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Albion, Land of Arthur's Heirs
From the rolling hills of Camelot
to the mountainous peaks of Snowdonia, Albion is through and through
the land of Arthur. Forged from his iron will, paid for by the blood
of Knights and commoner alike, Albion encompasses the ideals, the
laws, and the heritage of its most famous King. The people of Albion
are a mostly homogenous lot - sturdy Britons, hulking Highlanders,
graceful swift Saracens, the tall intelligent Avalonians, and the small
mysterious Inconnu make up the
different races in the Realm.
Geography of Albion
The center of culture and
government in Albion is the city of Camelot, the former seat of the
throne of Arthur. From there stretch the forests and plains of the
Realm: to the west of Camelot lie huge plains, deep dark forests,
trackless swamps, and haunted hills. To the north loom the mountains
of Snowdonia, and frontier lands, dangerous and unpredictable. The
geography of Albion is varied and rolling, and is home to many
dangerous creatures. Especially of note are the disturbing stories
of the legions of undead Roman soldiers, long in their graves, now
risen to walk the land once more. More mundane creatures lie in wait
for the unwary traveler of the Realm, grown ever more bold in the
years since Arthur's demise.
Join Albion in their Quest for
Supremacy!
For those who choose to join the
fight to reclaim Arthur's glory, Albion has much to offer the
intrepid adventurer. Albion specializes in a diverse mix of player
classes; from doughty weapon-users to magicians of many types, to
Clerics to longbow-proficient Scouts - these and more rally in
defense of the Realm.
The
Races of Albion
Albion's
races come from the pages of Arthurian Legend, and provide a mix of
human types, each of which has specific strengths and weaknesses.
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Briton
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Saracen
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The
standard human of Albion, good at many things, able to
be of many classes -- the quintessential jack of all
trades
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Hailing
from the desert sands far to the south, the Saracen is
the descent of Sir Palomides, one of Arthur's most
devoted knights. Saracens excel in anything that
involves dexterity and quickness.
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Avalonian
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Highlander
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A
taller, thinner, more austere and intelligent human,
hailing from the magical city of Avalon. More adept at
magic than the other Briton races.
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Hulking
kilt-wearing men and women from the northern Highlands of
Albion. Highlanders are big, strong, and exceedingly loyal
subjects. They are especially good at armed combat. |
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Inconnu
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The Inconnu are small pale humanoids - white-ish skin, pale hair and extremely large dark eyes. They live underground, and exist to serve Arawn, the "old world" Lord of the Underworld. The Inconnu is only available to Shrouded Isles users.
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The
Classes of Albion
The
following classes represent Albion in the continuing battle of the
Realms:
| Armsman |
The
footsoldier of Albion, the Armsman is the main fighter of
the Realm. He can use almost any weapon and armor, as well
as the ability to wield crossbows and polearms. |
| Cabalist |
Spellcasters
who specialize in the study and manipulation of spirit
magic, Cabalists gain the ability to summon a pet to do
their bidding, as well as blind and disease their enemies. |
| Cleric |
The
primary healing class of the Realm, the Cleric can prepare
their friends for battle as well as aid them during and
after the conflict. |
| Friar |
A
specialist class, the Friar is a hybrid cleric/fighter who
gains the ability to fight with staves and retains some
healing and buffing abilities. |
| Infiltrator |
A
roguish class that specializes in hidden movement, spying
and backstabbing opponents from behind. |
| Mercenary |
A
light fighter that can fight with two weapons at once, as
well as utilize more fluid combat styles that focus on
positional combat style attacks. |
| Minstrel |
Hybrid
rogues that have the ability to perform songs that give
their group members enhanced abilities, and also can use weapons and armor. |
| Necromancer |
The Necromancer is a new type of class in Dark Age of Camelot – a pet caster who does all of his actions through his pet. Unlike other traditional pet casters such as Enchanters and Cabalists, who wield a mix of magic with pet assistance, the Necromancer is powerless without his pet.
The Necromancer is only available to
Shrouded Isles users. |
| Paladin |
A
hybrid fighter, Paladins can wear plate armor, as
well as specialize in two-handed weapons. They also learn
chants that aid their group members while in combat. |
| Reaver |
Reavers are hybrid Necromancer/Fighters with chain armor and a variety of Albion weapon skills. They are the fighting class that protects Arawn, lord of the underworld.
The
Reaver is only available to Shrouded Isles users. |
| Scout |
The
archer class of Albion, Scouts can use the famed English
Longbow to damage their enemies from long range, as well as
use shields and some melee weapons. |
| Sorcerer |
A
spellcaster that focuses on the control and destruction of
Body, Matter and Mind- They receive mesmerizing spells,
Direct Damage, Damage over Time and may also force a pet to
submit to their will. |
| Theurgist |
Elementalist
spellcasters who harness the power of Air, Ice and Earth and
shape them into spells capable of calling forth elemental
creatures to aid them in battle. |
| Wizard |
Elementalist
spellcasters who can learn the element of Fire, Wizards have
very potent offensive spell damage. |
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