Grab Bag - July 18, 2008



Player Questions & Developer Answers
 


We shared some of your questions with our Team Leads for this one:


I just read the news on the Herald about closing the Ghost Keep Event. While from one side I'm not that happy (because it was a nice event and a useful addition), I was just wondering: "Who will now recharge the Ring of Undead Quickening and the Ghostly Medal of Honor?" Once they run out of charges, we can throw them away? (Well, not the Necklace, of course!).

Our fair Lady of the Jewels did some quick checking to make sure: The Ghostly Medal of Honor can be recharged at any of the Recharger NPCs throughout the realm. The Ring of Undead Quickening however will no longer be able to be recharged once the event has ended. You never know though, someday the boundary of the spirit world may weaken once again and the Ghostly Keep Lords may return.


I have a Level 49 Nightshade and have noticed that I have trouble putting a Level 47 poison on my left handed weapon, yet I can put it on my primary weapon with no issues. I am dragging the poisons right up and onto the weapon from within my inventory. Why can’t I place this poison on my secondary, left handed weapon?

The evil Nightshade Team Lead Demonikeen says: You must have +envenom on your offhand weapon. This is an Assassin no-no. When poisoning your offhand, it un-equips it right before applying the poison. So during the time when it's supposed to be applying the poison to your offhand weapon, your envenom skill is not high enough.


Does the Savage "Hand to Hand" spec affect the rate of double, triple, and quad hits?

The saucy Savage Team Lead Kalischth says yes: Hand to Hand spec does affect the rate of double, triple, and quadruple hits, but not the same way as Dual Wield and Celtic Dual affect offhand swing rates. Hand to Hand "unlocks" doubles, triples, and quads based on your spec level, but does not increase past a set percentage for each one. The good news is though, is that the required spec levels for each takes into account your composite spec, so you don’t have to spec totally up to a value to get the benefit. Quadruple hits are "unlocked" somewhere between 40 and 44 spec, so if you have say, 33 + 11 composite Hand to Hand spec, you will still have the same percentage chance to have a quadruple hit fire as you would at 50 + 11 spec.


The sheer number of the different resistance chants that Paladins have is kind of mind-boggling. What resistance chants are best to use against groups from Hib/Mid? Should I be focusing on single resists or should I just use one of the multi-resist chants?

The Rambling Paladin Team Lead Kyera has this advice: The six single-resist chants will stack with the tri-resist chants. They will overwrite the lower value resist buffs acquired from a Friar or Cleric. They will co-exist with the tri-resist Champion Level resist buff spells. The two tri- or multi-resist chants will stack with the single-resist chants. They will also stack with the Friar or Cleric resist buffs.

They will co-exist with the Champion Level resist buffs. The single resist chants all share a recast timer; the tri-resist chants do not. At level 50, you can get a maximum of 26% from resist buffs/chants.

The standard combination to use would be both tri-resist chants and one elemental single-resist chant. It all boils down to what you're fighting, so if you tend to run into the same people and know what they're playing, you may want to check the documentation on the Herald to see what sort of damage they're doing, and pick your chants appropriately!


Does Mastery of Focus affect a Minstrel's chance to have his pet not resist a charm? How about Charisma or bonuses to Instrument spec adding up to over 50?

Enthusiastically our Minstrel Team Lead Beforeyoudie says: The Mastery of Focus RA should only affect the initial pulse of the charm when the song is first cast to charm the target. Resistances to the charm song pulses after the initial cast is affected by the level of the player and his composite Instrument specialization (specialized level + bonuses). Having a maximum composite specialization level allows for a more stable charm (fewer resistances) and also allows you to charm mobs that are higher in level. Charisma should have no effect on the charm song.


I was on my Skald in Molvik and after a fight I was trying to run away from other enemies. I died because my speed didn’t kick in. I do not understand why my speed didn’t affect me. The healer I was grouped with was able to get my speed and get away. Is this a bug? Can I get my speed to kick in faster so that I can get away?

Our fast foot Skald Team Lead Bragian explains: What it sounds like to me is you were still under the effects of the combat timer, while your healer friend was not. The combat timer is the 10 second duration after you disengage from a fight, which includes all offensive actions including damage, crowd control, amnesia, and even resisting an effect.

When you finished killing your target, you had just finished dealing damage, while your Healer was ending by casting healing spells to keep you alive. This put a 10 second “combat timer” on your character and not on the healer, since the Healer was not currently engaged in offensive actions. The best option you have is to try and turn on your speed chant immediately after the 10 second combat timer passes rather than wait for a pulse.


I've speced my Enchanter Mana Magic to help me level faster, but I'm having trouble getting groups for RvR. Is there a better spec for RvR Enchanters?

As enchanting as ever our Enchanter Team Lead Laitriem says: Most Enchanters are Mana spec'ed for RvR. Different groups want casters for various reasons, perhaps you lack a Realm Ability that the group desires. Enchanters fill a very niche role in most groups, like many classes, so the right group will come along eventually. Good luck!


On the style library it says that the savages' parry chain "Tribal Assault" hits two targets, but when delved there is no such information, but it is in the style library on the herald. which is correct?

After a few moments to verify The Equalizer says the Herald information is correct: This style, when used, will hit two targets in melee range.


I'm curious about the Heavy Antalya Truncheon, it's a huge hammer with the standard gold weapon hue. The problem is it can’t be dyed by any in the game. No matter what dye you use, it says you can’t dye it. Is there a dye available for it that I’m missing?

With a twinkle in her eyes the Lady of the Jewels can't see a reason not to make this weapon dye-able: Please Look for a note about this in a future patch, we’ll see what we can do!


I'm surprised that with all the information available in delves these days that remains don't have the trophy components listed there. I was recently stonewalled on my mid server (no crafters) when I needed a Greater Avian Trophy Potion, and there were none for sale. I would rather know what to have ready to hand over, than have to port around and try to find something that turns out isn't available at the moment. Are there any plans in the works to extend delve info of that sort to remains?

With a squeal of glee The Lady of the Jewels exclaimed: What an excellent idea! I'll see about working this in to a future live version. Thank you for submitting this to us.


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ANNOUNCEMENTS

San Diego here we come! The next Camelot Road Trip is happening next weekend on Saturday, July 26th in San Diego, California. Come join us as we answer your questions, give away prizes and snack on some great food. If you are in the area for Comicon convention or just happen to live in the area, stop on by and enjoy an evening of great fun. Don’t forget to RSVP!

The players of Gaheris invite you to enjoy the PvE Ruleset as they host a Play on Gaheris Week that starts this Sunday July 20th and runs until July 27th. There will be raids of all kinds, with dragons, Lord Agramon and a journey into Darkness Falls to name just a few. Whether new or well seasoned, next week will be a great time to explore what the PvE Ruleset has to offer.

Have you had a chance to do the Ghost Keep event yet? Well if you were planning on it, time is running out as the Ghost Keeps will be coming to a close this Monday. Time is running out to get your Ghostly Medal of Honor and enjoy the extras that go along with all the Ghost Keep quests.

Well everyone, the weather here is hot, humid and downright icky. It's time for me to brave the cruel and warm non air conditioned realm to get home. I hope you've enjoyed the Team Lead Edition Grab Bag this week. Have a great weekend!
 

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