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The
New Island Continents
Three
new Island continents debut in Dark Age of Camelot: Shrouded Isles -
one per Realm. These areas use the newest cutting edge graphical
effects to display water, cliffs, canyons, and other advanced
features to make the most realistic landscape possible.
All
the continents have loads of new monsters, areas to explore, cool
treasure to find, dungeons to clear, ruined cities, and much more.
The content is aimed primarily at higher-level characters, although
there will be some low-and-mid level areas as well.
Realm
of Albion: Avalon
Albion
has long been plagued by the evil forces led by Morgana in her bid
to achieve domination over all of Arthur's former land. Her dark
magic has called back the corpses and skeletons of long-dead Roman
soldiers, who serve as foot soldiers in her army. Now, she's gone
one step further and forged an alliance with the Drakoran, a race of
dragon-men. The Drakoran, rumored to be led by a real dragon of
fearsome size and strength, have laid waste to the island of Avalon,
ruining its beautiful capitol city – the center of learning for
all of Albion - and forcing its population to run in fear.
Arawn,
lord of the underworld, has long simmered in frustration at Morgana
stealing his minions by returning them as walking corpses to the
surface world. This frustration has grown to concern because of the
new power wielded by her in light of her recent alliance with the
Drakoran. Faced with this dangerous situation, Arawn has decided to
aid the forces of Albion in their joint quest to force the Drakoran
from Avalon and rid the Realm of Morgana's evil presence once and
for all. Arawn's help comes in the form of the Inconnu, his personal
slave race, who offer their services to Albion. The Albion-Inconnu
alliance is sworn to defeat the Drakoran and Morgana.
Realm
of Hibernia: HyBrasil
In
Hibernia, the island of HyBrasil was generally considered to be a
long-lost myth enclosed in the depths of time. For generations,
myths told around the campfires of the Realm spoke of the beautiful
wooded paradise of HyBrasil, homeland to the Sylvan, the protectors
of the ancient woodlands. These same legends described how the Celts
and Firbolg were taught both the love of nature as well as the use
of nature as the source of their druidic magic. Campfire tales such
as these were thought to be legend only – until the Hibernian
Council was visited one day by an emissary of the Sylvan, a creature
directly from the pages of myth.
The
Sylvan emissary brought with him a tale of great woe – HyBrasil,
their home, was being invaded by a race of creatures focuses on
destroying the very land itself. These evil monsters, called
Fomorians, seemed to have a purpose to their actions – they seemed
to seek out the Sylvan and their most treasured natural areas, and
destroy them, taking delight in the wanton destruction of both
Sylvan and tree alike. The Sylvan have no recourse but to ally with
the Hibernians to drive the Fomorians out of HyBrasil.
Realm
of Midgard: Aegir
Troll
and Kobold myths tell of the Troll Fathers, a race of ancient and
wise creatures who were the precursors to both of these underground
races. The Troll Fathers of legend lived on an island called Aegir
in their formidable underground city, Trollheim. Young Trolls and
Kobolds were told these stories of the Troll Fathers, especially
about their legendary wisdom and power.
Then
one day, out of the pages of myth, a lone Troll Father came to
Jordheim, bringing with him disturbing news. A race of
prehistoric savages, the Morvalt, swept across Aegir, destroying all
in their path. Trollheim held out for a time, and resistance
still continues, but most of the island has come under the
domination of these savage beasts. The Troll Fathers have been
successful in taming some of the savages, though. This tamed group,
known as the Valkyn, have adapted to Midgard ways, accepted their
god as one of the Norse pantheon, and has joined forces with the
Troll Fathers and the Norse to cleanse Aegir and Trollheim of the
Morvaltar.
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