Albion, Land of Arthur's Heirs

From the rolling hills of Camelot to the mountainous peaks of Snowdonia, Albion is through and through the land of Arthur. Forged from his iron will, paid for by the blood of Knights and commoner alike, Albion encompasses the ideals, the laws, and the heritage of its most famous King. The people of Albion are a mostly homogenous lot - sturdy Britons, hulking Highlanders, graceful swift Saracens, the tall intelligent Avalonians, and the small mysterious Inconnu make up the different races in the Realm.

Geography of Albion

The center of culture and government in Albion is the city of Camelot, the former seat of the throne of Arthur. From there stretch the forests and plains of the Realm: to the west of Camelot lie huge plains, deep dark forests, trackless swamps, and haunted hills. To the north loom the mountains of Snowdonia, and frontier lands, dangerous and unpredictable. The geography of Albion is varied and rolling, and is home to many dangerous creatures. Especially of note are the disturbing stories of the legions of undead Roman soldiers, long in their graves, now risen to walk the land once more. More mundane creatures lie in wait for the unwary traveler of the Realm, grown ever more bold in the years since Arthur's demise.

Join Albion in their Quest for Supremacy!

For those who choose to join the fight to reclaim Arthur's glory, Albion has much to offer the intrepid adventurer. Albion specializes in a diverse mix of player classes; from doughty weapon-users to magicians of many types, to Clerics to longbow-proficient Scouts - these and more rally in defense of the Realm.

 

The Races of Albion

Albion's races come from the pages of Arthurian Legend, and provide a mix of human types, each of which has specific strengths and weaknesses.

 
Briton Saracen

    

    

The standard human of Albion, good at many things, able to be of many classes -- the quintessential jack of all trades  Hailing from the desert sands far to the south, the Saracen is the descent of Sir Palomides, one of Arthur's most devoted knights. Saracens excel in anything that involves dexterity and quickness.
 

 

Avalonian Highlander

    

    

A taller, thinner, more austere and intelligent human, hailing from the magical city of Avalon. More adept at magic than the other Briton races. Hulking kilt-wearing men and women from the northern Highlands of Albion. Highlanders are big, strong, and exceedingly loyal subjects. They are especially good at armed combat. 
 

 

Inconnu

    

The Inconnu are small pale humanoids - white-ish skin, pale hair and extremely large dark eyes. They live underground, and exist to serve Arawn, the "old world" Lord of the Underworld. The Inconnu is only available to Shrouded Isles users.


The Classes of Albion

The following classes represent Albion in the continuing battle of the Realms:

Armsman The footsoldier of Albion, the Armsman is the main fighter of the Realm. He can use almost any weapon and armor, as well as the ability to wield crossbows and polearms.
Cabalist Spellcasters who specialize in the study and manipulation of spirit magic, Cabalists gain the ability to summon a pet to do their bidding, as well as blind and disease their enemies.
Cleric The primary healing class of the Realm, the Cleric can prepare their friends for battle as well as aid them during and after the conflict.
Friar A specialist class, the Friar is a hybrid cleric/fighter who gains the ability to fight with staves and retains some healing and buffing abilities.
Infiltrator A roguish class that specializes in hidden movement, spying and backstabbing opponents from behind.
Mercenary A light fighter that can fight with two weapons at once, as well as utilize more fluid combat styles that focus on positional combat style attacks.
Minstrel Hybrid rogues that have the ability to perform songs that give their group members enhanced abilities, and also can use weapons and armor.
Necromancer The Necromancer is a new type of class in Dark Age of Camelot – a pet caster who does all of his actions through his pet. Unlike other traditional pet casters such as Enchanters and Cabalists, who wield a mix of magic with pet assistance, the Necromancer is powerless without his pet. The Necromancer is only available to Shrouded Isles users.
Paladin A hybrid fighter, Paladins can wear plate armor, as well as specialize in two-handed weapons. They also learn chants that aid their group members while in combat.
Reaver Reavers are hybrid Necromancer/Fighters with chain armor and a variety of Albion weapon skills. They are the fighting class that protects Arawn, lord of the underworld. The Reaver is only available to Shrouded Isles users.
Scout The archer class of Albion, Scouts can use the famed English Longbow to damage their enemies from long range, as well as use shields and some melee weapons.
Sorcerer A spellcaster that focuses on the control and destruction of Body, Matter and Mind- They receive mesmerizing spells, Direct Damage, Damage over Time and may also force a pet to submit to their will.
Theurgist Elementalist spellcasters who harness the power of Air, Ice and Earth and shape them into spells capable of calling forth elemental creatures to aid them in battle.
Wizard Elementalist spellcasters who can learn the element of Fire, Wizards have very potent offensive spell damage.
 

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