Sinister Moon Rising

Posted by John Thornhill | 2015 Oct 19 10:37 -0400 GMT
October is not just our favorite month because of the Anniversary, it's also Halloween! And that means haunted cities, candy and costumes, pumpkin patches in the Frontiers, and this year... a brand new, creepier-looking moon!

Festivities begin today, October 19th and will conclude Monday, November 2nd.

  • The Ghostly Harvest Quest offers players level 45 and up a dangerous adventure in the frontiers. Speak with John Tobin on the Cotswold Bridge, Foa Muldisson outside the Jordheim North Gates, or Nera by the road in Mag Mell to begin the quest. (Note: Players who completed this quest last year will now be offered it again.)
  • Jack, the grim reaper, has been spotted near the Agramon, Emain Macha, Hadrian's Wall, and Odin's Gate pumpkin patches. He's been heard muttering about the Otherworlds by passerby.
    • Jack's difficulty has been slightly increased and he now has a chance to drop the new Energy and Body Legendary Weapon specialty ingredients (Orb of Entropy and Pound of Flesh).
    • Jack can only spawn at one of the four possible pumpkin patches at a given time.
  • Treat sellers have been spotted selling sugary confections inside Meath, Erikstaad, and Caerwent.
  • The consignment merchants would like to show you their Halloween spirit! Pick up the merchant and place it back down on your house porch and he will change into a Halloween outfit for you!
  • Be aware adventurers! Ghosts haunt the streets of your capital cities as the pumpkin moon rises! Ghosts have also been spotted in Mag Mell, Aegirhamn, and Campacorentin Station.
  • The horses you once rode have joined the spirit realm. (This affects stable and merchant horses only - not player controlled horses.)
  • Something strange has happened to all of the puppies.
  • The pumpkins have been carved into jack o' lanterns!
  • A trio of crazy old women have been spotted selling costume potions inside Camelot, Jordheim, and Tir na Nog.
    • The costume potions last 15 minutes each and come in a variety of flavors.
    • The costume potions work best if you remove your helm and armor.
    • You cannot digest another costume potion if you are transformed into any of the monster forms.
    • The costume potions' magics are short-lived and the potions will be useless after the festivities end so don't horde them.
    • Some of the costume potions allow you to take the form of the enemy, so don't be scared if you see some in your capital city or housing zones, it's just your realm mates playing dress up!
    • The costumes and potions only work while you are in the capital cities or housing zones. You cannot use them outside of these zones and if you leave the zone while in costume, you will lose the effect.
    • As always, the days before, during, and after Halloween these potions can be used in RvR (With Exception to Pixies, and ghosts potions, which are not usable in the frontiers ever)
Developer's Note: Please remember to run the patcher in order to see the pumpkin loot bags and sinister moon.

14th Anniversary Celebration and Hot Fix Notes

Posted by John Thornhill | 2015 Oct 09 12:35 -0400 GMT
Dark Age of Camelot turns 14 tomorrow and like most  teenagers, it wants to party!

The following bonuses can be considered a start to the festivities. There's more to come!
On Ywain:
50% bonus to RP gain in all NF zones (including The Labyrinth)
100% bonus to RP gain in Darkness Falls
100% bonus to normal XP gain in all classic zones and dungeons.
200% bonus to normal XP gain in Darkness Falls.
100% bonus to normal BP in all NF zones.

On Gaheris:
100% bonus to normal XP gain in all classic zones and dungeons.
200% bonus to normal XP gain in Darkness Falls.
100% bonus to normal BP gain in the capital cities.
100% bonus to normal RP gain in the capital cities.

In each Capital City:
40% Bonus to Crafting Speed
20% Bonus to Crafting Skill Gain

In all Housing Zones:
20% Bonus to Crafting Speed
10% Bonus to Crafting Skill Gain

The bonuses will be live from Friday, October 9th until Saturday, October 31st.

Otherworlds Campaign: Chapter 7

Posted by John Thornhill | 2015 Oct 06 11:13 -0400 GMT

Chapter 7 of the Otherworlds Campaign has arrived and with it the final zone of the campaign!  Explore the Otherworlds of Camelot Hills, Vale of Mularn, and Lough Derg. Gather the Otherworldly Ore there and discover the power of the new Entropic and Somatic Legendary Weapons!

