camps have been removed from frontier zones except for the camp in Pennine Mountains, Jamtland Mountains, and Breifine
    • All existing Pictslayer quests will be disabled
    • A new quest has been added, “The Ongoing Pictish Nuisance,” which can be obtained from Sir Yvain in Albion, Sinfjotli Sigmundarson in Midgard, and Fionn mac Cumhaill in Hibernia