1.127 Pendragon Test Server Hot Fix #1

World


Classic Dungeons


  • Savant, Overseer Tepok, and Juggernaut in Tepok's Mine now more predictably spawn and their respawn timers have been shortened.
  • Grimnought Ejnar in Varulvhamn has had its respawn timer shortened.
  • Callilepis Nocturna in Nisse's Lair has had its respawn timer shortened.

Bug Fixes


  • The Murder of Crows Vanity VFX is now functioning properly.
    • The item /use cooldown has been increased from 5s to 60s. The global item cooldown remains 5s.
  • Curse Campaign bosses and monsters will no longer have their damage immunity triggered by pet-based attacks and pets will now do full damage.
  • Wyverns, Dragonflies, and Griffins on their preset-travel routes should no longer stutter when right-click interacted.


Realm vs Realm


Outpost changes


  • Keep wall and outer keep gate difficulties in the Frontier have been reduced.
    • This change is done with the aim of increasing more courtyard-centered keep battles by reducing the time it takes to get through outer keep walls and gates while maintaining the difficulty of inner keep doors.
    • Outer keep gates stil have varying difficulty based on keep location.

Class Changes


Items


  • Draught of supremacy has had the Armor Factor and Acuity buff delves reduced to match the effectiveness of their class-based counterparts.
    • Players will now need to use +buff% gear to cap the AF and Acuity buffs at the same values as the class-based versions.
  • The Abagath Sickle Strider scythe's damage type has been changed from thrust to slash.
  • Armsman Dark Oblivion leggings now proc correctly.
  • Minstrel Boots of Dark Slumber have had their conversion stat increased from 2% to 3%.
  • The Runemaster's Loyalty cloak has had its magic damage increase buff reduced from 25% to 15%.
  • The Bainshee's Loyalty cloak has had its damage taken reduction buff reduced from 35% to 25%.
  • The Vampiir's Loyalty cloak powerdrain offensive proc buff has been reduced from 35 to 25 power and its chance to proc lowered from 20% to 15%.
  • The Wizard's Loyalty cloak has had its Heart of Fire ability changed from a cooldown reset to a group +15% magic damage increase buff .

Realm Abilities


  • Stuns from realm abilities will now bypass stun-feedback spells.

Stormlord Master Level


  • All storm pulse-frequencies are now normalized at 5s.
  • All storms can now affect a maximum of 24 targets at a time.
  • All storms now display the name of the specific storm when targeted.

# Name Change
1 Dazzling Array Casts a stun feedback buff to allies in its radius instead of an accuracy buff. Only works versus casted, non-realm ability stuns, melee style stuns will still land.
2 Vacuum Vortex Power cost increased from 10% to 25%.
3 Enervating Gas Unchanged from Endurance drain storm.
4 Inebriating Fumes Changed from dexterity and quickness debuff to all stat debuff.
5 Mental Siphon Unchanged from Power drain storm.
6 Focusing Winds No longer a focus spell, casters can now participate in combat after casting it on a storm. Now a single-target pulsing spell that lasts 30s total with a 6s duration per tick/5s frequency. Now has a 10% power cost per pulse.
7 Fearsome Surge Changed from strength stat debuff to pet scare. Now shares a timer with Energy Tempest.
8 Blinding Cloud Changed from strength stat debuff to 50% melee fumble.
9 Energy Tempest Unchanged from Essence direct damage storm.
10 Arcing Power Unchanged from Area of Effect radius added to next ability.

  • Dazzling Array, Fearsome Surge, and Blinding Cloud have had their cooldown timers increased from 5 to 10 minutes.
  • Levels 1, 4, and 8 still share a timer
  • Levels 3 and 5 still share a timer
  • Levels 7 and 9 now share a timer

Champion Levels


  • The Damage Ward self-ABS buff has had its value reduced from 5% to 3%.

BAINSHEE
 
  • The Fear spells in Ethereal Shriek specialization have been removed and moved to Phantaismal Wail specialization at the same levels and values.
  • The Ethereal Shriek specialization body magic resist debuffs have had their values reduced to 10%, 20%, and 30%.

BONEDANCER
 
  • The Protection Totem in Darkness specialization now can only affect a maximum of 8 targets.

HEALER
 
  • The level 32 spell Amplified Celerity has been moved to level 30 in Augmentation specialization.
  • The level 40 spell Pure Celerity has been moved to level 35 in Augmentation specialization.
  • The level 30 spell Gods' Vigor has been moved to level 25 in Augmentation specialization.
  • The level 40 spell Gods' Potency has been moved to level 35 in Augmentation specialization.
  • Healers will need to perform a skill respecialization to see these lower levels.

MAULER
 
  • The Gift of Renewal offensive heal proc has had its heal value reduced from 125 to 85. Its proc chance remains unchanged.

NECROMANCER
 
  • The Way of Magic line of spells in Painworking specialization have had their damage to health conversion values reduced as follows:
    • Level 44 - 75% damage dealt converted to health
    • Level 34 - 50% damage dealt converted to health
    • Level 24 - 25% damage dealt converted to health
    • Level 14 - 10% damage dealt converted to health
  • Decrepit Form's disease defensive proc chance has been reduced from 100% to 50%
    • The disease has had its snare amount set to the standard 15% snare.
    • This change also effects the realm rank 5 form's disease and proc chance.
  • The disease from the Soultorn pet has had its snare amount set to the standard 15% snare.
  • The delves of the Power Absorb line of spells now correctly state that they give 150% of the damage dealt as power instead of 300%.

RANGER
 
  • Nature's Madness realm rank 5 ability has had its sever the tether and pet-kill aspects changed to a 30s duration pet scare that continually pulses for the duration of the storm.

VALEWALKER
 
  • The timered self-haste buff spells have been removed from the Valewalking specialization.

VAMPIIR
 
  • Claw attacks in all 3 specializations have had their power costs increased by 33%.

WARLOCK
 
  • Warlock Cursing specialization direct damage spells have had their damage types changed from Matter to Spirit.
  • Warlock Cursing baseline direct damage spells have had their damage types changed from Spirit to Matter.

WIZARD
 
  • The Wall of Flame realm rank 5 ability has had its hit buffer value increased from 400 to 700 health.

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