
Dark Age of Camelot FAQ
What
is Dark Age of Camelot?
Dark
Age of Camelot is a massively multi-player online role-playing game
conceived and developed by Mythic Entertainment. Set in the Kingdom
of Albion in the years immediately following the death of King
Arthur, players of the game enter a world in chaos, where Arthur’s
peace has been shattered and dark forces threaten the Kingdom.
Unlike traditional role-playing games in which a player’s greatest
challenge is fighting computer-controlled monsters, players in
Camelot will come face-to-face with their greatest challenge yet,
other players. In Camelot, players must choose to be members of one
of the three Realms that are striving for mastery in this chaotic
world: The Britons, the Celts, or the Norse. The Britons are the
former kingdom of Albion, once ruled by the great King Arthur. The
Celts are from the wild and magical western island of Hibernia. The
Norse are the large barbarians from the lands to the north of
Albion.
Building
upon the foundation laid by such great games as EverQuest,
Asheron’s Call, and Ultima Online, the game features
3D-accelerated graphics with movable camera, multiple class and race
combinations, and has built in and balanced team Player vs. Player
(PvP). Unlike its predecessors, in Camelot, PvP conflict is an
integral part of a player’s experience in the world, not an
afterthought.
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Where
can I Purchase Dark Age of Camelot?
You
can buy Dark Age of Camelot at any computer software retailer in the
United States, or
click here
to order it online. Camelot is available in many other countries
as well. Visit our Camelot
International section for more information.
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Who
is Mythic Entertainment, and what games have they done?
Mythic
Entertainment is the most prolific and one of the most successful
online gaming developers in the industry today. With eleven online
games to its credit, Mythic has been a major part of all of its
distribution and publishing partners pay-for-play games including
AOL, the Centropolis Gaming Center, Gamestorm and ENGAGE. Our titles
include some of the most popular online-only games of all time
including Spellbinder: The Nexus Conflict, Aliens Online, Starship
Troopers: Battlespace, Silent Death Online, Rolemaster: Magestorm,
Darkness Falls, Darkness Falls: The Crusade, Splatterball, Godzilla
Online, and Dragon’s Gate.
Mythic
has more experience in developing and running multi-user online
role-playing games than most of its competitors. Dragon’s Gate is
one of the longest running online RPGs out there, having just hit
its 12th anniversary and is still going strong on the Centropolis
Gaming Center. Mythic also has the successful Darkness Falls RPGs,
which is available on the Centropolis Gaming Center.
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Which
Arthurian legends does Camelot follow? There are so many.
In
order to make a great game, we’ve delved into many different
Arthurian traditions, and have come up with a good mix of romantic
Arthurian myths, pre-Christian Welsh legends and high fantasy. First
and foremost, Camelot will be a fun game, and we will never let a
strict adherence to any of the legends get in the way of that. That
being said, any fan of the King Arthur legends will feel right at
home playing on the side of the Britons.
Of
course, only the Realm of Albion is based on the Arthurian legends
– the Realms of Midgard and Hibernia are based on Norse Eddas and
Irish Celtic myths, respectively.
What
are the system specifications for Camelot?
The
minimum system specs you'll need to play Camelot are:
If
you have a Pentium II:
PII
450
256mb RAM
600mb free hard drive space
32mb 3D accelerated video card
If
you have a Pentium III/IV:
PIII
450
128mb RAM
600mb free hard drive space
16mb 3D accelerated video card
(Please note that Voodoo 1/2/3/5 cards are not supported in Camelot,
although Voodoo 3's and 5's may work).
The
recommended system is:
PIII
1ghz
256mb RAM or higher
32mb 3D accelerated video card
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What
kind of graphics engine does Camelot have?
Camelot
uses a 3D graphics proprietary engine developed by Mythic which is
built upon the NetImmerse engine from NDL Inc – the same API that
Mythic used to develop Spellbinder: the Nexus Conflict. It features
3D accelerated graphics, detachable camera, first and third person
views, and all the visual splendor you would expect from any other
large graphical multi-user online game.
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What
does Camelot have that other online RPGs don’t?
Camelot
has an immediately identifiable background that will be familiar to
anyone with even the most cursory knowledge of mythical history. The
Arthurian legends, the Norse Sagas, and to a lesser extent, Celtic
folklore, are all represented in the game. The gods in the game will
come from the pages of well-known mythology – gods like Odin and
Thor, heroes like Cuchulain, Lancelot, and Galahad will all be part
of the game’s background (and maybe foreground!).
Camelot
also has a built in PvP system, which strongly guides the player
into conflict against members of opposing Realms. The PvP system has
been strongly thought out and is an integral part of the game
itself, unlike the other large commercial online RPGs. Instead of
having every player be able to fight any other player, as in
Shadowbane, in Camelot, PvP is team based, where you can only fight
characters in opposing Realms. This will encourage teamwork and
cooperation among the members of a Realm as they must band together
to fend off attacks, raids, etc. from the other Realms.
