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Graphical/Engine
Enhancements
Dark
Age of Camelot is a beautiful game, even without a graphical
overhaul. However, Dark Age of Camelot: Shrouded Isles presents
the user with an even more beautifully detailed view of the game's
world. Albion, Hibernia, and Midgard have never looked so good, with
crisp details, smooth animation, and lots of new graphical effects.
Here's
a short list of some of the new Graphical features:
- Reflective
surfaces
- Realistic
water with reflection with wakes as you move through it.
- Shadows
on players, monsters, and world objects.
- Super
high-resolution textures make every player, monster, and world
object (including the ground!) more detailed.
- Animation
blending makes all monsters and characters move more smoothly
and realistically.
- Mip-mapping
reduces texture "sparkle" at long distances.
- New
terrain system supports cliffs and other vertical surfaces not
supported in the "outside" terrain areas of the world
in the original game.
- Faster
frame rate.
Ambient
Music
Shrouded
Isles has much more that just graphical changes - there's also an
entirely new ambient music system featured in Shrouded Isles that may turn out to be revolutionary in its
implementation - we've taken our random ambient sound generation system and applied it to music, resulting in almost totally random music playing in the background.
The music is written in a multi-track format so that different bits and pieces of it can be applied randomly together in a way that is not intrusive, but adds life and atmosphere to the game. Our
sound engineer implemented this music it so that the game plays different pieces of
ambient music depending on what zone you are in, the time of day, and other factors as well. So, as you travel across the world of Shrouded Isles, you'll hear different random tracks playing all the time, depending on your location and time. It's a really neat system that provides a real sense of atmosphere as you are playing - almost like a movie soundtrack.
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