Check out walkthroughs for the Prologue and Chapters 1-6 as well as the new Chapter 6 notes by clicking the Campaign Calendar image above or read the notes below!

Pendragon Hot Fix: Legendary Weapons Update

Posted by John Thornhill | 2015 Sep 28 13:11 -0400 GMT

The following notes are now available for testing on the Pendragon server!

Legendary Weapons


Otherworlds Campaign: Chapter 5

Posted by John Thornhill | 2015 Sep 08 07:07 -0400 GMT

The Otherworlds Campaign is half-way through with the release of Chapter 5 today! The Otherworldly Gem awaits adventurers brave enough to thwart a new threat to the realms! 

Check out walkthroughs for the Prologue and Chapters 1-4 as well as the new Chapter 5 notes by clicking the Campaign Calendar image above or read the notes below!

Live Server Downtime - Patch 1.118 and Herald Character Search

Posted by John Thornhill | 2015 Jul 13 11:57 -0400 GMT

Update 12:55 PM EST: Live servers are now online!

We are pleased to announce that Patch 1.118 is here!

Live servers will be coming down Tuesday, July 14th at 5:45 AM EST / 10:45 AM GMT

Check out the full patch notes HERE and the new Otherworlds Campaign Calendar HERE!

This downtime will also correct the RvR statistics not updating on the Herald's Character and Guild search feature. Additionally, we're pleased to announce that after the downtime, players will be able to search for characters on the Archived servers as well! This should help those returning players track down which server(s) their old characters were on!

Pendragon Patch 1.118a

Posted by John Thornhill | 2015 Jun 04 15:55 -0400 GMT

Greetings all,

With the 1.118 patch we've spent a lot of time working on not only exciting content and improvements but also on some behind-the-scenes fixes for Guilds and other systems that won't find their way into the patch notes. These fixes were necessary and will help us better reach our goals as we march onward. In addition, the notes linked below are only the first part, part A, of the entire 1.118 patch. We will be doing a second, 1.118B version in the coming weeks that will include some of our other promised features like the New Frontiers pathing improvements, as well as much more!

For now, you can read the 1.118a patch notes HERE!

Siege Ammunition Hot Fix

Posted by John Thornhill | 2015 May 14 19:28 -0400 GMT
Notes below!

  • Speciality siege ammunition can now only be loaded and fired into level-appropriate siege engines.
    • These changes affect all siege weapon types that require ammunition: Trebuchet, Catapult, Ballista, and Palintone
    • For example, flaring greek fire siege ammunition can no longer be fired by sturdy field catapults (Thidranki) or strong field catapults (Braemar) but can be fired by tough field catapults (Wilton) and better; while the igniting greek fire siege ammunition is now the highest level greek fire that can be fired by sturdy field catapults.
    • Information-delves for each specialty siege ammunitions have been updated accordingly.
    • This fix is aimed at reducing the damage from siege in battleground zones to level-appropriate values.


Live Server Downtime - Bug Fix

Posted by John Thornhill | 2015 Apr 10 16:21 -0400 GMT

UPDATE 9:55 AM EST / 2:55 GMT: All Live servers are online!

Greetings all,

All Live Servers will be coming down this Friday, April 10, at 5:45 AM EST / 10:45 AM GMT. Servers should be back online by Friday, 10 AM EST.

A bug with certain Two-Hand and Ranged-slot weapons was introduced with 1.117E: Any instrument, bow, or 2-handed weapon needed for certain abilities is unusable immediately after logging in or zoning. We will have a permanent fix for this once the servers are back online Friday morning.

When first logging in after the servers come back online:
If you are still receiving a message that an ability or weapon cannot be used because you need to equip the weapon first (even if it is already showing as equipped), please remove and re-equip that weapon. Once done once, you should no longer see this issue again.

Live Server Downtime for Patch 1.117E

Posted by John Thornhill | 2015 Apr 07 12:20 -0400 GMT
UPDATE 1:25 PM EST / 6:25 PM GMT: Ywain and Gaheris are back online!

The Live servers will be down tomorrow, Wednesday 4/8/15, at 5 AM EST / 10 AM GMT for patch 1.117E.

Notes are available HERE. Downtime is expected to be 8 hours.