At
high levels, where other games tend to grow stale, players in Dark
Age of Camelot can participate in PvP struggles, territorial
conquest, and protecting their Realm's Relics (objects of power)
from enemy invasion, as well as attempting to pilfer enemy Relics
themselves.
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What
are the different Realms and how are they in conflict?
The
Realms in Dark Age of Camelot are Albion, home of the Britons, the
Celtic land of Hibernia, and the Norse Midgard. Players will be able
to play characters in each of the Realms – each Realm’s
characters will specialize in different types of magic, different
fighting techniques, and of course each will have geographically
typical terrain. Midgard is full of fjords, ice, and pine forests;
Albion has gently rolling hills and Roman ruins; and Hibernia is a
wild land of deep forests, enchanted hills and magical beasts.
Each
Realm is the possessor of a number of ancient magical Relics, which
give bonuses to all members of that Realm – when the Relics are
safely in their shrine. However, Relics can be stolen away by enemy
raiding parties and taken to their shrines, making the raiding
party’s Realm stronger. When safely in shrine, Relics give
moderate attack and damage bonuses to fighting races, and magical
spellcasting bonuses to spellcasters. Any Realm that does not have
its Relics fights at a disadvantage.
Relics
must be protected at all costs from theft – this concept forms the
core of the PvP conflict in Camelot. Relics come in all shapes and
sizes and are based on each Realm’s history and legends. Some of
the ongoing quests in Camelot will be centered around discovering
many lost Relics.
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What
is PvP? How is handled differently than other online RPGs?
PvP
is shorthand for "Player vs. Player". Some online RPGs do
not allow player vs. player combat at all; instead characters fight
with NPC monsters – this is the model that EverQuest follows, with
the exception of a few EQ PvP servers. Others, like Ultima Online,
allow everyone to fight everyone else, which can sometimes be
chaotic. Camelot will be team-based PvP (based on Realm), where
characters will be able to rise up to medium level without having to
worry about being marauded by high-level enemies. As the players
grow in stature, they will be expected to protect their realm from
enemy incursions, as well as occasionally go on raiding parties
against other Realms.
In
order to allow new players some time to gain experience in the game,
each Realm will have its own unique protected adventuring areas that
are designed for new players. These areas will allow the new player
an opportunity to gain experience without worrying at all about an
invasion from across the seas.
Player
levels will be based on experience vs. monsters, not vs. other
players. At higher levels, players will have to adventure out into
regions between the realms, which could bring them into conflict
with enemies, but not necessarily so. The true PvP comes into play
when actively going out on raids, or protecting your Relics from
enemy invasions.
Each
player accumulates "Realm Points" while either defending
their Realm against enemy invasions or going out on raiding parties.
As the player gains Realm Points, they gain special titles, objects,
and status. For example, a player with a high number of Realm Points
will be able to use a horse; a player of the same level who has not
participated in PvP will not. The game will
not force players into PvP, but if you choose to do so, you will
become more powerful.
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How
will Camelot’s PvP Discourage “Grief” Players?
An
unfortunate situation has arisen in several currently-available
online games where some game players go out of their way to ruin the
gaming experience for other players by killing them repeatedly,
“stealing” their monster kills, and generally making an nuisance
of themselves. Camelot has several built-in methods for discouraging
this behavior.
The
main protection against grief players is that, in Dark Age of
Camelot, you may attack only members of opposite Realms. Also you
cannot communicate with players of enemy realms – there will be no
chatting allowed with enemies – this is done to heighten the
“foreigness” of enemy players. In fact, the game makes enemy
players seem as much like NPCs as possible. Please note that there
are special servers (see question below), where you can group with
players from other Realms, and thus communicate with them.
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What
is Camelot’s Class and Guild System Like?
Camelot’s
class system is based on Guilds. Players in Camelot start out as a base class,
which is dependent on Realm, but usually includes Fighter, Acolyte,
Rogue, and Mage. At 5th level all characters choose their
career path by joining a guild. Their choice of guild determines
what skills they get. Usually more than one base class can join each
guild, resulting in several character types per guild. For example,
an Albion Fighter can join the Guild of Shadows to become a
Mercenary. A Rogue can join the same guild to become an Infiltrator.
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How
big is the game world?
Huge.
There are many zones for each Realm, which allows the player to gain
levels and adventure without running into many (if any)
player-character enemies. Then there are middle zones, which link
the Realms together, where you may encounter enemy players.
The
zones will be taken as much as possible from the maps of
Scandinavia, Wales/England, and Ireland. The English zones will have
Roman ruins, stone circles, and deep dark forests. The Norse zones
will be full of ice and pine forests, tundra, and taiga. The Irish
zones will have rolling hills, magical creatures and places, and a
distinctly Celtic feel.
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Does
Dark Age of Camelot have Zones?
Dark
Age of Camelot features a unique world architecture that almost
completely removes the need for players to "zone" between
game areas. The system has "Regions" that are made up of
huge areas of the game - inside which players will not have to wait
to zone, as in other online RPGs. Instead, the player moves inside a
"bubble" that keeps track of all monsters and other
characters near the player. As the player moves around, the bubble
continually refreshes itself by loading in new objects, monsters,
and players that come in contact with the edges of the bubble. In
essence, it is like playing EverQuest and being able to see and move
across zone borders into other zones.
To
give an idea of the size of the Regions, each Realm's territory
consists of one region, allowing players to adventure inside their
home territory and frontier regions without ever zoning (unless they
are entering a dungeon or city).
Each
Realm’s territory consists of a "home area" and a
"frontier area". The home area is where low to mid level
characters will cooperatively group and fight to gain levels. The
frontier region consists of tougher high level areas where players
go on high level quests and to engage in PvP combat against players
from other Realms.
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How
many characters per server can players have?
You
will be able to have eight characters per server, but all must be of
one Realm. If you want to play characters from another Realm, you
must create them on another server. This will cut down on players
entering the game on one side to see what’s going on, then logging
in as a character in another Realm to tell everyone what’s
happening in the enemy camp.
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What
about Quests? How will they not be repetitive?
We
have a lot of good ideas to make quests non-repetitive and so each
player that does a quest will have a different experience. In most
online RPGs, quest consist of going from step 1 to step 2 – talk
to the NPC, find an object, give it to him, he gives you a note with
more instructions on it, etc. These usually end up with a lot of
high-level characters "camping" the same area waiting for
a specific NPC to spawn so that they can kill it/talk to it/etc.
This can often be frustrating to the players, especially if the NPC
only spawns once every couple of hours.
Camelot
will alleviate these issues in many different ways, by included an
extensive questing engine. First, the steps in the quest will be
randomly generated, so two players going on a quest for the same
item will probably not do the same steps, and definitely not in the
same order. Second, players on quests will have to fulfill earlier
parts of the quest in order to get quest items off of NPCs. For
example, if a player has to say a certain phrase to an NPC to get an
item, the NPC will not respond even to the correct phrase if the
player has not done the previous steps on the quest.
Camelot
will also have a special Questing Journal that lists the quests that
the player has accepted, and shows the steps that need to be taken,
as well as the steps that the player has done already. This will
alleviate the need for tedious note taking and the "what do I
do with this piece of pottery" that happens on other games.
What
is
armed combat like?
One
of the biggest problems with other online RPGs is that a magic-using
character is fun and exciting to play, but an Arms-wielding fighter
usually has only a few options to keep combat fun and interesting.
Camelot, however, will feature "combat styles", which are
unique fighting moves that must be learned by fighting characters in
much the same way that a spell casters has to learn new spells.
Combat
styles are initiated based what is happening in the fight. For
example, a style could be performed when you parry an attack, or
when your attacker misses you. Some higher-level styles are based on
previous styles – i.e. you cannot perform them unless you have
performed a lower level one. The highest level styles are
“chained” – they require that you have performed two other
styles in succession. When a high-level “chained” style hits, it
will result in massive damage.
By
studying the fighting styles of monsters and other players, fighters
will find that some styles work better in some situations than in
others. Fighting classes will be able to learn new styles by going
on quests, by advancing in their guild, or by gaining levels.
Primary-fighting
characters can expect to learn about 40 styles during their career,
including several that “chain” to others. Each style will have a
special animation and weapon effect graphics so that everyone
watching will know that a style has been performed.
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Does
Camelot have magical weapons, armor, and other items?
Yes,
there are several different types of magical items available to
players. These items are almost never found in stores; instead they
are found on monsters, quested for, or in some cases crafted by
other players.
The
most basic type of magic type is a magical “bonus” that simply
makes weapons easier to hit with and armors harder to hit.. This is
described by an adjective denoting the level of magical bonus
(bright, shining, glowing, brilliant, etc.). If you see a suit of
“bright iron chainmail armor” you’ll know instantly that it
has a basic magical bonus on it making it a little more difficult to
hit than a regular suit of iron chain.
Another
type of magical item gives bonuses to player statistics (i.e.
strength, constitution, intelligence, etc.). These items are also
found on quests or from monsters. As players advance in level, they
should accumulate as many of these items that effect their primary
stats as possible. These items can also increase player hits and
power (magic) points.
Other
items can also increase player skills such as hiding, evading,
dual-wielding, and any of the other dozens of skills that are
supported in the game.
Spell-casters
can quest for special “focus” items that make their particular
type of spellcasting more power. For example, Wizards can specialize
in the elements of fire or ice, and can quest for a focus item (a
fiery pendant or frost ring) that gives them more skill in that
element type. Each type of spellcaster has skills directly relating
to his spell ability, and thus can find items to increase that
ability.
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What
happens when your character dies?
Death
systems in online RPG games are often maligned, criticized, scorned,
and outright hated. However, they fulfill a critical aspect of games
that is almost always overlooked by the player: having something bad
happen when your character dies imparts a sense of tension and
excitement. There is simply no excitement in adventuring through a
world where loss of life is meaningless – a game with no or little
penalty for death will soon be fully explored, and become boring.
In
Camelot, we will balance the good of excitement and tension with the
bad of having a death penalty. There is no death penalty for
characters under 6th level. When your character dies,
over 5th level, no equipment will be lost – but he will
lose experience and a small number of constitution points. Even with
the exp loss, your character will never “lose” a level based on
the death exp loss – instead he will just remain at the beginning
of the current level.
To
mitigate the experience point loss, when a player dies, a gravestone
is erected at the death spot. When the player goes back and prays at
this marker, half of the experience that was lost will be returned.
Also the first death the player has (per level) will be at half
experience point loss.
If
a dead player is resurrected by a PC Cleric, Priest, or Druid, he
will lose half the normal amount of exp point loss, and will not
lose any constitution points. Constitution points can be bought back
from NPC healers.
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What
can you do to gain levels other than fighting monsters?
We
realize that players don't always want to kill monsters to advance
in levels - Dark Age of Camelot is designed to allow the player to
attain from 30-50% of the experience required to level from quests.
Some monster hunting will always be required, but through judicious
use of quests, players can greatly enhance their playing experience
by going on quests.
In
order to facilitate gaining experience through quests, Camelot
an "auto quest" generator, where a player can go up to an
NPC and ask it if it has any "tasks" for them to do. The
NPC can then randomly create either a "carry task", where
the player takes an object to another NPC, or a "kill
task" where the player has to go and kill a certain number and
type of monsters as dictated by the NPC. These tasks are
automatically generated based on the player's level, so they will
always be level-appropriate.
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Where
can I get more Information about Dark Age of Camelot?
Dark
Age of Camelot's Official
Website is a wealth of information about the game, containing
screenshots, Realm, Class, and Guild information and much more.
The
Links section of the official site contains links to many other
fansites, each of which has information, playing guides, and lots of
other cool game-related information.
I
have a problem! Where can I get help?
If
you have the game and need help, go to Dark Age of Camelot's Customer
Support Website. This site contains a wealth of information,
support options, and methods of contacting Camelot's Customer
Support department.
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Shrouded Isles FAQ
What
is Dark Age of Camelot: Shrouded Isles?
Dark
Age of Camelot: Shrouded Isles is the first expansion pack available
for Dark Age of Camelot players. It extends the story of the
original game with new character classes, new races, and three new
continents to explore – displayed in an all-new state-of-the-art
graphics engine that will make it look as advanced as any game on
the market. Here is a short list of features:
- New
graphical engine with spectacular new visual effects
- Three
new Continents in which to explore and adventure (one per realm)
- One
new player race per Realm
- Two
new player classes per Realm
- All
new ambient music
- Revamped
user interface
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When
will it be available?
Dark
Age of Camelot: Shrouded Isles is available in stores now.
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Do I have to have Dark Age of Camelot to play it?
Yes,
you must have the original game in order to play Shrouded
Isles. This is an expansion pack, not a standalone product.
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What
are the system requirements?
In
order to play Shrouded Isles, you'll need a current-generation 3D
accelerated video card that supports the new DirectX 8.1 feature
set. Our plan is to support all GeForce 2-4 cards (including MXs),
as well as other DX8-compatible cards. However, the more advanced
graphical features will probably only work on the current generation
of GeForce 3/4 cards (as well as cards from other manufacturers that
fully support DX 8). If you don't have a current-generation cards,
you'll be able to play the expansion, but you won't see many of the
graphical upgrades. For complete information on system requirements
for Dark Age of Camelot: Shrouded Isles, visit our support website
at www.support.darkageofcamelot.com.
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Do old areas of the world look better in the new engine?
Yes,
when you upgrade to Shrouded Isles, even the older parts of the
world look much better. New trees, water effects, and
especially textures will look much more sharp, detailed, and
realistic. Of course the new continents will look best of all, as
they are being designed specifically with the new engine's features
in mind.
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Can I
re-open my account to play Shrouded Isles?
Yes,
if you are a former Dark Age of Camelot player, after your purchase
Shrouded Isles, you can reactivate your account and play in the new
areas with your old characters. We have not deleted any characters
from the game database, so even if your account has been closed for
a long time, your old characters are still accessible should you
decide to reopen your account.
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